Yeah, I thought that was about right, though I didn't count it up until it was mentioned. The full breakdown is 3 Research (though I guess two are combative and one is farming-related) 18 combat, 14 Farming/Building, 3 to Stats, 8 Utility, and 1 at Training Drifa.

Yes. Doing it 'properly' rather than just instantly unlocking it via witnessing something wild adds additional benefits like extra 'ghost weapons' and damage ups. It won't take 9 to unlock the atgeir hugareida, for the record, though it will take 9 to get all the cool bonuses.

While you already have Sword Hugareida, you can deepen your understanding of it to get those benefits you missed out on.

Nice. I have communing with Sagaseeker tentatively penciled in for this coming turn. Would that count towards this?

Also, here's the land management rules pending approval from you folks.

I obviously think that seems fine, though we'll need to know the current state of our farm (so Resource ratings at the moment, I guess, and how to build/buy buildings) before we buy things to effect it.
 
Would recieving a Muna help? As in would it count as one or two points or would it just be like the Sword muna and give us one benefit and not contribute to the understanding?

It doesn't, since we can't even receive the hugareida - barring exceptional circumstances - without mastering the atgeir to begin with. And if we do witness some incredible display of the atgeir at work and gain the hugareida, it wouldn't help our understanding of it at all, given that us gaining the Sword hugareida didn't help whatsoever when it came to understanding to swords.
 
Nice. I have communing with Sagaseeker tentatively penciled in for this coming turn. Would that count towards this?
I'll say yes, it does, as I had an idea that I would like to test out and that's a perfect opportunity to do so, which should hopefully solve some potential confusion brewing.

Essentially, I'm changing how hugareida ranking up works to allow you to choose between bonus dice, bonus damage, or more simultaneous usages.
 
Resources - The fields, forests, and other portions of your land that you are actually taking advantage of, and what they provide
-Food (Resource) determines how many people and animal herds you can keep reliably fed
(Resource Rating + Food Rating) = Food Supply Gained per Turn
-Goods determines the many various goods that are produced on your property like furniture and animal hides.
(Resource Rating + Good Rating) = Goods Supply Gained per Turn
-Silver determines how much Silver is made by the various resources on your property. At the end of the year, taxes are subtracted from the total amount earned.
(Silver Rating) = Silver Gained per Turn (in quarter ounces)

So for example, a farm with a rating of Fine (4) in their Resources and Good (3) in their Food (Resource) would gain 7 food per turn from their Resources?
 
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It doesn't, since we can't even receive the hugareida - barring exceptional circumstances - without mastering the atgeir to begin with. And if we do witness some incredible display of the atgeir at work and gain the hugareida, it wouldn't help our understanding of it at all, given that us gaining the Sword hugareida didn't help whatsoever when it came to understanding to swords.
Granted that's how it worked with the sword but I would argue that there is a difference between that situation of this potential one.

For one we've already gained a measure of understanding of the Aetigr. Secondly we have as far as I'm aware we haven't used or extensively trained swordplay (compared to axe or polearm).

The difference I'm trying to point out is with the sword it was a defining point in our lives. We had never really seen such a high end use of a weapon. One that we don't really use and one that we associate with people of great power and athority.
I would argue that seeing a high end use of what is ostensibly our favored weapon in a similar manner is a different experience than seeing the sword.

It would be the difference between to a young boy on the path of the sword seeing a high end cultivator duel of elements, and that same boy further along his path see a old monster cut a mountain in half with sword intent. Both memories seared in just a different experience.
 
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Interesting. Can we do a bit of that retroactively? We'd definitely give up some dice on Standstill for two uses at a time.
Sure, I don't see why not.
So for example, a farm with a rating of Fine (4) in their Resources and Good (3) in their Food (Resource) would gain 7 food per turn from their Resources?
Correct, as long as you assigned the necessary Work Dice to each, it works just like that.

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Voting is now closed
Scheduled vote count started by Imperial Fister on Jun 18, 2023 at 4:24 PM, finished with 26 posts and 7 votes.
 
You have a pool of Work Dice ((Management+Labor+Farmwork+Equipment) x2 = Work Dice Pool (Also including the dice gained through farmhands and other residents)) which are assigned out to fuel the various ratings of your farm. If you do not assign them to the various ratings, then they do not produce anything as they were left neglected. The maximum amount of Work Dice that you can assign per rating is determined by that rating's number.
Petty interpretation of language question:

Foreseeably, it may come to pass that for some reason Halla is away from the farm for an extended time. Such as a sea voyage, particularly if something goes wrong and, say, we're shipwrecked. If so, then it's likely that for some meaningful amount of in-game time, Halla might be unable to direct the farm's labor pool.

I imagine that in this event, either someone other than Halla (Abjorn being the obvious choice but he might be away with us) will take charge and handle this in the background to the best of their ability, or whoever is still present on the farm will do their best to allocate their efforts so that their own subsistence needs are met. After all, even the thralls don't want to starve to death.

I imagine that production of Goods and Silver would drop off markedly without someone actually managing things; that's the usual result in practice when small farms aren't under pressure to produce a surplus for sale. Though I gather that Goods aren't necessarily surplus and may include things people actually need for month-to-month living conditions if not necessarily day-to-day.
 
Petty interpretation of language question:

Foreseeably, it may come to pass that for some reason Halla is away from the farm for an extended time. Such as a sea voyage, particularly if something goes wrong and, say, we're shipwrecked. If so, then it's likely that for some meaningful amount of in-game time, Halla might be unable to direct the farm's labor pool.

I imagine that in this event, either someone other than Halla (Abjorn being the obvious choice but he might be away with us) will take charge and handle this in the background to the best of their ability, or whoever is still present on the farm will do their best to allocate their efforts so that their own subsistence needs are met. After all, even the thralls don't want to starve to death.

We have no thralls, just for reference.

I imagine that production of Goods and Silver would drop off markedly without someone actually managing things; that's the usual result in practice when small farms aren't under pressure to produce a surplus for sale. Though I gather that Goods aren't necessarily surplus and may include things people actually need for month-to-month living conditions if not necessarily day-to-day.

Our employees are competent and could easily be given instructions on what to do while we're gone. They'd have a lot less dice so production would definitely suffer, but I don't see why they'd have any issues beyond that die reduction.
 

I mean, I don't necessarily think so? Sure, Sagaseeker is our favoured weapon. But like, length of using the weapon doesn't actually determine how much we understand it. I only feel your example would work is if said young boy had enough understanding of the Sword (say, like, 5 maybe?) to actually glean insights from a master using the sword. Otherwise we'd be seeing a big, impactful moment on our lives, sure... But we wouldn't actually have the understanding necessary to gain anything from it, even if we've been using the atgeir for decades.
 
We have no thralls, just for reference.
Yeah, but while the thread may be very punctilious about never doing this in the many years of the quest's future, Norse society is such that we should probably at least know how that would work.

And there is that Chinese straw golem man thing. Which even if we get it working, probably is going to just stand there stupidly doing nothing all year if not given specific orders by someone with the ability to do so. Then again, that's because it's effectively a mindless robot-thing, not an actual person, and both our wage-earning farmhands and any notional hypothetical thralls would be people and would do their best to use the farm for subsistence.
 
Yeah, but while the thread may be very punctilious about never doing this in the many years of the quest's future, Norse society is such that we should probably at least know how that would work.

Fair enough, just noting for the record. But my main point was that assigning the remaining dice before we go seems fine and like it would work perfectly adequately barring emergencies.
 
Hey @Imperial Fister can we eventually get some bee skeps or something similar for the farm. Besides the honey it'd be nice to have source of beeswax.

With the current system that probably falls under the Goods section of Resources. Well, unless we want to consider the bees Livestock, in which case it would fall under the Resources section there, but I don't think we need to feed the bees, so they're probably better placed under Resources.
 
Summer 8/Asvir Visit 5.4
[X] Go to the markets
-[X] Replacement animals
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What animals are available? (Hamingja: 6x2, 5x3, 4x2, 3x6, 2x3, 1x1)14-4(Timing)=10 Successes
Hogne Scarherd frowns as you finish greeting each other. "I heard what happened to your farm, damn awful what those troll-men do," he spits to the side, the heavy scowl slipping into a slight grin, "but I heard you got your revenge on the bastards, so good for you!"

"Thanks, Hogne," you nod, your eyes looking over the slim pickings that are left from the haggling. It's... not great, to say the least.

"It's a shame you weren't here earlier a travelling merchant had brought these wonderful sheep in from Geatland, but Horra's boy, Hasvir, scooped them up quickly. Fierce bidding war, that was." Hogne smiles, fondly recalling the day's events. "Oh, by the way, Haydis and Frogtongue have been boarding with me while you get back on your feet and they say that they're ready to rejoin you once you've got a place for them to stay, if you'll have them, of course."

"I'll keep that in mind," you say as you count up the cost of everything you want to buy.

"Now then, shall we get down to business?" There's the gleam of haggle-love in Hogne's eye.

You have 429oz Silver and 41oz Gold
How would you like to spend your money?
[ ] Write in

Livestock Ratings
Rank 1 costs 5oz Silver
Rank 2 costs 10oz Silver
Rank 3 costs 20oz Silver
Rank 4 costs 40oz Silver
Rank 5 costs 80oz Silver
Rank 6 costs 160oz Silver
Rank 1 costs 5oz Silver
Rank 2 costs 10oz Silver
Rank 3 costs 20oz Silver
Rank 4 costs 40oz Silver
Rank 5 costs 80oz Silver
Rank 6 costs 160oz Silver
Rank 1 costs 5oz Silver
Rank 2 costs 10oz Silver
Rank 3 costs 20oz Silver
Rank 4 costs 40oz Silver
Rank 5 costs 80oz Silver
Rank 6 costs 160oz Silver
Rank 1 costs 5oz Silver
Rank 2 costs 10oz Silver
Rank 3 costs 20oz Silver
Rank 4 costs 40oz Silver
Rank 5 costs 80oz Silver
Rank 6 costs 160oz Silver

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After shopping, what do you wish to do?

[ ] Speak to the Headsman
-[ ] Write in what you want to speak to him about
[ ] Speak to a resident of Asvir
-[ ] Write in who you would like to speak to
[ ] You have a lot to think about, it's time to go home

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AN: Sorry for small update, but there's not a whole lot to cover here regarding your shopping.

Does the stats of everything seem okay?

No moratorium.

Edit: I made a rather large error that needs to be corrected, so please hold off on voting until it's corrected, which it now is.

edit2: I've made a bit of a fix, still working out the kinks. I think that the pricing of everything might be too high, but we'll see,
 
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Can we add a Reward Die to upgrade that to Good? I honestly wasn't aware we'd be suffering a penalty for going later in the day or I would've done so.

Also, how does this actually work mechanically? Do we need 1 Work for each point to make things work or what? Like, would Decent Cattle take 12 Work while Basic ones cost 9 or what? Because that seems a tad odd.

Or is it a flat amount of Work per herd?
 
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Can we add a Reward Die to upgrade that to Good? I honestly wasn't aware we'd be suffering a penalty for going later in the day or I would've done so.

Also, how does this actually work mechanically? Do we need 1 Work for each point to make things work or what? Like, would Decent Cattle take 12 Work while Basic ones cost 9 or what? Because that seems a tad odd.

Well, it says 'The maximum amount of Work Dice that you can assign per rating is determined by that rating's number.', so would Decent Cattle not be 2 work points, since Decent is equal to 2?
 
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