Eh, could be as simple as that to the Vikings, they were just going where they were going; to the trolls, the Vikings were trespassing on their land.

True, but I think if you attack people for walking over your land without even warning them (especially if there are few indicators its your land and/or its only your land because you say so when it was public land recently) you're pretty clearly still in the wrong, and them fighting back is still definitely self defense. And that seems to be what happened since there's no indication of conversation of any sort having ever occurred.
 
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If we have a series of inspired genius and/or reward dice expenditure and solve the puzzle in like 1 hour out of 2~4 hours would Halla/The Band get anything special out of it?
 
If we have a series of inspired genius and/or reward dice expenditure and solve the puzzle in like 1 hour out of 2~4 hours would Halla/The Band get anything special out of it?
Maybe. If I think of something good and you guys get it done, then sure.

I'm probably not gonna give out such a reward if a lot of Reward Dice are used.
 
Caught up!
A little sleep and a clearer head does wonders!

Scorn Poles are serious business huh?
That would mean the headmaster and the person punished both would need to know about the pole.... But as there was not even a messenger, it's definitely Horra being an insufferable prick.

If we know the runes, we can also guess at the ones with the opposing effect, calming the spirits or bringing in luck/hamingja.... Hopefully.

@Imperial Fister can we just collapse the entrance of the cave? Or would that just give the troll an explosive entry scene?
 
...Now, the REAL question is if we gain a clue that Horra was the one to set up the scorn-pole. It's not going to be enough, obviously, but every tell he leaves behind will make it all the easier to condemn him when the time is right.
 
Is it possible to set up the 'opposite' of a Scorn Pole, something that will make the spirits of the land happy and harmonious? And which protects against curses and shit.
...Now, the REAL question is if we gain a clue that Horra was the one to set up the scorn-pole. It's not going to be enough, obviously, but every tell he leaves behind will make it all the easier to condemn him when the time is right.
But how do we make this more than just, our word against Horra's?
 
But how do we make this more than just, our word against Horra's?

Oh, I don't think we'll manage to get enough evidence to convict him from THIS encounter, but there may be some specific runes or energies that we might be able to recognize later on, either to detect his shenanigans earlier or to more proactively disrupt him. Eventually, he'll overextend himself in such a way that will more effectively expose him for the nin-saturated sorcerer he is.
 
It's more that we don't necessarily need to have actual evidence beyond Eyewitness Testimony. But we can't just be Making Shit Up, because that's absolutely Nidingr and kills our Cultivation dead. We need to actually see it.

That being said, I expect if we can solve The Puzzle in time, that we might manage to disarm the Scorn-Pole without utterly destroying it, which would lend credence to our claim, because people could see it was very specifically a curse targetting Steinarr and his family from someone who really had a grudge against them, and Horra's literally the only one with the Motive in the valley--not a slam dunk in itself, but given Steinarr is well respected and this is an absolute atrocity, it's enough to get our foot in the door because he's the only one with a historical Grudge against him. Combine that with finding the place he does his magic at (And he's going to be spending Time There if this plan backfires regardless), and we'll have enough to bring a Lawsuit against him and have a good chance of winning it.

Remember, your Word is important too, and there's probably ways to test for honesty. But we have to actually see what we're accusing him of or we're technically just Making It Up, which is Nid.
 
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It's more that we don't necessarily need to have actual evidence beyond Eyewitness Testimony. But we can't just be Making Shit Up, because that's absolutely Nidingr and kills our Cultivation dead. We need to actually see it.
This is important, yes.
There is something people seem to have missed though, while focusing on trying to connect it to Horra.
Sure it's totally his doing, but we don't need to actually connect it to him.

Why?

Because raising a Scorn Pile with due cause is at least a full outlawing. And it IS a serious matter, not only because of the sins being punished but also because of the consequences and collateral damage due to angry spirits.
It's a thing everyone needs to know about.

But ssomeone raised it in secret.
If the headman in Asvig hears about it.... That will warrant a search party.
If we give the actual pole?
Let's just say no matter what, someone targeted one of their people. Someone in good standing...
It will be personal...

But even if it doesn't get some protection/support for steinar, it will be noted that someone really wants him dead, but not in the right ways.

TL:DR:
Basically, even if there isn't anything connected the pole to Horra, we should still notify the headman we pay taxes for, because an "unknown" niddinger is causing problems that can affect others too.

And when a convent Scape goat comes up.... *Looks at Horra*
 
Basically, even if there isn't anything connected the pole to Horra, we should still notify the headman we pay taxes for, because an "unknown" niddinger is causing problems that can affect others too.

This is fair, yeah. It provides support for us having ongoing problems with someone using foul magics at the very least, which will help when we eventually get more evidence against Horra. Especially since Steinarr is pretty well liked, generally speaking.
 
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Fair warning; trolls aren't slouches in combat. In fact, they're very, very deadly foes. I would put them at generally low-ranking Knight-tier enemies.
I wonder what low ranking means in this context.

Probably includes armor buffs and all of course.

However, unlike the Knight and Squire we faced earlier.. it's alone. Hopefully. That means that a strategy that is basically throwing max d6s of Standtill lockdowns may be able to cripple it enough that we win.
 
I wonder what low ranking means in this context.

Probably includes armor buffs and all of course.

However, unlike the Knight and Squire we faced earlier.. it's alone. Hopefully. That means that a strategy that is basically throwing max d6s of Standtill lockdowns may be able to cripple it enough that we win.

Even a low ranking Knight is an absolute unit, no doubt. Keep in mind too that Trolls tend to be savants with magic and most of them tend to have some nasty Tricks up their sleeve if provoked. They're not practiced sorcerers so much as intuitive ones, but it's something to keep in mind.

Also, Standstill can be broken through main force, and spammed activations of IAT is probably not going to work out well for us.

Also, if you're fighting a Knight, you're also fighting their retinue. If the Troll is alone and is still being rated as an opponent comparable to a Knight, it's actually stronger on a peer to peer basis, just that it stands alone. That's a dangerous place to be.
 
Does Kindle Spinner friendly fire, or can we basically toss a bajillion at the Troll? Who probably has Damage Reduction so we probably will want to Over-orthsirr each casting.
 
Even a low ranking Knight is an absolute unit, no doubt. Keep in mind too that Trolls tend to be savants with magic and most of them tend to have some nasty Tricks up their sleeve if provoked. They're not practiced sorcerers so much as intuitive ones, but it's something to keep in mind.

This is totally fair, yeah.

Also, Standstill can be broken through main force, and spammed activations of IAT is probably not going to work out well for us.

This, however, is where us being a large group vs. a single foe comes into play. We can throw a 43d6 IAT around if we want (and thus an average total of over 150...we can up that to 48d6 and an average of 168 once with our +5d6 Muna)...it'll be all we do that turn, but we can do it. Alternately, at some cost, we could throw a 40d6 IAT (average 140) and then a 20d6 Honedx17 Power Chop or Leaping Cleave, or even three 18d6 Honed x17 Power Chops.

We don't especially want to use IAT as it weakens our defenses, but we're potent enough that we can throw out a large and impressive one if we so desire and use most of our dice.

Also, if you're fighting a Knight, you're also fighting their retinue. If the Troll is alone and is still being rated as an opponent comparable to a Knight, it's actually stronger on a peer to peer basis, just that it stands alone. That's a dangerous place to be.

I'm pretty sure this is just not correct. If it were as dangerous as a knight and retinue the description would not be 'on par with a low tier Knight', it'd mention said retinue as well. As powerful as a low tier Knight is plenty bad on its own, we don't need to overstate its threat level.

Does Kindle Spinner friendly fire, or can we basically toss a bajillion at the Troll? Who probably has Damage Reduction so we probably will want to Over-orthsirr each casting.

Two things:

1. Yes, Kindle Spinnner has friendly fire given it's an explosion. Sten can probably take it though since, like us, he has Born of Fire and has a 'made of iron' thing going on to boot.
2. We have exactly zero evidence that over-orthstirr increases damage. It could, but we don't know that. Assuming it does that is thus not a good thing to plan around.
 
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Didn't the qm said that it gives additional effect's base on the trick used with one of them being extra damage?

Not per se, we were told that you could do it and that doing so was necessary to get through Knight Armor (in a direct way, Knight Armor Requires Orthstirr 6+ to get through based on what we saw, though that might vary from individual to individual)...and that's it. Spending extra increasing damage is certainly plausible, but not actually something we've been told is possible, tried, or seen the results of.

We should definitely experiment a bit and see what it does, mind you, but we shouldn't count on it having any specific result.
 
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I've played around with the idea of orthstirr increasing damage, but decided against it.

Over-orthstirr helps get you through magical damage reducers, like Knightly Armor and certain techniques. More mundane stuff, like shapeshifting/certain kinds of metal/natural born traits, aren't affected by over-orthstirr.

Over-orthstirr does add additional dice equivalent to the number of extra orthstirr put into it. Putting 2 extra points into an attack will net you an additional 2d6 added to the roll.
 
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