I wouldn't spend too much on these kids. Triplets are always premature (their average gestation is 32 weeks, or about 7 months). Babies born so early generally have trouble breathing, and medieval healthcare had no way to relieve it.
 
I wouldn't spend too much on these kids. Triplets are always premature (their average gestation is 32 weeks, or about 7 months). Babies born so early generally have trouble breathing, and medieval healthcare had no way to relieve it.

I mean people in this setting, including Halla personally, have actual magical medical stuff. I'm not sure medieval medical standards apply in all ways. We do know that infant mortality is still a thing (we lost a sibling to disease), but I wouldn't assume it works quite the same way.

And the combination of Giant's Blood and Godly Luck is definitely a good way to not die to this kind of thing, I'd say. That makes them literally borderline superhuman physically (for babies) and extremely lucky as well.
 
And Halla is also extremely Robust, so there's not too much risk of this being what kills her either, especially since the foresight said "Nine kids (Ahhhhh)"
 
So now that we have children, we need to look at at maximizing their growth rates.

This means getting trainers for them ASAP. Either from paying people to train our children, training them ourselves, or having a Huskarl (ex: Stigmar) or friend (ex: Halfdan) train them. Ideally we'd want one per child. If they get get virtual training dice from as young as possible, their capabilitity will self-compound.

Halla started the game at age 12 with 3d6 training dice (IIRC 1 base 2 Hamingja). If they start at like 7 with say 8d6+ (1d Base, 4d Hamingja, 3+ from buildings, trainers, etc), they could be incredibly strong by the time they hit 16, and also be more likely to hit 16 to begin with as well.

If we get something like Jarl in Making or Jarlsoul we should immediately see if we can give our Children Orthsirr too. A bit of Orthsirr early on goes a long, long way.
 
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So now that we have children, we need to look at at maximizing their growth rates.

This means getting trainers for them ASAP. Either from paying people to train our children, training them ourselves, or having a Huskarl (ex: Stigmar) or friend (ex: Halfdan) train them. Ideally we'd want one per child. If they get get virtual training dice from as young as possible, their capabilitity will self-compound.

I think this is thinking about trainers wrong. Specifically, that a trainer can train only one person at a time or that they can only benefit from one trainer at a time...Halla's own experience seems to make it clear that both are untrue. We definitely do want to give them as much training as possible, don't get me wrong (and definitely want Teaching ourself by the time we're doing this), but 'one trainer per kid' is not how we do that any more than it would be in real life, I don't think. What we do is get them training, in classes, with as many people as will take them (likely ourselves included). We probably include Drifa as well, though she'll hopefully be a bit more advanced by then, and definitely our little brothers.

Which is all to say I agree, but think the format would differ slightly.
 
Say, @Imperial Fister, I once requested Steinarr's POV about all the bullshit that Halla got up to, from the fight with the outlaw, with the Burrisons, with the bandits ant Halfdan's farm, with the draugr and finally the Nisse. Is there any chance of such an interlude?
 
Say, @Imperial Fister, I once requested Steinarr's POV about all the bullshit that Halla got up to, from the fight with the outlaw, with the Burrisons, with the bandits ant Halfdan's farm, with the draugr and finally the Nisse. Is there any chance of such an interlude?
Completely slipped my mind, I'll add it in as an option
 
(Halla's Hamr: 6, 5, 5, 6, 5, 6): fucking Max
Success
. 24 Successes. God. Damn. Halla.
(Abjorn's Hamr: 4, 3, 6, 4, 2, 2, 6, 1, 6) 6 Successes

Halla: so I found this bible thing and I went "maybe there's the Christian how to cultivate guide in there"
Abjorn: nods
Halla: well it isn't
Halla: but there's this really neat idea in there anyway
Abjorn: slower nod
Halla: so if I work really hard at it I don't need your help to have kids
Abjorn: slowly dawning realization of panic
Halla: but you can help anyway as a treat
Halla: and we can't break the ground like we can the furniture!
 
Summer 5/Raid 1/Turn 2
Owl gatcha is after the end of the battle then?
Gods...
and Abjorn had Fecund.... imagine if they both got max successes... possiibly 7 kinds in one go....
As you exit Folkmarr's tent, a familiar-looking man approaches you. Stigmar Kersson, Stigandr's brother, stands before you with a thankful look in his eyes.
Its good to hear Strig was getting better even before we left to the raid :)
Incomplete Boon: Jarl-in-the-Making added
....we got the loyalty of someone BEFORE the tent of an actual Jarl.... hope he is not gonna hold that agains us.
the favor is gonna be interesting though.


[X] Steinarr squints at his daughter's shenanigans
[X] Abjorn on his Sword Quest
[X] Eric travelling to Jurgdby

The sneak peaks are nice, but i prefer these
 
Aki, for example, is very much unhappy with his lot in life. If he had a chance to 'fix himself', he'd happily rip his eyes out to do so
i could see that, yeah...
Did he already go to the seeres for lessons or something?
That's why I'm limiting the amount of rolled-for traits to around 8-ish, (3 from Recessive, 5 from Dominant). Locked-in does not count towards this limit. Another thing I'm doing to limit it is by having recessive traits that don't get passed on disappearing and the Dominant Traits that don't get passed on becoming the Recessive Traits. Open to change, of course
....
Is the charred soul trait included in the limit or not?
-Charred Soul - A trait guaranteed to be passed down to your successor. This trait gives the recipient access to the counsel of their predecessors as well as parts of their knowledge.
Because if every one of our kids get it.... that will be a bit problematic, if we ever have enough control to get all the boons sorted manually
Or its more like passing the torch to the next runner when we die, kind of like a parting gift to our favorite?

Edit:
forgot the vote....
And yeah, bloodlust IS getting upgraded, huh? thats gonna be interesting....
I do not like the idea of it and wratful both though....

[X] Plan: Tempered Wrath and let Fate Sort out the Rest

Also, Halla had Prosperous for easy money.... will that disappear of be a recessive one, for our grand kids?
 
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[X] Plan The Best For Our Children
-[X] Boy #1
--[X] Lock In Godly Luck with Vows of Love
--[X] Lock In Giant's Strength with Hamingja
-[X] Boy #2
--[X] Lock In Godly Luck with Vows of Love (again)
--[X] Lock In Snake's Tongue with Hamingja
-[X] Girl #1
--[X] Lock In Godly Luck with Vows of Love (and one more time)
--[X] Lock In Snake's Tongue with Hamingja (again)


[X] Steinarr squints at his daughter's shenanigans
[X] Abjorn on his Sword Quest
 
[ ] The Larger
-Folkmarr
-Gautrekr
-Barki
-5 others

[ ] The Smaller
-Abjorn
-Fabvir
-Audrikr

[ ] (Unlocked: Pregnancy) Actually, call this whole thing off. (+1 Odrengskapr. -1 Relations with everyone in the felag (sans Stigmar and Abjorn))

Is there a moratorium for this?
 
[X] Steinarr squints at his daughter's shenanigans

For the record this removes your previous vote (the system only counts the most recent post with votes in it). If that's your intent, that's fine...if not, you might want to get your vote on the plan into the same post as your interlude vote so it gets counted.

Honestly I'm wondering if bloodlust will level up as a trait over the generations that we get Berserker as a boon eventually.

It's plausible, though that might be Wrathful based instead? I dunno.

And yeah, bloodlust IS getting upgraded, huh? thats gonna be interesting....
I do not like the idea of it and wratful both though....

It probably isn't, really. It needs 4+ successes on 4 dice. That could upgrade it on any individual kid, but on average does not. Add in that Wrathful is, like, less than a 1/3 chance in the first place and, in total, the odds of getting both upgraded Bloodlust and Wrathful are probably less than 10%. It's pretty unlikely is what I'm saying.

Meanwhile, by not locking in positive traits the odds of getting the bonus stat provided by it is only about 1/3.

Trading the removal of a 10% chance of something bad for the reduction from 100% to 33% of getting something really good (a +1 to a stat) seems like a bad trade.

Also, as I mention to Drieder above (well, in reverse), having your Interlude votes in a separate post from your Plan vote means the interlude votes are not being counted, as the system counts only the most recent post.

[ ] The Larger
-Folkmarr
-Gautrekr
-Barki
-5 others

[ ] The Smaller
-Abjorn
-Fabvir
-Audrikr

[ ] (Unlocked: Pregnancy) Actually, call this whole thing off. (+1 Odrengskapr. -1 Relations with everyone in the felag (sans Stigmar and Abjorn))

Is there a moratorium for this?

Shouldn't be, though as mentioned above, you need to put all your votes in the same post for them to all be counted.
 
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Wait what? How does the dice rolling work? One die is rolled for every trait in an alternating fashion, and if it lands on a 3+, the trait is passed on? And this is done until five traits are passed on or we've gone through the entire list? But if both parents have a trait, four dice are rolled for it, and if any of those dice land on a 4, the trait is passed on and upgraded?
 
Wait what? How does the dice rolling work? One die is rolled for every trait in an alternating fashion, and if it lands on a 3+, the trait is passed on? And this is done until five traits are passed on or we've gone through the entire list? But if both parents have a trait, four dice are rolled for it, and if any of those dice land on a 4, the trait is passed on and upgraded?

Not quite, the first part is technically if the single die rolls a success that the trait is passed on (which is still a 3+, but the distinction matters for the traits both parents have, or for adding Reward Dice), then you have the rotation of rolling traits correct, but for traits possessed by both parents you do indeed roll four dice, but it is if the four dice total 4 successes the trait is upgraded (it's still passed on but not upgraded if the 4 dice get 1-3 successes, which is pretty likely)...if they rolled 0 successes it would not be passed on at all (which is possible and, indeed, with 9 children will very plausibly happen at least once).
 
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Uh, is this not what I said? Somewhat confused.

It's relevant to the wording since on one die, rolling 3+ and rolling a success are indeed the same thing, but as you add more dice they become more and more different so the distinction can be relevant if more dice get added (like, the probabilities of rolling 1+ successes and rolling a single 3+ are not the same on even two dice). So since Reward Dice and Traits that get 4 dice are both being relevant, I thought it was worth making the distinction.
 
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