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... I'm not sure what that says that we're almost as good as Steinarr as a teacher with a fraction of his experience.

He really isn't that great outside of just refusing to die and becoming a badass simply because nothing's killed him yet, huh?

I mean, he's honestly and sincerely good at a number of things including being a parent and, to all appearances, farming, as well as his absurd combat skills (which, yes, are at least partially just from refusing to die). His teaching skill however is, uh, not his strong suit as has been strongly indicated almost from the beginning. I'm remembering him being like 'Wait, I never taught you about aspects?' and similar moments early on...of which there were a fairly significant number.
 
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... I'm not sure what that says that we're almost as good as Steinarr as a teacher with a fraction of his experience.

He really isn't that great outside of just refusing to die and becoming a badass simply because nothing's killed him yet, huh?
He was pretty badass when he was younger, too. That whole "Horra has now run out of uncles" thing happened when he was in his twenties.
 
Yeesh.

Well, at least our kids will have an unfair advantage compared to their peers.

Anyway, having done some thonking, I think we might want to consider adding 6 Odr to our Hearthroot bush @DeadmanwalkingXI , 3 Odr to create a single berry? 9 total is also a Significant Number as well, and more importantly, it also tracks with bringing a Trick from Rough to Refined.

It doesn't require any actions to do so, it works like Orthstirr apparently. Maybe put a rider there saying "Stop if it ever seems satiated before this point", I think?
 
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Yeesh.

Well, at least our kids will have an unfair advantage compared to their peers.

I mean, we 100% had an unfair advantage compared to our peers. Several of them really, but even in terms of Steinarr's instruction. Like, based on my analysis above, Steinarr seems to have pulled out all the stops and started on the hardcore training (ie: +6 dice but until your first raid) at, like, 13 rather than the 16 most kids seem to get that benefit at. He also knew a bunch of solid and relevant tricks to teach us, which isn't nothing (and can't be counted on). To say nothing of Blackhand's own bonuses to us.

But yes, we can start training our own children earlier and provide better total bonuses to them over time if we work at it, and they'll have more bonuses to start with as well (Bloody Basics is sweet, as is the free +1 in every stat and easier Hamingja gain). We can also provide similar tutelage to our other young relatives and our farmhand's daughter as well if they stick around and are willing to accept us training her.

Anyway, having done some thonking, I think we might want to consider adding 6 Odr to our Hearthroot bush @DeadmanwalkingXI , 3 Odr to create a single berry? 9 total is also a Significant Number as well, and more importantly, it also tracks with bringing a Trick from Rough to Refined.

It doesn't require any actions to do so, it works like Orthstirr apparently. Maybe put a rider there saying "Stop if it ever seems satiated before this point", I think?

That seems reasonable to me. I'll add it to the research action on the bush.
 
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That seems reasonable to me. I'll add it to the research action on the bush.

It's not actually something we need to put research into, just feeding Odr into it now. We can do it the same way we distribute Orthstirr apparently. Just say "Put 6 Odr on the Hearthroot Bush", just with a rider that says "Stop early if it feels satiated"
 
It's not actually something we need to put research into, just feeding Odr into it now. We can do it the same way we distribute Orthstirr apparently. Just say "Put 6 Odr on the Hearthroot Bush", just with a rider that says "Stop early if it feels satiated"

We already have a research action involving the bush (trying to see what's up with the berry...we probably eat it) so it seems silly to have a separate entry for this even though it's not mechanically a research topic (we can also clarify that we feed it before eating the berry that way, which seems correct). Full current text:

--[X] Try feeding more odr (up to 6) to the bush gradually and see what happens, stopping if it seems 'full', then see what we can do with the Hearthroot's berry (probably by eating it, but we'd at least look if there were other options) 1d6

I'd note it elsewhere as a non-action if we didn't already have an action involving the Hearthroot, but it seems simpler and easier to just have one entry for everything we do with said bush.
 
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So, more Enemy conspiracy boarding, this time on possible candidates. We know the Enemy can alter reality as it is written, is involved with the Curse of Steel (or invested in not having it broken), and has been feuding for a very long time. In no particular order:

1. The Morrigan. The Enemy can seemingly control reality/fate, which suggests another fate entity might be our big bad. The Hading Witch doesn't like us and was adversarial to Hallr, and might eat babies. However... It doesn't seem to fit. The Norse weren't great friends of the Irish, but did trade with them, and nothing of my admittedly limited knowledge of Irish myth suggests they Morrigan would be able to influence Norse cultivation or have a particular grudge against them more than anyone else in possession of silver and axable flesh at this time. The Greek fates could fill this roll too, but with less personal connection to the story.

2. Hissi, the Wasp. Well, we know that Stigr repeated the myth of his curse of Steel, and the Enemy seems invested in Steel. But Hissi is a pretty faint presence in myth. Hissi is generally a term for a Finnish nature spirit. There's not a lot of weight here. But maybe that's enough freedom for Imperial to work with.

3. Any and all trickster/adversary spirits. Loki/Eris/Satan/Hissi/Set, any or all of the above. Maybe aspects of one being. One of my personal favorite theories, because linking Satan in brings in a connection to Christianity, bringing in something like The Apple explains how the Enemy could fuck with cultivation,and explains some of the fuckery involved with the connection to the Sea Peoples if we assume there is a force that's just Fucking With everyone on a civilizational level. Eris could link the Bronze Age Collapse to the Trojan War, which is so cool as a history/myth concept. Satan also fits the timeframe we have for the Enemy.

4. The Giants. Well duh. We're in a Norse story, giants are baddies. Giants can have powerful magic as well as being quite deadly - Uthgard Loki could probably pull off reality alteration stuff. They were also feuding with the Norse since the creation of the world. My one quibble is that apparently there are Jotun within traveling distance of us. That doesn't exactly scream cosmic fate altering Enemy, it suggests they're more of a D&D monster for purposes of this quest. Then again, maybe there are giants and Giants. Could also be the Greek Titans, the origin stories are clearly cross-pollinated to a degree.

5. Atlantis. The Enemy seems linked to the Sea Peoples, and where else might the Sea Peoples come from but an island? The sinking of an advanced civilization seems more like a thing that the Enemy might have arranged, though. Unless they were hiding their tracks?

6. The Midgard Serpent. The Hading Witch mentioned the Worm. There are a few Worms (ie dragons) in various myths, but none that would have the narrative weight of the Serpent for a Norsequest. But the Serpent is... Kind of just a big snake. Mindbogglingly, impossibly, colossally big, but just a big snake. Reality warping seems outside it's purview. Maybe a connection to the Oroboros, which is another obvious Worm connection, but the Oroboros is a motif, not a.character. Usually. Still, it links the Serpent with time, and time could be linked to reality-warping.

7. Neanderthals. What the fuck are you smoking, KreenWarrior? Well, they could have a grudge against humanity (modern science suggests they kind of interbred as much as they were wiped out, but I can't imagine it was an entirely peaceful process) and are old as balls, and there's the 13th Warrior/Eaters of the Dead connection. There's also an old obscure book series (Orion was the name of the MC) involving a Time War between ascended human "gods" and a Neanderthal trying to change history to prevent humans from becoming the dominant species. There's also a lot of room to play around here as we have no surviving examples of their culture.

Right now, I think the Giants are the most likely; Imperial has implied it'll be obvious in retrospect. But the Neanderthal or Discord theories are personal favorites.
 
I almost want to say... Ymir? The idea that the enemy who faces us is the dead will of the giant who was slaughtered and formed into the world would make a decent bit of sense in some ways. If not, it seems like it might be something from that creation-myth.

One oddity...
- Sten learned the forging of steel.
- He learned it from... Ilmarinen?
- He stated that Ilmarinen would not be making any more of his little knives.
- The mythical Ilmarinen never forged steel.
- Sten came home because he was being hunted by significant numbers of people. Like, he apparently killed more than a few of them, and he still needed Steinarr to back him up.
 
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I almost want to say... Ymir? The idea that the enemy who faces us is the dead will of the giant who was slaughtered and formed into the world would make a decent bit of sense in some ways. If not, it seems like it might be something from that creation-myth.

One oddity...
- Sten learned the forging of steel.
- He learned it from... Ilmarinen?
- He stated that Ilmarinen would not be making any more of his little knives.
- The mythical Ilmarinen never forged steel.
- Sten came home because he was being hunted by significant numbers of people. Like, he apparently killed more than a few of them, and he still needed Steinarr to back him up.
Sten's master was Mikko, not Ilmarinen, apparently. But yeah, something bad happened - probably to be expected when learning cursed forging techs.
 
6. The Midgard Serpent. The Hading Witch mentioned the Worm. There are a few Worms (ie dragons) in various myths, but none that would have the narrative weight of the Serpent for a Norsequest. But the Serpent is... Kind of just a big snake. Mindbogglingly, impossibly, colossally big, but just a big snake. Reality warping seems outside it's purview. Maybe a connection to the Oroboros, which is another obvious Worm connection, but the Oroboros is a motif, not a.character. Usually. Still, it links the Serpent with time, and time could be linked to reality-warping.
You're forgetting the Níðhöggr, who chews at the roots of the world tree

EDIT: worth noting its name means "Curse-striker" or "He Who Strikes with Malice"
 
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Huh. A lot happened in that update. Don't really have anything to say that hasn't been said already. Besides the fact that our family seems to be descended from Thor. That's certainly something.

Can't wait to see what true Norse cultivation can do.

[X] Saga Establishment

[X] Plan Stalking Horra
 
So, more Enemy conspiracy boarding

Maybe its Satan or YHWH or Shiva or anybody else honestly, we have been given next to 0 clues as to the enemies identity. Right now it feels like throwing darts blindfolded; we have shoddy accuracy and we dont know if we miss.

[X] Saga Establishment

[X] Plan Stalking Horra
 
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We know it's an it, so presumably some type of monster or somesuch rather than a person. It's also enslaved the Fate equivalent here, so … who knows, yeah. Obvious in hindsigh, probably.
 
Let's see.

The Enemy can control/alter fate, but not perfectly, and has some limits that prevent them from Just Winning. Or enemies that counteract their fate manipulation, which sort of equals out to the same.

The Enemy can fuck with (Norse) cultivation, but can't make it outright impossible to progress, just stupidly dangerous.
- One of their traps was with the Gate.

The Enemy is aligned with The Curse of Steel.

The Enemy appears to be unable to interact in Christian lands.

The Nornir are 'neutral' and arbitrary, and more akin to a natural function in Norse cultivation.

The Gods are opposed to The Enemy.

Odin was able to hide us from The Enemy as long as our cultivation was below Saga Formation. He could not hide us afterwards. This suggests that The Enemy interfaces with Odr.

The Enemy loves for us to get shit wrong. They're an anti-knowledge deity, practically opposed to Odin in a conceptual sense.

One of The Enemy's pawns is Horra.

Notes: You can Truly Die with Norse Cultivation before your intended death via Norns. This is a potential fate fuckery.

I subscribe to the idea that The Enemy is Nidhoggr.

Nidhoggr is associated with Nid, Shame. Horra, and Steelfathers are both associated with Nid, both being supercowards. Nidhoggr also gnaws at the roots of Yggdrasil, which is, well, bad for everyone in Norse society. Being able to gnaw at Yggdrasil would also give Nidhoggr the ability to truncate the lives of people even before their time. Nidhoggr also fucks with Norse cultivation as we saw from our aspects being sucked into the ground. Nidhoggr also wishes to break free from their prison, which would also cause Ragnarok (Nidhoggr refer to Jogmundr in some stories). As a being of the earth and underground, Nidhoggr may also be able to help with undead and fuck over dwarves.

It's possible Nidhoggr' way of fucking with fate is, like, eating away events that should have happened. Like the Seeress told us that Horra is related to half the people in the valley, then Nidhoggr ate that event, unmaking it. When we confronted the Seeress, this created a paradox because an event didn't happen when it was supposed to have happened, which the Norns fixed. True Death via Norse Cultivation might be Nidhoggr literally eating you.

Also because Odr comes from the wells that water Yggdrasil, or close enough, having enough Odr to be a cultivator makes Nidhoggr aware of you.
 
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[X] Saga Establishment

All around, this was a nice turn.

So, Odin is shielding the Norse from unwanted attention under his cloak, huh?
That's interesting.

Kinda wonder what the enemy's reaction to Thor killing the probing attack though.

Anyone got fun realm name ideas? Saga Establishment works, but I don't wanna just go with the default option.
Let's go with fanfic writing rules :V
I think there was a version of Emiya's chant for fanfics somewhere on the internet too.....
I think a lot of people are going to be kicking themselves when The Enemy is revealed.
.....it's gonna be the witch, because we didn't interacted with her, so the enemy has an easy in with her, isn't it?
...If it is her, I WILL remind people we should have talked to her, not just skip the payment.
I knew it will bite us in the ass.
 
So...with cultivation being automatic, what research projects are we trying next folks? I'm writing up a plan and with less dice I'm not sure how many research projects to plan for. Does watering our Hearthroot even count or are we just doing that automatically now?
Odr+X
See how different things react to being combined with Odr. Like the Aspects, Orthstirr, Tricks (figureing out if it works at all is valuable even if it isn't practical yet as anything but absolute emergency actions die to resource constraints)
Can we give our Odr to someone else?
Can our Aspects interact with someone elses?

Does stoking while in close contact with someone closely related (especially if they are too young to have their own Orthstirr) have any effects on them?
What about pre-cultivation?

How far can we teach Aki before we get to the trap of the door?

But yes, we can start training our own children earlier and provide better total bonuses to them over time if we work at it, and they'll have more bonuses to start with as well (Bloody Basics is sweet, as is the free +1 in every stat and easier Hamingja gain). We can also provide similar tutelage to our other young relatives and our farmhand's daughter as well if they stick around and are willing to accept us training her.
And we can teach Abjorn the training trick.
And we can establish training exchanges, we teach what we are good at and others, who we train or whose dependents we train, can train us or our kids in return.


Btw, what does everyone think about the possibility to move to the place Hallas mom is from?
(later)
 
For cultivation it feels like you could have wild land as the stage for uninitiated, then prepared ground for people building up aspects and osthirr, then first rain or spring planting for receiving odr.
Or just first sip/taste maybe in reference to the blood mead the gods had.

[X] Plan Stalking Horra
[X] First Stage Name: First Spring
 
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I think before we talk to our friends about cultivation, we should ask Blackhand about the Techniques he used to close the Gate when we opened it. Right now if our friends tried to open the gate they would only jave external support, no internal support. Also our friends becoming Cultivators would make them targets for The Enemy. So we should be careful about it.
 
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Just spitballing a bit, but have we thought on testing the boundaries of not being understood talking about what we learn re Norse cultivation?

Like straight conversation to another Norse person doesn't work, but what about to someone not Norse? And maybe from them (to use them as a relay)? What about in the form of poems, or epics? Or written out in some form - there has to be runes representing things like Odr right?

Edit: gah lost the reasoning.
1. Possible backup plan. We have a bus number of one right now, and the Enemy is actively targeting us with at least one bus.
2. I'm not convinced this is how the protection is intended to work - I think it may be an unintended (or necessary) side effect. In which case maybe working around it doesn't bust the protection in the same way safely opening the gate did, so people can learn about cultivation without broadcasting to the Enemy.
3. Maybe there's information encoded out there about Norse cultivation that people don't realize is the case. If we better understand how the protections work, we can hunt it down if there are ways around it
 
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Having to speak to our friends in runic puzzles would be interesting.

For example:

"To my friends I speak to you of a grand secret hidden in plain sight,
In the soul, there is a gate to glory and death, of bloody sagas and madness.
To reveal it, two parts of three of word-glory must be woven together in thread,
Whereupon you shall gaze upon the Ginnungagap within where the bodiless reside,
To open it, all three must be woven together at once, but beware for three together,
Lets loose a secret trap made by those of Nid, ready to consume you from within,
To survive that trap within the soul, one alone suffices not, three at least must stand beside,
For beyond the tide of war-glory and word-madness, lies blood-feud ancient beyond reckoning."

"Halla, what the fuck, speak normally."
 
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