CedeTheBees
Probably high right now
- Location
- Somewhere
- Pronouns
- They/Them
[X] Go to one of the other teams
-[X] Shale, in the warehouses
-[X] Shale, in the warehouses
Also, legally speaking, after Horra was outlawed, was he considered to be a stranger to his own family? So when he tried to kinslay his own family, it wasn't Nid??
Mostly Horra had pitiful enough Orthsirr that he might have just gone all the way to 0 Orthsirr, then died, which would have been exciting.Nah. I think he got metric shitloads of nid for doing that, he just wasn't in the mood to care and then died immediately so it never came up.
Mostly Horra had pitiful enough Orthsirr that he might have just gone all the way to 0 Orthsirr, then died, which would have been exciting.
... Horra also had something like an Armory Pocket equivalent back at that Trial, right? Or was that a Fast?
......... Did Hasvir ever talk about the Hasvirbot at the Trial?
Oh, and Fasts and Combat and Enough Hamr.
Store a shitton of high end giga Orthsirr burning tricks in Fasts.
Alpha Strike with like 27 finisher level tricks that each have like several hundred Orthsirr packed into them
Convert all your Fasts into something actually useful
Start fighting for real
Even just the base version would be pretty brutal TBH, if you design a trick specifically to exploit it.This has been suggested before. It's so ridiculously abusive I can't imagine it's allowed, but we should probably put it to bed:
@Imperial Fister can you put 500 Orthstirr into a Trick and then store it in a Fast and unleash it later after your Orthstirr has recovered with, like, 490 bonus dice? Or are you limited to only storing the base version with no extra Orthstirr spent on dice?
There are, yes.Is there a Seidr 'equivalent' to a duel? Two seers or seeresses duke it out with Seidr? And similarly for Skalds.
Also, legally speaking, after Horra was outlawed, was he considered to be a stranger to his own family?
You can do that. However, it works like putting orthstirr into, say, your attributes. You don't get the orthstirr you spent back until you use the trick.@Imperial Fister can you put 500 Orthstirr into a Trick and then store it in a Fast and unleash it later after your Orthstirr has recovered with, like, 490 bonus dice? Or are you limited to only storing the base version with no extra Orthstirr spent on dice?
You can do that. However, it works like putting orthstirr into, say, your attributes. You don't get the orthstirr you spent back until you use the trick.
The cost isn't why you store tricks in fasts. I'm not going to tell you exactly why you might want to use fasts in combat, but it can be a real game changer if done rightAh! That makes sense. and gives little reason to actually do that most of the time with any Tricks at all (since there's no cost break vs. just doing them on the fly), though there are a few niche circumstances...
Actually, I bet you can store a Trick like that, move it out of your Capacity, and still use the stored versions, though that's a versatility boost rather than a power boost. That's not worth it for us, but it probably is for someone.
Well, the question is whether it's mail structurally. The thing about chain mail is that you can 'stitch' it together... [snip explanation]It's lighter than mail, or at least smaller (these are dwarves we're talking about) since one suit of it is apparently only 120 oz. of iron and mail is 250 oz. for a normal sized person. We've been told we need 500 oz. for Abjorn.
Oooh, that is a concern maybe.I was mostly talking about the latter point (ie: we don't have near enough of it), but based on Norse custom that the armor or weapons of fallen enemies are unlucky, we need to melt it down and reforge it even if that's not physically required. Giving Abjorn unlucky armor would be bad.
Instant cast Tricks? A trick that takes like 1 hour to cast, but that you dump it in an instant would be brutal.The cost isn't why you store tricks in fasts. I'm not going to tell you exactly why you might want to use fasts in combat, but it can be a real game changer if done right
The cost isn't why you store tricks in fasts. I'm not going to tell you exactly why you might want to use fasts in combat, but it can be a real game changer if done right
To make an Abjorn-sized suit of mail out of suits of dwarf-sized mail, you just need to cut rings in the dwarf mail so that you can open it out into 'sheets,' then use more rings of forged iron to join the 'sheets' together into an Abjorn-sized hauberk. Much, much, MUCH less work.
Instant cast Tricks? A trick that takes like 1 hour to cast, but that you dump it in an instant would be brutal.
Yeah, sorry. I figured out what you were getting at and edited the post, but too late.As I mentioned in a later post, we still have to melt them down. Armor from defeated enemies is very bad luck.
I wonder if you can fold the tricks you put in your Fast.I don't think we've ever seen a Trick that takes anywhere close to that long...I'm honestly not convinced they exist. But instant Tricks are still pretty good, yeah.
Yeah, sorry. I figured out what you were getting at and edited the post, but too late.
I wonder if you can fold the tricks you put in your Fast.
Instant multicast tricks.
Deadman, master of training plans, any chance we have a research dice "free" we could drop on messing around with fasts and tricks in the next turns training?
i dont really understand how training dice work, but could we nick one of the dice from the passive training of random downtime skills, like Design or Management?