Sami Cultivation (Sirrocco)
Sirrocco
Pedantic
So... basics of Sami cultivation. I acknowledge that I have *not* read much of the 300+page book that's the best available resource on the subject, so this isn't exactly "deep dive on the culture" levels. Still, it should serve as a "better than nothing".
- They have a variety of gods, in a style similar to the greeks, where when you travel to a different place you find a different set of gods being important and the stories change around, but everyone's pretty much willing to shrug and accept when you tell them who your gods are.
- They have a priest caste known as Noraide who handle interactions with the gods. Those guys are what a viking would describe as pure Hugr/Seidr cultivation. Among other things they can predict the future (using large, decorated drums), and make directly magical attacks, though the latter are generally reserved for magical combat between Noraide.
- Each god has a variety of little abilities they can offer, and a list of behaviors that they hate. Some of those are broadly shared, some are god-specific. They also like sacrifice. For everyone who is not a noraide, you get your cultivation by bringing sacrifices to the local noraide. They do a ritual, offer the sacrifice up to whichever god you're propitiating, get back qi-equivalent in return, and weave some (but usually not all) of it into knacks for you. Those knacks tend to be things that are handy for surviving in miserable conditions on marginal land, rather than stuff that makes you good at fighting. For example, you might have a knack that just lets you survive on less food, or be more resistant to the cold, or whatever. You can also get general favor, which is what lets you power those knacks.
- If you act in a way displeasing to whichever gods you have knacks for, you lose favor. Generally speaking, this is your cue to beat feet to the nearest noraide and make with the sacrificing.
- Noraide themselves also have favor and knacks, but they tend to have more of them, and they can also spend favor on ritual workings and whatnot. There's a reason they generally hold back a chunk of the favor that comes down when they do sacrifices for other people.
Basically, the Sami don't have anything like the kind of power they'd need to actually fight against viking cultivators in any way... but they don't need to, because their particular cultivation style allows them to survive and actually do pretty well in lands that no one else wants.
- They have a variety of gods, in a style similar to the greeks, where when you travel to a different place you find a different set of gods being important and the stories change around, but everyone's pretty much willing to shrug and accept when you tell them who your gods are.
- They have a priest caste known as Noraide who handle interactions with the gods. Those guys are what a viking would describe as pure Hugr/Seidr cultivation. Among other things they can predict the future (using large, decorated drums), and make directly magical attacks, though the latter are generally reserved for magical combat between Noraide.
- Each god has a variety of little abilities they can offer, and a list of behaviors that they hate. Some of those are broadly shared, some are god-specific. They also like sacrifice. For everyone who is not a noraide, you get your cultivation by bringing sacrifices to the local noraide. They do a ritual, offer the sacrifice up to whichever god you're propitiating, get back qi-equivalent in return, and weave some (but usually not all) of it into knacks for you. Those knacks tend to be things that are handy for surviving in miserable conditions on marginal land, rather than stuff that makes you good at fighting. For example, you might have a knack that just lets you survive on less food, or be more resistant to the cold, or whatever. You can also get general favor, which is what lets you power those knacks.
- If you act in a way displeasing to whichever gods you have knacks for, you lose favor. Generally speaking, this is your cue to beat feet to the nearest noraide and make with the sacrificing.
- Noraide themselves also have favor and knacks, but they tend to have more of them, and they can also spend favor on ritual workings and whatnot. There's a reason they generally hold back a chunk of the favor that comes down when they do sacrifices for other people.
Basically, the Sami don't have anything like the kind of power they'd need to actually fight against viking cultivators in any way... but they don't need to, because their particular cultivation style allows them to survive and actually do pretty well in lands that no one else wants.