Yeah, Norse Cultivation seems entirely designed to generate Fighters and keep them Fighting even when that goes against their best interests. The point Shard makes about "They say Orthstirr is the one thing that's yours, but Orthstirr can apparently disappear magically simply by taking an extended breather to--say, raise children or something." Is something I hadn't previously considered, but Steinarr is literally our case study--his Orthstirr apparently started vanishing and only started coming back once he got in the swing of Fighting again. There's something to be said that "Cultivation based on communal reputation should, in fact, decline if you're not actively stoking it." But that shouldn't be the lion's share of your Orthstirr either--unless that's the point. The 'Automated System' keeps you balanced, so your Frami effectively becomes a hole in your Cultivation that the rest of your Orthstirr starts spilling out from thanks to that whole 'Your Aspects are always kept as close to balanced as mathematically possible' thing.

Which leads to the issue of "Your Cultivation increasingly tries to get you killed the stronger you get, by requiring you to constantly one-up yourself to maintain it but not paying out the advantages that should let you get away with it." Since Orthstirr is only your fuel tank, and doesn't actually help you in the practice of getting stronger, which requires Hamingja or a strong community to help you do so.

They're completely disconnected, and we're starting to see some of the perverse incentives of that. Having more Orthstirr lets you fight longer, but not necessarily better. While every other form of Cultivation we know of (Or can hypothethize), turns your 'Resource' into an avenue to empower the self to better match the dangers that emerge as a result of your greater power. The complete lack of that trait without anything to seemingly balance it out is important.

Norse Mythology is extremely heavy on the fatalism aspect. That "You are absolutely Doomed, and your worth as a person is entirely dependent on how awesome that Doom is." If that were the case though, someone like Hallr would never happen, because a system where everyone's Fate is absolutely set in stone would never produce an outlier like Hallr--and the ripple effects that come from Whatever The Fuck He Did. Additionally, it's at odds with the very idea of a Cultivation setting, which is all about defying an otherwise inescapable Fate, through one measure or context or another.

Furthermore, the Aesir were a thing that apparently exist in some fashion, Tyr was invoked as part of the Raid we did. The idea that "You can never match the Gods under any circumstances because that's not your Fate" is directly contradicted by Hallr, who defeated a God and took a measure of their power for himself and his bloodline. He also got killed by a gank squad of absurdly powerful Cultivators who apparently get exemptions from dying within 30-50 years of life not long afterwards, which is another thing that defies the apparent Rules that Norse Cultivation works on.

Which tells me that all of these 'Bugs' are not just inherent weaknesses in the school of thought, but intended features. Which means those can be iterated away from with the right mindset. My conclusion from all of these factoids boils down to 'Norse Cultivation Sucks because the ones who know how to do it properly are either dead, collectively interested in keeping the secrets to themselves, or otherwise being assholes benefiting from a gigantic grist mill of low to mid level fighters getting themselves killed young by a chain of perverse incentives, and the high level ones get a cut of the take in exchange for helping enforce the current status quo'

The alternative, of course, being that the Steelfathers have already figured out how to break out from the system, and aren't interested in competition. But the fact Steel is apparently cursed to eventually twist in the hands of its master says concerning things about the order of super cultivators who apparently stand above all others.
 
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Wasn't it said by Imperial that the girl is more likely to be the problem child even over boy 1. I think people are thinking the worst of boy 1 before he is even born after all.
Plus boy #2 mitagates low self control, he has stoic silence which lets boy #1 reroll composure checks if they are close to each other.

i feel like the babies are absorbing halla's anger at this horra situation and that why the rolled so much anger
 
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who apparently get exemptions from dying within 30-50 years of life not long afterwards, which is another thing that defies the apparent Rules that Norse Cultivation works on.

We don't know this. It's possible, but the text hasn't even hinted at it. There are maybe some vague indications that Steelfathers live longer, but definitely none that that the particular Steelfathers involved in Hallr's death got some sort of supernatural reward for it.

I don't really disagree with you in general that to some degree the Norse cultivation style is doing this by design, but I'm less sure of actual humans being complicit...this seems bigger than that. Steelfathers may be complicit, and the name certainly means something is up there, but I think we're theorizing in advance of the data when it comes to almost anything Steelfather realted.
 
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We don't know this. It's possible, but the text hasn't even hinted at it. There are maybe some vague indications that Steelfathers live longer, but definitely none that that the particular Steelfathers involved in Hallr's death got some sort of supernatural reward for it.

"How long do Steelfathers live for?"

"Good Question..." Was the response we got. Which implies it isn't common knowledge. Given how public of figures they are though and the apparent necessity of high level Norse Cultivation requiring you to always one-up yourself (Proven by Steinarr's decline from simply staying on the farm and raising his family), one of them dropping off the grid is going to get Noticed real quick when this absolute unstoppable unit suddenly disappears mysteriously or dies in battle.

But apparently Halla doesn't know of any incidents in which a Steelfather has died. Even Hallr doesn't seem to know if he managed to kill any during his last stand.
 
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There is also incentive that since Hallr is so awesome for foing his awesome stuff, if you go and beat him up and kill him you can get a ton of Orthsirr.

You know, exactly the logic that led us to challenging a knight.
 
"How long do Steelfathers live for?"

"Good Question..." Was the response we got. Which implies it isn't common knowledge. Given how public of figures they are though and the apparent necessity of high level Norse Cultivation requiring you to always one-up yourself (Proven by Steinarr's decline from simply staying on the farm and raising his family), one of them dropping off the grid is going to get Noticed real quick when this absolute unstoppable unit suddenly disappears.

But apparently Halla doesn't know of any incidents in which a Steelfather has died, except maybe in battle. Even Hallr doesn't seem to know if he managed to kill any during his last stand.

Sure. I think Steelfathers living longer is very plausible and has some support, though it's not proven. My real argument was with the idea that they got that as a reward for killing Hallr, which we have absolutely zero evidence of at all. If Steelfathers don't age, I suspect that's true of all of them, not just those who fought Hallr Blackhand.

I'm still not at all convinced that killing Hallr was some sort of conspiracy to keep cultivation the way it is. It could've been, but exactly one organization went after him, not every Steelfather there was, so it could just as easily have been about a hundred other things.
 
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We don't know this. It's possible, but the text hasn't even hinted at it. There are maybe some vague indications that Steelfathers live longer, but definitely none that that the particular Steelfathers involved in Hallr's death got some sort of supernatural reward for it.

I don't really disagree with you in general that to some degree the Norse cultivation style is doing this by design, but I'm less sure of actual humans being complicit...this seems bigger than that. Steelfathers may be complicit, and the name certainly means something is up there, but I think we're theorizing in advance of the data when it comes to almost anything Steelfather realted.

Imperial Fister already told us that Halla isn't going to reach the level of a a Steelfather in her life (Though might match Steinarr, who's so grotesquely powerful and experienced by Norse Standards that he's already left the scale of everyone less than a Steelfather). This implies doing so is apparently something she's Not Eligible For and creating a comparable advancement is a feat beyond the limits of her lifespan.

Sure. I think Steelfathers living longer is very plausible and has some support, though it's not proven. My real argument was with the idea that they got that as a reward for killing Hallr, which we have absolutely zero evidence of at all. If Steelfathers don't age, I suspect that's true of all of them, not just those who fought Hallr Blackhand.

My bet is that a Steelfather effectively makes a contract with the Nornir, swearing to do their bidding in exchange for a stay of execution. What else could provoke nine monsters on the top of the world to throw away their pride of being on the Top to dogpile one guy, than an extension on their lifespan? What else prevents monsters on that level from simply asserting their Will on the entirety of society? (Which largely seems to play out aside from them taking on ceremonial positions here and there.)

The question then is. "What the fuck are the Nornir anyway?" I'm not certain if they can be said to have an agenda, so much as they're some kind of automated spirit of the Norse System that attempts to regulate against externalities and keep the system stable. We were told already that they're not really something you can punch in the face, which suggests they're not an entity so much as some kind of Force--a stand in for the Heavens of a more traditional Cultivation setting.
 
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What Hallr did might have also been like, introduce an 'impurity' into the Norse cultivation system. Or his actions made the Norse cultivation system think that he was an encroaching foreign god. That we haven't heard of people becoming Steelfathers is telling though. Are they ageless?
 
Imperial Fister already told us that Halla isn't going to reach the level of a a Steelfather in her life (Though might match Steinarr, who's so grotesquely powerful and experienced by Norse Standards that he's already left the scale of everyone less than a Steelfather). This implies doing so is apparently something she's Not Eligible For and creating a comparable advancement is a feat beyond the limits of her lifespan.

Right. I agree there's something up with Steelfathers. I'm not disputing that at all. I'm saying we don't know what it is or how tied it is to keeping Norse Cultivation in stasis, all that is speculative, and more importantly that we don't know why the Jomsvikingar killed Hallr and have zero evidence they were given some sort of mystical reward for doing so. It wasn't becoming Steelfathers, since they already were those.

Like, my argument is not 'Oh, Steelfathers are totally unworthy of investigation.' Not at all. My argument is that we don't know why Hallr was killed, we don't know how Steelfathers work, and we don't know if either have anything directly to do with reforming the cultivation system. They could, it's even fairly likely in the case of 'how Steelfathers work' being relevant, but we don't actually know any of that.

And the particular original sentence I complained of seemed to be stating that the Steelfathers who killed Hallr got to be immortal for killing Hallr, which I'm pretty sure is just flatly wrong and was the main thing I was disputing.

My bet is that a Steelfather effectively makes a contract with the Nornir, swearing to do their bidding in exchange for a stay of execution. What else could provoke nine monsters on the top of the world to throw away their pride of being on the Top to dogpile one guy, than an extension on their lifespan? What else prevents monsters on that level from simply asserting their Will on the entirety of society? (Which largely seems to play out aside from them taking on ceremonial positions here and there.)

The question then is. "What the fuck are the Nornir anyway?" I'm not certain if they can be said to have an agenda, so much as they're some kind of automated spirit of the Norse System that attempts to regulate against externalities and keep the system stable. We were told already that they're not really something you can punch in the face, which suggests they're not an entity so much as some kind of Force--a stand in for the Heavens of a more traditional Cultivation setting.

This seems plausible, but I wouldn't want to assume it's true without more evidence. I can think of several other possibilities to explain, well, all of this. In particular, they do seem to actually take an active part in things sometime, for example:

"Correct." He nods approvingly as you grin. "They're East and North of us, a few kingdoms over. But regardless, Skirsvikingar aren't a very common sight... Not anymore, at least. Actually, I thought they were all dead."

'*What.*' You echo Blackhand's dry statement.

"Got hired into a war with the Jomsvikingar on the other side," Steinarr almost spits out the name as a dark shadow falls across his face. "Managed to smear a Steelfather with dirt and the insult was paid back a hundred-thousand-fold."

That's a very normal Viking reason to kill someone. I'm not sure they're 'agents of fate' with restricted actions if they're wiping out whole armies for daring to smear dirt on them, y'know?
 
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The third and final are called Steelfathers, for their bodies are said to be forged of steel and death.'
So. I was thinking. Maybe this might be literal and not just metaphorical. Hallr did survive his death after all. What if becoming a Steelfather involves Truly Dying and then coming out alive, for some definition of alive, on the other side?
 
Which tells me that all of these 'Bugs' are not just inherent weaknesses in the school of thought, but intended features. Which means those can be iterated away from with the right mindset. My conclusion from all of these factoids boils down to 'Norse Cultivation Sucks because the ones who know how to do it properly are either dead, collectively interested in keeping the secrets to themselves, or otherwise being assholes benefiting from a gigantic grist mill of low to mid level fighters getting themselves killed young by a chain of perverse incentives, and the high level ones get a cut of the take in exchange for helping enforce the current status quo'
I think you might be drawing a few premature conclusions here, Imperial Fister also said there was some "Early installment weirdness" when he hadn't yet worked out the exact power scale.
 
Right. I agree there's something up with Steelfathers. I'm not disputing that at all. I'm saying we don't know what it is or how tied it is to keeping Norse Cultivation in stasis, all that is speculative, and more importantly that we don't know why the Jormsvikings killed Hallr and have zero evidence they were given some sort of mystical reward for doing so. It wasn't becoming Steelfathers, since they already were those.

Like, my argument is not 'Oh, Steelfathers are totally unworthy of investigation.' Not at all. My argument is that we don't know why Hallr was killed, we don't know how Steelfathers work, and we don't know if either have anything directly to do with reforming the cultivation system. They could, it's even fairly likely in the case of 'how Steelfathers work' being relevant, but we don't actually know any of that.

And the particular original sentence I complained of seemed to be stating that the Steelfathers who killed Hallr got to be immortal for killing Hallr, which I'm pretty sure is just flatly wrong and was the main thing I was disputing.

Ah, sorry, I thought I said it, but my brain is still tired because I'm drifting in and out of slep in hopes of fixing my habits.

It's not that they get 'Immortality', my theory is that they get extensions on their Fated End whenever the Nornir drop in with a Mission for them, so they have to keep doing so if they want to keep living, and this also incentivizes any given faction that gets the Job to beat their peers to the punch to monopolize whatever the Extension is. Effectively, they buy extra years with Mission Points, and the Nornir get useful agents who can help maintain the Way Things Should Be.

But it's entirely possible too that the Steelfathers just managed to break the system on their own and are exempt from the rest of it. New Aesir in all but name.

EDIT: Look, at the end of the day, I like looking at all the pieces and trying to figure out how they fit together, and it's especially important for me to keep busy today because of my sleep deprivation and avoiding falling back into the sweet embrace of slep.
 
Should we ask if Stigmar wants to unveil his Fylgja? Could be helpful. If everyone has got a Fylgja maybe our Fylgja can also spar with each other.
 
Should we ask if Stigmar wants to unveil his Fylgja? Could be helpful. If everyone has got a Fylgja maybe our Fylgja can also spar with each other.

I mean, he's got his own money, Abjorn and Halla are pooling their loot, while Stigmar's got his own share of the loot. We're handling the finances for the two of us, he's handling his own finances. He can buy it if he wants though, it's not that big an expense with our current Loot Sack.
 
Ah, sorry, I thought I said it, but my brain is still tired because I'm drifting in and out of slep in hopes of fixing my habits.

It's not that they get 'Immortality', my theory is that they get extensions on their Fated End whenever the Nornir drop in with a Mission for them, so they have to keep doing so if they want to keep living, and this also incentivizes any given faction that gets the Job to beat their peers to the punch to monopolize whatever the Extension is. Effectively, they buy extra years with Mission Points, and the Nornir get useful agents who can help maintain the Way Things Should Be.

But it's entirely possible too that the Steelfathers just managed to break the system on their own and are exempt from the rest of it. New Aesir in all but name.

EDIT: Look, at the end of the day, I like looking at all the pieces and trying to figure out how they fit together, and it's especially important for me to keep busy today because of my sleep deprivation and avoiding falling back into the sweet embrace of slep.

Ah! That makes sense as a theory, yeah. I'm still not convinced that it's what happened, but it could've been. I will say, as I edited in above, that I don't think their actions are restricted which means even if all this were true, they could've still gone for Hallr on their own. Whether they did is another matter, and maybe one we should ask Hallr about, honestly.

And I feel you on the sleep thing. My sleep cycle is actively malevolent and wishes me ill. It's unpleasant.

Should we ask if Stigmar wants to unveil his Fylgja? Could be helpful. If everyone has got a Fylgja maybe our Fylgja can also spar with each other.

Stigmar is coming along and has his own money, seems like he can do it if he wants?
 
Some lines of thought. First Folkmar might not technically be related to Horra's children and there is a good chance Horra married outside the region before moving back. Second cousin twice removed means that... Folkmars great grandfather was Horra's cousin.

The second line of thought is that we should go around and gather all of our cousins named Halla and Hallr. Tell them that spirit grandpa is super mad at this one guy and we should all work together to gank him.
 
The second line of thought is that we should go around and gather all of our cousins named Halla and Hallr. Tell them that spirit grandpa is super mad at this one guy and we should all work together to gank him.

We don't need to keep it to only those cousins and we definitely don't need to bring up Hallr. This guy killed our uncles and thus the uncles of all our cousins, the brothers of all our remaining uncles...I'm pretty sure we can get together enough people to casually kill him. But actually, I think Steinar can probably do that on his own...the problem isn't truly killing him but getting away with it.
 
I mean, we're a short walk from Dad's farm, so Jerasmus could still easily join us for bible study and not inviting him would be both weird and conspicuous. Also, I think we're buying them both...that's the plan anyway.

Buying and freeing Gabriel but leaving Jerasmus enslaved to Dad when Jerasmus is a vastly more powerful cultivator seemingly here largely to look after Gabriel seems like a bad plan that leads to bad things.
Or we buy Gabriel, let him work 3 years and then buy Jerasmus and free both.
If they ask why we don't take Jerasmus too?
Answer with space in our home.
2 Norse hirelings, Gabriel, 3 kids, Halla & Abjorn. That is already a bigger household than Steinarr has.

We have to remember that Gabriel & Jerasmus are also enemy cultivators. We should try to keep the risk low if we can. And Gabriel is more naive than Jerasmus (as is Halla).
 
I'm pretty sure we get a little grace period to actually build another house, and our Numbers are Big Enough to fix that. At most, we can just say 'Yeah, you can start work in X period of time, here's a down payment"
 
Which tells me that all of these 'Bugs' are not just inherent weaknesses in the school of thought, but intended features. Which means those can be iterated away from with the right mindset. My conclusion from all of these factoids boils down to 'Norse Cultivation Sucks because the ones who know how to do it properly are either dead, collectively interested in keeping the secrets to themselves, or otherwise being assholes benefiting from a gigantic grist mill of low to mid level fighters getting themselves killed young by a chain of perverse incentives, and the high level ones get a cut of the take in exchange for helping enforce the current status quo'
I have a different conclusion. Who has the most to gain from Norse cultivation producing the highest possible number of dead warriors? Odin. More dead warriors means more einherjar, held in trust for Ragnarok.
 
I have a different conclusion. Who has the most to gain from Norse cultivation producing the highest possible number of dead warriors? Odin. More dead warriors means more einherjar, held in trust for Ragnarok.

I mean, I don't think you're wrong, but Ragnarok doesn't seem to take into account the idea that other systems get a say in the matter, and I don't think Odin is blind to the general trends of where things are going overall, which is that the Norse are going to be squeezed out of existence by better systems unless it evolves to better meet the challenges of an evolving and more interconnected world, what with the Norse slowly starting to lose their monopoly on being able to show up Fucking Anywhere because their ships were stupidly good for the era.

No, I think Ragnarok has already come and gone, and we're dealing with the fact that nobody has the authority to turn the system off from 'Generate Low and Middle quality Soldiers'
 
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Or we buy Gabriel, let him work 3 years and then buy Jerasmus and free both.

Hard disagree. We buy him and free him immediately since we want him actually on-side, not reluctantly tolerating us. We can easily afford it and with nowhere to go he'll still work for us for a while anyway.

If they ask why we don't take Jerasmus too?
Answer with space in our home.
2 Norse hirelings, Gabriel, 3 kids, Halla & Abjorn. That is already a bigger household than Steinarr has.

It isn't. Steinar has himself, his wife, Asva, two small kids, Sten, Minna, Drifa, Sten's other kid, Gabriel, Jerasmus, and Randi. 12 people total at the moment. 13 before Halla moved out.

We're not buying Gabriel and/or Jerasmus for at least a turn, and won't have the kids for, like, 3 or 4. We have plenty of time to get the housing situation squared away.

We have to remember that Gabriel & Jerasmus are also enemy cultivators. We should try to keep the risk low if we can. And Gabriel is more naive than Jerasmus (as is Halla).

Again, dad lives close by, Jerasmus can visit as often as he likes even if we don't buy him. Also, I don't think considering them enemies no matter what is productive. The goal here is to make them friends and allies, and sabotaging that due to paranoia is super counterproductive.
 
The idea that "People with different belief systems are the Enemy inherently" needs to go in the dumpster, any proper reform is going to need to be capable of co-existing with other belief systems without being subsumed by them.
 
Jerasmus has a number of story flags, and they're pretty much all on the 'wise old moral mentor' archetype. I don't know if he's going to be throwing fireballs like Father Gerritt, but I do suspect he has a lot of valuable wisdom to be plundered. I also don't think he's interested in active conversion or frankly it's likely he, could have turned our siblings Christian already.
 
It isn't. Steinar has himself, his wife, Asva, two small kids, Sten, Minna, Drifa, Sten's other kid, Gabriel, Jerasmus, and Randi. 12 people total at the moment. 13 before Halla moved out.
Forgot to count Stens side of the family. My bad. (Although one could argue that he earns his own money with smithing, but... eh)

The idea that "People with different belief systems are the Enemy inherently" needs to go in the dumpster, any proper reform is going to need to be capable of co-existing with other belief systems without being subsumed by them.
Again, dad lives close by, Jerasmus can visit as often as he likes even if we don't buy him. Also, I don't think considering them enemies no matter what is productive. The goal here is to make them friends and allies, and sabotaging that due to paranoia is super counterproductive.
Nowhere did I say "no matter what". Or that we couldn't co-exist with christianity. Or that we can't be friends with christians at all.

But we should take some care.
Jerasmus rightfully reminded Gabriel not to tell us about christian cultivation secrets. What about the other way around? Does Halla keep norse cultivation secret? If they leave anything they learned could spread among christian cultivators, strengthening christian cultivation or their strategies&tactics against norse cultivators, which could become a big issue if there is a crusade against the north.
Plus the whole question of when/with what mindset to approach it.
 
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