Assuming we have time, we should probably pop a berry too.
Deconstructing a few isnt going to cost us much but I do think that there is an argument to be made about experimenting with what can be done with the pockets beyond just storing stuff (or if its just storing stuff what kind of things we can store in there) before we begin paying the cost for unweaving them.Absolutely yes. We may not want to reduce it to 0 but 24 is too many. We want a max of like, 12 for Frenzy (probably a lot less...30 Orthstirr to store one Frenzy is rough), and maybe a couple for utility.
I don't think we should. Only pop the berry when we're going to drop a ton of kindlebombs.
We also have to look at how low we are willing to go with our Orthstirr.Well combat aside do we actually want to reduce the number of pockets we have?
Yeah, sure it's, painful that we only have a third of our Othstirr pool but sinking successes into this would mean less dice on skills and tricks.
And while the reduction is painful, I suspect that if we survive that battle we'll gain a good amount and well get another 20 or so at the end of the year (which I think is now?).
The pockets are bound to be useful aside from the frenzy stored (we will get to it later) we should really try to experimenting with putting different things there including othstirr and odr.
Like I said before the early Norse cultivation really seems to be about reducing othstirr consumption so it could later be permanently used for something else.
Now in regards to frenzy, if e could max out the pockets with frenzy we would get frenzy 8 total ad a +8 to every combat roll is nothing to sneeze at, so we should really decide how much frenzy (and other stuff if we find) we want to use pockets for before starting to really deconstruct them.
We have a (so far) unlimited well for odr, but the orthstirr is a good idea. We might be able to recoup some of our loss.The pockets are bound to be useful aside from the frenzy stored (we will get to it later) we should really try to experimenting with putting different things there including othstirr and odr.
Yeah, we may want to try that some time.We should really find out how frenzy is gained in the normal way, we could probably double dip.
Okay, added relocating to the plan and, given that, one big Kindle Spinner to hopefully hurt them. Also a bit of Odr (2 on the Kindle Spinner since it's AoE, and one on our first melee attack to see what difference it makes).
Absolutely yes. We may not want to reduce it to 0 but 24 is too many. We want a max of like, 12 for Frenzy (probably a lot less...30 Orthstirr to store one Frenzy is rough...if that's how we're doing it we max at, like, Frenzy 2 at least short term), and maybe one or two for utility (our Fylgja can usually give us those without costing a 10 Orthstirr investment). That means we need at least 10 pockets less, and probably more like 12, which would be 20 successes worth. Getting rid of more than that is more debatable, but we want at least 15-20 successes worth of pockets gone.
I meant less in the sense of storing it for storage and more in a what effect dos this energy has if its stored there and/or stored with other things?We have a (so far) unlimited well for odr, but the orthstirr is a good idea. We might be able to recoup some of our loss.
i don't see ow we'll use the pockets to draw odr as it comes from the gate but they most likely have some other function or porous beyond just storing stuff.If you ask me the really big deal is if we can use the pockets to draw Odr with. If 24 pockets = 24 Odr/Turn, then, well, we can seriously look at giving up Orthsirr and go full Odr.
I think that, with Abjorn around, worrying about things like this is a non-issue ;P
Deconstructing a few isnt going to cost us much but I do think that there is an argument to be made about experimenting with what can be done with the pockets beyond just storing stuff (or if its just storing stuff what kind of things we can store in there) before we begin paying the cost for unweaving them.
I don't think we should. Only pop the berry when we're going to drop a ton of kindlebombs.
Skewer-Flick Trick, are you including that? I feel like that's a tool hand-made for this situation.
fair enough, addingOh, looking at our sheet @Imperial Fister we should have 100 more silver (or thereabouts) from farm profits. Those shouldn't stop entirely just because we aren't fiddling with management. Be simplified yes, stop no.
Wasn't our farm making a loss last time we checked, since we needed to keep buying fodder for all our animals?Oh, looking at our sheet @Imperial Fister we should have 100 more silver (or thereabouts) from farm profits. Those shouldn't stop entirely just because we aren't fiddling with management. Be simplified yes, stop no.
Wasn't our farm making a loss last time we checked, since we needed to keep buying fodder for all our animals?
Wasn't our farm making a loss last time we checked, since we needed to keep buying fodder for all our animals?
The Enemy seems to want to stop the progress of civilization, so it's minions being "primitive" (a loaded phrase IRL) makes sense.I find it curious that the Foemen completely avoid using any metal.
That could just be due to lack of availability, but that seems wrong?
Coincidence? Considering what we know about the Curse of Steel, I think not?
Also, what the hell is our kid going to be named?