Shard
One and Many
- Location
- Malaysia
Ah right. Because the written world operatives on narrative time, not literal time.
Ah right. Because the written world operatives on narrative time, not literal time.
You've got about two more rounds before bad things start happening. It will take a round to get back to the surface, grab Abjorn and the others, and then come back. Rule of thumb is that preparation takes a round, but can change depending on what exactly you're doing.
We'd need a way to be sure there's nothing above the cavern that we'd care about the destruction of. A crater in the valley called "Halla's Cauldron" might add to our legend, but if we fuck up someone's farm or something, it's going to be a rather negative addition.
They are not, you'll have to get creative to collapse the cavern, though it is possible. None of your tricks are capable of doing it on their own.
We do, yes. Two of them to be specific. They're sort of a last resort and kind of expensive to use at full power...we probably don't need them for this. They might also cause a cave-in, so I think they should probably only be used in a cave-in based plan.
Unless @Imperial Fister was excluding them from the explosive list, they can't cause a cave in.
A big old pile of potentially thousands of sleeping troll men seems like a decent target for a surprise big boom.
Our big problem is the lack of sunlight at this point. Without creative solutions we can't kill the Trollmen in two rounds.
"Ironclad legal defense" isn't exactly going to stop any accidental Nid or blood feuds, and while Halla and Abjorn are good enough to handle most challengers, their kids are a different story, and even Halla and Abjorn are prone to just getting as outplanned as most of the opponents we've outplanned are, and without the benefit of paranoid defensive planning (ie, secret lairs and shit) that certain villains have had.We also have an ironclad legal defence that we were eliminating a common threat to the entire valley in a time-sensitive situation and didn't know what was above us.
... Can we drown or suffocate them?The chamber has a rounded bottom and curls in a large, bread loaf-like shape. There are at least 800 troll-men here, but there could easily be thrice number that buried underneath other sleeping troll-men. This is a large amount of troll-men.
... Can we drown or suffocate them?
If we can restructure the cavern to fully seal away the air, the Trollmen will all just suffocate. From what I can tell, there's only one entrance to the nest, so we would only need to seal one entrance and call it a day. We have glue and oil and wax.
If they are all sleeping, they might not notice in time before they all suffocate. Particularly if we figure out a way to get rid of air fast, like a big fire. Trollmen are flammable after all.I have a suspicion they can burrow, being subterranean critters and all.
"Ironclad legal defense" isn't exactly going to stop any accidental Nid or blood feuds, and while Halla and Abjorn are good enough to handle most challengers, their kids are a different story, and even Halla and Abjorn are prone to just getting as outplanned as most of the opponents we've outplanned are, and without the benefit of paranoid defensive planning (ie, secret lairs and shit) that certain villains have had.
Well, sure, but if they decide to start a feud with us over an issue where we're in the clear, then we have a pretty great justification to just go to their house and call them out. If that means their children have a feud with our children lasting unto the tenth generation, it will make for that much more of an exciting saga, so double win. It is possible that they're actually a secret ninja master of shadows who will silently bide their time, but it's infinitely more likely they're just some farmer like us. Assuming there even is someone's land at the exact spot the cavern, which is entirely hypothetical and not that likely.
Like I get that we're probably coming at this with different outlooks, and fair enough. But broadly I don't think paranoia and risk-aversion are the best approach when we're playing a Viking for whom death is certain and the only measure of success is to leave a great story and great deeds behind us. You've gottakill some poor farmer's entire flock of sheep in a sudden subsidencebreak some eggs sometimes to make an omelette.
Well, sure, but if they decide to start a feud with us over an issue where we're in the clear, then we have a pretty great justification to just go to their house and call them out. If that means their children have a feud with our children lasting unto the tenth generation, it will make for that much more of an exciting saga, so double win. It is possible that they're actually a secret ninja master of shadows who will silently bide their time, but it's infinitely more likely they're just some farmer like us. Assuming there even is someone's land at the exact spot the cavern, which is entirely hypothetical and not that likely, and they choose to start a blood feud over property damage, which is also unlikely.
Like I get that we're probably coming at this with different outlooks, and fair enough. But broadly I don't think paranoia and risk-aversion are the best approach when we're playing a Viking for whom death is certain and the only measure of success is to leave a great story and great deeds behind us. You've gottacollapse some poor farmer's new sheep barn in a sudden subsidencebreak some eggs sometimes to make an omelette.
This. It's not merely 'risk averse'. It'd be incredibly stupid and immoral even in-character. Honestly, there's a reason I have the particularly long quote in my signature that I do...I'm against murdering our neighbors innocent children because 'it might be interesting' and frankly pretty sure so is Halla and the Norse system in general. And that's a risk we're taking by collapsing this without knowing what's above it. Risking our neighbors lives by going off half-cocked is definitely odrengskapr (drengskapr explicitly includes proper preparation) and probably nid to boot.
It does.@Imperial Fister
Does the timer reset if we head back and get a bit of time in the sun, maybe leave our fylgja up there?
There are a few piles, but if you were to get one in the center of a pile, you would probably kill most of the troll-men in there. If the explosive charms have the power of a hand grenade, then the boulders are missiles.@Imperial Fister can we get an estimate on the effect of an explosive boulder dropped into the center of the pile?
There are multiple ways out, but the air flow isn't all that great.From what I can tell, there's only one entrance to the nest, so we would only need to seal one entrance and call it a day. We have glue and oil and wax.
Yessiree
But without the Hamingja loss from being stuck underground too long? We can't kill Trollmen fast enough to settle it in 1 combat round.Sten isn't available, or he'd be along already. We can handle this without him, to be honest.
But without the Hamingja loss from being stuck underground too long? We can't kill Trollmen fast enough to settle it in 1 combat round.
So with this information does anyone else think that using "Hidden in Rags" to get to the center pile and planting a bomb boulder is the best option?There are a few piles, but if you were to get one in the center of a pile, you would probably kill most of the troll-men in there. If the explosive charms have the power of a hand grenade, then the boulders are missiles.