Now that we have our (first?) Kenning, might be good to think about some Overland Tricks. Maybe a water-running Trick, and/or a Flash Step?
Now that we have our (first?) Kenning, might be good to think about some Overland Tricks. Maybe a water-running Trick, and/or a Flash Step?
I wonder if we can alloy Hugareida with other people's Hugareida.
The Burissons are greedy and unprincipled rather than enemies per se. They're thieves and opportunists.
Something like that. The water-walking thing from earlier would also be an Overland trick
Eh, I wouldn't call them mere 'thieves and opportunists'. From the way Halla described it, they're a major power in the valley despite the fact they have no allies. Sure, the majority of their power comes from their numbers - but if they were weak I doubt they'd be considered a threat, to begin with, let alone a major power that was on the level of the Stein-Vid-Ker alliance. Halla seemed pretty sure that the Burissons would escalate to war should they have the power to do so.
Like, I doubt that they're an immediate problem - as you said - and it would definitely be a better idea to deal with Horra first. But I wouldn't write off the Burissons either. Yeah, they've mainly been skulking around in the background and staying quiet, doing nothing too overt - but I didn't get the impression that they're like this because they're weak, but rather they're just cautious/opportunistic. The way I see it, our side is on the same level as theirs, and if they had an ally they'd be considered slightly strong. I honestly think we can take them if it came down to it, but I expect that there'd be a lot of blood, especially if we write them off as weaklings.
We have climbing in overland right now, wonder what else could be added? maybe something for stability in difficult terrain like ice?
Smart, tbh overland dice bonus is bait. QM has in story warned us about playing into your Kenning and if we train overland skills we might get a second Kenning that buffs it too since we are using those skills. More overland bonus would be nice but I am sure we can get a bonus in much better areas instead. Flying would play off our movement Kenning and start steering it towards fire and the combat skills we actually like.I remain a little skeptical of taking overland tricks that are redundant with flying since we can, y'know, fly (for at least short bursts). And will eventually likely be able to do so cheaply (we'll actually eventually be able to do so for free, but that'll probably be a while). It's only 13-14 turns of one die increments to Master Ember-Wing Cloak, which is only a bit more than the 9 turns in one die increments to get a new Trick...so I'm more inclined to work on that than try to get things it renders unnecessary.
I mean, the nice thing about Longstrider is it's pretty neutral, personality-wise. It probably gives us some antsiness and wanderlust, but a kenning about fire and combat skills is going to push us towards bloodthirst and arson, which is a bit more serious.Smart, tbh overland dice bonus is bait. QM has in story warned us about playing into your Kenning and if we train overland skills we might get a second Kenning that buffs it too since we are using those skills. More overland bonus would be nice but I am sure we can get a bonus in much better areas instead. Flying would play off our movement Kenning and start steering it towards fire and the combat skills we actually like.
At the same time, it's kind of like Halla told Hallr - the kenning itself comes out of your deeds. So, sure, a kenning about her being a whirlwind of blood and dying foes is goign to have an influence... but it's going to be there because that's who she was already.I mean, the nice thing about Longstrider is it's pretty neutral, personality-wise. It probably gives us some antsiness and wanderlust, but a kenning about fire and combat skills is going to push us towards bloodthirst and arson, which is a bit more serious.
It might be brief.Depending on how well we do on this raid, I totally wanna write an omake from the perspective of one of the guards or something.
Its probably character leading to kennings and kennings influencing character.At the same time, it's kind of like Halla told Hallr - the kenning itself comes out of your deeds. So, sure, a kenning about her being a whirlwind of blood and dying foes is goign to have an influence... but it's going to be there because that's who she was already.
Smart, tbh overland dice bonus is bait. QM has in story warned us about playing into your Kenning and if we train overland skills we might get a second Kenning that buffs it too since we are using those skills. More overland bonus would be nice but I am sure we can get a bonus in much better areas instead. Flying would play off our movement Kenning and start steering it towards fire and the combat skills we actually like.
I mean, the nice thing about Longstrider is it's pretty neutral, personality-wise. It probably gives us some antsiness and wanderlust, but a kenning about fire and combat skills is going to push us towards bloodthirst and arson, which is a bit more serious.
Sure, but the example we have was a of Steinarr rejecting the Freedfire kenning specifically because he didn't like what it was doing to him.At the same time, it's kind of like Halla told Hallr - the kenning itself comes out of your deeds. So, sure, a kenning about her being a whirlwind of blood and dying foes is goign to have an influence... but it's going to be there because that's who she was already.
Hmm, I'm feeling this guy is holding off on marriage for a reason. If this were a saga, I'd be guessing he was operating under some sort of prophecy of romantic doom, but the Fates are a little less active in this version. Alternately, maybe he's gay and not willing to compromise? That doesn't fit with him being a romance option though. 🤔 Holding off for a love match for personal reasons? On a long-term betrothal? Mourning a lost love?There's a hint of something in his eyes, something that's quickly hidden by learned skill. It wasn't around long enough for you to identify it, but it reminded you of... jealousy? Envy? What does he have to be envious of? He's a Jarl!
"Remind me once we start sorting out loot and I'll tell you the tale of my kenning."
You nod, noting that down for later.
Nice training roll! I have zero regrets about spending that Reward Die on the roll given the results! And now we can start training other stuff.
The social rolls are meh, but we avoided failure so it works well enough.
For where we attack, the gate is probably the most glory, the mansion probably the most loot (though the church definitely has some loot as well, don't get me wrong...but Ruler + Treasury probably has more, either alone would have less but not both together). The mansion also has less people at it than the church. So, yeah, I'm thinking one of those two:
[X] Attack the mayor's house
[X] Attack the gate