It's not an extra die, it's a +1 per die, so a 10d6 attack is now 10d6+10 and a 1d6 attack is 1d6+1. So not nearly as good as you're thinking for attack die spam (though better on high die attacks). But we just don't need that actually hit our foes, I don't think, and when we do we can just burn orthstirr for extra attack dice.
I dunno. "Increase your attack pool by a bit better than a fourth again. Stacks with everything." That sounds pretty good to me. Like, Punching Up is only double that, at significant expense, and they stack multiplicatively. Anyway, we
do still miss sometimes. Let's look at our most recent fight as an example.
- we had a 10d6 honed power-chop in the first update that missed 35 to 38. That would have hit.
- We had a 3d6 honed power-chop in the second update that missed, 10-12. That would have hit.
- we had a 7d6 kindle spinner in the third update that missed 23 vs 28. That would have hit.
By comparison, the payoff for armored skin? He hit us for damage four times, three of which were in the first update because we didn't want to burn the full 4 on Halting-vortex. (We were willing to sidestep, but it was an attack that ignored sidesteps.)
Just from these numbers (...and I didn't know how it would turn out when I went to check this) it's looking to me like the +1 would have had the bigger impact in this fight... and it also looks like it gets more and more that way as we skill up and our diceless trick defenses get cheaper.
...and by this point? "Offense Tuned Reflexes" sounds like something that Halla
should have.
Edit: Also, we can use Punching Up on this guy, right? Shouldn't we? Should we be putting Odr into it? I feel like if you're going to be putting Odr into
anything, Punching Up is the thing to put it into.