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@Imperial Fister
I was going through the character sheet and rules and I have a minor character sheet comment and some combat related rules questions:
On the character sheet: I think our max combat dice pool is significantly lower than it should be. It should be 22d6 not counting equipment (21 Orthstirr to max), I think (5 from Hamr + 4 from Chop +4 from Defend +3 from Dodge +2 from Pierce +2 from Bash +2 from Glima).
For the questions:
1. Can we spend more than one Orthstirr per action on Hone, and if so what's the cap? Like, can we spend 4 orthstirr for +4 dice on a single attack?
2. So, tricks let us spend multiple dice on a single action, thus getting multi-die actions without necessarily using Hone. What's the cap on that? Like, can we spend 5 dice on every Power Chop we make if we so desire?
3. When using a Hugareida trick, that takes an appropriate action (ie: spending an attack die on attack trick, or whatever) but adds dice based on Hugareida level, is that right? Plus whatever other dice we invest since it's a Trick?
4. Contested Movement and Hefty-Halter-Chop-Trick seem very similar in terms of use case...what's the actual mechanical difference there? They do somewhat different stuff thematically, but with identical costs and similar use cases I'm curious about the specific rules differences.
5. Relatedly, can we in fact use Contested Movement with our atgeir? I presume we can use Halting Vortex with it since we specifically asked for something we could use with our new weapon, but confirmation would be nice there, too.
6. This is only tangentially related to combat, but is armor automatically assumed repaired between turns like shields and more generally how does armor repair work? I presume an Armorcraft roll to repair it within a specific turn, but that's just an assumption and I'm curious about the details.
I was going through the character sheet and rules and I have a minor character sheet comment and some combat related rules questions:
On the character sheet: I think our max combat dice pool is significantly lower than it should be. It should be 22d6 not counting equipment (21 Orthstirr to max), I think (5 from Hamr + 4 from Chop +4 from Defend +3 from Dodge +2 from Pierce +2 from Bash +2 from Glima).
For the questions:
1. Can we spend more than one Orthstirr per action on Hone, and if so what's the cap? Like, can we spend 4 orthstirr for +4 dice on a single attack?
2. So, tricks let us spend multiple dice on a single action, thus getting multi-die actions without necessarily using Hone. What's the cap on that? Like, can we spend 5 dice on every Power Chop we make if we so desire?
3. When using a Hugareida trick, that takes an appropriate action (ie: spending an attack die on attack trick, or whatever) but adds dice based on Hugareida level, is that right? Plus whatever other dice we invest since it's a Trick?
4. Contested Movement and Hefty-Halter-Chop-Trick seem very similar in terms of use case...what's the actual mechanical difference there? They do somewhat different stuff thematically, but with identical costs and similar use cases I'm curious about the specific rules differences.
5. Relatedly, can we in fact use Contested Movement with our atgeir? I presume we can use Halting Vortex with it since we specifically asked for something we could use with our new weapon, but confirmation would be nice there, too.
6. This is only tangentially related to combat, but is armor automatically assumed repaired between turns like shields and more generally how does armor repair work? I presume an Armorcraft roll to repair it within a specific turn, but that's just an assumption and I'm curious about the details.