[x] Saga Establishment
[x] Plan Stalking Horra
[x] Plan Stalking Horra
From Winter 5 to Summer 6, our Sheep made 120 Cloth, or about 10 oz Silver (Plus all the management dice in order to get so many Cloth)
1x Fine Bull (replace with a Superior Bull the moment you can)
??x Basic Cows (The maximum amount you can supply - For us, that's like 35 Basic Cows)
Yeah, at the end of the day, the Farm Management stuff should be a cool thing, not dominating most of the narrative like it was starting to become.
A more sustainable amount would be about half the herd, yes.Uh...with the current Management Rules supplying 36 animals is wildly not viable. That's 216 Fodder per year...that's economically sustainable if we buy most of it but our farm itself can only supply, like, half of that, so one bad year with no Fodder for sale and we start having real issues feeding our stock.
We would definitely be screwed, yes. Although we'd be fine for quite a surprising amount of time.And if the herd gets sick we get very screwed, which was my original logic for diversification. A sickness among the cattle means we don't have enough to eat any more with this...with a few sheep and chickens, suddenly that's much less the case.
Mostly because I'm not sure if you can actually sell Bulls, save for Fine+ Bulls.I'm admittedly also unsure why you're not selling bulls...they sell for a whole lot. Oxen are useful, sure, but there definitely comes a point of oversaturation.
I think it would be about double the previous, but we also wouldn't sell them (at most, we'd sacrifice or give them away), so the price would be.. well, priceless.I'm pretty sure Superior stock aren't actually priceless, we just don't know the price because there weren't any for sale when we bought livestock.
Yep.It's not that it was dominating the narrative, IMO, it's that it was taking up too much rule discussion and headspace. It was almost irrelevant to the actual narrative...which is the whole problem, really.
Like, having a successful and profitable farm is 100% relevant...details of which animals contribute how much to that? Not so much.
We would definitely be screwed, yes. Although we'd be fine for quite a surprising amount of time.
Mostly because I'm not sure if you can actually sell Bulls, save for Fine+ Bulls.
(Plus I would just sacrifice Fine Bulls/Cows for whatever rewards the gods give since we'd be rich a.f anyway)
I think it would be about double the previous, but we also wouldn't sell them (at most, we'd sacrifice or give them away), so the price would be.. well, priceless.
Thinking about it, our Farm pretty much exists as a vehicle to generate.. Orthsirr (via Prestige), Drenskapr/Hamingja/Relations (via Food), God Gacha (via Yule Sacrifices), Money, and finally where we keep our stuff/live. There isn't actually reasons other than that to really keep a farm.
And that's just normal animals!Looking at the management tab I'm pretty sure the most optimum strategy under current Norse Market Conditions is to basically, become an animal breeder.
In the not so distant future, our farm breeds phoenixes, because phoenix eggs are amazing, fire dragons for dragonmeat, and our fire breathing cows are famous for their milk. Our fields are sown with hearthberries, fire flowers, and torch trees. It is said that only those born of fire can tend to the farm without immediately being burnt to ash.And that's just normal animals!
Imagine if we or one of the kids learned shapecrafting or we catch some magical beasts we can tame.....
From the "bond at birth" comment it sounds like they'll be best used by our kids.Wondering can we put spirit knife in our soul to warm up near the heartberry bush
Odr+X
See how different things react to being combined with Odr. Like the Aspects, Orthstirr, Tricks (figureing out if it works at all is valuable even if it isn't practical yet as anything but absolute emergency actions die to resource constraints)
Can we give our Odr to someone else?
Can our Aspects interact with someone elses?
Does stoking while in close contact with someone closely related (especially if they are too young to have their own Orthstirr) have any effects on them?
What about pre-cultivation?
How far can we teach Aki before we get to the trap of the door?
Speaking of zanpakutos, would it be worth spending a Research action next turn trying to commune with Sagaseeker's spirit? We haven't really done anything with the whole "all our weapons have spirits in them" part of the lore.
And voting is now closed.
But, real quick, what specifically do you tell your friends about the process of not dying to Cultivation?
Scheduled vote count started by Imperial Fister on Apr 19, 2023 at 9:00 PM, finished with 104 posts and 14 votes.
[X] Saga Establishment
[X] Plan Stalking Horra
-[X] (Crafting) Try to make something
--[X] Forged Iron Wood Axe (+7 Successes from Tools/Workshop)
-[X] (Personal) Spend time with...
--[X] Aki, Abjorn, Stigr, and Stigmar
--[X] Try telling some of our allies as much as we can about the steps not to die in our cultivation quest and see what they have to say, or if they can even hear what we're saying
---[X] Strongly suggest they not actually try it as it's a very good way to die
---[X] Be careful not to tell them the imagery precisely
-[X] (Visit) Go visit...
--[X] Horrby, Horra's Farm
---[X] Rather than visiting normally, you instead stealthily approach and try to scout it out.
---[X] Send our Fylgja using Dressed in Rags and its natural stealth skills to avoid notice
---[X] Attempt to follow Horra's tracks (using our tracking skills) to any secluded locations he goes to looking for where he works his magics. Specifically, we're avoiding actually following him within his actual line of sight so as not to get caught.
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Beaconlight 2d6 (1d6) (+1 Success from Born of Fire)
-[X] (Research)
--[X] Go investigate our new grove of weird magic trees 1d6
--[X] Try feeding more odr (up to 6) to the bush gradually and see what happens, stopping if it seems 'full', then see what we can do with the Hearthroot's berry (probably by eating it, but we'd at least look if there were other options) 1d6
--[X] Do more bible reading with Jerasmus 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Train Goal-Tell 1d6
--[X] Train Cool-Off 1d6
--[X] Train Skewer-Flick 1d6
--[X] Train 'Sax' Weaponcraft Skill-Trick 1d6
--[X] Train 'Mail' Armorcraft Skill-Trick 1d6
--[X] Train 'Tracking' Wildcraft Skill-Trick 1d6
-[X] (Training) Hamr (62 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Chop 1d6
--[X] Train Cut 1d6
-[X] (Training) Hugr (28 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Composure 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Scouting 1d6
--[X] Train Silver-Tongue 1d6
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
--[X] Train Wildcraft 1d6 (+1 Success from Sten)
--[X] Train Wordplay 1d6
-[X] (Training) Fylgja (11 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 6 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Labor, 3 Overland (34 total)
--[X] 6 Hugr
---[X] 3 Barb-Tongue, 3 Composure, 5 Housecraft, 3 Management, 4 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 5 Wildcraft (36 total)
--[X] 4 Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 189 free for tricks
-[X] (Fylgja Capacity)
--[X] Remove Shield, Boulder, and Tools.
--[X] Add Halting Vortex
--[X] Add Kindle Spinner
--[X] Add Ember-Wing Cloak
[X] First Stage Name: First Spring
[X] First Stage Name: Midgard
We should pick one to bring the rest of our inner circle up to date with our findings so far. That we seem to have figured out something kind of like that Zeal thing that Christians have, but activating it is pretty risky, we passed out the first time we tried our idea and if we weren't woken up, we're pretty sure we would have died. The way I see it, there's two conditions involved to try it for yourself and a warning.
1) A large sum of Orthstirr--the more you have, the more time you have to regain consciousness, and the more you gain from trying this in the first place. You certainly wouldn't suggest someone trying this without the Orthstirr held by someone who's been on at least one successful raid, or a similar level of development in other fields. There just isn't enough time to recover before you're in trouble otherwise.
And 2) A way to reawaken yourself when you're completely overwhelmed, or barring that, an outside force to drag you back to wakefulness before you run out of time. You were able to retain consciousness the second time you tried it, and you think you'll be fine trying it in the future now, but that first step is absolutely going to be courting death--you'd bet it's an outright guarantee to anyone who tries it too soon, or doesn't have people on hand ready to drag you back awake.
3) If they want to take a look themselves, they can burn their Virthing and Saemd in tandem while your Orthstirr is full. Do not introduce Frami however, as that's what triggers the effect. And as you've said, you're pretty sure anyone without a good quantity of Orthstirr and someone to drag you back awake will die a True Death. Absolutely do not try this alone even if you think you're up to it.
I did a writeup about it shortly after the post, let me grab it, editing it in here soon.
We're also going to do our best to check and see if anything got edited out by having them warn us if they think we're skipping words or something, and to repeat what we told them afterwards. Aki at least should be able to vouch that something is sanitizing the topic.
"First time will kick you worse than a cow without having your Hamr trained.... Without help, you will not get up, thats for sure. Orthstirr acts as padding though, the more there is between you and the kick, the better your chances are."But, real quick, what specifically do you tell your friends about the process of not dying to Cultivation?
I feel a little like we're in one of those old text adventure games, where I get stuck and type LOOK INVENTORY and then USE [ITEM] ON [OTHER ITEM] until I hit the right combination by trial and error.
"Of a probing attack from The Enemy, to ascertain your power," he squints at the tree line, "unfortunately for its plans," a broad, tooth-filled smile forms on his face, "I don't take very kindly to my day being interrupted, not by the likes of it."