'Crowfeeder was the sword I bore until I turned thirty-two. After that, the sword that hung from my belt was its younger sibling, Ravenfeast. I did not have it when I died, that much I know, but that does not mean that it was gone from Gotland.
As for Ravenfeast's strength? It was not the best of blades, there is no doubt about that, but it was mine in a way that Crowfeeder never was.'
Is... is Blackhand affecting Halla with some second-hand rage?
Just as I'm Concerned that there was an unlabeled and not-telegraphed RNG roll, with 99, and yet apparently nothing happened.
... What do you mean "It was close?" Did you just mean 'Close to a nat 100", or what?
A Nat 100 would've, well
Thanks for the vote of confidence ;Pand I'm not certain it was just "Crowfeeder but IF made a mistake", he's pretty good about not making that kind of mistake.
You're right, whoops, fixing@Imperial Fister I do have a few mechanical questions:
1. I thought spells were like Skill-Tricks in only having 6 Progression needed?
1 Round
Attacks with rather long reach. Crazy vaulting shenanigans. Sound-based escapades.3. As I asked earlier, what Tricks would an Atgeir Hugareida have that Sword wouldn't? And could we somehow permanently merge the two into, like, a Blades Hugareida?
Shuffling around plus ridiculously high hugr4. I think our Capacity is off, sadly. We gained two spells, a Trick at Rough, and a Muna and our totals appear to be 13 Muna, 15 Hugareida Tricks, and 4 Spells, which would be 32/36. Unless spells are supposed to not cost a full capacity each, which would be great (2-3 spells per Capacity might make sense for how someone like the seeress has so many, though shuffling them around is also a valid explanation there).
Attacks with rather long reach. Crazy vaulting shenanigans. Sound-based escapades.
Things like that.
As for the second question, I can't say more than what you desire requires having a much greater understanding of both hugareida.
Thank you for the corrections, by the way. I had a much easier time today with remembering the numbers of everything, but sometimes things just slip through the cracks.
Shame we didn't get Security, but at least it'll go over the top next turn, so we can start taking action regarding it right away.
Two redheads- at least where real-world genetics are involved- cannot have non-redheaded children (barring absurdly rare mutations). Like, it may not be worth poking at, but- this is far past "suspicion", this is fact: there is absolutely no non-magical possibility that Asva is legitimate.
There were three possible outcomes for that roll. 1, 2–99, and 100Still, while a 99 ain't a nat 100, it's still well in the ballpark of "Good Shit" range, unless this was more of a "Roll the equivalent of nat 20 on a d20 to not get shit on" roll. In which case, we still made that ballpark.
Probably.
Just rolled, got 6, 5, 4, 2. That's a 4, which means it's Wondrous now, baybeeWait, wait!
@Imperial Fister!
We had +4 dice from Forgefire for our crafting check that weren't added!
While getting the +3 successes we need to convert it from Mastercraft to Wondrous isn't exceptionally likely, it's quite possible! It would also be a very nice flex to do so.
Technically, this instance isn't bleed over