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I mean, yes, it's good that we found out before we actually found ourselves Outlawed for killing apparently the Father or Uncle of half the fucking Jarls in the valley, but the fact this hadn't so much as been hinted by anybody grinds my gears.
There was a whole discussion at some point awhile back about how Steinarr was smart or clever or whatever for moving to his enemy's ancestral homelands just in case he came back.

Also, there is a reason for that.
Is the Headman of the Valley in town @Imperial Fister ? We want to expand our territory before Word Gets Out and we suddenly start finding ourselves with roadblocks or inflated prices.
He's always in town, except when called to war or to the Jarl of Jurgdby's hall for whatever reason. Right now, he is in town.

Also, Horra's barely related to Folkmarr. Like, they're second cousins twice removed. When the branches of their tree split, Folkmarr's part weren't even Jarls yet.

You also live only a few minutes away from Steinarr (because your land used to belong to him)
Actually, also, @Imperial Fister do we need multiple sets of tools, multiple scythes, and so on, or do we only benefit from one? We definitely want to make some, but if we need three of each we'll also want to buy some.
The best you have is automatically used. You don't need duplicates, but they can be nice in case something happens to the one you're using

Yeah, as annoyed as my initial impulse was, on the whole, this was a very good thing to learn, that the asshole's been eugenicsing a mutual defense pact to protect him.

I'm just the sort of person who's immediate reaction to roadblocks like this is "FUUUUUUUUUUU"
Happy that you've calmed down a bit. I wasn't taking it very well, tbh
 
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There was a whole discussion at some point awhile back about how Steinarr was smart or clever or whatever for moving to his enemy's ancestral homelands just in case he came back.

Also, there is a reason for that.

Ah, it's shame, isn't it? Nobody actually wants to admit to being related to a rat like him. But they're still obligated to come to his defense if he's attacked unprovoked.

And since Horra operates through sorcerous proxies when he can so he can deny involvement, yeah, makes sense.
 
Yeah, as annoyed as my initial impulse was, on the whole, this was a very good thing to learn, that the asshole's been eugenicsing a mutual defense pact to protect him.

I'm just the sort of person who's immediate reaction to roadblocks like this is "FUUUUUUUUUUU"
I think it's more the dude is the black sheep of the family. It's not like he specifically made this eugenics defense after all.

(Definitely fits in the xianxia part of members of the family coming to avenge their own against outsiders. Looks at young masters that call for their clan to help them.)
 
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Happy that you've calmed down a bit. I wasn't taking it very well, tbh

Don't take my initial reactions in the first hour or so of reading an update to necessarily be where I'll settle on. I have strong emotions and I react to unforseen obstructions with flailing cussing. Once I've had a chance to cool my head, I usually accept what happened.

It's just how my brain processes frustration, by burning it out in one go so I can get the emotional context expended so I can actually wrap my head around it and engage properly.
 
Okay, so.

Trip to the Headman to buy more land with our loot, trip to the Seeress to Plot and maybe get some quest lines unlocked (I'm curious about the idea of returning Thievesbane to its proper owner actually, and finding out of that's an option could be fun). Trip to the blacksmith to see about picking up some quality iron (I'm especially interested in the fire aspected stuff, we could make an excellent replacement for Thievesbane when our skills are up to it). Then we see about getting a young married couple helping us out on the farm?

We're quite wealthy right now, but currency is meaningless unless turned into power. We need to maintain a hefty reserve too in order to get Gabriel, Jerasmus, and their gear working with us too. It'll be a good justification as well to do the trading expedition down the line as well.

The better news too is that between having over 200 Orthstirr before she's 17, and Drengskapr of 4, people are going to be leery about fucking with us openly even with the Horra thing coming into play. The main threat vector from him is monsters, and I suspect as he grows increasingly desperate, he's going to be less cautious. Hence, the hint about letting him be hung on his own petard from the storyteller.
 
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There was a whole discussion at some point awhile back about how Steinarr was smart or clever or whatever for moving to his enemy's ancestral homelands just in case he came back.

As one of the people who commented I was less thinking 'clever' and more 'obsessed'. I think the phrase I used was something like 'that makes sense'. Like, not that it's a good idea, just one that makes sense if your goal is to run into him again no matter what. And hey, it worked! Not, y'know, in a good way, but...

Also, there is a reason for that.

Yeah, nobody likes Horra, they just happen to be related to him. I don't think us disliking him is gonna come with real penalties...if people other than his sons seek revenge after his death it will be because they feel obligated, not because they liked him.

The best you have is automatically used. You don't need duplicates, but they can be nice in case something happens to the one you're using

Check. Maybe buy some cheap ones then, just in case.

Okay, so.

Trip to the Headman to buy more land with our loot, trip to the Seeress to Plot and maybe get some quest lines unlocked (I'm curious about the idea of returning Thievesbane to its proper owner actually, and finding out of that's an option could be fun). Trip to the blacksmith to see about picking up some quality iron (I'm especially interested in the fire aspected stuff, we could make an excellent replacement for Thievesbane when our skills are up to it). Then we see about getting a young married couple helping us out on the farm?

Don't forget the livestock we need to buy, but that sounds right otherwise, yeah.

We're quite wealthy right now, but currency is meaningless unless turned into power. We need to maintain a hefty reserve too in order to get Gabriel, Jerasmus, and their gear working with us too. It'll be a good justification as well to do the trading expedition down the line as well.

An adult male thrall is only 12 ounces of silver and it was mentioned that Dad would likely give a discount on them. They're not gonna be too pricey.
 
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Don't take my initial reactions in the first hour or so of reading an update to necessarily be where I'll settle on. I have strong emotions and I react to unforseen obstructions with flailing cussing. Once I've had a chance to cool my head, I usually accept what happened.

It's just how my brain processes frustration, by burning it out in one go so I can get the emotional context expended so I can actually wrap my head around it and engage properly.
I get it, I'm a similar kind of way

It's just that I, no joke, put a bit in the AN where I had something along the lines of 'hey, I know this is going to make some people mad or frustrated, please just take a breath before you make any posts' that I later removed. While I don't think that would've helped overmuch in this specific instance (might've even made it worse), I'm still kind of kicking myself over it.
As one of the people who commented I was less thinking 'clever' and more 'obsessed'.
Yeah, I couldn't remember the specifics nor the actual place that I mentioned the ancestral homeland bit (as my notes are kind of extremely jumbled in a semi-organized fashion)
 
Also, we need to budget out our Iron as well for our tool crafting endeavors. We need at least 94 ounces to build a full set of Household Tools, which leaves us around 200 ounces left for spares and potentially making some mail for ourselves or Abjorn.

I'm also interested in getting enough magical iron to make a good sidearm, and follow the Thievesbane plot arc if we can as well.
 
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@Imperial Fister
...
I just realized something...
If we publicly accuse Horra of being involved in the Nisse incident, do we need evidence or can we just do it and when he denies say "you are calling me a liar? Holmgang!"?
 
@Imperial Fister
...
I just realized something...
If we publicly accuse Horra of being involved in the Nisse incident, do we need evidence or can we just do it and when he denies say "you are calling me a liar? Holmgang!"?

This seems likely to be legal...and then get a bunch of his relatives trying to kill us. So it doesn't solve the problem, I don't think. If we have actual strong evidence, a lot less of them will feel obligated to avenge him.

Training Dice: 23d6 (1d6 from base, 7d6 from hamingja, 6d6 from Steinarr's Training, 3d6 from Halfdan's Training, 2d6 from Sparring with Gabriel, 3d6 from Abjorn's Leverage, 3d6 from Stigmar Sparring)

Also, something is off on the Character Sheet here, this should be 25d6 Training Dice...or only 1d6 from sparring with Stigmar, I suppose.
 
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This seems likely to be legal...and then get a bunch of his relatives trying to kill us. So it doesn't solve the problem, I don't think. If we have actual strong evidence, a lot less of them will feel obligated to avenge him.
He would have died in a legal way, so that could avoid issues with "I don't like him, I don't want to avenge him, but he was killed illegally so I have to for honors sake".
 
He would have died in a legal way, so that could avoid issues with "I don't like him, I don't want to avenge him, but he was killed illegally so I have to for honors sake".

People will likely still feel obligated to avenge even legally killed relatives if the legality was technical or kinda bullshit, and our situation can easily be seen that way.
 
Yeah, we don't have any real reason to think that Horra sent the nisse beyond bare suspicion. We don't even really know OOC it was Horra, it could be a sorcerer in his employ. Or hell, it could have been the Hading Witch though that's much less likely. If we say we know it was him, we'd be the one lying.
 
@Imperial Fister
...
I just realized something...
If we publicly accuse Horra of being involved in the Nisse incident, do we need evidence or can we just do it and when he denies say "you are calling me a liar? Holmgang!"?
If you had actual, solid evidence that he was the one behind it then you could absolutely challenge him to a holmgang and that would be the end of it. If you didn't however, even if you won the holmgang then some of his kin would likely be upset that one of their family members died... even if the family member in question was a dick.
Ah, it's shame, isn't it?
Yes, bu-
winky face
 
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So yeah, it seems that's our wincon. Piss him off enough that he leaves Evidence behind, and then settle it legally.

Anyway, Shopping Trip time! Then we're back to regular turns for a while I guess.
 
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Really, this just makes me want to double down on the 'scout Horra's place out with our fylgja' plan. Though admittedly, more looking for evidence now than the best time to 'ambush' him. With more information and evidence, we can blacken his name to the point he has no supporters and then trap him into a fight. Halla may or may not be able to take him in one of those, but we can probably make it a fight with Steinar with any luck and I think Dad wins that fight decisively.

So yeah, it seems that's our wincon. Piss him off enough that he leaves Evidence behind, and then settle it legally.

I think evidence already exists and that finding it is a better bet than provoking him into making more. We can try that if finding it doesn't work, but it lacks subtlety and I'd prefer the subtle route first, I think.
 
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Really, this just makes me want to double down on the 'scout Horra's place out with our fylgja' plan. Though admittedly, more looking for evidence now than the best time to 'ambush' him. With more information and evidence, we can blacken his name to the point he has no supporters and then trap him into a fight.



I think evidence already exists and that finding it is a better bet than provoking him into making more. We can try that if finding it doesn't work, but it lacks subtlety and I'd prefer the subtle route first, I think.

The hint we got from the Storyteller was that he'd hoist himself with his own petard in the end, we just need to be ready to capitalize when that happens.

Anyway, all that aside, @Imperial Fister , how high tier is having 200+ Orthstirr before you're 17 in Norse Society? It was definitely enough to be worth another Drengskapr and those seem to be harder to acquire the higher up it gets, so it's probably significnat.

Plus, uh, the total raid had us more than double the Orthstirr we started in. How's that actually compare to how much Steinarr had when he came back from that Raid a while back?
 
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The hint we got from the Storyteller was that he'd hoist himself with his own petard in the end, we just need to be ready to capitalize when that happens.

Sure, but that would include having already left evidence around in his arrogance. Seems silly not to look for it.

I'd not want to send our fylgia off to possibly get ganked.

If we sent it, we'd load it up with defensive Tricks, meaning it would be about as durable as we are, and much better at running away. The risk is pretty negligible, I think.

I want our Fylgja to either evolve to a proper Magical Beast or be well equipped with stealth and defensive Tricks before we try that, yeah.

There's no need to evolve for that? We're gonna be at home and pregnant, we can just loan it Halting Vortex and it already has Stealth.
 
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I don't think it can even evolve into a magical beast. Since it is basically our soul after all.

We already saw from Braki that a high level Fylgja can evolve like a pokemon, given how his birb was large enough to ride on. It seems to be a logical effect of Rank 7 Fylgja, given how Rank 7 seems to be a Great Realm transition in the Norse system.

(It honestly seems like every three steps is a Great Realm in the Norse System, though the effects of Rank 4 are generally minor outside of Fylgja it seems.) If that's the case, then given how Three is also an important number, I suspect Rank 10 is not only another Significant Milestone, but as the 9th rank total, it probably brings out some absolutely wild bullshit that's out of reach of lesser Cultivators. Like going from Core Formation to Nascent Soul or something.

From there, it probably continues, new effects unlocked every three stages with a major milestone every ninth, until the Fates decree your time is up and you die of heart palpations because your bedroom's Feng Shui suddenly turned Very Ominous.
 
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Anyway, all that aside, @Imperial Fister , how high tier is having 200+ Orthstirr before you're 17 in Norse Society? It was definitely enough to be worth another Drengskapr and those seem to be harder to acquire the higher up it gets, so it's probably significnat.
You're definitely going to be in the upper echelons of Norse strength, should you live long enough to reach those vaunted heights.

Not Blackhand-Strong or Steelfather-Strong, but definitely up there. Likely around Steinarr's level, should you keep it up.
Plus, uh, the total raid had us more than double the Orthstirr we started in. How's that actually compare to how much Steinarr had when he came back from that Raid a while back?
Raids give orthstirr. They give a lot of orthstirr. That's their main purpose, to generate orthstirr for the raiders.

Steinarr didn't actually get much orthstirr from that raid. What did happen, however, was him regaining the orthstirr lost over the course of his retirement
you die of heart palpations because your bedroom's Feng Shui suddenly turned Very Ominous.
:tongue:
 
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The more I think about it, the more I feel that this is the major thing that the Norse system lacks compared to other Cultivation groups. A Focus. Daoist Cultivation is all about creating the Elixir of Life within yourself, manifesting an organ capable of refining and storing Qi within yourself, eventually hatching into a new, immortal Soul that grows and can endure past the death of the body, lasting for all eternity. Christian Cultivation seems to use the Rosary as a focus, effectively assembling a chain of obligation and duty that brings them closer to God, capable of handling more and more power as they continue to take on additional burdens in kind, becoming closer and closer to the divine until they finally complete it and become kin to God (Then depending on how hard we are into 'It's cultivation all the way up' and 'heavens beyond the heavens', you start in the Next Realm or something, but that's outside the scope of this game)

Norse Cultivation though... Doesn't, their cultivation honestly seems automated. This is good in that it requires no actual skill to become stronger, but bad in that you don't control your own cultivation (And from what Fister just told us, if you're not actively getting more of it, it'll actually start disappearing too) More importantly though, their power is entirely from drawing upon the Orthstirr they have access to, and if they're not actively fueling their power, it may as well not exist.

I think that's important. That evolving the Norse System requires the ability to Cultivate On Purpose instead of it just happening to you automatically based on things that the powers that be want you to do. (Which, in this case, is glorifying War and Battle above all other pursuits).

Take the reins from uncaring Fates and seizing your Destiny with your own hands, whether that be through violence, erudition, or even just building the Best Damn Farm that ever Farmed.
 
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