do we have an aoe heal yet? we have 2 aoe buffs (last i checked, might be 3+ more) but that would be an awesome addition. we'd want something like that for any planned counterattack on our father's killers. might be good to, now that a load of their best fighters are dead or enthralled, to counterraid them with our (now more experienced) fighters. we need to take revenge sooner or later afterall and any good smith will tell you to strike while the iron is hot.
on the topic of traitors, the village definately has one or more of them. the possibilities are either (or both) possessions or doppelgangers and the possible targets include:
-jarl corpsetaker (drysalt in disguise? a minion?)
-headman dorri (vibes arent as bad as corpsetaker, but his kenning is more tame, honestly i can see corpsetaker being a cool dude with an unfortunate moniker and poor social skills but if it's dorri, we have a more cunning infiltrator as our social tricks haven't revealed weird vibes from him yet)
-right hand man of one of the above (an advisor, lieutenant, ect. in fact, both the jarl and the headman could be uncomprimised and just being played off eachother by trusted friends making them seem evil to each other, just a thought)
-one (or more) of the village's warriors/noncombatants (this is prob less likely as their life would have been endangered in the raid but it's possible. flamestepper is one possibility
in terms of strategy, i actually dont think we should reveal the (obvious to us) conspiracy to anyone outside of our family and the seeress. because the authority figures are feuding (even if they're not compromised they'll spin us telling them about dopples/possessors to benefit themselves, possibly giving the game away and letting the enemy escape before we can get our answers. if they are compromised, it tells them that we know, which we dont want. information is power. i think our best option for this and prob the next few turns is to learn how to discreetly identify the two different types of infiltrators and start secretly vetting important people and building a widening circle of trust to protect ourselves and our family from this and things like it in the future.
on the topic of traitors, the village definately has one or more of them. the possibilities are either (or both) possessions or doppelgangers and the possible targets include:
-jarl corpsetaker (drysalt in disguise? a minion?)
-headman dorri (vibes arent as bad as corpsetaker, but his kenning is more tame, honestly i can see corpsetaker being a cool dude with an unfortunate moniker and poor social skills but if it's dorri, we have a more cunning infiltrator as our social tricks haven't revealed weird vibes from him yet)
-right hand man of one of the above (an advisor, lieutenant, ect. in fact, both the jarl and the headman could be uncomprimised and just being played off eachother by trusted friends making them seem evil to each other, just a thought)
-one (or more) of the village's warriors/noncombatants (this is prob less likely as their life would have been endangered in the raid but it's possible. flamestepper is one possibility
in terms of strategy, i actually dont think we should reveal the (obvious to us) conspiracy to anyone outside of our family and the seeress. because the authority figures are feuding (even if they're not compromised they'll spin us telling them about dopples/possessors to benefit themselves, possibly giving the game away and letting the enemy escape before we can get our answers. if they are compromised, it tells them that we know, which we dont want. information is power. i think our best option for this and prob the next few turns is to learn how to discreetly identify the two different types of infiltrators and start secretly vetting important people and building a widening circle of trust to protect ourselves and our family from this and things like it in the future.
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