CedeTheBees
Probably high right now
- Location
- Somewhere
- Pronouns
- They/Them
Halla is gonna invent the breadstick meme 10,000 years early
Yes. Doing it 'properly' rather than just instantly unlocking it via witnessing something wild adds additional benefits like extra 'ghost weapons' and damage ups. It won't take 9 to unlock the atgeir hugareida, for the record, though it will take 9 to get all the cool bonuses.
While you already have Sword Hugareida, you can deepen your understanding of it to get those benefits you missed out on.
Also, here's the land management rules pending approval from you folks.
Would recieving a Muna help? As in would it count as one or two points or would it just be like the Sword muna and give us one benefit and not contribute to the understanding?
I'll say yes, it does, as I had an idea that I would like to test out and that's a perfect opportunity to do so, which should hopefully solve some potential confusion brewing.Nice. I have communing with Sagaseeker tentatively penciled in for this coming turn. Would that count towards this?
Essentially, I'm changing how hugareida ranking up works to allow you to choose between bonus dice, bonus damage, or more simultaneous usages.
Resources - The fields, forests, and other portions of your land that you are actually taking advantage of, and what they provide
-Food (Resource) determines how many people and animal herds you can keep reliably fed
(Resource Rating + Food Rating) = Food Supply Gained per Turn
-Goods determines the many various goods that are produced on your property like furniture and animal hides.
(Resource Rating + Good Rating) = Goods Supply Gained per Turn
-Silver determines how much Silver is made by the various resources on your property. At the end of the year, taxes are subtracted from the total amount earned.
(Silver Rating) = Silver Gained per Turn (in quarter ounces)
Granted that's how it worked with the sword but I would argue that there is a difference between that situation of this potential one.It doesn't, since we can't even receive the hugareida - barring exceptional circumstances - without mastering the atgeir to begin with. And if we do witness some incredible display of the atgeir at work and gain the hugareida, it wouldn't help our understanding of it at all, given that us gaining the Sword hugareida didn't help whatsoever when it came to understanding to swords.
Sure, I don't see why not.Interesting. Can we do a bit of that retroactively? We'd definitely give up some dice on Standstill for two uses at a time.
Correct, as long as you assigned the necessary Work Dice to each, it works just like that.So for example, a farm with a rating of Fine (4) in their Resources and Good (3) in their Food (Resource) would gain 7 food per turn from their Resources?
Petty interpretation of language question:You have a pool of Work Dice ((Management+Labor+Farmwork+Equipment) x2 = Work Dice Pool (Also including the dice gained through farmhands and other residents)) which are assigned out to fuel the various ratings of your farm. If you do not assign them to the various ratings, then they do not produce anything as they were left neglected. The maximum amount of Work Dice that you can assign per rating is determined by that rating's number.
Petty interpretation of language question:
Foreseeably, it may come to pass that for some reason Halla is away from the farm for an extended time. Such as a sea voyage, particularly if something goes wrong and, say, we're shipwrecked. If so, then it's likely that for some meaningful amount of in-game time, Halla might be unable to direct the farm's labor pool.
I imagine that in this event, either someone other than Halla (Abjorn being the obvious choice but he might be away with us) will take charge and handle this in the background to the best of their ability, or whoever is still present on the farm will do their best to allocate their efforts so that their own subsistence needs are met. After all, even the thralls don't want to starve to death.
I imagine that production of Goods and Silver would drop off markedly without someone actually managing things; that's the usual result in practice when small farms aren't under pressure to produce a surplus for sale. Though I gather that Goods aren't necessarily surplus and may include things people actually need for month-to-month living conditions if not necessarily day-to-day.
Yeah, but while the thread may be very punctilious about never doing this in the many years of the quest's future, Norse society is such that we should probably at least know how that would work.
Yeah, but while the thread may be very punctilious about never doing this in the many years of the quest's future, Norse society is such that we should probably at least know how that would work.
Hey @Imperial Fister can we eventually get some bee skeps or something similar for the farm. Besides the honey it'd be nice to have source of beeswax.
Sounds good.Also, here's the land management rules pending approval from you folks.
Huh. I was under the impression a hamingja roll of 10 was pretty solid, if not actually 'good'.
It seems pretty solid to me. Nothing outstanding but it will be a good start to rebuilding.Huh. I was under the impression a hamingja roll of 10 was pretty solid, if not actually 'good'.
@Imperial FisterGan we add a Reward Die to upgrade that to Good? I honestly wasn't aware we'd be suffering a penalty for going later in the day or I would've done so.
Can we add a Reward Die to upgrade that to Good? I honestly wasn't aware we'd be suffering a penalty for going later in the day or I would've done so.
Also, how does this actually work mechanically? Do we need 1 Work for each point to make things work or what? Like, would Decent Cattle take 12 Work while Basic ones cost 9 or what? Because that seems a tad odd.