Alright, in that case, plan time:
[X] Saga Establishment
[X] Plan Stalking Horra
-[X] (Crafting) Try to make something
--[X] Forged Iron Wood Axe (+7 Successes from Tools/Workshop)
-[X] (Personal) Spend time with...
--[X] Aki, Abjorn, Stigr, and Stigmar
--[X] Try telling some of our allies as much as we can about the steps not to die in our cultivation quest and see what they have to say, or if they can even hear what we're saying
---[X] Strongly suggest they not actually try it as it's a very good way to die
---[X] Be careful not to tell them the imagery precisely
-[X] (Visit) Go visit...
--[X] Horrby, Horra's Farm
---[X] Rather than visiting normally, you instead stealthily approach and try to scout it out.
---[X] Send our Fylgja using Dressed in Rags and its natural stealth skills to avoid notice
---[X] Attempt to follow Horra's tracks (using our tracking skills) to any secluded locations he goes to looking for where he works his magics. Specifically, we're avoiding actually following him within his actual line of sight so as not to get caught.
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Beaconlight 2d6 (1d6) (+1 Success from Born of Fire)
-[X] (Research)
--[X] Go investigate our new grove of weird magic trees 1d6
--[X] Try feeding more odr (up to 6) to the bush gradually and see what happens, stopping if it seems 'full', then see what we can do with the Hearthroot's berry (probably by eating it, but we'd at least look if there were other options) 1d6
--[X] Do more bible reading with Jerasmus 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Train Goal-Tell 1d6
--[X] Train Cool-Off 1d6
--[X] Train Skewer-Flick 1d6
--[X] Train 'Sax' Weaponcraft Skill-Trick 1d6
--[X] Train 'Mail' Armorcraft Skill-Trick 1d6
--[X] Train 'Tracking' Wildcraft Skill-Trick 1d6
-[X] (Training) Hamr (62 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Chop 1d6
--[X] Train Cut 1d6
-[X] (Training) Hugr (28 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Composure 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Scouting 1d6
--[X] Train Silver-Tongue 1d6
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
--[X] Train Wildcraft 1d6 (+1 Success from Sten)
--[X] Train Wordplay 1d6
-[X] (Training) Fylgja (11 success to rank up)
--[X] Train Fylgja Itself 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 6 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Labor, 3 Overland (34 total)
--[X] 6 Hugr
---[X] 3 Barb-Tongue, 3 Composure, 5 Housecraft, 3 Management, 4 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 5 Wildcraft (36 total)
--[X] 4 Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 189 free for tricks
Fylgja:
-[X] (Fylgja Capacity)
--[X] Remove Shield, Boulder, and Tools.
--[X] Add Halting Vortex
--[X] Add Kindle Spinner
--[X] Add Ember-Wing Cloak
Okay, so for actions, we should finish off replacing all our regularly used tools, and the plan was to stalk Horra, so let's do that (with our Fylgja, giving it our best defensive Trick and something for offense in an emergency). The third action is, as discussed, trying to bring our inner circle on board with what's going on...inasmuch as we can. I'm still suspicious the perception filter will stop this.
For Training Dice we're still sadly stuck on raising a lot of things slowly, but we hit a lot of breakpoints this turn and will thus free up a bunch of dice for next time (Scouting, Wildcraft, Tracking, and Cut all hit their next benchmark and need not be increased further for some time, so next turn we'll be putting at least 4d6-5d6 on something we want to increase faster). In the short term, while we want to improve our anti-disease Campfire Trick and pick up the anti-poison one, neither are useful against someone like Horra until they level much higher, so we need to wait a little there.
For management, this assumes we can harvest and just start over with the fields, which is the only way I can see getting more crops out of them. I'll change it if that doesn't work. Management rules suspended for the moment.