We really need the money and loot for 3 kids now from the raids.

Our existing loot is probably sufficient already, honestly...but yes, it'll be very helpful. Three more mouths to feed isn't a problem per se, but it's an issue to be dealt with, certainly. We likely need at least one female thrall or servant around the place to help with childcare and child-rearing, and ideally maybe more than one...we'll have to see.
 
Honestly, I think the current food rules are a bit *too* forgiving, but we should pour our money into building a respectable herd and a couple farmhands (maybe Gabriel and Jerasmus, maybe not) so Halla and Abjorn can do Viking stuff. A nurse/nanny makes sense too. We could also look into buying additional fields. Want to leave the best situation for our kids.
 
Is the free trait lock in/lock out a one-time use thing? Will we be able to use it on our future children?
 
Honestly, I think the current food rules are a bit *too* forgiving, but we should pour our money into building a respectable herd and a couple farmhands (maybe Gabriel and Jerasmus, maybe not) so Halla and Abjorn can do Viking stuff. A nurse/nanny makes sense too. We could also look into buying additional fields. Want to leave the best situation for our kids.

They don't seem that forgiving to me. I actually looked it up and, calorie-wise, a cow really can feed two people on its milk. Well, a milk cow can anyway. The biggest issue we have in the current system (and it's a real one) is storage. We're gonna have real trouble getting enough Food and Fodder storage that some of our loot doesn't go bad.

Like, even if we up our House to Decent and get all the other three buildings made, that's only 27 Food and 72 Fodder Storage...we currently have 56 Food and 104 Fodder between our loot and what's at home. We may need to give away/sell a large portion of that, despite wanting it long term, just due to lack of storage options. Or rely on friends and family for storing it, of course.

I do agree that some employees are correct to acquire, though I don't think we're gonna go out raiding for a few years while we plot against Horra (and then go kill him), build our farm, and engage in breastfeeding-as-birth-control for a while even post pregnancy.

Is the free trait lock in/lock out a one-time use thing? Will we be able to use it on our future children?

I'm pretty sure it's every child individually, including all future ones.
 
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Well, the ability to produce such a big stockpile is what makes me thing the system is too forgiving, tbh. We'll see how it plays out, but considering that a wealthy Viking-era farm might have 20+ cows, we're likely going to be producing tons of food over time, assuming we can sufficiently expand our fields...

We should definitely be selling a generous portion of our surplus for money, it'll be a nice supplemental income.
 
Well, the ability to produce such a big stockpile is what makes me thing the system is too forgiving, tbh. We'll see how it plays out, but considering that a wealthy Viking-era farm might have 20+ cows, we're likely going to be producing tons of food over time, assuming we can sufficiently expand our fields...

We should definitely be selling a generous portion of our surplus for money, it'll be a nice supplemental income.

The issue with 20 cows is what we feed them, basically. Like, yes, 20 cows are great and give us so much milk but they also require 20 Fodder per turn, 120 per year. Our fields can make 36 of that...maybe 72 if we get in two crops in a year, I suspect 3 crops is more than we can manage with any reliability. So we're trying to sell Food for Fodder just to maintain them. It's doable, especially with more fields (5 fields making two crops a year would do it), but it isn't self-sufficient with what we've got right now. And self-sufficiency seems important. Now, if we buy two more fields, that's less of a problem, but we also need more people working as farmhands then.

Our food needs also increase fairly precipitously as we get more people together. Like, if we get Gabriel and Jerasmus, a nurse, and hire a farmhand to help out, we're talking 9 food per turn suddenly once the babies come. As long as our per-turn Food is high enough that's fine...until it drops or stops entirely and then we start having issues.

For realism, the cows should probably give a bit more milk in the Summer and less or none in the Winter (since apprently their milk generally dried up during the winter), which would in and of itself suddenly make things dicier even if the total amount provided remained the same.
 
I did check the dates, and they didn't start herding until well after current time in quest. Lots of hunting, though, and (as I understand it) fishing as well - though the hunting Sami and the fishign Sami tended to be different (though connected) groups.

Fair. It's mostly the hunting that's relevant to the rest of the paragraph, I just didn't want to leave the possibility of herding out entirely.
 
[X] Plan: Tempered Wrath and let Fate Sort out the Rest
-[X] Boy #1
--[X] Remove Wrathful, Add Godly Luck (-1 Hamingja)
-[X] Boy #2
--[X] Remove Wrathful, Add Godly Luck (-1 Hamingja)
-[X] Girl
--[X] Remove Wrathful, Add Godly Luck(-1 Hamingja)
 
Yeah obviously 20 cows is beyond us - we're a starter farm, not a wealthy farm. We can leave that for after a few more seasons :V But what I'm kind of saying is that even with a starting farm, it's pretty easy to get a surplus... maybe too easy for good game balance. But that's just my gut feeling.
 
Yeah obviously 20 cows is beyond us - we're a starter farm, not a wealthy farm. We can leave that for after a few more seasons :V But what I'm kind of saying is that even with a starting farm, it's pretty easy to get a surplus... maybe too easy for good game balance. But that's just my gut feeling.

I mean having food surplus just means we don't starve. Most successful Norse people didn't and, indeed, probably had a better diet than most medieval peasants. They started having problems towards the end of Winter if there had been, like, issues preventing them from harvesting things normally, not as a matter of course.
 
Childmaking Rolls:
(Halla's Hamr: 6, 5, 5, 6, 5, 6): fucking Max Success. 24 Successes. God. Damn. Halla.
(Abjorn's Hamr: 4, 3, 6, 4, 2, 2, 6, 1, 6) 6 Successes
That's 30 Successes between you.
Halla: Fine. We've got the bloody basics locked in. Now fucking give me some babies.
Abjorn (squeaks): Yes dear.
Halla: Thank you.
Abjorn: Oh. er... darling?
Halla: Yes?
Abjorn: When you said "some", how many did you mean?

/**********/

[X] The Smaller

[X] Plan The Best For Our Children

I apparently have two dice to throw around, and it looks like boy #2 already has his boost bought for him... so I'll drop two dice buying Snake's Tongue for Boy #1, assuming one of the above two plans.
 
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I apparently have two dice to throw around, and it looks like boy #2 already has his boost bought for him... so I'll drop two dice buying Snake's Tongue for Boy #1.

Sweet! We now only need one more person to add a single Reward Die (on top of Constenanto's) to Giant's Blood on our daughter to hit the plan goals!

Assuming Best For Our Children wins of course, but if Tempered Wrath wins, we'll still have locked in some useful stuff and the kids all still have Godly Luck, so it's still pretty solid.
 
So, just to verify - what are the chances of any one of our kids sprouting wrath on The Best For Our Children?

Pretty high. Like all Traits possessed by one parent, they each, individually, have a 2/3 chance to have it. Now, if we hit a cap on number of traits or something that might effectively be lower, but it's pretty high.

I'm just not sure it's a huge deal? Like, the combination of traits involved (Wrath + Bloodlust) is something Abjorn already has. We know what that looks like (which is Abjorn's temper)...it's not ideal but it doesn't seem crippling either. If I were gonna lock things out, it's not even the top of my list (that'd be Follower).

die to rig? What are you talking about? And how did it save our ass?

The Reward Die added to our roll to have there not be a second Knight is the reason there wasn't a second Knight. So it was very helpful.
 
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So... we should expect that our kids are going to wind up with enormously long trait lists? I mean, we've got 2/3 of every trait that either parent has, and 1/6 of every other trait that even exists. This seems... odd, given that many traits are the opposite of other traits.

On the flip side, apparently Abjorn has both Bloodlust and Wrathful. It... doesn't seem all that bad? Like, I'm not seeing "as generally inclined to violence as Abjorn" being a crippling flaw of the sort demands that we spend hamingja to prevent it. For that matter, fi you're going to burn resources to make it not happen, you should at least burn them to prevent the flaw (irritable), rather than the boon.

Oh, and double-check... are we sure that we need two reward dice to lock in a trait that one parent already has? Isn't there something about 0 rounding up? Like, if we could save the hamingja, and just lock in serpent's tongue and giant-blooded with one die each, I'd be all in favor of that. The kids are going to have Godly Luck anyway. it's not like building up that hamingja is going to be hard for them.
 
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Honestly I'm surprised planners arent investing our Hamingja into a single child. Instead spreading to all the children.

Also the only reason that Abjorn doesn't seem that bad is probably cause of content.
 
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