Nice, nice, that looks pretty good. We double our access to fields, we almost double our Management Dice, and we've got access to plenty of livestock to get some variety. I don't think we need cows at least?

Do Chickens cost only 1 "Livestock Slot" per pack of six? And we'll be able to spend next turn setting up our infrastructure before that becomes a headache, right?
 
1 Fine Rooster for 6oz Silver (4d6 per Chicken/Turn)

What does the Xd6 per/turn stuff actually indicate on male animals? I assume it's about breeding but unclear on the details of how it works.

We should obviously hire the people and buy the land, either way, though.

Nice, nice, that looks pretty good. We double our access to fields, we almost double our Management Dice, and we've got access to plenty of livestock to get some variety. I don't think we need cows at least?

I mean, I'll need to do math about what's most cost-effective, but more cows seem very possible.

Do Chickens cost only 1 "Livestock Slot" per pack of six?

That's an excellent question.

And we'll be able to spend next turn setting up our infrastructure before that becomes a headache, right?

We should, I think.
 
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[X] Accept the offer and hire Kurt and Haydis into your service (Gain a total of 13 management dice)
[X] Seal the deal and increase the size of your land

[X] Plan Only The Best

Total cost of 49 Ounces so far. Livestock'll need some calculations, because we need to keep in mind our ability to house them as well, but I think with the extra 13 Management Dice, we'll be okay as long as we don't go completely batshit over this.
 
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Do Chickens cost only 1 "Livestock Slot" per pack of six? And we'll be able to spend next turn setting up our infrastructure before that becomes a headache, right?
Correct and correct. If you go through winter without shelter, then you die of exposure, but it's only if you go through all three turns of winter without it so you've got some time
What does the Xd6 per/turn stuff actually indicate on male animals? I assume it's about breeding but unclear on the details of how it works.
Essentially, it's how many dice they roll to determine quality of the offspring. They don't roll by successes, either, it's by dice total and works off the crafting tiers
 
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Total cost of 49 Ounces so far. Livestock'll need some calculations, because we need to keep in mind our ability to house them as well, but I think with the extra 13 Management Dice, we'll be okay as long as we don't go completely batshit over this.

We can't actually build a second house or barn this turn (since the first needs to already be at Decent for that), not with any reliability, which means we cap out at 20 animal 'slots' (3 of which are filled). But that's a lot of slots.
 
Great, let's take a look at our Expected Construction Capacity then and see what we can do from there.

We'll have about 33 Management Dice to work with, and each individual Construction Project gets a bonus 4 successes because Halla went wild on her Toolmaking Project.

We Have 3 slots for People and 4 spots for Livestock so far. We Have 2 Decent quality cows, but we're getting 2 more people at a minimum, so upgrading to a Decent House is mandatory (But also very easy, as it only requires a single extra success after the autos from our toolset, and with a Neutral Outcome from spending 1 die, that's guaranteed)

But we have easy access to the next level of House and the rest of the Basic Buildings, which brings out total capacity up to 20 Livestock and 5 people, the latter of which is needed immediately, and the former we should consider to be our Budget. We might be able to push higher than that with good dice luck, but we should budget assuming the bare minimum viable result that we can clinch, because the Dice Gods thirst.

So, we can safely buy up to 18 'Slots' of Livestock here without needing to feel like chance is an issue. After that is when chance starts to come into play.

EDIT: It seems weird that we can't start work on other structures when we can basically guarantee a Decent House with a single die (Autosuccesses + neutral outcome = 5 successes, exactly what's needed for a Decent House), is that true @Imperial Fister ?
 
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Alright, so, in terms of analysis, I don't think we need goats. Some high quality sheep for wool, some high quality chickens for food, and a single really high quality cow (both for the best food/fodder rate, and prestige) seem the way to go to me.

So, we can safely buy up to 18 'Slots' of Livestock here without needing to feel like chance is an issue. After that is when chance starts to come into play.

This seems right, yeah. We have a calf coming, but we'll definitely have more animal capacity by the end of winter. I'm not at all sure we need 18 animals though...that might be excessive.
 
Alright, so, in terms of analysis, I don't think we need goats. Some high quality sheep for wool, some high quality chickens for food, and a single really high quality cow (both for the best food/fodder rate, and prestige) seem the way to go to me.



This seems right, yeah. We have a calf coming, but we'll definitely have more animal capacity by the end of winter. I'm not at all sure we need 18 animals though...that might be excessive.

We're not always going to have access to a Fine quality livestock seller. I'm not saying "Fill our capacity", but we should absolutely not be too stingy either. 2 sets each of Goats and Sheep and a good starter pack of chickens, plus another Cow and Bull should do us a fair bit of good. 12 slots used up I think?
 
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EDIT: It seems weird that we can't start work on other structures when we can basically guarantee a Decent House with a single die (Autosuccesses + neutral outcome = 5 successes, exactly what's needed for a Decent House), is that true @Imperial Fister ?
You only have to have the Decent version to build Basic duplicates. If you have a Basic House than you can't build another Basic House but you can build, for example, a Basic Workshop.
 
We're not always going to have access to a Fine quality livestock seller. I'm not saying "Fill our capacity", but we should absolutely not be too stingy either.

Oh, agreed, I'm currently thinking a boatload of Fine sheep and chickens and a single Fine cow.

@Imperial Fister does the rooster take up one 'slot' in terms of space, or does it round down to none since it's otherwise 6 chickens per slot?
 
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@Imperial Fister does the rooster take up one 'slot' in terms of space, or does it round down to none since it's otherwise 6 chickens per slot?
Rounds down to none on slots and fodder

This quest's mechanics are already granular as hell (which seems to be a common problem in my quests and is something I'm working on for future projects) so having to worry about Roosters getting their space is just not necessary. If this were NorseFarmQuest (more than it already is, that is) then perhaps I'd include it.
 
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Oh, agreed, I'm currently thinking a boatload of Fine sheep and chickens and a single Fine cow.

@Imperial Fister does the rooster take up one 'slot' in terms of space, or does it round down to none since it's otherwise 6 chickens per slot?

I think Roosters take up more space because they're assholes. You can pack six chickens into the space of a single 'Spot' and things'll go okay, but if you don't give a rooster their space, they will probably kill each other or someone else.

Fodder might be cheaper, but Roosters absolutely need a decent amount of space, so you can't just pack them in like you can get away with for domesticated chickens.

You only have to have the Decent version to build Basic duplicates. If you have a Basic House than you can't build another Basic House but you can build, for example, a Basic Workshop.

Great, that's exactly what I was budgeting everything on, so everything is fine. We upgrade to a Decent House and then build all the other Basic level structures to give us a people capacity of 5 (Enough to meet our immediate needs) and a few extra animal spots.

Hmm, a question comes to mind, are Sheep supposed to be full stop upgrades compared to Goats? Or is there something that makes Goats competitive aside from being slightly less expensive?
 
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Goats were seen as the 'poor man's sheep'

Well, we're certainly not poor right now, so good to know.

I'd say we should budget 150 ounces of Silver for this shopping trip, giving us 101 to spend on Livestock. Most of that goes out the door for an extra Cow and Bull, but the rest should get us a clutch of chickens and a decent herd of sheep.
 
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[X] Accept the offer and hire Kurt and Haydis into your service (Gain a total of 13 management dice)
[X] Seal the deal and increase the size of your land

[X] Plan Only The Best
-[X] 12 Fine Chickens (-6 silver, -2 Space, +16 Food per turn, -4 Fodder per turn)
-[X] 1 Fine Rooster (-6 silver, -0 Space)
-[X] 7 Fine Ewes (-14 Silver, -7 Space, So Much Wool, +7 Food per turn, -7 Fodder per turn)
-[X] 1 Fine Ram (-8 Silver, -1 Space, More Wool, -1 Fodder per turn)
-[X] 3 Fine Cows (-84 silver, -3 Space, +24 Food per turn, -3 Fodder per turn)
-[X] 1 Fine Bull (-36 silver, -1 Space, -1 Fodder per turn)

Okay, so, with our existing cow this is an utterly ludicrous +60 Food per turn in exchange for for -24 Fodder...meaning we need 72 Fodder (exactly the amount we can reliably store if we improve the House to decent and get everything else to Basic in the coming turn) to get through the winter. It costs a mighty 77 Silver, but I think it's worth it. And I guess I spoke slightly too soon about not filling up capacity, because this comes real close.

Thinking about it, I could probably be convinced to cut down the chickens a little for more sheep if people preferred. Losing 12 Chickens for three Ewes would cost the same in silver, drop our food to +47, our Fodder to -23, and fill our space, but would definitely up our Wool production...I'm not sure if that's better, though. I'll leave it for now.

EDIT: So, upon reflection, that was a bridge too far in terms of Fodder consumption. This is a more reasonable -18 per turn (if we keep our current bull and make it an ox) for +41 Food, still comes close to filling capacity, though. Total price is higher (at 101 silver), but only because of the added Bull (it'd be 65 otherwise). We'll need to do something about our current bull, but there are options.

EDIT2: Swapped 6 chickens for 2 cows so that if one cow dies we have more backups for them. This costs 154 silver, still has -18 per turn Fodder, and ups things to +49 Food. Takes up one more Space, but that's fine.
 
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Errr... that's alot of calculations and planning I can't be bothered to do, so I'll leave that to the smarter members of the thread. Nice to see that Audrikr still considers us a friend, despite the brewing tensions with the rest of the felag.

Hopefully that doesn't change when we deal with Horra - it shouldn't, given that Horra isn't really well-liked, but that's assuming Audrikr or someone he cares about does not get involved, which doesn't seem very likely to me.


Uh, can we even provide that much fodder? How is Fodder produced, again? Crops? What'd we do with all that food, anyway? Sell it?
 
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[X] Accept the offer and hire Kurt and Haydis into your service (Gain a total of 13 management dice)
[X] Seal the deal and increase the size of your land

[X] Plan Only The Best
-[X] 30 Fine Chickens (-15 silver, -5 Space, +40 Food per turn, -10 Fodder per turn)
-[X] 1 Fine Rooster (-6 silver, -0 Space)
-[X] 10 Fine Ewes (-20 Silver, -10 Space, So Much Wool, +10 Food per turn, -10 Fodder per turn)
-[X] 1 Fine Ram (-8 Silver, -1 Space, More Wool, -1 Fodder per turn)
-[X] 1 Fine Cow (-28 silver, -1 Space, +8 Food per turn, -1 Fodder per turn)

Okay, so, with our existing cow this is an utterly ludicrous +60 Food per turn in exchange for for -24 Fodder...meaning we need 72 Fodder (exactly the amount we can reliably store if we improve the House to decent and get everything else to Basic in the coming turn) to get through the winter. It costs a mighty 77 Silver, but I think it's worth it. And I guess I spoke slightly too soon about not filling up capacity, because this comes real close.

Thinking about it, I could probably be convinced to cut down the chickens a little for more sheep if people preferred. Losing 12 Chickens for three Ewes would drop our food to +47, our Fodder to -23, and fill our space, but would definitely up our Wool production...I'm not sure if that's better, though. I'll leave it for now.
Can we reliably support that number of animals in the longterm? I'd rather not rely on buying Fodder if we don't have to.
 
[X] Accept the offer and hire Kurt and Haydis into your service (Gain a total of 13 management dice)
[X] Seal the deal and increase the size of your land

[X] Plan Only The Best
-[X] 30 Fine Chickens (-15 silver, -5 Space, +40 Food per turn, -10 Fodder per turn)
-[X] 1 Fine Rooster (-6 silver, -0 Space)
-[X] 10 Fine Ewes (-20 Silver, -10 Space, So Much Wool, +10 Food per turn, -10 Fodder per turn)
-[X] 1 Fine Ram (-8 Silver, -1 Space, More Wool, -1 Fodder per turn)
-[X] 1 Fine Cow (-28 silver, -1 Space, +8 Food per turn, -1 Fodder per turn)

Okay, so, with our existing cow this is an utterly ludicrous +60 Food per turn in exchange for for -24 Fodder...meaning we need 72 Fodder (exactly the amount we can reliably store if we improve the House to decent and get everything else to Basic in the coming turn) to get through the winter. It costs a mighty 77 Silver, but I think it's worth it. And I guess I spoke slightly too soon about not filling up capacity, because this comes real close.

Thinking about it, I could probably be convinced to cut down the chickens a little for more sheep if people preferred. Losing 12 Chickens for three Ewes would cost the same in silver, drop our food to +47, our Fodder to -23, and fill our space, but would definitely up our Wool production...I'm not sure if that's better, though. I'll leave it for now.

Hoo boy, that's a veritable legion you've got in mind there. Are you sure we can't squeeze a Bull in there too? It's a hefty extra expense, but having the ability to generate more high quality cattle over time seems like it's worth the investment.
 
Can we reliably support that number of animals in the longterm? I'd rather not rely on buying Fodder if we don't have to.

With six fields? Absolutely. Getting six fields to each provide two crops a year is 144 Fodder, which is the needed amount. We need a fair number of dice for that, but, well, it's doable. We can also sell some Food for fodder at need since we are making a huge excess and will need to sell it anyway. We could cut down a little, though, if people prefer.

Hmmm. thinking about it, this may be a bit much given we need at least one season of Summer to get food in...I'll go back and fiddle with it a bit.

Hoo boy, that's a veritable legion you've got in mind there. Are you sure we can't squeeze a Bull in there too? It's a hefty extra expense, but having the ability to generate more high quality cattle over time seems like it's worth the investment.

We'd need to get rid of our current bull pretty much immediately, they don't handle there being more than one around very well, but I could, yes (I'd drop 6 chickens for it and a Ewe).

@Imperial Fister would this guy buy a bull off of us? Or would we need to sell it elsewhere?
 
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With six fields? Absolutely. Getting six fields to each provide two crops a year is 144 Fodder, which is the needed amount. We need a fair number of dice for that, but, well, it's doable. We can also sell some Food for fodder at need since we are making a huge excess and will need to sell it anyway. We could cut down a little, though, if people prefer.

Hmmm. thinking about it, this may be a bit much given we need at least one season of Summer to get food in...I'll go back and fiddle with it a bit.



We'd need to get rid of our current bull pretty much immediately, they don't handle there being more than one around very well, but I could, yes (I'd drop 6 chickens for it and a Ewe).

@Imperial Fister would this guy buy a bull off of us? Or would we need to sell it elsewhere?

Ultimately, I don't think we need that many chickens, and having a rooster means that we don't actually need All The Chickens all in one go.
 
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