I remember having a dream where I asked about copying that link but I remember it needing us to be a dwarf.
That's a freaking hilarious dream. Dreaming about NorseQuest, but not the setting, just the thread.
Imperial Fister, I don't think you've fully realized what you've done here by introducing Dwarves as having faction-specific tactics.
Just wait until we get the fuckery that is elven tactics. Chronic contrarians, that's what elves are.

And then the Byzantines...
Really enjoy this though, good job doing it Imperial Fister.
Thank you! :D
extraordinarily high Armor value
These are unprepared dwarves, too. They're wearing the equivalent of a dwarven gambeson.
I wonder what the usual counter to giant masses of dwarves are?
Dwarves and humans don't fight a lot — anymore. The old tactics of turning dwarf underholds into tanning salons are still known. The Norse have quality enough cultivators to crack open the earth above dwarf homes.

The dwarves haven't forgotten their sinkhole tactics where they trap Norsemen underground and let luck take care of the problem. Imagine how existentially terrifying it must be for a Norseman to wind up trapped underground, with the knowledge that they themselves are the reason that all this bad stuff is happening to them.

0~0~0

Anyways, what is your favorite part of NorseQuest so far?
 
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Anyways, what is your favorite part of NorseQuest so far?

This is an extremely difficult question because so many parts of it are so cool.

But, in the end, probably the way cultivation systems are built around the cultures that house them. Different cultures resulting in different magic systems has always been a super fun idea to me and this particular implementation is really neat.
 
These are unprepared dwarves, too. They're wearing the equivalent of a dwarven gambeson.

Maybe we should've asked for armor as our reward (their ultra light armor mind you)

The dwarves haven't forgotten their sinkhole tactics where they trap Norsemen underground and let luck take care of the problem. Imagine how existentially terrifying it must be for a Norseman to wind up trapped underground, with the knowledge that they themselves are the reason that all this bad stuff is happening to them.

Fuck me that would suck. Not only are you aware you have only yourself to blame your luck is litterally running out. That is absolutly terrifying.

Anyways, what is your favorite part of NorseQuest so far?

The Orthstirr system of cultivation is the single most unique forms of cultivation I've seen.
In addition the 'Dao/concept' system is one of the better representations out there. Both expansive and versitile.
I also love the 'standstill' power alot.
 
Anyways, what is your favorite part of NorseQuest so far?
Favourite part! Now that's hard to name. Now parts I liked, that's easier:

Thread discussion and speculation. You might have noticed that while I post a lot I don't really vote or plan much if at all.
Slice of life
Abjorn, Blackhand, Aki
Shenanigans (I liked how we dealt with the Troll)
 
Can I just bubble in the "All of the above" answer?
Legit though I enjoy the concepts of Norse cultivation and just how a society's path of ascension would depend on their culture, makes me want to make my own universe with my own ideas on it (on a non earth world).
 
This is an extremely difficult question because so many parts of it are so cool.

But, in the end, probably the way cultivation systems are built around the cultures that house them. Different cultures resulting in different magic systems has always been a super fun idea to me and this particular implementation is really neat.
Oh man, it's good to see that it's landed well!

Really though, it's lucky that the Norse way of thinking about the world lends itself so well to cultivation. Else this would never have been made!
The Orthstirr system of cultivation is the single most unique forms of cultivation I've seen.
In addition the 'Dao/concept' system is one of the better representations out there. Both expansive and versitile.
I also love the 'standstill' power alot.
Thank you very much!

Cultivation fantasy has so much untapped potential and it makes me happy to be able to be on the forefront!

At least when it comes to systems.
Favourite part! Now that's hard to name. Now parts I liked, that's easier:

Thread discussion and speculation. You might have noticed that while I post a lot I don't really vote or plan much if at all.
Slice of life
Abjorn, Blackhand, Aki
Shenanigans (I liked how we dealt with the Troll)
I do quite enjoy the alternative ways you folks go about doing things.
I love that we're piecing together a completely unexplored magic system. Really feels like we're all a research team in the thick of it together.
That was one of the core ideas for NorseQuest. Somebody had to figure all this cultivation stuff out, right?

In NorseQuest, that somebody is you.

It's the viking cultivators for me. I just need Halla to go all "You dare??" at least once

Pretty please 🥺
If it helps, in the mean time, you can think about how freaking peeved a cultivator from a standard xianxia would be if they encountered a Norse cultivator.

Imagine this, you're out on your daily walk through the Forest of Icicles, on the lookout for the Two-Hundred Millennium Frost-Petal Flower, which will allow you to finally complete your Frozen-Flame Mega-Core, when some freak stumbles out of a tree, looks around, and promptly charges you with a normal freaking axe.

You immediately eviscerate the weirdo with Brush of Light: Last Stroke of the Sun God before carrying on with your day.

Not even a week later, the same guy appears out of a bush and proceeds to attack you again. You didn't even leave ashes, how is he alive?!

But no matter, Last Stroke of the Sun God kills him again.

...and then he appears again, this time in your garden, after seducing one of your three hundred wives.

This time, you eat his soul. There's literally nothing left to 'bring back'.

About five months later, he's back.

And he's brought friends.

So now you've got about forty of these freaks ransacking your house, devouring all your crops like some kind of spirit locust, seducing your wives, and not only have they somehow managed to slaughter all your spirit animals, but they also ran off with the fine china!

And then you find out that none of them are any older than forty. Forty. Not forty centuries or forty millennia, forty years flat out.

After researching some more, you find out that the pinnacle of their cultivation is a form of immortality which is given as a reward for dying.

What the actual fuck.

These cultivators aren't just courting death, they're dueling tongues with it in the middle of the street!
Can I just bubble in the "All of the above" answer?
Legit though I enjoy the concepts of Norse cultivation and just how a society's path of ascension would depend on their culture, makes me want to make my own universe with my own ideas on it (on a non earth world).
Hah! More power to you if you do it!

It's not easy making original cultures, but with enough caffeine all things are possible.
 
These are unprepared dwarves, too. They're wearing the equivalent of a dwarven gambeson.

I'd say that's unfair, but honestly, given the other prices they pay for it, I think I can accept it.

How much of that is just Dwarven Magic going on and how much of it is just "They keep the best stuff for themselves?"

Still want to invent plate armor in our own style after all though. Chain Hauberks are good of course, but there's a reason Plate largely supplanted mail as the peak of European Armor Crafting.
 
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The more magic they pour into an object, the worse it will perform when exposed to sunlight. Dwarves don't typically export finished goods for that reason.

Makes sense.

Joking aside, I imagine training a Plate-Armor Trick would require all of the component Tricks (Gambeson, Mail, and Helmet) as a pre-requisite, and then actual Research Dice to throw at it to figure out a design that can work before we can even try to codify a Trick to it?

And this is just for the physical design, not any enchantments that might come later, which would require a functional design first, right? The general issue here is more "It's not that Norse can't make Plate armor, it just doesn't really occur to them usually because it's a pain in the ass to put on when you need to be ready to go at any moment?"

Well, unless you've got an Armory Pocket levelled up enough of course.
 
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Makes sense.

Joking aside, I imagine training a Plate-Armor Trick would require all of the component Tricks (Gambeson, Mail, and Helmet) as a pre-requisite, and then actual Research Dice to throw at it to figure out a design that can work before we can even try to codify a Trick to it?

And this is just for the physical design, not any enchantments that might come later, which would require a functional design first, right?
Mhm, Knightly Armor is horrifically complex with how it works and all the stuff it lets them do.

Like, you once got a peek at the inside of the armor and every inch was covered in itty bitty letters.

To give a small peek behind the curtains; it increases fervor regen, allows for stupid amounts of damage to be taken, enhances attack and defense, provides unique bonuses, and so much more. It's fucked.
 
Mhm, Knightly Armor is horrifically complex with how it works and all the stuff it lets them do.

Like, you once got a peak at the inside of the armor and every inch was covered in itty bitty letters.

To give a small peak behind the curtains; it increases fervor regen, allows for stupid amounts of damage to be taken, enhances attack and defense, provides unique bonuses, and so much more. It's fucked.

Yeah, like I said, actually developing something comparable is the kind of masterwork of Seid and Forgecraft that Halla might not have locked down until near the end of her life, but the actual physical structure is probably relatively easy, right? As long as you've actually seen an example anyway. At least, I can see Halla figuring out how to create something that has the right look.

But the enchantments of course are going to be likely an extremely long-term project no doubt.
 
but the actual physical structure is probably relatively easy, right? As long as you've actually seen an example anyway. At least, I can see Halla figuring out how to create something that has the right look
Easy-peasy. The hardest part is getting all the metal necessary, figuring out how it all fits together (as all Knightly Armors are different when worn) is way easier in comparison
 
Do you get Orthsirr from fights where you die? Such as when Stigmar and Aki died in the Horra Saga, or when Fabvir died fighting the Squire.
Mhm, Knightly Armor is horrifically complex with how it works and all the stuff it lets them do.

Like, you once got a peek at the inside of the armor and every inch was covered in itty bitty letters.

To give a small peek behind the curtains; it increases fervor regen, allows for stupid amounts of damage to be taken, enhances attack and defense, provides unique bonuses, and so much more. It's fucked.
Note: Killing a knight (or squire) and smelting down their armor would be an extremely profitable business. That's a lot of metal!

Unfortunately a runic-equivalent plate armor would need a shitton of blood to work.

Unless.. Can we fill an armory pocket with blood or paint when we dunk armor inside?
This time, you eat his soul. There's literally nothing left to 'bring back'.

About five months later, he's back.
Softconfirmation that it is theoretically possible to rezz the people Horra soulbombed.
 
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Anyways, what is your favorite part of NorseQuest so far?
The exploration of the systems. "How does that work? Why does that work? What else can we do with that knowledge? Hm, we know x about culture, so what if we tried y?"
Followed by the lives feeling lively. You know, the npcs not just feeling like plothook dispensers, but fun to interact with.

Easy-peasy. The hardest part is getting all the metal necessary, figuring out how it all fits together (as all Knightly Armors are different when worn) is way easier in comparison
Sooooo.... Could we copy the knee part of a knightly armor (/re-inventing from memory) then add a few spikes/speartips and wear it on our knee to make nutbreaking much more painfull?
 
Sooooo.... Could we copy the knee part of a knightly armor (/re-inventing from memory) then add a few spikes/speartips and wear it on our knee to make nutbreaking much more painfull?
I've been thinking of making an Ignition trick that involves using an explosion under her foot to drive her knee up into someone almost instantly. I think it'd pair really nicely with that.

[Exploding Groin Trick]
 
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I've been thinking of making an Ignition trick that involves using an explosion under a foot to drive her knee up into someone almost instantly. I think it'd pair really nicely with that.

Explosing Groin Trick
With the knee armor a weapon would be involved in the groin trick.
(X) Firebomb-Strike (Cost 2 Orthstirr/1 Odr): You swing a weapon and produce an explosion on impact. Not very complicated, just expensive. (Perfected: 12/72)
 
That trick produces an explosion on impact. My idea uses an explosion to boost the swing. Maybe we could chain both of those for even more damage 👀
 
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