- Pronouns
- He/His/etc
Hopefully Blackhand isn't going to come back while we're away and wander around the farmstead looking for us.
Hopefully Blackhand isn't going to come back while we're away and wander around the farmstead looking for us.
I suspect that he will come back to us at Gotland. It seems narratively pleasing enough to be the case.He'd probably overhear where we are. Or just wait there for us.
Is this pick three now or pick one now and get the chance to do two others later?What would you like to do in Hedeby? (You'll get up to 3 turns to do stuff in Hedeby before moving on)
Good god, it's even worse than I thought.
The Law of Steel means that the Same Things will happen again and again. The trappings will change, but History just... Doesn't happen. The same stories happen with different actors, again and again and again.
"You wanna know what the the Price of Steel is?" He whispers, time seeming to stutter to a halt as your heartrate picks up to an ear-splitting pitch. "It's you," he pokes you in the chest. "It's me," he drives a thumb into himself, his eyes never leaving yours for even a moment. "It's all of our children," he waves a hand across the ship, gesturing at each and every thing he speaks of, "It's the very ground beneath our feet. It's the air we breathe. It's every damn blade of grass growing in every damn field! The Price of Steel, the price to lock the present in place," he drives a finger towards the heavens as hundreds of headless fish bob in the churning waves, "is the future!"
The Norse can't grow or learn as a result, which completely fits with the Enemy's malice and their shacking of Norse cultivation. And it tells us exactly what kind of people the Steelfathers are to make such a deal. They lock the present down so they can maintain power.Good god, it's even worse than I thought.
The Law of Steel means that the Same Things will happen again and again. The trappings will change, but History just... Doesn't happen. The same stories happen with different actors, again and again and again.
The latterIs this pick three now or pick one now and get the chance to do two others later?
The sky darkens as the sun fails to rise. Shadows drape themselves off Sten's body as he looms like a specter in the night, suddenly towering over you like the mountains in the distance.
"You wanna know what the the Price of Steel is?" He whispers, time seeming to stutter to a halt as your heartrate picks up to an ear-splitting pitch. "It's you," he pokes you in the chest. "It's me," he drives a thumb into himself, his eyes never leaving yours for even a moment. "It's all of our children," he waves a hand across the ship, gesturing at each and every thing he speaks of, "It's the very ground beneath our feet. It's the air we breathe. It's every damn blade of grass growing in every damn field! The Price of Steel, the price to lock the present in place," he drives a finger towards the heavens as hundreds of headless fish bob in the churning waves, "is the future!"
Sten breathes heavily as the skies clear up over head.
"How," you whisper, voice full of frozen horror, "how do you defeat it?"
"I," Sten collapses in on himself, face contorted in agony, "I don't know. My teacher died before he could tell me."
"Fuck," you whisper, wishing very much that Blackhand were here with you.
"Fuck is right," Sten whispers in response, eyes locked to the blood-slick seas.
The Norse can't grow or learn as a result, which completely fits with the Enemy's malice and their shacking of Norse cultivation.
And it tells us exactly what kind of people the Steelfathers are to make such a deal. They lock the present down so they can maintain power.
Nah, fire is more our thing than punching so clearly we should go for setting it on fire really hard.Okay, but hear me out here...
...what if we punched it really hard?
I think it's interesting that some culture's cultivators can live for roughly 10x as long as they should.Well, Steel isn't everywhere so it's not absolute, but I definitely think it's the main reason for the 10x time scale...things advance only 10% of the speed they should.
I think it's interesting that some culture's cultivators can live for roughly 10x as long as they should.
Blackhand decided to just use the First Flame, also called Sky Forge's Fire and Ilmarinen's Fire.Alternately, you know what else is unambiguously a force for change and allowing new growth? Destruction. The fires of Ragnarök, for example, will usher in a new age and end the old. So it feels like the Blackhand answer to all problems of "Skill issue: Use hotter fire." would also apply here. Which seems diametrically opposed to using creation, but fundamentally destruction and creation are two faces of the same coin - whilst stagnation is more about not letting the coin be flipped at all.
So that adds another piece to our long-term action plan across history.The Enemy can't even be defeated as long as the Law of Steel says that the Future Can Never Come. Because overcoming the Enemy would be a milestone in history, and the Law of Steel won't allow that.
But he can wipe us out, because the Rise and Fall of empires and cultures is something the Law of Steel permits.
So that adds another piece to our long-term action plan across history.
- Complete the Enemy-proof initiation ritual with Halla, on top of her book (and spreading literacy) so that basic True Norse Cultivation can't be stomped out, and the successors will be able to reach her level much more swiftly and easily.
- Continue developing further exploration of True Norse Cultivation, while getting through the landmines and traps the Enemy's laid out.
- Destroy the Law of Steel, somehow.
- ...and other objectives that crop up as we learn more about
All for Onethe Enemy.
Blackhand decided to just use the First Flame, also called Sky Forge's Fire and Ilmarinen's Fire.
It's not so much the heat, IMO, but the fact that it represents The Beginning Of All Things.
I hope that "a jotun shows up" is atypically bad luck for the outcomes of a bad luck check?Putting to shore leaves you vulnerable to ambushes, monsters, and other forms of bad luck.