Hedeby Spar Final
I.F. Ister
Fortifying The Thread
- Pronouns
- He/They
[X] Plan Speed And Counters
-[X] Remove our armor and pull out a shield.
-[X] Before the fight, reassign +4 damage damage bonus on Ignition to +8 extra dice (leaving +9 dice, +2 damage), during the fight all Firebomb Strikes will be used to propel the weapon, making sure not to heat up the weapon in a way that would cauterize anything.
-[X] Assign our 8 shapeshifting slots to Supported Grip, Increased Lung Capacity x1, Dense Muscles x2, and Adrenaline Rush x4 this turn.
-[X] Use Sundersight to analyze our opponents weaknesses as we fight
-[X] Invest 4 Orthstirr in Hugr, 2 in Fylgja, 2 in Composure, 4 in Tactics, 4 in Scouting (-16 Orthstirr)
-[X] 111d6 Attack (111d6 tricks)
-[X] 30d6 Defense (30d6 tricks)
-[X] 0d6 Intercept
-[X] Put 3 Orthstirr into 6 layers of Reinforce Shield (actually on our shield for once) before the combat begins (-3 Orthstirr) and add an instance of Explosive Reactive Armor (-9 Orthstirr, +4 Stoked Dice, 5 damage)
-[X] Activate Stoker State 4 (-12 Orthstirr), Slipstream (-8 Orthstirr),and Ember-Wing Cloak (No cost, +4 Stoked Dice) as combat begins. All subsequent actions receive +2d6 from Sunshine and Skyfire.
-[X] Put up a 120d6+7 (w/Hugareida) Atgeir Bodyguard adding **1 Odr** (-126 Orthstirr, **-1 Odr**), and an Atgeir Counter Stab adding **1 Odr** set up to do up to eleven 10d6+7 Sharpenedx4 Firebomb Strikes (-52 Orthstirr, **-1 Odr**, 7-9 damage each), along with two 30d6+7 Sword Guards (-34 Orthstirr each).
-[X] If we are hit in any way past our shield use Slowing Slog (-81 Orthstirr)
-[X] Stop whatever attack sequence we are making as soon as first blood is drawn
-[X] Start by using Threadcutter for nine 11d6+7 Sharpenedx4 Lightning-Charged Basic Attacks (-55 Orthstirr, -9 Stoked Dice, then +18 Stoked Dice total, 7 damage each) followed by a Sharpenedx81 Lightning-Charged Stoking Strike w/Puncture for 235d6+7 adding 15 Stoked Dice including the 9 from Threadcutter itself (-94 Orthstirr, -6 Stoked Dice, 12 damage). Follow that up with ten 20d6+7 Sharpenedx4 Lightning-Charged Firebomb-Strikes (-5 Orthstirr and +4 Stoked Dice each, 10-12 damage each).
-[X] If he puts up any Guards or visible buffs, including before the Threadcutter, use up to two 20d6+7 Devouring Blaze attacks (-8 Orthstirr, -3 Stoked Dice each, 1-2 damage each) to remove them before continuing on with the rest of our attack routine. If we seem about to go over our Dice Cap on Stoked Pool also use one then as a safety valve burning more Stoked Dice if needed to ensure that doesn't happen (though no more than, like, 21 at most, and that only if we're already over 60).
-[X] Against the first melee Trick attack against us interpose our shield, which should break Reinforce Shield and activating Explosive-Reactive Armor against the person attacking.
-[X] After that first attack use Atgeir Bodyguard to defend against all attacks first.
-[X] Against basic melee attacks or melee Trick Attacks after the first (or simultaneous with it) that get through or past Atgeir Bodyguard, default to using Contested Movement with all remaining Stoked Pool (-1 Orthstirr, 20d6+7 Hamr Roll, lose all Stoked Pool then +4 Stoked Dice) and counterattack with Sharpened Lightning Charged Firebomb Strikes w/Puncture (-11 Orthstirr, +4 Stoked Dice, 10-12 damage)
-[X] In response to ranged attacks that get through Atgeir Bodyguard or if things get by that and Contested Movement is not working or available for some reason, use as many quick-drawn Shield Sacrifices (-3 Endurance on one Shield) as needed and/or up to two 122d6+7 Fortified and Reinforcedx107 Sway defenses (-110 Orthstirr each) as seems appropriate.
-[X] If we are without a shield at any point and would otherwise use a shield or Sway instead use a 136d6+7 Orthstirr Enhanced x119 Inertia-Arresting Throw with **1 Odr** added (-125 Orthstirr, **-1 Odr**) to both defend against and trap our opponent's sword in place.
-[X] If, and only if, we are targeted with more than three simultaneous attacks use our Sword Guards to defend against attacks 4 and 5.
-[X] If he uses any Contested Movement/Momentum-Reversal style counterattacks that force a specific stat roll, we will respond to them with Contested Movement by default, if he uses one in response to Contested Movement we will use one use of Fight of Your Life on it (+7d6), and if Hamr is included Adrenaline Rush should still apply as well.
-[X] Tactics – The idea here is to charge in with Threadcutter and hopefully hit him with something there, especially with the final Stoking Strike, and then, if that doesn't work just whittle him down (or, more likely, run his resources down) with fairly basic attacks. The key thing is that, if he attempts to attack us back, we either interpose our shield and set off an explosion at him, or counterattack with Atgeir Counter Stab and/or Contested Movement (we should get an Atgeir Counter Stab on each of his first 11 attacks, and a Contested Movement on any after the first that don't get stopped by Atgeir Bodyguard).
-[X] Remove our armor and pull out a shield.
-[X] Before the fight, reassign +4 damage damage bonus on Ignition to +8 extra dice (leaving +9 dice, +2 damage), during the fight all Firebomb Strikes will be used to propel the weapon, making sure not to heat up the weapon in a way that would cauterize anything.
-[X] Assign our 8 shapeshifting slots to Supported Grip, Increased Lung Capacity x1, Dense Muscles x2, and Adrenaline Rush x4 this turn.
-[X] Use Sundersight to analyze our opponents weaknesses as we fight
-[X] Invest 4 Orthstirr in Hugr, 2 in Fylgja, 2 in Composure, 4 in Tactics, 4 in Scouting (-16 Orthstirr)
-[X] 111d6 Attack (111d6 tricks)
-[X] 30d6 Defense (30d6 tricks)
-[X] 0d6 Intercept
-[X] Put 3 Orthstirr into 6 layers of Reinforce Shield (actually on our shield for once) before the combat begins (-3 Orthstirr) and add an instance of Explosive Reactive Armor (-9 Orthstirr, +4 Stoked Dice, 5 damage)
-[X] Activate Stoker State 4 (-12 Orthstirr), Slipstream (-8 Orthstirr),and Ember-Wing Cloak (No cost, +4 Stoked Dice) as combat begins. All subsequent actions receive +2d6 from Sunshine and Skyfire.
-[X] Put up a 120d6+7 (w/Hugareida) Atgeir Bodyguard adding **1 Odr** (-126 Orthstirr, **-1 Odr**), and an Atgeir Counter Stab adding **1 Odr** set up to do up to eleven 10d6+7 Sharpenedx4 Firebomb Strikes (-52 Orthstirr, **-1 Odr**, 7-9 damage each), along with two 30d6+7 Sword Guards (-34 Orthstirr each).
-[X] If we are hit in any way past our shield use Slowing Slog (-81 Orthstirr)
-[X] Stop whatever attack sequence we are making as soon as first blood is drawn
-[X] Start by using Threadcutter for nine 11d6+7 Sharpenedx4 Lightning-Charged Basic Attacks (-55 Orthstirr, -9 Stoked Dice, then +18 Stoked Dice total, 7 damage each) followed by a Sharpenedx81 Lightning-Charged Stoking Strike w/Puncture for 235d6+7 adding 15 Stoked Dice including the 9 from Threadcutter itself (-94 Orthstirr, -6 Stoked Dice, 12 damage). Follow that up with ten 20d6+7 Sharpenedx4 Lightning-Charged Firebomb-Strikes (-5 Orthstirr and +4 Stoked Dice each, 10-12 damage each).
-[X] If he puts up any Guards or visible buffs, including before the Threadcutter, use up to two 20d6+7 Devouring Blaze attacks (-8 Orthstirr, -3 Stoked Dice each, 1-2 damage each) to remove them before continuing on with the rest of our attack routine. If we seem about to go over our Dice Cap on Stoked Pool also use one then as a safety valve burning more Stoked Dice if needed to ensure that doesn't happen (though no more than, like, 21 at most, and that only if we're already over 60).
-[X] Against the first melee Trick attack against us interpose our shield, which should break Reinforce Shield and activating Explosive-Reactive Armor against the person attacking.
-[X] After that first attack use Atgeir Bodyguard to defend against all attacks first.
-[X] Against basic melee attacks or melee Trick Attacks after the first (or simultaneous with it) that get through or past Atgeir Bodyguard, default to using Contested Movement with all remaining Stoked Pool (-1 Orthstirr, 20d6+7 Hamr Roll, lose all Stoked Pool then +4 Stoked Dice) and counterattack with Sharpened Lightning Charged Firebomb Strikes w/Puncture (-11 Orthstirr, +4 Stoked Dice, 10-12 damage)
-[X] In response to ranged attacks that get through Atgeir Bodyguard or if things get by that and Contested Movement is not working or available for some reason, use as many quick-drawn Shield Sacrifices (-3 Endurance on one Shield) as needed and/or up to two 122d6+7 Fortified and Reinforcedx107 Sway defenses (-110 Orthstirr each) as seems appropriate.
-[X] If we are without a shield at any point and would otherwise use a shield or Sway instead use a 136d6+7 Orthstirr Enhanced x119 Inertia-Arresting Throw with **1 Odr** added (-125 Orthstirr, **-1 Odr**) to both defend against and trap our opponent's sword in place.
-[X] If, and only if, we are targeted with more than three simultaneous attacks use our Sword Guards to defend against attacks 4 and 5.
-[X] If he uses any Contested Movement/Momentum-Reversal style counterattacks that force a specific stat roll, we will respond to them with Contested Movement by default, if he uses one in response to Contested Movement we will use one use of Fight of Your Life on it (+7d6), and if Hamr is included Adrenaline Rush should still apply as well.
-[X] Tactics – The idea here is to charge in with Threadcutter and hopefully hit him with something there, especially with the final Stoking Strike, and then, if that doesn't work just whittle him down (or, more likely, run his resources down) with fairly basic attacks. The key thing is that, if he attempts to attack us back, we either interpose our shield and set off an explosion at him, or counterattack with Atgeir Counter Stab and/or Contested Movement (we should get an Atgeir Counter Stab on each of his first 11 attacks, and a Contested Movement on any after the first that don't get stopped by Atgeir Bodyguard).
Kalman's face disappears from your sight as your gambeson slips up over your head. The red cloth of the padded shirt falls against the grass as you stand with only a white shirt to keep your upper body warm. Should the worst happen and you lose this fight, it'll be easy to tell when the red soaks through the white.
As your armor touches down, respect gleams in Kalman's eyes. His sword flicks around into a flat-facing salute as he bows before resuming his fighting posture. You respond with a nod of the head and swish of the atgeir as a shield finds itself flicked into your off hand.
The underside of the sun presses lips against the horizon as the streaks of light stretch across the land. Ever closer to the horizon, the moment the first glow of yellow vanishes is the moment blood shall start to spill.
The sun touches the earth and you waste no time as you through yourself bodily into action. Speed streaks off your limbs as you race across the grass-choked field, your foe moving as if underwater as sound breaks around your body.
Kalman readies his weapon as he waits unmoving, but it won't be enough to stop your blows from connecting. Sagaseeker crackles with lightning as you pull your arm back, for once wielding your atgeir with but a single hand, and swing with all your might.
Threadcutter rolls in spoiler at bottom
Stars watch as the sky darkens and blow after blow rains down upon the Magyar like a thunderstorm's tears. His saber rattles as it darts to and fro, eyes widening in ever-growing shock at your speed and ferocity. He can't keep up! Not much longer till-
Thunder breaks the sky as Sagaseeker surges into action. The saber meets a gruesome end as mortal iron concedes to Realized might. The snapped blade spins out in a spiraling arc as Sagaseeker advances.
As Sagaseeker slips through cloth, splits skin, and spills blood, the match ends after only a bare handful of moves. Not even a full exchange was had before the bout was decided.
Kalman staggers back as the hilt of his now-broken sword slips from limp fingers. Blood soaks through his side as his hands rush to staunch the flow, his mind struggling to process what just happened as he defaults to his base instincts.
He falls to the ground on hands and knees as his kinsmen—watching from the sidelines—rush to his side.
Just before you turn and leave, you catch Kalman's eyes one last time. Where once there was calm certainty and a little bit of arrogance, now there's just shock, horror, and a whole new level of appreciation.
'Good job, Halla,' you hide the smile as you make your way back to the ship. 'Teach him to speak of Attila so lightly!'
As you step off the field, though, you can't help but feel a slight surge from Sagaseeker. It seems he'll be waking back up soon.
(+5 Orthstirr, Drengskapr bonus suspended)
(Feat gained: Half-Second Spar: +1 Orthstirr a year)
Pick one:
[ ] Sagaseeker Upgrade: Jotun-Skin-Splitter
[ ] Sagaseeker Upgrade: Jotun-Shapeshifting
[ ] Sagaseeker Upgrade: Jotun-Strike
0~0~0
Current Destination:
Asvir (3 Days, 15% chance of Bad Luck)
Personal (Pick equal to days spent travelling)
[ ] Talk to a Crewmember
-[ ] Write in who and about what
[ ] Pay Close Attention to a Crewmember
-[ ] Write in
[ ] Craft or Repair
-[ ] Write in
Training (You get 30 XP per day spent travelling)
[ ] Training
-[ ] Write in
Nighttime (Number of Nights equal to days spent travelling)
[ ] Write in how many nights are spent in each
-[ ] Put to shore (+5% bad luck per night spent sleeping ashore)
-[ ] Lodge with local landowners (Silver-Tongue Check, -1 Success for every 10 crew you have, +1 Morale)
-[ ] Sleep on the ship (No XP per night spent sleeping aboard the ship)
0~0~0
AN: Well, sometimes the dice fall where they will.
No moratorium as it is getting a bit late.
1(Attack: 47+7=54 vs Defense: 47, Attacker Wins! Endurance Damage Dealt!)