Hey Halla, does your Saemd or Virthing have any evidence of Aki on it? Or Aki's Saemd and Virthing having evidence of you on them.
###
On some level I feel like if the conflict between the Enemy and the Aesir could have been resolved through force of arms it would have been settled one way or another by now. Through one side or the other getting a slowly overwhelming advantage. There's probably too much 'home ground' advantage on both sides. I think.
###
Man, training dice. Never have enough. No matter what.
Also, Asva and Jordan's wedding will be happening next turn (because I kept forgetting about it, whoops!). While you'll attend their wedding no matter what, it'll require an action for it to be 'on screen'. Doing it on screen gives you an opportunity to mingle with the attendees as well as participate in the various games and activities going on.
Steinarr and Halfdan will, of course, both be there.
We'll say that the reason it took until now is that Jordan had to journey to Denmark in order to retrieve a sword from an ancestor's barrow.
Also, Asva and Jordan's wedding will be happening next turn (because I kept forgetting about it, whoops!). While you'll attend their wedding no matter what, it'll require an action for it to be 'on screen'. Doing it on screen gives you an opportunity to mingle with the attendees as well as participate in the various games going on.
Yeah, we should do that. So it's that, helping the dwarves, and maybe making tools? Plus the Seeress and Fylgja Exploration, since those aren't actions? Something like that anyway.
Deadman, we are covered in tools of war, literally.
just because there is new shiny toys of murder dangling in front of us does NOT mean we need to jump on them.
we are already spending literaly 1 dice on everything just to have progress in noncombat stuff too.
While I agree that we focus too much on being a descendant of Ash, it is worth taking a peek at what this is like.
Though we could really prune down on the Ash training.
[X] Why is this even a question? You're going to get those godsdamned breadsticks or so help you Odin!
0~0~0
There's a saying you've heard a few times in the past, one from some far flung corner of the world. 'All roads lead to Rome'.
While that saying may not make much sense to you — after all, you've walked many roads but have never been to this 'Rome' — it's not far off to how the alluring smell of melted cheese on bread draws people in as it wafts through the air. No matter where your nose takes you, all roads lead to breadsticks.
Gary Tuskpuncher grins as he hands you a cloth-wrapped bundle of cheese-covered breadsticks — the warmth of his odd, wheeled and covered cart a welcome respite to the chill of the early summer evening.
"Well?" He asks as you swallow the first mouthful of bread-and-cheese, "How do you find it?"
Your smile threatens to pop right off your face and start dancing a little jig as you savor the God's own delights. "It's... It's like I'm feasting at the All-Father's table!"
Gary beams as your praise washes over him like the waters of a scented bath. "Thank you, your praise is like music to my ears!" He sighs, shaking his head as you finish off your third stick. "You have no idea the trouble I had with recreating this recipe. It was an utter pain."
"Oh?" You quirk your head to the side, the fourth and penultimate breadstick joining its fellows in your gut. "Where'd you learn this one?"
He folds his arms, head tilted up as he thinks back — the tip of his tongue sticking out of his mouth. "Ten or eleven years ago, back when I was living in Jurgdby, Jarl Corpsemaker led a raid that hit a village in Lombardy — in the Kingdom of Italy — and I found some of these baking in a rich man's house. Tasted like heaven, so I knew I had to bring it back with me," he sighs, shoulders slumping, "unfortunately, I wasn't able to find the mistress of the house so I had to make do with a serving girl, my now wife."
"So that's how you learned to make breadsticks?" You're already missing the flavor as you dejectedly hand the cloth back to Gary, having devoured the last few sticks while listening to his story.
"Well, it took us a few years to figure out how to replicate it with the ingredients on hand, but we did it!" He beams with pride as you give him an extra half-ounce of silver for the food and the information — more than double what you paid.
Lombardy, huh? Just what other foodstuffs have they got there?
(+1 Hamingja for eating breadsticks)
(Journal Entry Added: The Loaves of Lombardy)
0~0~0
Glancing at the sky, you frown as the sun starts to tickle the horizon. You'll have enough time left to complete a final errand before night blankets the world.
What do you wish to do?
[ ] Go to the markets
-[ ] Write in what you're after
[ ] Speak to the Headsman
-[ ] Write in what you want to speak to him about
[ ] Speak to a resident of Asvir
-[ ] Write in who you would like to speak to
[ ] The raiding trials are winding down, go observe them while you can!
[ ] You have a lot to think about, it's time to go home
(It's an Overland check to get home quickly. If you want to risk it, you can do more things after this last choice.)
0~0~0
AN: Was that worth the time spent?
My favorite part of NorseQuest was when the Norse said 'it's Norsing time' and Norsed all over those guys.
No moratorium and a short vote. We're going for a second update today, folks!
While I agree that we focus too much on being a descendant of Ash, it is worth taking a peek at what this is like.
Though we could really prune down on the Ash training.
For the record, my current tentative plan for next turn involves only slightly over 1/3 of our 46 dice being used on combat stuff (18 out of 46 dice, for reference, and that counts the one on Blackhand remembering stuff). I guess 19 if you count the 1d6 we spend on Hamr every turn, but that has non-combat uses as well.
Fighting.
In Norse mythology the first man was made from an ash tree. Men are expected to fight.
Also why we are sometimes referred to as daughter of ash. (Our dwarf friends did, i think Odin did too)
For the record, my current tentative plan for next turn involves only slightly over 1/3 of our 46 dice being used on combat stuff (18 out of 46 dice, for reference, and that counts the one on Blackhand remembering stuff). I guess 19 if you count the 1d6 we spend on Hamr every turn, but that has non-combat uses as well.
I don't think so? We're training up our non-combat skills and dedicating less dice to them, not to mention I don't think leaving them alone/neglecting our combat skills is a good idea, either.
last ting to do
Halla - tastes Breadstick
Halla - *Learns Itallian
Many years later in the County of Lombardy
Watchman - "WHY IS THERE AN ENTIRE VIKING FLEET HERE"
His Friend - "WHY ARE THEY SCREAMING BREADSTICK?"
I don't think so? We're training up our non-combat skills and dedicating less dice to them, not to mention I don't think leaving them alone is a good idea, either.
Also, if the atgeir is going to be anything like the Bible study (since they're placed in the same category) and our traits, I imagine we'll need 8 more instances of increasing our understanding of it until we actually gain full understanding... That's going to take a long while.
Beyond granting us the Atgeir hugareida, would understanding the atgeir give us anything else?
Yes. Doing it 'properly' rather than just instantly unlocking it via witnessing something wild adds additional benefits like extra 'ghost weapons' and damage ups. It won't take 9 to unlock the atgeir hugareida, for the record, though it will take 9 to get all the cool bonuses.
While you already have Sword Hugareida, you can deepen your understanding of it to get those benefits you missed out on.
Also, here's the land management rules pending approval from you folks.
(The credit goes to @DeadmanwalkingXI for making this one for me, I just made some minor wording changes and cleaned things up a little bit)
You have a pool of Work Dice ((Management+Labor+Farmwork+Equipment) x2 = Work Dice Pool (Also including the dice gained through farmhands and other residents)) which are assigned out to fuel the various ratings of your farm. If you do not assign them to the various ratings, then they do not produce anything as they were left neglected. The maximum amount of Work Dice that you can assign per rating is determined by that rating's number.
There are three parts to every farm, each with a base quality rating and three 'sub-ratings' that build off from that.
Buildings - Your actual farm buildings and the bonuses they provide. Requires Goods upkeep equal to Quality Rating per turn.
-Living Space determines how many people and animal herds can live here.
(Quality Rating + Living Space Rating) x2 = Maximum Living Capacity
-Storage determines how much room you have to store bundles of Food and Goods.
(Quality Rating + Storage Rating) x10 = Maximum Storage Capacity
-Workshop determines bonuses to Crafting as well as the categories that the bonuses apply to — which depend on the various upgrades built.
(Quality Rating + Workshop Rating) = Crafting Bonus
Resources - The fields, forests, and other portions of your land that you are actually taking advantage of, and what they provide
-Food (Resource) determines how many people and animal herds you can keep reliably fed
(Resource Rating + Food Rating) = Food Supply Gained per Turn
-Goods determines the many various goods that are produced on your property like furniture and animal hides.
(Resource Rating + Good Rating) = Goods Supply Gained per Turn
-Silver determines how much Silver is made by the various resources on your property. At the end of the year, taxes are subtracted from the total amount earned.
(Silver Rating) = Silver Gained per Turn (in quarter ounces)
Livestock - Your livestock and the benefits they provide, which cannot be higher than Resource's Food Supply Production
-Food (Livestock) determines how many people you can keep reliably fed. If you are unable to keep your Livestock fed through Food (Resource), then the difference is taken from here.
(Food (Livestock)) = Food Supply (People) Gained per Turn
-Goods determines the various goods that are produced via your animals, like wool cloth and leather.
(Livestock Quality + Good Rating) = Good Supply Gained per Turn
-Silver determines how much Silver is made from stud fees, selling individual animals, and so on. At the end of the year, taxes are subtracted from the total amount earned.
(Livestock Quality + Silver Rating) = Silver Gained per Turn (in quarter ounces)
Doing it 'properly' rather than just instantly unlocking it via witnessing something wild adds additional benefits like extra 'ghost weapons' and damage ups.
Would recieving a Muna help? As in would it count as one or two points or would it just be like the Sword muna and give us one benefit and not contribute to the understanding?
By practicing like we have with the Aetigr and using it in battle. We essentially slowly build up understanding. At some point we would unlock the hugareida for aetigr and get a "ghost weapon". There are other benefits probably one would be an easier time using tricks through them or lowering costs of using such tricks.