...

You know what? That's actually a good point. As long as we've paid the cost in Orthstirr, we can Odr Boost just by, you know, putting Odr in it.

Actually, yeah, hang on a sec. @Imperial Fister , does Odr Boosting something require us to match the basic Odr Cost of a given Trick or other ability? Or is it just "+1 Odr after the cost is paid, one way or the other?"

So like, if we wanted to Odr Boost EWC, would we need to spend 3 Odr per 'Step', or just 1 after the cost was paid in Orthstirr?

Because I am absolutely willing to see if something that translates into "Poetic Madness" will augment a Twist in the Story.
 
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The latter. It is just '1 odr after the cost is paid, one way or another'.

Nice.

Hey, @DeadmanwalkingXI , you want to try investing some Odr into Punching Up? 5 points to match the cost of using it in the first place? (Actually, maybe 6? I bet Punching Up is capped by our Hugr rank, as there's no other "Attribute" that it's under but our base Hugr). Even just 1 probably won't hurt though, and it feels proper that 'Poetic Madness' will gel very nicely with a Twist in the Story.

As I said a while back, I am entirely okay with even cleaning out our Odr if it means getting out of this fight with everyone alive, and as this is a scenelength effect... I mean, hell, even if it's just "6 dice per Round for the battle", that's... Inefficient but still useful given we need every scrap of firepower we can muster, and we might get something far greater given the synergies involved with using Crazy Inspiration on a Plot Twist.
 
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Just from these numbers (...and I didn't know how it would turn out when I went to check this) it's looking to me like the +1 would have had the bigger impact in this fight... and it also looks like it gets more and more that way as we skill up and our diceless trick defenses get cheaper.

Eh. Those three attacks would've dealt maybe 6 Damage (given this guy's damage reduction), while tanking four attacks more easily would've saved us 4 Health. But more relevantly, putting an extra die each into those three attacks would've cost us only 3 Orthstirr and made two of them hit. The value of Offense Tuned Reflexes on that turn is thus about 4 Orthstirr. But we can do the same thing with a better feel for how many dice to put into things and careful orthstirr usage rather than investing a shapeshifting choice into it.

Like, Offense Tuned Reflexes is good, but it doesn't do anything we can't do with Orthstirr, and often relatively small amounts of orthstirr in all honestly...we can't spend Orthstirr to reduce the damage of otherwise successful hits on Trick Attacks (we can do some of that for normal attacks with Reinforce Shield, but not Trick Attacks).

Nice.

Hey, @DeadmanwalkingXI , you want to try investing some Odr into Punching Up? 5 points to match the cost of using it in the first place? (Actually, maybe 6? I bet Punching Up is capped by our Hugr rank, as there's no other "Attribute" that it's under but our base Hugr). Even just 1 probably won't hurt though, and it feels proper that 'Poetic Madness' will gel very nicely with a Twist in the Story.

As I said a while back, I am entirely okay with even cleaning out our Odr if it means getting out of this fight with everyone alive, and as this is a scenelength effect... I mean, hell, even if it's just "6 dice per Round for the battle", that's... Inefficient but still useful given we need every scrap of firepower we can muster, and we might get something far greater given the synergies involved with using Crazy Inspiration on a Plot Twist.

I'm not sure if that's even possible or what it would do.

@Imperial Fister can we invest Odr specifically into Punching Up and do we have any idea what effect that would have? And how much could we invest if we can?
 
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Probably not. Aspects just tend to be dramatic looking.
Aspects actually reflect you, though. Steinarr said you can tell a person's, whole deal from their aspects.

Steinarr did say he could teach us to figure out people's whole deal from their Aspects.
Not necessarily, I think only one of our three Aspects reflects our owl at all, and it's easy to miss (it's a cloak of feathers). The others are an aura of flames and a crown, neither of which even hint at a fylgja.
Abjorn's Frami Virthing is a bear pelt, and he has a bear Fylgja. Our cloak is a cloak of Owl Feathers. I think that's telling enough.

Edit: Virthing. Whoops.
 
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I'm not sure if that's even possible or what it would do.

@Imperial Fister can we invest Odr into Punching Up and do we have any idea what effect that would have?

He said "Spar with Steinarr or Sten and find out".

It's not something we can test except in a serious fight like this after all since our Twist only unlocks when facing someone much stronger than us. Certainly, our situation won't be much worse even if it doesn't do anything, but it could be made much better if the gamble is right--and we were told not to intentionally hold anything back

Aspects actually reflect you, though. Steinarr said you can tell a person's, whole deal from their aspects.

Steinarr did say he could teach us to figure out people's whole deal from their Aspects.

Abjorn's Frami is a bear pelt, and he has a bear Fylgja. Our cloak is a cloak of Owl Feathers. I think that's telling enough.

Virthing. Virthing is the cloak, Saemd is the Crown, Frami is the badass battle aura.
 
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I mean, fair enough, but that still leaves the question of how much we're even able to invest, which I added almost immediately.

Logically, as it's under Hugr and not any other skill, it'd be capped by Hugr. But maybe there's more to it.

6 Odr is pricey, but we have 25 of it right now and this is liable to be the single biggest investment we make in the battle. And as I've been saying. I am entirely okay with emptying our Well if that's what it takes to win without losing anyone. The gains in Orthstirr and the attached Feat will pay it back in the long run.
 
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Aspects actually reflect you, though. Steinarr said you can tell a person's, whole deal from their aspects.

Steinarr did say he could teach us to figure out people's whole deal from their Aspects.

Sure, but it can definitely be metaphorical and Abjorn has a hell of a temper so it might be as simple as that.

Logically, as it's under Hugr and not any other skill, it'd be capped by Hugr. But maybe there's more to it.

I mean, it's listed under Hugr only because it's Muna associated...it's a convenient place to put it. Still might be the determining factor in cap, but it also might not.

The logical effect of powering up Punching Up is also to get a bunch more dice, which might well mean that if we commit to doing it we get more info immediately since we need to know how many dice we have to plan properly. To be clear, I'm probably down to add it to the plan, I'm just trying to figure out how that works.
 
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Oh whoops. I guess that means I don't have enough info to gauge if Sten has a Fylgja or not still.

Also implies Abjorn is almost out of Orthsirr, which is concerning.

Nah, he just likes the cloak aesthetic so he tapped his Virthing first I guess.

Aspects remain active until exhausted or quieted and don't need to be tapped in order.
The logical effect of powering up Punching Up is also to get a bunch more dice, which might well mean that if we commit to doing it we get more info immediately since we need to know how many dice we have to plan properly.

Might also turn out to be something completely different. Twists are weird narrative shit which strikes at the core of what Norse Cultivation seems to try to aim towards. An Odr Boost to one of those doesn't feel to be as simple as just a few more dice, given how Twists are one of the few things that are tied to your own Saga as opposed to a skill you've learned or a trick you've mastered.
 
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Might also turn out to be something completely different. Twists are weird narrative shit which strikes at the core of what Norse Cultivation seems to try to aim towards. An Odr Boost to one of those doesn't feel to be as simple as just a few more dice, given how Twists are one of the few things that are tied to your own Saga as opposed to a skill you've learned or a trick you've mastered.

Certainly. Which is why I asked our QM the question. If the answer is 'You can invest up to 6 and it doesn't give dice so you'll find out what it does when the turn happens' then I'll probably throw in the 6, but that's a huge assumption about both the cap and what investing it does.
 
Sure, but it can definitely be metaphorical and Abjorn has a hell of a temper so it might be as simple as that.
I don't really agree. Our Aspects don't really reflect character traits, they seem to reflect like, Muna and stuff. If they did, our Aspects should have been like, bloodied (Bloodlust), for example.
Nah, he just likes the cloak aesthetic so he tapped his Virthing first I guess.

Aspects remain active until exhausted or quieted and don't need to be tapped in order.
I think there's definitely tactics involved in which Aspect to tap, because they do reveal info.

Tapping our Frami now only reveals that we have Fire Hugareida (Outline of Crimson Fire), which isn't new information, for example. Tapping our Virthing should reveal that we have an Owl Fylgja (Owl Feathers), that we have Charred Soul or Fire Hugareida (Owl Feathers burnt at the tip), and possibly Standstill (Silver Clasp holding it together)? Tapping our Saemd will reveal that we have Fire Hugareida, again (Candle lick of flames), possibly that we have fighting-related Muna (Crown of Iron Spikes).

So we should obviously tap Frami first, but Virthing/Saemd is a tougher decision. Saemd is probably the least revealing of new information, followed by Virthing (They don't know we have an Owl Fylgja, which has a big impact on available Hugareida slot - 2x).

Sten tapping his Frami reveals he has Forgefire, but that's not that useful and was likely revealed as well before.

I do think Abjorn has a Fire-based Hugareida of some kind even if he has no tricks relating to it. Maybe it's a bluff so that the Captain may make a poor decision and decide Abjorn has Fire Hugareida? Every small bit helps.
 
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Certainly. Which is why I asked our QM the question. If the answer is 'You can invest up to 6 and it doesn't give dice so you'll find out what it does when the turn happens' then I'll probably throw in the 6, but that's a huge assumption about both the cap and what investing it does.

I don't know if he's going to answer that though, it might just be a leap of faith type of thing.
 
I don't know if he's going to answer that though, it might just be a leap of faith type of thing.

So, how much we can invest should get an answer, because we've gotten that information for everything else other than Twists. And it's literally useless if it adds dice and he doesn't tell us (since we cannot assign dice we are unaware of), which makes me think if it does that we'll get a heads up. If it does something else, I expect the answer to be 'You don't know' which is fine...but we actually need to at least know how much we're allowed to invest before we put it in the plan.
 
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Possible outcomes:

1) Extra multiplier: 1.75x, for example
2) Improve dice granted: Extra dice are d8s or d6+1s, for example.
3) Something else (related to the theme of punching up)
I would recommend not investing odr into any twists at this point in time. Spending it to fuel, sure. Investing? Well, there are better situations, at better times to do so.
OH

It's an upgrade, the same way we can invest Odr into Hamr/Hugr!
 
I don't really agree. Our Aspects don't really reflect character traits, they seem to reflect like, Muna and stuff. If they did, our Aspects should have been like, bloodied (Bloodlust), for example.

I'm not sure I buy this. Bloodlust being reflected by fire would not be the first time, and the Iron Crown definitely fits Halla's personality in several ways, including potentially bloodlust. Fylgja definitely features in heavily, but I'm not sure if Hugareida do as much (we have a lot of fire stuff, but that's very plausibly to do with other parts of our situation).

I do think Abjorn has a Fire-based Hugareida of some kind even if he has no tricks relating to it. Maybe it's a bluff so that the Captain may make a poor decision and decide Abjorn has Fire Hugareida? Every small bit helps.

I think we would know if Abjorn got a new Hugareida after our conversation regarding the last one.
 
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Huh, so Aspects also reflect close relationships huh? Interesting. Have any of our Aspects taken on a.. Bear-y nature?
 
Say, @Imperial Fister, would it be possible to commission Sten to make some Good Forged Iron Mail Armour for Halla and Abjorn? I dont want it for free, but rather pay him with silver or iron, or a combination of both. He can make Mail armour right?
 
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