Also, why does it matter than notse cultivation glorifies violence and personal prowess? We're playing a viking Saga simulator here, not trying to fix the world. Kill Christians, take thralls, bask in the glory of your fellow men.

[X] Plan: Let's Rob A Church
-[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
-[x] (Population) Let them go (Reduces Heat)
-[x] (Buildings) Pillage for everything of value
-[X] (Loot) The Church
 
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[X] Plan: Let's Rob A Church
-[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
-[x] (Population) Let them go (Reduces Heat)
-[x] (Buildings) Pillage for everything of value
-[X] (Loot) The Church
 
Also, why does it matter than notse cultivation glorifies violence and personal prowess? We're playing a viking Saga simulator here, not trying to fix the world. Kill Christmas, take thralls, bask in the glory of your fellow men.

Nobody is objecting to Norse cultivation glorifying violence, we're discussing how it's disadvantageous that it doesn't equally glorify other useful and necessary activities on a societal level since it might mean the cultivation system dies out. Like, if we want to keep doing Viking Saga Simulator, there need to keep being Vikings, y'know?

We might also want to take a break from playing warriors and play, like, a skald or an explorer or a dedicated seeress/witch at some point and some more advantages to that would be nice.
 
Reconsidering.

[X] Plan: Put our Faith in the Nornir and they will provide

Also, why does it matter than notse cultivation glorifies violence and personal prowess? We're playing a viking Saga simulator here, not trying to fix the world. Kill Christmas, take thralls, bask in the glory of your fellow men.

[X] Plan: Let's Rob A Church
-[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
-[x] (Population) Let them go (Reduces Heat)
-[x] (Buildings) Pillage for everything of value
-[X] (Loot) The Church
Mostly we don't want vikings to die out like they did in real life.
 
I think that one of the critical differences between Norse and Christian cultivation is the inner Temple which Gabriel meditated on in his interlude. Guessing wildly Focus, Fervor regeneration and permanent enhancements are probably all tied into the Temple in some manner. In addition I would guess that each bead gained does represent a point of Fervor but each decade completed unlocks some sort of major perk which is where the distinction between knights and priests is established.

If we want to improve on our cultivation system we probably need to build up an internal system of sorts. Unfortunately I think that if such a system became widespread the cultivatio system overall would become more difficult to access.

One possibility would be using sagas and poetry as a basis for refining cultivation. Like if our Saga had a line for each Orthstirr collected. These lines would tell our story and would be refreshed through recitation or built up into more lasting effects.
 
The Norse didn't go in for runic tats in real life, but I wonder if we could get up to that in game. It's not quite an internal system, but it would allow for permanent enhancements, maybe. We'd need to get the inspiration for it, though.
 
In addition I would guess that each bead gained does represent a point of Fervor but each decade completed unlocks some sort of major perk which is where the distinction between knights and priests is established.

If I had to guess, I'd say the distinction lies in their stats, rather than their decade. We have no indication that a priest's cultivation is any different than a knight's.

If we want to improve on our cultivation system we probably need to build up an internal system of sorts. Unfortunately I think that if such a system became widespread the cultivatio system overall would become more difficult to access.

Eh, I think people are overstating the issues with the cultivation when it comes to Christian vs Norse. The main problem is really Norse society rather than our cultivation being inferior in my opinion. Stuff like how smithing and whatnot is a subpar way to gain orthstirr when compared to killing, and the 'sink or swim' treatment of the younger generation, etc.

Don't get me wrong, there's certainly stuff we can improve - like how the Norse are very wasteful with their orthstirr, and have much less precise control over their orthstirr. But I wouldn't say that Christian cultivation is inherently better.
 
The Norse didn't go in for runic tats in real life, but I wonder if we could get up to that in game. It's not quite an internal system, but it would allow for permanent enhancements, maybe. We'd need to get the inspiration for it, though.
It would be cool for a Maori Cultivation system or something.
Perform a noteworthy feat -> get a tattoo in homage to that -> auto-success for repeating that feat
 
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This is probably not even the right way to look at the problem. The Christian cultivation system also does not seem to encourage manufacturing professions at all. A very small part of them is cultivators, in contrast to the Scandinavian society, where everyone is a cultivator. But that's the point, isn't it? Scandinavian cultivation should be better than Christian, just to keep up with the huge difference in population. And for this, we need to find a way to make every decent Scandinavian strong, regardless of gender or profession.
 
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I don't know why y'all are worried about the survival of Viking culture and cultivation, frankly. If Halla is to be believed the system as it is has stood for around 20 centuries by now. We have been given absolutely no reason to worry about this within the scope of the quest.
 
I don't know why y'all are worried about the survival of Viking culture and cultivation, frankly. If Halla is to be believed the system as it is has stood for around 20 centuries by now. We have been given absolutely no reason to worry about this within the scope of the quest.
Because playing with a big goal in mind is more fun than just going with the flow? Even if it is a goal that we have come up with for ourselves. This is the desire to change the future so radically that the consequences of this will be felt by the world for tens of thousands of years. It's always funny.
 
Because playing with a big goal in mind is more fun than just going with the flow? Even if it is a goal that we have come up with for ourselves. This is the desire to change the future so radically that the consequences of this will be felt by the world for tens of thousands of years. It's always funny.
Just as this quest has the losing condition of dying without having an heir, this quest also has overarching win conditions.

Now, I'm not going to tell you them. But they are there.

Also, voting will be called in an hour and a half
 
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Also, why does it matter than notse cultivation glorifies violence and personal prowess? We're playing a viking Saga simulator here, not trying to fix the world. Kill Christmas, take thralls, bask in the glory of your fellow men.
The whole "reformation" talk is because eventually the vikings did become Christians and we would like to avoid that if all possible, the timeline might be stretched here or it might not be, if its not we got like 1-2 centuries until the reckoning, its likely stretched a fair bit but reforming Norse cultivation and stuff is a lengthy process and we want to start theorizing earlier rather later. The goal is to keep being Vikings as long as we can.
IMO if the timeline isnt stretched, we should bail for Canada and reform there.
 
The issue isn't that personal combat is the only way to get orthstirr, it's that it's notably quicker and easier than most of the alternatives.
From what i can see from here, the Vikings are very powerful right now, but they're basically standing still. If the Vikings keep standing still, while the Christians keep advancing, eventually the Christians are
Honestly the solution I see for this is that when we become jarl or whatever (we'll probably need to conquer land) we pay for an old warier (or a few) to teach anyone who wants.

We don need a "school" per se, having someone in our court with the task train and spar with everyone who wants will go a long way to both upping the skills and trick mastery of young Vikings.

And if we take opportunities to give the position honor it will start spreading by itself.

Other than that? Tournaments and a lot of them of all kind that should be a consistent avenue of othsitr growth.
 
just realized we technically use d3s and the christians use d4s what if they have tripe successes like the cheating cheaters they are?
 
Honestly the solution I see for this is that when we become jarl or whatever (we'll probably need to conquer land) we pay for an old warier (or a few) to teach anyone who wants.

We don need a "school" per se, having someone in our court with the task train and spar with everyone who wants will go a long way to both upping the skills and trick mastery of young Vikings.

And if we take opportunities to give the position honor it will start spreading by itself.

Other than that? Tournaments and a lot of them of all kind that should be a consistent avenue of othsitr growth.
hmmmmm smart, tournaments and the like designed to showcase upcoming talents. its not unprecedented that's what the raid trials were basically, you only need to pass once i think, so each raid trial has new guys ready to show off their hardwork and we gained a lot orthstirr like 1/4th our current pool which was already p large by doing it young and out performing many.

such a concept would work for orthstirr but we would have to be careful entry requirment wise, we want a large enough pool for it to be a good accomplishment but similar enough skill levels that many get to show off. More people would make that easier, and as we get more land regional systems would work.

As for the school if it works, it should let us have higher quality warrior on avg, which means our own power base is higher than the neighboring jarls perhaps letting us "encourage" the system through a "show of results"
 
I just took a quick glance at the tally and, unless I'm misreading, it's tied. So, if you haven't voted yet, now is the time to do so
 
[X] Plan: Let's Rob A Church
-[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
-[x] (Population) Let them go (Reduces Heat)
-[x] (Buildings) Pillage for everything of value
-[X] (Loot) The Church
 
Annnnnd voting is now closed, looks like you're robbing a church
Scheduled vote count started by Imperial Fister on Mar 29, 2023 at 9:54 PM, finished with 149 posts and 28 votes.

  • [X] Plan: Let's Rob A Church
    -[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
    -[x] (Population) Let them go (Reduces Heat)
    -[x] (Buildings) Pillage for everything of value
    -[X] (Loot) The Church
    [X] Plan: Put our Faith in the Nornir and they will provide
    -[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
    -[x] (Population) Let them go (Reduces Heat)
    -[x] (Buildings) Pillage for everything of value
    -[x] (Loot) Leave it up to the Nornir
    [X] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
    [X] Plan Punching Up and Laying Low
    -[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
    -[x] (Population) Let them go (Reduces Heat)
    -[X] (Buildings) Leave it all as is, as a message and show of power (Reduces Heat)
    -[X] (Loot) The Church
    [X] Plan I Want it ALL
    -[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
    -[X] (Population) Thralldom
    --[X] (Optional) Only take those of use while letting the rest go
    -[x] (Buildings) Pillage for everything of value
    --[X] (Optional) Then Raze it to the ground (Potential for extra loot but Raises Heat)
    -[X] (Loot) The Mayor's House
    [X] Making Horra Dead Faster
    -[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
    -[x] (Population) Let them go (Reduces Heat)
    -[x] (Buildings) Pillage for everything of value
    --[X] (Optional) Then Raze it to the ground (Potential for extra loot but Raises Heat)
    -[X] (Loot) The Church
 
Summer 5/Raid 1/Attacking the Town Final
[X] Plan: Let's Rob A Church
-[x] Muna: Fighting Father Gerrit (Provides Twist: Punching Up)
-[x] (Population) Let them go (Reduces Heat)
-[x] (Buildings) Pillage for everything of value
-[X] (Loot) The Church
0~0~0

It's... odd.

The people praise you and yours for such a simple act as not killing them. Is that something that happens often?

'I don't remember much, but I heard many tales of Charlemagne's atrocities when I was young. Perhaps they were expecting us to treat them as they treated our cousins?'

"Charlemagne?" You frown, something about that name sending shivers down your spine.

'King of the Franks, Emperor of the Christians. He was devoted to spreading Christianity by any means necessary.'

"Good thing he's dead now, right?" Your grin slips into a grimace as the church looms before you. It is a sturdy, permanent thing made of stone and good, solid wood. It has double doors and they seem to command the respect of all those that enter.

'Gone, not dead. Never dead. Not him, not ever.' You swallow a gulp. Right, well, on to the looting!

Ignoring the screams of generational trauma, you plant your hands on doors of strong wood and push. They open with a smooth, well-cared-for glide — not a creak or a peep to be heard!

Holding your breath, you step through the threshold and bask in the church's interior.

...

It's... it's disappointing. Sure, it's grand and sure it reeks of wealth, but... there's something missing. Something fundamental. It's like a house without a resident. Like a ship without the wind. Like an empty husk waiting to be filled.

Something stirs deep within the wooden benches and stone walls. It wafts through carpets and shines through glass. It curls around you, invisible yet present.

But it is a hollow presence. It's there, but only just — like a snowflake on your tongue. It tastes familiar, like the power of the priest.

Something used to live here. Probably still does, but it exists in a reduced, half-living state. Rendered inert by Gerrit's death, like as not.

You brush it aside like cobwebs in a house and it vanishes, disappearing back into the mortar of the church.

The church was stripped clean by the felag, which makes itself clear as you walk through the deserted, empty rooms and basements. Even the candlesticks were added to the lootbag.

But as you wander the backrooms, you happen to look up as you enter climb a small staircase. The church bell meets your gaze and realization strikes you like a thunderbolt.

This... the bell... it's made from iron! Bog Iron, sure, but iron nonetheless!

Leaping up the tower, you take the bell in hand and regard it with a careful eye. Taking a moment to thank Odin for your high hugr, you quickly calculate the weight of the bell.

Two-hundred and sixty-three ounces of Bog Iron. Good find!

(263oz of Bog Iron added to Lootbag!)
0~0~0
Pillaging: (Hamingja: 6, 3, 5, 6, 4, 4, 6, 6, 1, 3) 13 Successes! Wowee
It seems you hit them immediately after a harvest, as their food stores were stocked to the brim!

(36 Food added to Lootbag)
(58 Fodder added to Lootbag)
0~0~0
Current Lootbag:
(63oz Silver, 1oz Gold)
(290oz Bog Iron, 3oz Forged Iron)
(50 Food)
(94 Fodder)
0~0~0
What is the next course of action? Thanks to more extensive scouting parties sent out, your information is more comprehensive. There are 2 Knights in the region. 1 is in the Manor, the other is out on patrols. They are both accompanied by a Squire.
[ ] Lay low (-Heat) (20% chance of hunting parties finding you, on account of your Heat. 5% chance of a Knight finding you, on account of your Heat)
[ ] The Farmhouses (Lowest Danger (15 Fighters. 10% chance a Knight is there) (Lowest Loot) (+Heat)
[ ] The Village (Low Danger (30 Fighters. 15% chance a Knight is there)) (Low Loot) (++Heat)
[ ] The Manor (High Danger (100% chance a Knight is there. 30% chance a second Knight is there)) (High Loot) (++++Heat)
0~0~0
What personal actions do you take while raiding? (Pick 3)
[ ] Recite poetry to the felag (Hugr (Wordplay))
[ ] Try to make/fix something (Write in) (Hugr+Crafting)
[ ] Get to know/spend time with the other felagi (Optional: write in the reason for visiting with them)
-[ ] Folkmarr Manetaker, the Jarl in charge of the felag
-[ ] Abjorn Vidsson, your husband
-[ ] Stigmar Kersson, Stigandr's brother
-[ ] Barki Bertholdsson, the beardless boy
-[ ] Fabvir the Gorgeous, the weird model
-[ ] The one with shaking, paranoid eyes
-[ ] Gautrekr Klippsson, the boat-hater
-[ ] Audrikr Fishfighter, the sardonic hirdman
-[ ] The one who tries to sleep all the time
-[ ] The one who keeps making arrows
-[ ] The one with the sack of coins and many knives
0~0~0
Training: You have 11d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Training) Hamr (30 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (31 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (16 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 117
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 4/4
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0

AN: Not too much to say here other than that you did good work all around.

Twists are, essentially, 'twists in the myth' or 'twisting your words'. They're folds in the story that allow for a boost of power at great cost.

25-minute moratorium.
 
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(Reads)

Holy Fuck.

"When fighting someone at least twice as strong as you, spend 35 Orthstirr to multiply your combat pool by 1.5"

I guess you'll just label it clearly whenever it applies? Still, that's monstrous when used correctly.

If that's the case, yeah, we might be able to risk taking a poke at the Manor. I feel good at our odds vs a Knight and a Squire, though 2 Knights and 2 Squires would be rough.

Is that for the entire encounter or just one round?

EDIT: Also, that is a fuckton of Iron. Mail incoming!
 
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