By the way, Halla/Hallr,

Is there a Seidr 'equivalent' to a duel? Two seers or seeresses duke it out with Seidr? And similarly for Skalds.
Also, legally speaking, after Horra was outlawed, was he considered to be a stranger to his own family? So when he tried to kinslay his own family, it wasn't Nid??
 
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Also, legally speaking, after Horra was outlawed, was he considered to be a stranger to his own family? So when he tried to kinslay his own family, it wasn't Nid??

Nah. I think he got metric shitloads of nid for doing that, he just wasn't in the mood to care and then died immediately so it never came up. Nid is cultural, not legal, and outlaws are still culturally expected to care about their kin (if not always vice versa).
 
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Nah. I think he got metric shitloads of nid for doing that, he just wasn't in the mood to care and then died immediately so it never came up.
Mostly Horra had pitiful enough Orthsirr that he might have just gone all the way to 0 Orthsirr, then died, which would have been exciting.

... Horra also had something like an Armory Pocket equivalent back at that Trial, right? Or was that a Fast?

...... Was Horra a Berserk?

......... Did Hasvir ever talk about the Hasvirbot at the Trial?
 
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Mostly Horra had pitiful enough Orthsirr that he might have just gone all the way to 0 Orthsirr, then died, which would have been exciting.

Nah, he had a few hundred. We've been told he was actually netting a pretty solid total Orthstirr gain every year just by being rich and successful. I'm sure his stunt cost him a lot of Orthstirr, but him having some left is pretty plausible.

In game terms, our Drengskapr never effects our Orthstirr gain from property or Feats at year's end, so his Odreng wouldn't either. Horra was old and scary with it and rich to boot. He was likely gaining at least 50 Orthstirr a year just from all that alone (we'll hit over 40 this coming year, though exactly how much our farm gives is a tad unclear) and had a total of something like seven years to do so just since getting to the Hading.

There was definitely some nid in there as well, but not enough to balance our 300-400 gain just from time and wealth. And that's just since he got to the Hading.

... Horra also had something like an Armory Pocket equivalent back at that Trial, right? Or was that a Fast?

It was probably a Fast, yeah, he was a shapecrafter and has easy access to creating those.

...... Was Horra a Berserk?

Horra could make berserks. He was a berserk if he wanted to be one, but shapeshifting slots were also something he'd have a lot of easy access to, so using a Fast for storage alone wouldn't be any great hardship for him. I'd be inclined to say he probably wasn't a berserk, based on his behavior and capabilities, but that was a conscious choice on his part.

......... Did Hasvir ever talk about the Hasvirbot at the Trial?

He did not, though evidence suggests he was piloting it. Veny or Hirkir are the most likely suspects for who made it, but Hasvir doing it himself isn't impossible.
 
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Oh, and Fasts and Combat and Enough Hamr.

Store a shitton of high end giga Orthsirr burning tricks in Fasts.

Alpha Strike with like 27 finisher level tricks that each have like several hundred Orthsirr packed into them
Convert all your Fasts into something actually useful
Start fighting for real
 
Oh, and Fasts and Combat and Enough Hamr.

Store a shitton of high end giga Orthsirr burning tricks in Fasts.

Alpha Strike with like 27 finisher level tricks that each have like several hundred Orthsirr packed into them
Convert all your Fasts into something actually useful
Start fighting for real

This has been suggested before. It's so ridiculously abusive I can't imagine it's allowed, but we should probably put it to bed:

@Imperial Fister can you put 500 Orthstirr into a Trick and then store it in a Fast and unleash it later after your Orthstirr has recovered with, like, 490 bonus dice? Or are you limited to only storing the base version with no extra Orthstirr spent on dice?
 
This has been suggested before. It's so ridiculously abusive I can't imagine it's allowed, but we should probably put it to bed:

@Imperial Fister can you put 500 Orthstirr into a Trick and then store it in a Fast and unleash it later after your Orthstirr has recovered with, like, 490 bonus dice? Or are you limited to only storing the base version with no extra Orthstirr spent on dice?
Even just the base version would be pretty brutal TBH, if you design a trick specifically to exploit it.

There's probably various OP exploits in the Norse System TBH. Hallr did say he would have executed the Jomsvikings if he had prep.
 
Is there a Seidr 'equivalent' to a duel? Two seers or seeresses duke it out with Seidr? And similarly for Skalds.
Also, legally speaking, after Horra was outlawed, was he considered to be a stranger to his own family?
There are, yes.

He was not
@Imperial Fister can you put 500 Orthstirr into a Trick and then store it in a Fast and unleash it later after your Orthstirr has recovered with, like, 490 bonus dice? Or are you limited to only storing the base version with no extra Orthstirr spent on dice?
You can do that. However, it works like putting orthstirr into, say, your attributes. You don't get the orthstirr you spent back until you use the trick.
 
You can do that. However, it works like putting orthstirr into, say, your attributes. You don't get the orthstirr you spent back until you use the trick.

Ah! That makes sense. and gives little reason to actually do that most of the time with any Tricks at all (since there's no cost break vs. just doing them on the fly), though there are a few niche circumstances...

Actually, I bet you can store a Trick like that, move it out of your Capacity, and still use the stored versions, though that's a versatility boost rather than a power boost. That's not worth it for us, but it probably is for someone.
 
Ah! That makes sense. and gives little reason to actually do that most of the time with any Tricks at all (since there's no cost break vs. just doing them on the fly), though there are a few niche circumstances...

Actually, I bet you can store a Trick like that, move it out of your Capacity, and still use the stored versions, though that's a versatility boost rather than a power boost. That's not worth it for us, but it probably is for someone.
The cost isn't why you store tricks in fasts. I'm not going to tell you exactly why you might want to use fasts in combat, but it can be a real game changer if done right
 
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It's lighter than mail, or at least smaller (these are dwarves we're talking about) since one suit of it is apparently only 120 oz. of iron and mail is 250 oz. for a normal sized person. We've been told we need 500 oz. for Abjorn.
Well, the question is whether it's mail structurally. The thing about chain mail is that you can 'stitch' it together... [snip explanation]


I was mostly talking about the latter point (ie: we don't have near enough of it), but based on Norse custom that the armor or weapons of fallen enemies are unlucky, we need to melt it down and reforge it even if that's not physically required. Giving Abjorn unlucky armor would be bad.
Oooh, that is a concern maybe.
 
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The cost isn't why you store tricks in fasts. I'm not going to tell you exactly why you might want to use fasts in combat, but it can be a real game changer if done right

They probably don't take an action, happening instantly. That's quite good, but I don't think it's worth a non-shapecrafted shapeshifting slot. Not for us, anyway.

To make an Abjorn-sized suit of mail out of suits of dwarf-sized mail, you just need to cut rings in the dwarf mail so that you can open it out into 'sheets,' then use more rings of forged iron to join the 'sheets' together into an Abjorn-sized hauberk. Much, much, MUCH less work.

As I mentioned in a later post, we still have to melt them down. Armor from defeated enemies is very bad luck.

Instant cast Tricks? A trick that takes like 1 hour to cast, but that you dump it in an instant would be brutal.

I don't think we've ever seen a Trick that takes anywhere close to that long...I'm honestly not convinced they exist. But instant Tricks are still pretty good, yeah.
 
I don't think we've ever seen a Trick that takes anywhere close to that long...I'm honestly not convinced they exist. But instant Tricks are still pretty good, yeah.
I wonder if you can fold the tricks you put in your Fast.

Instant multicast tricks.

###

Imagine being on the other side of a 3x Folded Sparkbomb cast at instant speed.
 
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Yeah, sorry. I figured out what you were getting at and edited the post, but too late.

No worries, that's definitely happened to me before.

I wonder if you can fold the tricks you put in your Fast.

Instant multicast tricks.

That might be possible, yeah. I dunno whether three of those stored up is worth a shapeshifting slot. Maybe? Having one trick stored like that is, on the other hand, definitely worth three Pockets later on (I'm thinking in terms of when we have two shapeshifting slots worth of Fasts, filling only, like, 5 of the 6 with Frenzy and using Pockets for any additional Frenzy), so we can probably work something out in that regard long term.

We should maybe experiment a bit and see if this works the way we think it does.
 
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Deadman, master of training plans, any chance we have a research dice "free" we could drop on messing around with fasts and tricks in the next turns training?
 
Deadman, master of training plans, any chance we have a research dice "free" we could drop on messing around with fasts and tricks in the next turns training?

Free is always relative, but I might be able to scare one up...it's probably more urgent and immediately applicable than trying to Alloy Sword and Standstill, though I hate continuing to put that off. Tentatively added for now.
 
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i dont really understand how training dice work, but could we nick one of the dice from the passive training of random downtime skills, like Design or Management?
 
i dont really understand how training dice work, but could we nick one of the dice from the passive training of random downtime skills, like Design or Management?

I mean, Design is actually really important to getting our soulspace shipshape, and Management is extremely relevant to our actual farm. None of the things we're training are random or just because...we actually want and need them or we wouldn't be training them. Some we definitely want more than others, of course, but we do want all of them.

But like I said, I put off checking an Alloy that probably won't work (though it'd be sweet if it did, hence wanting to check). Experimenting with folded Tricks in a Fast is in the plan.
 
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What would Sword and Standstill give?

I would go for Emberwind+Ignition = Firestorm or Ignition + Campfire = Wildfire, personally. For anti-army.

Getting Clearwater over the next 9 turns would be nice. Both for QoL, but also for Alloy options.
 
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