Okay, so, tentative plan. Basic idea is going to Folkvangr and finish off weapons for our remaining huscarl along, via Work Dice, with whipping up some Yule presents for just about everyone. Research could be adjusted, but with our Rewrites refreshing before next turn, now is the time to get experimental with them (and we are...I'm not sure if either of the Rewrite actions will actually work).
We're going down to only one Mail Shirt for Dorri here (though the quality goes up)...we're not seeing ay returns on that deal yet, so it's more suspicious if we keep producing at the same rate than if we slow down.
[X] Plan Folkvangr We Are Coming
-[X] [Social] (Personal) Spend time with...
--[X] Hasvir Horrasson
--[X] Recruit him to go to Folkvangr and speak to his grandfather with us so as to gain information to stop Drysalt. We will note that Drysalt has human contacts and this should be kept a secret from everyone lest it get back to him...Hasvir is smart and used to secrets.
-[X] [Travel] Go To Folkvangr
--[X] Taking with us Hasvir Horrasson and possibly a couple of others (probably just Stigmar, and Abjorn if he wants, though other family members who know the Drysalt situation are possible)...we're not telling anyone who doesn't already know about the Drysalt thing or our destination other than Hasvir.
-[X] (Crafting) Try to make something (1)
--[X] Dusty Iron Sword for Magni (+17 successes from Tools/Workshop)
-[X] (Crafting) Try to make something (2)
--[X] Molten Iron Sword for Alvis (+17 successes from Tools/Workshop)
-[X] (Crafting) Try to make something (3)
--[X] Storm Iron Sword for Ingolf (+17 successes from Tools/Workshop)
-[X] (Crafting) Try to make something (4)
--[X] Dusty Iron Sword for Kurt (+17 successes from Tools/Workshop)
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Use wolf bone ash on all swords
--[X] Use the three Experiences we've found lead to a boost in courage on all swords
--[X] Add a copy of Crowfeeder's runes to each, along with a copy of the speed-increasing runes we used on Sagaseeker.
--[X] Burning Frami, Virthing, and Saemd, along with
1 Odr (for+1 Success each, +4 successes total) to enhance the crafting process on each sword, splitting the successes between crafting and runes (2 each)
Training:
-[X] (Research)
--[X] Continue our reciprocal Slavic/Norse studies – 4 Research
---[X] Make sure our Slavic retainers are not having any specific troubles
--[X] Continue adding animals to our soulscape to make a working ecosystem, focusing more on wild animals this time – 1 Research
--[X] Act on our revelation in regards to Sword Stepping and figure out how to actually do it – 1 Research
--[X] With Sten's help, see if we can figure out what the effects of Nordic Armor would be if we offered a portion of Orthstirr gained while using it as a sacrifice (specifically on Odin-dedicated armor if we need to pick) – 1 Research
---[X] The idea here is to get an idea of what they would do, possibly using divination if needed to do so, not actually try and make this work right now, just get a better idea of what it
would do.
--[X] With Sten's help, examine our Bolt Thrower again with an eye to figuring out how to reproduce it...right before the season ends, try using a Rewrite to gain the necessary insight to do so – 1 Research
--[X] Right before the season ends and they Refresh, try and use a Rewrite to Alloy Puncture and Sharpen to allow for Puncture to apply automatically to Sharpen attacks without removing the ability to apply it to other attacks by paying – 1 Research
-[X] (Training) Hamr (511 xp to rank up)
--[X] Train the Sword Stepping Martial Style 3xp
-[X] (Training) Hugr (183 xp to rank up)
--[X] Train Hugr itself 184xp (92xp)
-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: 6Living Space, 1 Storage, otherwise maxed out (72 Total)
--[X] Crafting: Create 1 Grand Mail Shirt for Dorri's Deal, 5 Grand Mail-Necked Helms for Retainers (including one for a Giant-Blooded, Magni), 13 Superior Gambesons (for us, Abjorn, and the remaining retainers, plus one for Jordan, Eric, Drifa, and Halfdan), and a Grand Forged Iron Plow, Scythe, Work Knife, Wood Axe, and Pot forAsva and Jordan, and another set of all five of those for Halfdan, along with a Grand Set of Tools for him as well (150 Total),
--[X] Conversion: Spend for 8 Research Dice (16 Total)
-[X] (Incidentals)
--[X] Infuse
8 Odr into Composure
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Asgeirr,
--[X] Receiving Metal from Dwarves: 48 oz Forged Iron, 12 oz Dusty Iron
-[X] (Capacity Slots)
--[X] Assign Identify Concept and Fireside Barrage.
-[X] (Alloy Slots)
--[X] Use the new slot for our experimental Alloy
EDIT: Switched from Size Up to training Sword Stepping. Added some wording clarifications on some of the research.
Oh... boy. If all they have to do is pay us double iron... they can just pay that indefinitely and keep it for themselves forever.
Dwarves are very profit-oriented, this is them taking a loss every turn, they absolutely want to stop that as quickly as possible. They were just expecting us to be harsher about it.