How the fight probably went was..

I think it's more like:

Surprise Round!

The Threaded Man pops out of nowhere and starts out attacking Tryggr since he's drunk and looks weakest. It blinds him early on and decides he's no threat and moves on to Aki (the second weakest) with the remainder of its six attacks. Aki probably goes down here, honestly.

Round 1

Aki is maybe up but maybe not, Trausti tries to fight the thing and rapidly discovers that his damage numbers are not sufficient. He maybe gets hurt in the fighting, while Aki gets taken out here if not before.

Rounds 2+

Trausti mostly goes with big attacks to try and do damage, plus enough defenses to hopefully stay alive. He does not succeed at damaging it (he probably doesn't have Puncture, which would be rough against that thing), but forces it to go defensive, so his mounting damage becomes a slow process rather than a quick one, buying time for backup to arrive. This explains why it was fighting defensively when we first fought it. Probably does this for 2-3 rounds, but an exact count isn't really relevant.

Round X

Halla arrives.
 
A faering that Eric gave you as a belated wedding gift. It's rather fancy, with silver inlay dancing across the wood. It's well-loved and well-used, but it's yours now. It can fit a maximum of eight people in it and also has a sail.

This says the faering can fit eight people max. Who should be bring with us?

Tryggr and Trausti maybe want to come? Aki died fighting alongside them afterall. Stigr and Abjorn? they have known Aki for a long time, but i am not sure if they consider him a friend. Aki father? maybe he wants to come with us to save him. Gabriel? i would like to see his reaction to Ginnungagap, since he is basicaly an outsider to Norse culture and mythology.
 
Hmm, how do Giants survive it then given that they drink alcohol made from it.

It was never actually said they drank it. Only that they brew it and give it to unwanted guests.

I mean... Giants probably aren't bound by Fated Death, if I had to take a guess.
Unless I'm mistaken, the Norns were Giants?
So they may have excluded their people from the whole thing.

In some depictions they're giantesses, but in some others they don't belong to any recognised race. I believe Imperial is using the latter, since his comments seem to imply that the Norns predate Ymir, who was the first Giant. So it wouldn't make much sense if they predate the first Giant despite being Giant's themselves.

I don't think the Giants would be exempt from a Fated Death, either.
 
I wonder if the Norns are also the same three sisters from Greek and Roman mythology. And what other mythology had three sisters who weave the destinies of mortals and immortals? Slavic? Celtic? i don't remember but i am sure there was another one.
 
And the Gjoll... You're going to have to go there no matter what, as across it is where the souls of the bodily dead reside. There is a bridge that crosses it, the Gjallarbru, that is guarded by none other than the goddess Modgudr, who keeps the Abysslings from getting at the defenseless souls across the way.
hm.... Reminder that the gifts added bonus successes to the dwarves, so that should work here as well.
Must be a hell of a job, guarding the bridge to the souls, probably not a lot of time to cook either, even if she has anything to do so to begin with.
"Four kids..." Eric trails off before shaking his head and getting back on track. "I could ask you the same thing, you know? But, to answer your question, the Jarl is finally establishing an outpost in Asvir and the Ironbrother heading the operation picked me and a few others to accompany him."
At fist, i was afraid its the one we are fated to fight with, but no, different warcamp. whew.
You happily accept the gift even though you can't shake a rather odd feeling.
Oh....
Corpsemaker is stepping up recruitment, huh?
Question is, does he plan to go for the Jorsvikingar now that they are manageable or for Ironjaw for some reason?
Eric has returned! He and his family have been added to relations
Oh man, He is in for a ride, thats for sure.
He missed Sten's return, our and Asva's marriage, Aesvig's death and Steinarr's revenge being fulfilled.
Not to mention our litlest bro and all the other kids being born.
Lot to talk about.
Hugr (Silver Tongue) to convince her to let us go past at go back
Don't forget the giant at the entrance!
So, yeah, i know i said it a lot, but gifts should be secured for both of them.
there is the glacial armor from the first Daurgr fight, so probably glacier?
Not entirely. You'll get an opportunity to make your case to Modgudr, which will bolster your case (or hinder, depending on your arguement)
Hm... guess its time to start workshopping it already?
"Aki is our friend, while there is no debts, he more than pulled his weight in the fight, and as its not his fated death, deserves a trip back to life...."
Welp, any other ideas?
Horra found ancient Egyptian jars that grew body parts, which is what he used to create the Threaded Men.
oh neat. hopefully they weren't destroyed, would make a great boon to his son and would definitely be great for the shapecrafting business. (and yes, i wanna get them through inheritance down the line... :V)

[X] Research Ginnungagap
-[X] Modgudr, who is she as a person?
[X] Train (You have 3d6 Training dice to spend as desired)
-[X] Sailing (3d6)

So, next day is go time..... lets hope we can squeeze in getting gifts to the guards (the giant and Modgudr) to make things a bit easier.... (just look at that damn light source roll before saying we don't need gifts to grease the roll!)
 
This says the faering can fit eight people max. Who should be bring with us?

Tryggr and Trausti maybe want to come? Aki died fighting alongside them afterall. Stigr and Abjorn? they have known Aki for a long time, but i am not sure if they consider him a friend. Aki father? maybe he wants to come with us to save him. Gabriel? i would like to see his reaction to Ginnungagap, since he is basicaly an outsider to Norse culture and mythology.

I don't know if we bring anyone? We are trying to be sneaky here, after all, which is harder the more of us there are, and we don't want our friends to die...we're a lot harder to hit than most of them are and it seems like any hit not stopped by armor is lethal here (most of them also have severely damaged armor due to the fight).

His dad coming with us seems plausible...he might insist on it and we wouldn't actually turn him down (he has a right), but I don't think we should bring any more people than we absolutely need to. Which might be a couple of people, don't get me wrong, but I don't think trying to get more is a good call.

Probably a bad idea, it's been noted that Ginnungagap without a Fylgia is hell, not sure we want to test that someone who has never had one.

Everyone has a fylgja. It not being revealed just means it's always in spirit form, which is irrelevant in this situation. This is also, as noted, for dead people, not living ones.
 
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I mean... Giants probably aren't bound by Fated Death, if I had to take a guess.
Unless I'm mistaken, the Norns were Giants?
So they may have excluded their people from the whole thing.
Aren't giants personifications of nature and such, like with time and thought and fire? pretty hard to kill those things...

Oh! Also!
What if we go down Gjoll, right away? we would need to go there anyways, so.... might just get us there faster?

Edit:
Asva's marriage hasn't happened yet.

Yikes, my bad about the double post.
Ah, my bad then, but lucky for him! great family get together after we return!
 
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I don't know if we bring anyone? We are trying to be sneaky here, after all, which is harder the more of us there are, and we don't want our friends to die...we're a lot harder to hit than most of them are and it seems like any hit is lethal here. His dad coming with us seems plausible...he might insist on it and we wouldn't actually turn him down (he has a right), but I don't think we should bring any more people than we absolutely need to.

Good points. I hope Aki dad comes with us, we have not seen much of him.
 
Everyone has a fylgja. It not being revealed just means it's always in spirit form, which is irrelevant in this situation. This is also, as noted, for dead people, not living ones.

Gabriel's Christian and uses an entirely different cultivation system. I'm pretty sure he doesn't have a fylgja.

and it seems like any hit not stopped by armor is lethal here (most of them also have severely damaged armor due to the fight).

Imperial said that eitr touching our skin is fine. It's only a problem if it gets inside our body. It'll kill us instantly if that happens.
 
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Gabriel's Christian and uses an entirely different cultivation system. I'm pretty sure he doesn't have a fylgja.

True. I meant everyone else...it was in response to talking about most people not having one, I thought. Or maybe I misunderstood. Either way, not having a Fylgja is hell because of sensory deprivation...shouldn't matter with company in a boat.

Imperial said that eitr touching our skin is fine. It's only a problem if it gets inside our body. It'll kill us instantly if that happens.

I'm pretty sure we at least risk getting eitr inside us if we take Endurance damage. Especially from anything sharp. It hitting armor or a shield should be fine, but getting stabbed with it would kill us.

Abysslings are literally made of eitr, after all, so any hit they make that breaks the skin directly (rather than through armor or something) would get eitr inside us.
 
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Also, in Norse mythology, Gjallarbru would lead to Hel, but it doesn't in this universe since Hel is a state of being rather than a place. Thankfully we don't have to deal with her, since the souls of the dead reside in Ginnungagap here.

By the way, are there not Nine Realms in this? Because Helheim is usually one of them, and doesn't exist in this.

I also wonder if Hel - the Goddess - is still a thing in this.
 
Also, in Norse mythology, Gjallarbru would lead to Hel, but it doesn't in this universe since Hel is a state of being rather than a place. Thankfully we don't have to deal with her, since the souls of the dead reside in Ginnungagap here.

This part is wrong. The fate of the souls of the True Dead isn't entirely clear, but it's not Ginnungagap, that's just where you're stuck if you lack a body but aren't actually dead. We cannot find Asveig's soul here, or our dead siblings, they're elsewhere.
 
This part is wrong. The fate of the souls of the True Dead isn't entirely clear, but it's not Ginnungagap, that's just where you're stuck if you lack a body but aren't actually dead.

I was talking about the bodily dead. Probably should've clarified that. The actual dead either go to Folkvangr or Valhalla, and the unlucky experience a state of Hel.
 
Welcome to the party!

Thanks for having me!

Guys, a Faering is a sailboat, we have zero points in Sailing.

WE NEED EMERGENCY BONUS DICE ON TRAINING! ANYONE WHO HAS ANY!
So, @Imperial Fister

Did I manage to catch on to your CUNNING PLAN to make things difficult just now? With my REVELATION that Sailing is a skill that we don't have anything in yet?
Have a Reward Dice for your cunning deduction ;P
You can put that reward die immediately into training Sailing, yes.

Halla this turn:


View: https://www.youtube.com/watch?v=vZurB-2QNVg
 
His dad coming with us seems plausible...he might insist on it and we wouldn't actually turn him down (he has a right), but I don't think we should bring any more people than we absolutely need to. Which might be a couple of people, don't get me wrong, but I don't think trying to get more is a good call.
Is Akis father strong & skilled enough to not be a liability?
I'd love to not leave him behind, but If He risks death and increases our risk of extra true death, should we really bring him along?

Also getting a feeling that this is something we weren't supposed to do.
Risk of extra true death which kills charred soul is an extreme thing.
It undermines the one certainty we have/had:
Everyone dies, but that is ok if there are successors remembering and continuing the legacy.
It adds the risk of making Halla an unbelievable failure to the cultivation Saga.



[X] Research Ginnungagap
-[X] Modgudr, who is she as a person?
[X] Train (You have 3d6 Training dice to spend as desired)
-[X] Sailing (3d6)
(@Imperial Fister)
Hey Blackhand, taking Eitr was a weird random idea, but what about water from the sunlight river?
 
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Is Akis father strong & skilled enough to not be a liability?
I'd love to not leave him behind, but If He risks death and increases our risk of extra true death, should we really bring him along?

He's a Norseman in his 30s and a competent warrior (it was mentioned he didn't go raiding primarily because nobody would be around to take care of the farm if he did). I have no idea where he ranks among Norsemen of that age, but based on age alone he's almost certainly at least on par with our Huskarls, and honestly likely more badass than Halla herself given the benchmarks.
 
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So this is a question.

Early in the quest, we befriended a Heckin' Good Boye, Flekkr, who came with us on some of our earliest forays into the forest, to meet the witch, and so on. Then Flekkr seems to kinda.... disappear from updates? My first worry was that the Witch might have stolen him, but it seems like he's still living at our dad's farm, although this is going a ways back to after we fought the Draugr but before Gabriel was freed.

So I guess my question is, how is Flekkr currently doing @Imperial Fister? Does he have puppies? Has he found any especially rare and interesting sticks for Steinarr to inspect?

...Do I need to write a Flekkr Omake to help him get back into the Quest? :D
 
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