Abjorn would have trouble getting through doors except we custom-built the house around him, and also he's strong enough to just fucking headbutt his way through any inconvenient lintels until the door frame is high enough to walk through again.

Being giant-blooded in a society powered as intensely by raw elemental broforce as the NorseQuest Norse creates a lot of self-solving problems, huh?
 
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Would you personally consider the Vestfold Clusterfuck to be ideal to happen first, or the War Arc?

Because we're not quite sure on the timeline here and all.
It depends mostly on you folks, but I was intending for the War Arc to start a couple years after Vestfold, simply because that feels about right. Now, that could very well change depending on the choices you folks make.


Also, if you folks didn't see it, I edited the chart to include the rough overlay of mail coverage

0~0~0

Anyways, voting is now closed
Scheduled vote count started by Imperial Fister on Jun 19, 2023 at 4:45 PM, finished with 120 posts and 8 votes.

  • [X] Plan Weddings And Dwarves
    -[X] (Crafting) Try to make something
    --[X] Forged Iron Housecraft Tools for Asva (+10 successes from Tools/Workshop)
    --[X] Using bone ash from the most thematically appropriate animal we can arrange (probably a sheep?)
    --[X] Spending 2 Odr and burning Frami, Virthing, and Saemd (for +1 Success each, so +3 total) to enhance the crafting process
    --[X] Make sure we and Sten aren't duplicating gifts
    -[X] (Personal) Spend time with...
    --[X] The Dwarves of Clan Duckling
    --[X] Probably serving as a mercenary in their war against the Lurkalings
    -[X] (Exploration) Go on a walk through...
    --[X] The hills!
    ---[X] (Optional) Send your fylgja in your place (Does not cost an action)
    -[X] (Wedding) It's finally time for Asva and Jordan to get married!
    --[X] (Optional Write In) Pick a wedding gift for them
    --[X] The Housecraft Tools shown above
    -[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
    --[X] Learn a defensive spell against mental attacks and curses
    --[X] Learn a spell to help avoid the effects of being underground too long (or get advice if she doesn't know them)
    --[X] Get as many healing and shapecrafting spells to learn on our own as we get for one option here (something for countering magical poisons and diseases would be priority #1)
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Heated Shroud 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train a Farmwork Trick for knowing where to best sow fields 1d6
    --[X] Train a Farmwork Trick for knowing exactly the right time to harvest things 1d6
    --[X] Train 'Security' Design Skill-Trick 9d6
    -[X] (Research)
    --[X] Take all our standard precautions when raising our Hugr Infusion
    --[X] Begin actually laying out our soulscape's land in farm plots (being careful to leave room for the buildings and not disturb our magical plants) 1d6
    --[X] Try communing with Sagaseeker 1d6
    --[X] Give Blackhand time to remember some combat seidr 1d6
    -[X] (Drifa) Teach Drifa some of your tricks
    --[X] Continue our basic combat curriculum 1d6
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    --[X] Train Mire Ward 1d6
    --[X] Train Slipstream 1d6
    --[X] Train Gale Spear 1d6
    --[X] Train Sword Guard 1d6
    --[X] Train Sword Strike 1d6
    -[X] (Training) Tricks
    --[X] Talk to Sten about how to make a proper Helm and Sword
    --[X] Train Fast Recall 1d6
    --[X] Train Sharpen 1d6
    --[X] Train Focus Guard 1d6
    --[X] Train 'Alcohol' Housecraft Skill Trick 1d6
    --[X] Train 'Stealth' Wildcraft Skill-Trick 1d6
    --[X] Train 'Helm' Armorcraft Skill-Trick 1d6 (+1 Success from Sten)
    --[X] Train 'Sword' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
    -[X] (Training) Hamr (121 successes to rank up)
    --[X] Train Hamr itself 1d6
    --[X] Train Farmwork 1d6
    --[X] Train Labor 1d6
    --[X] Train Defend 1d6
    --[X] Train Dodge 1d6
    --[X] Train Shoot 1d6
    --[X] Train Strike 1d6
    -[X] (Training) Hugr (59 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Artcraft 1d6 (+1 success from Sten)
    --[X] Train Design 1d6
    --[X] Train Management 1d6
    --[X] Train Strategy 1d6
    -[X] (Training) Fylgja (30 success to rank up)
    --[X] Train Fylgja Itself 1d6
    --[X] Train Command 1d6
    -[X] (Orthstirr Usage)
    --[X] 3 Orthstirr to Hamr
    ---[X] 4 Chop, 3 Defend, 4 Dodge, 4 Glima, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 3 Strike, 3 Shoot, 2 Farmwork, 3 Labor, 3 Overland (45 total)
    --[X] 16 Odr and 2 Orthstirr to Hugr
    ---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Composure, 3 Design, 6 Housecraft, 3 Management, 4 Scouting, 3 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (58 total)
    --[X] 2 Orthstirr to Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 396 free for tricks
    -[X] (Work Dice Usage)
    --[X] Construction: Building Quality 0-5 (31 dice), Living Space 0-4 (15 Total), Storage 0-2 (3 Total), Workshop 0-4 (15 Total)
    --[X] Buildings: 5 Quality, 2 Living Space, 1 Storage, 4 Workshop (12 Total)
    --[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
    --[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
 
Well, regardless, what are the first few things you're planning on doing?
Aside from the big ones already said....
spread out and put the combat training on a slowburn (because its impossible to take it off the fire, but such is life...) and concentrate on some utility stuff, perhaps just go ham on prep and spars..... also, explorations!

we should also connect more with the more rooted families. Network a bit, the playdates should work for that.
yeah, spread out, try new things and further experiments.
 
There is some cultivation exploration (i.e. stuff besides the road to the next realm), there is smithing, theres a Seidr thing i'd like to try, Solrun could also get us some new ideas, theres some experimental smithing/crafting, theres some ideas for Drifas training.

Aside from the big ones already said....
spread out and put the combat training on a slowburn (because its impossible to take it off the fire, but such is life...) and concentrate on some utility stuff, perhaps just go ham on prep and spars..... also, explorations!

we should also connect more with the more rooted families. Network a bit, the playdates should work for that.
yeah, spread out, try new things and further experiments.

Yup, I'm also in for basically all of both of these, at least in theory and if given enough time (I'm a little less inclined to cut down on combat training...we'll be cutting it somewhat once we have Dodge + Defend to 4 and Strike + Shoot to 3, but I don't think we'll ever dip below about 1/4 of our Training Dice). My own list was far from comprehensive. There is a whole barrel of stuff to do.
 
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Will it cost more material than normal to create a piece of chainmail for Abjorn?

Also, when are we planning to try and ascend? Post-Vestfold?
 
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Post-Vestfold seems like a good time, yeah, it depends on when we feel content with the progress of our Cultivation, I think.
 
Yup, I'm also in for basically all of both of these (I'm a little less inclined to cut down on combat training...we'll be cutting it somewhat once we have Dodge + Defend to 4 and Strike + Shoot to 3, but I don't think we'll ever dip below about 1/4 of our Training Dice). My own list was far from comprehensive. There is a whole barrel of stuff to do.
Think we could fit in some interesting combat research?
Idea: Use the principle from recall to try and start other tricks from the end of the imagined string. Preferably letting it run through a weapon and then to a KS from the weapons tip. (for experiments sake with the fire sax, fire material may interact with fire trick)
 
Will it cost more material than normal to create a piece of chainmail for Abjorn?

Also, when are planning to try and ascend? Post-Vestfold?

Post-pregnancy. That could mean either pre or post Vestfold. I really don't want to either advance to the Second Realm or head to Vestfold while pregnant (or likely to become so) and we're likely to spend most of next year pregnant, so that'd be the year after next at the earliest for both.

Post-Vestfold seems like a good time, yeah, it depends on when we feel content with the progress of our Cultivation, I think.

Yeah, whether we try it before heading there or after getting back is probably largely determined by how confident we're feeling about what we've built in the meantime.

Think we could fit in some interesting combat research?
Idea: Use the principle from recall to try and start other tricks from the end of the imagined string. Preferably letting it run through a weapon and then to a KS from the weapons tip. (for experiments sake with the fire sax, fire material may interact with fire trick)

Plausibly. New research options are always a possibility. I'm not sure about that specific example, but adding range to non-ranged tricks could be handy if we can figure out a method.
 
lmao it absolutely will. Look at the coverage graph, mail on him him takes up over twice the area as it does on you. It'll cost double price as a result, such is the life of the tall

Yeah, I've been figuring extra from the get-go (though double is a bit higher than I was expecting). One reason I'm hoping the Dwarves pay us in Forged Iron (and maybe some smaller amounts of magical metals...I'd like our first sword to be made of one of those, probably Molten Iron like Ashen Kiss).

Abjorn adding Mail to his already prodigious Endurance and Steel Sword is definitely Not Fair for his opponents...which is all the more reason to do it.
 
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Plausibly. New research options are always a possibility. I'm not sure about that specific example, but adding range to non-ranged tricks could be handy if we can figure out a method.
Range to non-ranged, faster trick movement if trick has slow movement (*cough* KS *cough*), better range/angles for ballistic tricks, and there may (far from guaranteed, but worth a dice) be positive interaction from a material fitting thematically to the trick.
 
Range to non-ranged, faster trick movement if trick has slow movement (*cough* KS *cough*), better range/angles for ballistic tricks, and there may (far from guaranteed, but worth a dice) be positive interaction from a material fitting thematically to the trick.

Uh...Kindle-Spinner is one of our fastest Tricks most of the time. Sparkbomb is the slow one. But yeah, I'm willing to look into it when we have time. Getting sufficient time may be a factor, however.
 
Post-pregnancy. That could mean either pre or post Vestfold. I really don't want to either advance to the Second Realm or head to Vestfold while pregnant (or likely to become so) and we're likely to spend most of next year pregnant, so that'd be the year after next at the earliest for both.

I guess it'll depend on our cultivation, then. That, and other factors I guess. I'd like to ascend before we go to Vestfold, if only so we have a higher chance of actually surviving whatever shenanigans ensue there, but there's no actual indication that advancing would actually be worth it.
 
Communing With Sagaseeker
Communing with Sagaseeker
Sagaseeker lays across your lap as you close your eyes and smoldering herbs fill the room with a pungent, heady scent. The Seeress had given them to you when you spoke to her about communing with Sagaseeker and the dried herbs had been accompanied by advice.

As the Seeress says, communing with a spirit requires an elevated state of mind. These herbs will help you towards that end. All you need to do is breath in the smoke.

Opening your mouth, you do just that.

...

You feel weird.

Well, 'weird' is something of a rather large understatement.

You're still sitting there on the floor next to the brass bowl of herbs. Sagaseeker still lays across your lap with its spirit half-awake and half-asleep as it always is when combat is not at hand.

But at the same time, you sit at the top of a hill overlooking a flower-choked meadow as a large ash tree protects you from the sun's harsh rays. Laughter draws your gaze down the slope, to where a boy no older than five chases red-winged butterflies.

But the longer you look, the more things seem... not wrong, per se, just not right. Like a jar you set down just a minute ago having moved half-an-inch to the left while you weren't looking.

The boy giggles as his sharp-nailed hands clap together around one of the fluttering birds. A loud, squishing squelch sounds out across the meadow as the boy tosses the leaking, crushed butterfly into his fang-filled mouth. His hands are covered in a red liquid that you know all too well, a red liquid that he happily laps at with a hook-covered tongue.

A pair of triangular cat-like ears flick up from the boy's iron-gray hair. They twitch and swivel your way and a pair of golden, cat-like eyes swiftly follows as Sagaseeker stares directly at you.

No.

Not at you, past you

"Well, this is certainly a surprise," an all too familiar voice chuckles behind you as you turn. Chills run down your spine as you meet the eyes of death.

An old man with long hair the color of odr and sunken eyes like coldest, harshest steel stands before you. His body, though battered by time's relentless passage, is still strong and primed for combat. Thick slabs of table-wide muscle hang off his broad frame. Though you stand a full head taller than him, there exists no doubt that this is a man worth reckoning.

Even the mere crossing of his arms heralds his existence. The world screams in agony as he carves the fact that he yet lives, that his soul burns brighter than ever into the bones of the earth. Dirt crumbles as even the grass strives to get out of his way, their spirits though infinitesimally tiny still shudder at the presence of a man as fearful as that.

But even as the world bends around him, reality twisting to lay all eyes on him, your gaze is locked to a single, sole feature. From the middle of his forearm down to the finger tips of his right hand is nothing but blackened, scorched bone. Not a scrap of flesh nor blood nor muscle decorates the limb that, by all rights, should be ruined. But no matter how extensive the damage, the state of his hand troubles him not — as if such a little thing as a lack of body parts could ever stop a man like this!

"Well, Halla?" Hallr Blackhand smiles with all his teeth on display, "Do I live up to the hype?"

What an absurd question!

When faced with a question like that, what else can a woman do but laugh?

The rest of the communing passes by in a blur of barely remembered snapshots.

But at the end, you find yourself with a greater understanding of atgeirs.

(Muna: Meeting Your Grandfather gained)
(Meeting Your Grandfather - You finally met Hallr Blackhand — in person — while successfully communing with your atgeir, Sagaseeker. Unlocks Atgeir Hugareida.)
0~0~0

AN: I decided to let you have this section early, as a little bit of treat. ;P
 
Wooooo

That was not expected.

Was it being enlightened into Seidr that allowed this to happen? Or was this always going to be on the table once we did a Commune action with Sagaseeker being chonky enough?

(Also, Sagaseeker is legitimately an adorable catteboi, he is for pets and murder)

EDIT: Interesting though, he looks 5, that's the same time we got him. Apparently a Weapon Spirit is born when it changes hands?
 
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Wooooo

That was not expected.

Was it being enlightened into Seidr that allowed this to happen? Or was this always going to be on the table once we did a Commune action with Sagaseeker being chonky enough?

(Also, Sagaseeker is legitimately an adorable catteboi, he is for pets and murder)

EDIT: Interesting though, he looks 5, that's the same time we got him. Apparently a Weapon Spirit is born when it changes hands?

If I had to guess, it's something to do with the fact that Hallr is in our soul? Like, maybe if a normal person tried to commune with their weapon spirit and got sent to this... uh, faux spirit world, it'd be just them and their weapon-spirit, but due to us and Blackhand sharing a soul, he also appeared?

Also, how short is Hallr?? Apparently, we're a head taller than him! Certainly wasn't expecting that, lmao.
 
An old man with long hair the color of odr and sunken eyes like coldest, harshest steel stands before you. His body, though battered by time's relentless passage, is still strong and primed for combat. Thick slabs of table-wide muscle hang off his broad frame. Though you stand a full head taller than him, there exists no doubt that this is a man worth reckoning.

Even the mere crossing of his arms heralds his existence. The world screams in agony as he carves the fact that he yet lives, that his soul burns brighter than ever into the bones of the earth. Dirt crumbles as even the grass strives to get out of his way, their spirits though infinitesimally tiny still shudder at the presence of a man as fearful as that.

But even as the world bends around him, reality twisting to lay all eyes on him, your gaze is locked to a single, sole feature. From the middle of his forearm down to the finger tips of his right hand is nothing but blackened, scorched bone. Not a scrap of flesh nor blood nor muscle decorates the limb that, by all rights, should be ruined. But no matter how extensive the damage, the state of his hand troubles him not — as if such a little thing as a lack of body parts could ever stop a man like this!

"Well, Halla?" Hallr Blackhand smiles with all his teeth on display, "Do I live up to the hype?"
Yes grandpa you do live up to the hype.
 
Great scene. Hallr is as scary as advertised.

(Meeting Your Grandfather - You finally met Hallr Blackhand — in person — while successfully communing with your atgeir, Sagaseeker. Unlocks Atgeir Hugareida.)

Huh. Interesting. I wonder if we can merge that with our Muna for gaining Sword Hugareida and/or merge the Hugareida themselves...Capacity is becoming an issue and I'm having a hard time thinking what the Atgeir Hugareida would give in Tricks that Sword wouldn't, and we've already started on the 'Sword' stuff, but using Sword when we have Atgeir is also weird...could the two be merged into, like, a 'Blades' Hugareida?

That's not a complaint, just my own brain's 'Wait, what do we actually do with that?' function kicking in.
 
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I imagine we can figure something out. But we need to spend Research Dice checking out our Alloy Possibilities with our new Hugareida first.

I do imagine that having multiple Weapon Hugareida can probably create some kind of "War' or "Arsenal" Hugareida however.
 
If I had to guess, it's something to do with the fact that Hallr is in our soul? Like, maybe if a normal person tried to commune with their weapon spirit and got sent to this... uh, faux spirit world, it'd be just them and their weapon-spirit, but due to us and Blackhand sharing a soul, he also appeared?

Also, how short is Hallr?? Apparently, we're a head taller than him! Certainly wasn't expecting that, lmao.
I think Halla is 5 foot 9 inches so a head shorter would be around 5 foot 4 or 5 inches. So rather short but not extremely short.
 
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