Scheduled vote count started by Imperial Fister on Feb 18, 2023 at 5:38 PM, finished with 8 posts and 6 votes.
[X] Do anything else at Runby?
-[X] Tell Aki about what happened during "A walk on the ice" and ask him what he thinks about the "possession".
-[X] Ask him where the seeress he's talking about can be found, since we apparently ran into the wrong person.
[X] Do anything else at Runby?
-[X] Tell Aki about what happened during "A walk on the ice" and ask him what he thinks about the "possession".
-[X] Ask him where the seeress he's talking about can be found, since we apparently ran into the wrong person.
0~0~0
As you turn to leave, you pause mid-step. If Aki can see into the spirit realm, then maybe he can see if there's anything wrong with your soul? Even if he can't, he might be able to see if there's anything left behind.
You turn back and sit down. "Hey, Aki?"
He sluggishly lifts his head. "Yes?"
You pause and stroke your chin and jaw. How to go about doing this? You don't really want to reveal that you might be 'possessed' by some kind of spirit — it would be disastrous for you and your family if that got out! However, Steinarr always said that it's better to know who's at home when you go to burn it down.
Sighing, you figure that it's best to just get it over with. "Last winter, my friends and I got into a fight with some Burissons."
"I heard about that," Aki says. He finishes the glass of milk in his hand. "Didn't your brother kill Lori Burisson?"
"That's what the court assumed happened and nobody corrected them on it. What actually happened was... Well, I killed Lori, sort of."
He quirks a brow. "How do you 'sort of' kill someone? He's dead, right? You're either dead or not dead, that's the rule."
"I'm not sure that I was the one who killed him. My hands did it, but I wasn't in control of them." For a moment, you thought you heard someone scoffing in the back of your head. You shake off the feeling and get back on track. "I was possessed, by what I don't know. Can you take a look at my soul, please?"
"You'll owe me for this." He replies as he scooches into better posture. He's very tired, and not just physically. You can't imagine that it's easy to keep that mask of his up all the time.
"But you'll do it, right?"
He sighs. "Yeah, I will. Sit still, don't move, let me work."
He closes his eyes and you do as asked.
After a few minutes of what you assume is preparation, he opens his eyes once again. It's a little disappointing that his eyes aren't glowing or anything, but it's probably working, right?
"I don't see anything wrong with your soul. It's actually very healthy, far healthier than most I've seen, at that. You've got such a penchant for activity that..." He laughs, voice squeaking as he carries on "that you developed a muna from, from standing still!"
"It was a bit more than that." You grumble.
The raven rolls its eyes in Aki's stead. "Do you know what the most common muna is? First kills. For you, it barely left a mark."
"That doesn't mean that it didn't effect me!"
"No, but it does mean that it's not something that you'll carry with you for the rest of your life. How often do you think about it compared to your first kiss?"
You blink, a light blush dusting across your face at the memory. "Um, not often?"
"Exactly." Aki rubs at his eyes and yawns. "Alright, there's nothing wrong with your soul. There's no evidence for anything foreign to your soul, either. There's a little bit of weirdness in your hamingja, but it's nothing to worry about if you're named after an ancestor or something. Are you?"
"I'm not sure, actually." You frown, scratching at your jaw. You just never thought to ask about that before.
"That's a question to ask your dad, then."
"What does it mean if I'm not named after someone?" You really, really don't like the look that falls across Aki's face.
"If you're not named after an ancestor..." He hesitates, biting his lip. "Then somebody slipped something into your hamingja. It doesn't look like it's harmful, but I'm not getting anything positive from it either. Not getting anything at all from it, actually."
You grimace. "Let's hope I have a namesake, then."
"Yeah, lets." Aki trails off and another question comes to mind.
"So, if the Witch isn't the Seeress, where can I go to find the Seeress?"
He tsks. "I don't know where she goes in the winter. I'd assumed that the one place with a magic-wielding woman I could detect was her, but evidently not. I know she's in Asvir during the summer, though."
"Well, thanks for the help, Aki." You shake his hand. He wipes it off on his shirt. Dick.
Waving goodbye, you turn and take your leave. But before you get very far, Aki's voice calls you back.
"You weren't kidding when you said that I could come with you to the meteor, were you?" There's a cautious hope in his eyes and it occurs to you just how lonely he must be. Gods know you didn't play with him growing up.
"Why would I kid about something like that? That's just cruel."
He smiles, big and wide and bright. It's... clear he hasn't had much practice in smiling.
You can't help but want to give him a hand with that.
(+1 Drengskapr for showing kindness to the disadvantaged)
0~0~0
Seasonal (Pick 1):
[ ] (Seasonal) Help prepare the yearly offering to the gods.
[ ] (Seasonal) Begin marking out the next year's plot of farm land.
[ ] (Seasonal) Help fill the wagon with the yearly tax.
[ ] (Seasonal) The animals need to be moved inside, for the snowfall that's surely coming.
0~0~0
Personal (Pick 1):
[ ] (What Happened to Me?) Something happened to you, start asking around.
-[ ] Who? (Write in)
[ ] (Personal) Stigr came by, asking if you wanted to go fishing with him. (Hamr)
[ ] (Personal) Ask Randi to tell you some stories
-[ ] (Optional) Write in the topic
[ ] (Violent) Pick a fight or spar with...
-[ ] Eric, your older brother, for fun
-[ ] One of the local boys, for violence and/or fun! (Optional Write In)
-[ ] Asva (You doubt she'd be willing to fight you, but maybe you can needle her enough?)
[ ] (Personal) Spend time with... (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr)
0~0~0
Exploration/Travel (Pick 1)
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir!
-[ ] Vidby, Abjorn's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] One of the two undiscovered farms
--[ ] The newly built one to the north
--[ ] The one at the bottom of the river
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
-[ ] The hills!
--[ ] (Optional) Towards where the flaming thing landed.
0~0~0
Training: You have 4d6 training dice to spend as you see fit.
[ ] (Training) Hamr (15 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (7 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (2 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 11
How do you want to use your orthstirr?
[ ] (Orthstirr Usage) (Write in)
0~0~0
(Random POV: 1)
In a far off land of silk, jade, and honey, an alchemist squints at the large hole that a bunch of thieves had left in his ceiling.
He shrugs and orders a trio of Strawbound Hunter-Killers after his lost property. The blade-fisted golems leap through the hole in pursuit. Hopefully there'd be enough left of the thieves to get some information from them.
If not, then he can simply rip their souls apart for the information.
He might even do that regardless.
He may not look it outwardly — nor inwardly, for that matter — but he is absolutely livid.
0~0~0
AN: Not a whole lot to talk about here other than the fact that I completely whiffed it on the seasonals for last turn. So, uh, you're getting the same choices again!
When you receive orthstirr for doing something, drengskapr is added to that amount while odrengskapr takes away from it.
[X] Plan Let's Find A Meteor!
-[X] (Seasonal) Help prepare the yearly offering to the gods.
-[X] (Personal) Ask Randi to tell you some stories
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed.
---[X] Taking Abjorn, Stigr, and Aki with you, as previously mentioned
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Shields 1d6
--[X] Train Overland 1d6
-[X] (Training) Hugr (7 successes to rank up)
--[X] Train Poetry 1d6
-[X] (Training) Fylgja (2 successes to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 4 Hugr
--[X] 1 Fylgja
--[X] 2 free for tricks
Well, the Gods still seem relevant, and we're definitely going meteor hunting. For people to do a Personal action with, I thought we should go with someone who wasn't already going on the meteor hunt, and I'm curious what our nanny has to tell us. Seems interesting.
In terms of training, we still very much need to increase a bunch of different low-rated stuff so the 1d6 to various things plan continues to seem good to me. We don't necessarily want a lot of Overland, but we don't want 0 either, for example. The same is true of Dodge as well, and probably the Knife skill. I went with overland here since we're going on a hike.
Honestly, he's the kid of one of his friends and one of the most likely people dad would've arranged a marriage with if we'd had him do that. I think he'll be fine with it.
Hmm do we really need poetry cause no offense but it seems more likely we will get into combat if we go exploring for the crashed object. Then again we could get more poetry to tell tales of this adventure.
Hmm do we really need poetry cause no offense but it seems more likely we will get into combat if we go exploring for the crashed object. Then again we could get more poetry to tell tales of this adventure.
I think we need Poetry higher than 1 eventually, and as multiple people investing all our dice in Poetry every turn in other plans indicates, we have a definite group who are very invested in Poetry. I see no reason not to keep progressing it to keep people happy.
[X] Plan Let's Find A Meteor! @DeadmanwalkingXI
when dad is back, would you support doing a training of many/most dice towards "using poetry in battle to make our insults sting more/distract more/be more memorable? (One massed for the unlock of a potential trick)
I.e. a barb tongue/poetry mix to use in battle.
Hmm do we really need poetry cause no offense but it seems more likely we will get into combat if we go exploring for the crashed object. Then again we could get more poetry to tell tales of this adventure.
I think we need Poetry higher than 1 eventually, and as multiple people investing all our dice in Poetry every turn in other plans indicates, we have a definite group who are very invested in Poetry. I see no reason not to keep progressing it to keep people happy.
@DeadmanwalkingXI
when dad is back, would you support doing a training of many/most dice towards "using poetry in battle to make our insults sting more/distract more/be more memorable? (One massed for the unlock of a potential trick)
I.e. a barb tongue/poetry mix to use in battle.
Remember nid, shit talking the enemy has power in this setting. And poetry could help us be more effective at it.
Not immediately. I think we need to learn how to use Standstill before anything else, and putting some work into learning about seidr is also a pretty high priority. We did invest rather heavily in being good at magic, so we should pursue that avenue. After we do that, very possibly. It's certainly not a bad idea in and of itself, it's more an argument of when we should do so.
We should try dodging or a new skill intead of poetry, but that's just my opinion.
On the personal, I would like the spar or thinking on the spirit that's following us.
The rest I'm fine with.
We will need to return to the witch, sooner or later though, because we did agree to repay her with a favour equal with what she gave us.
So, hereiis another plan.
[X] Plan To doge a meteor
-[X] (Seasonal) Help prepare the yearly offering to the gods.
-[X] (Violent) Pick a fight or spar with...
--[X] Eric, your older brother, for fun
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed.
---[X] Taking Abjorn, Stigr, and Aki with you, as previously mentioned
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Shields 1d6
--[X] Train Overland 1d6
--[X] Train Dodge 1d6
-[X] (Training) Fylgja (2 successes to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 4 Hugr
--[X] 1 Fylgja
--[X] 2 free for tricks
We don't need to spar with anyone quite yet and I feel like we shouldn't harass people to do that too much more than we have to (we'll be doing quite enough of it out of necessity). And I feel like we should talk to our other mother figure at some point...we've literally never had any onscreen interactions with her while we've had several with Eric (including quite recently). We definitely want to spar with him eventually but this seems like the wrong time.
In terms of skills, we definitely want Dodge, but I'm fine with continuing with Poetry until we hit level 2 or so. We definitely want that as well.
As for our spirit situation, I think we should talk to Dad about everything (the possession, the witch, and our new muna/hugareida combo) basically as soon as he gets back. I doubt he'll have a lot of insight on the possession, but it should be easy enough to throw it in with everything else and he'll definitely know about the hugareida. We can also mention it to the seeress when we go see her, which is probably also some time in the next couple of turns.
Eh, I'm not so sure on this idea. From what I understand, nid only really takes effect if you don't defend yourself whenever someone shit talks you, which would be shameful. Which means that such a skill is meant to provoke someone into a fight. I'd rather we actually get better at fighting first before we start learning skills that ensure (or, well, for the most part) a fight is going to occur.
Eh, I'm not so sure on this idea. From what I understand, nid only really takes effect if you don't defend yourself whenever someone shit talks you, which would be shameful. Which means that such a skill is meant to provoke someone into a fight. I'd rather we actually get better at fighting first before we start learning skills that ensure (or, well, for the most part) a fight is going to occur.
Guys, nid isnt shit talking, however close it was in Lori's case. Its Shaming. Lori prided himself in being a protector of those entrusted in it. then almost at the start, one of his charges got shot out of the fight.
Lori whips around as Hod disappears into leafless bushes, his spear failing to stop the arrow. Something clicks in your mind as you see the shame in his eyes. Lori prides himself in keeping his charges safe, and he just failed in that. That's a weakness that you can exploit.
"Hey, Lori!" You call, words of nid shooting from your mouth like invisible arrows. "I bet that you couldn't protect anything! Your father probably regrets ever trusting you with his land and property! A lazy whoreson like you probably nods off the moment he stops looking!"
(Trick Verbal Attack: 4 vs Composure Defense: 1, Attacker wins)
Lori's jaw drops as the nid hits him like a battering ram. He snarls, jaw snapping shut with a thunderous click. Fury burns in his gaze as his spear creaks in his hand.
I do think we probably need to increase our combat prowess (including magic) before really focusing on our insult skills. Personally, I think we need to get at least one spell/trick for Standstill and up Hugr to 5, Fylgja to 3, Axes to 3 and Shield, Poetry, and Command all to 2, plus Seidr, Hugareida, Dodge, Tactics, Knife and Overland to at least 1, before we really start worrying about too many tricks. That's 26 successes total not even counting whatever the Standstill spell winds up costing, so it's probably around 6-7 turns worth or so (maybe a bit less if our training speeds up in some way?). Which is a while, but only about a year total at the number of turns we're getting per year.
In the long run we definitely also want more social tricks (such as provoking people), higher Hugr and Hamr (and probably Fylgja) and Axe 4 as well as higher magic skills and way more spells, but getting the basics squared away seems important in the short term.