I think its just a different kind of combat. in Wessex we led a charge towards the line of enemy thanes, the combat was wide spread and ranged combatants has plenty of targets. so even flying we weren't any more attractive target then many others. here its a packed engagements in fronts, lots of combatants behind with no one to actively fight, and its very hard to shoot an enemy on the ground without hitting friendly targets. if we fly though, we solve all those problems, becoming the most attractive target for all of those ranged combatants with nothing to do.

That's also very plausible, yeah. I think the differences between Thanes and the Norse probably also have something to do with it, but the specific conditions of the battle may be even more important, it's true.
 
Also, the guys who aren't in the front lines have nothing better to do than gank anyone who jumps over the mass, so...
 
It's probably possible to fly above armies if you're confident that you're so strong that most ranged attacks can't hit or hurt you, as a way of showing off before challenging another champion.

Or as a show of daring - flying in the No Man's Land between two battle lines, throwing your own missile or taking a trophy and escaping unscathed from the volley of enemy missiles is almost certainly a heroic feat worthy of song.

But to say these are both "high variance strategies" is to put it mildly.
 
So in other words the only people who can get away with doing it regularly are Steelfathers or similarly invincible people who can survive everything an army can throw at them.
 
Last edited:
Or as a show of daring - flying in the No Man's Land between two battle lines, throwing your own missile or taking a trophy and escaping unscathed from the volley of enemy missiles is almost certainly a heroic feat worthy of song.
We could probably pull it off if we had Slowing-Slog on full burn and a bunch of things to knock Flienns away with, but the minor chance of someone throwing something dumb like an FTB equivalent would still kill us.
 
We could probably pull it off if we had Slowing-Slog on full burn and a bunch of things to knock Flienns away with, but the minor chance of someone throwing something dumb like an FTB equivalent would still kill us.
I mean, you're basically dealing with the entire gamut of Norse Ranged attacks, all at once. Someone getting lucky once is basically guaranteed just from how many people are giving it a go.
 
We could probably pull it off if we had Slowing-Slog on full burn and a bunch of things to knock Flienns away with, but the minor chance of someone throwing something dumb like an FTB equivalent would still kill us.

Narratively, I think there is probably some pressure from the Norns against using Finales to kill narratively significant characters before a fight has properly gotten going. So such an attack might miss, or give us the chance to dodge in a cool way.

There are definitely ways you can use Finales to open a fight - it was okay for example to use it to alpha strike Hal's camp, or break down the castle wall. But I think that's more about shaping the battlefield, effecting morale and killing nooks than hitting other "protagonists", for lack of a better word. So I think using a Finale to cut a breach in an enemy shieldwall would be fine, but not to assassinate an enemy champion. Although the best way to break a gap in the enemy shieldwall with FTB might be to duel an enemy champion, win, finish him with FTB, and have the splashback cut a breach in the enemy shieldwall as they recoil from the morale shock. Feels like the laws of narrative would approve, plus it's good crowd psychology.

Fleins and other similar attacks are definitely cary. I wonder if a Flein hitting our Slowing Slog would switch it off temporarily the same way it can other defensive tricks/Hugareida?
 
Narratively, I think there is probably some pressure from the Norns against using Finales to kill narratively significant characters before a fight has properly gotten going. So such an attack might miss, or give us the chance to dodge in a cool way.

Depends on context. If the target were raining death down on their army pretty effectively for a turn or two, I think it'd work.

Fleins and other similar attacks are definitely cary. I wonder if a Flein hitting our Slowing Slog would switch it off temporarily the same way it can other defensive tricks/Hugareida?

Almost certainly. It's explicitly because they echo a similar weapon's ability to break Baldur's invulnerability that they work as they do and Slowing Slog is more like that than most Tricks. They might even work better against it than they do against other Hugareida defenses...I think we should assume that fleinns both ignore and break Slowing Slog (assuming they actually hit it) until it's proven otherwise.
 
Last edited:
Fleins and other similar attacks are definitely cary. I wonder if a Flein hitting our Slowing Slog would switch it off temporarily the same way it can other defensive tricks/Hugareida?
it seems like defense piercing effects greatly depend on the type of defense. puncture beats perfect defenses, not any other. Flein pierce through magical defenses trying to block them or deflect them, but not through DR or shields, and you can dodge them. slowing slog only slows an attack, so its likely fine too, but wouldn't gamble Halla's life on it unless we have confirmation from IF or we try it in a safer place as an experiment

we can ask Abjorn to throw fleinn's at us so we try various defenses. maybe we can even get a fleinn hugareia
 
Flein pierce through magical defenses trying to block them or deflect them, but not through DR or shields, and you can dodge them.

This isn't quite right, fleinns were stated to work on all Hugareida defenses but not other stuff. So I'm 99% sure they wreck Slowing Slog, but also pretty sure that something like Reinforce Shield, not being Hugareida-based, would work normally against them.

we can ask Abjorn to throw fleinn's at us so we try various defenses. maybe we can even get a fleinn hugareia

Once we make ourselves a fleinn we should do some testing, yeah...though I strongly doubt mere testing would give us a hugareida.
 
Last edited:
For what it's worth, I think that Steinarr warning us about showboating by flying around is probably more likely to be evidence that this is something young hotheaded Norse would-be-heroes are known to be prone to do, rather than something which is foreign to the Norse way of war. It would be odd to warn us about flying over battles if no one ever did it - we own horses but he didn't tell us not to show up on horseback, because that's a cultural norm.

This quest generally tends to look at risk quite conservatively, like a bank manager considering whether to invest in a business, so naturally we would tend to balk at that sort of thing.

But put yourself in the mindset of a twenty something guy filled with testosterone and wanting to live the Sagas. The kind of young men who in every society are the ones predominantly getting killed in duels, trying to drag race on the motorway, or finding other interesting ways of demonstrating their courage.

Champions trying to fly over the enemy lines is probably a lot more common than you'd think, and I expect Steinarr's warning was based on him having seen the outcome more than once.
 
Champions trying to fly over the enemy lines is probably a lot more common than you'd think, and I expect Steinarr's warning was based on him having seen the outcome more than once.

To be clear, I agree with this entirely. Some of them probably even manage to pull it off and look awesome doing so...the casualty rate is just really high.

And flying while you have ranged attacks, and especially area ranged attacks is also amazing offensively, so even people who die doing this may be a net win for their side of the battle if they do enough damage before going down, so it's not gonna be heavily discouraged on an institutional level.
 
Last edited:
To be clear, I agree with this entirely. Some of them probably even manage to pull it off and look awesome doing so...the casualty rate is just really high.

It's human nature to look at the success stories, the guy who gets patted on the back every time in the meadhall, and want that, and to look at the warriors who weren't so lucky and go "Couldn't be me, I'm just Built Different", I think.

Combine it with the Norse ability to come back from mortal wounds and keep rolling the dice and you have a recipe for guys to keep pushing their luck until it runs out.
 
Voting is now closed
Scheduled vote count started by Imperial Fister on Oct 10, 2023 at 6:02 PM, finished with 84 posts and 7 votes.

  • [X] Plan Getting The Spearman Out Of The Way
    -[X] 93d6 Attack (93d6 tricks)
    -[X] 36d6 Defense (36d6 tricks)
    -[X] 0d6 Intercept
    -[X] Activate Stoker State 3 (-9 Orthstirr) and Slipstream (-8 Orthstirr), as combat begins.
    -[X] Start with a 4d6 Devouring Blaze (-8 Orthstirr, -3 Stoker State Dice) targeted at both of them, then fake a move towards the axeman and use a 45d6+6 (w/Hugareida) Inertia-Arresting Throw w/Puncture added (-15 Orthstirr, +3 Stoker State dice) to trap the spearman's weapon, and then use the opening that provides to make a total of up to three 39d6+6 (w/Hugareida) Sharpenedx11 Lightning-Charged Firebomb Strike attacks w/Puncture (-21 Orthstirr and +3 Stoker State dice each) at the axeman, if Guards are displayed at any point, take a break in our routine to again throw a 4d6 Devouring Blaze (-8 Orthstirr, -3 Stoker State Dice) to remove them before continuing.
    -[X] Against single melee attacks use Contested Movement (-3 Orthstirr, +3 Stoker State dice, 10d6+6 on the roll) and counterattack with a Sharpened Lightning-Charged Firebomb Strike (-2 Orthstirr, +3 Stoker State dice), prioritizing those used by the axe-wielder if we receive simultaneous attacks.
    -[X] Against ranged attacks or if we need to defend against two attacks at once and can only use Contested Movement on one of them use our 40d6+15 Atgeir Bodyguard to defend against all attacks except fleinns. If dealing with ranged attacks, in response to anything not a fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through Atgeir Bodyguard use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or two 40d6+15 Reinforcedx22 Hefty-Halter Chop defenses (-25 Orthstirr each) as seems appropriate to the specific attack.
    -[X] Tactics – Throw a Devouring Blaze then immediately move as if to attack the axe guy with a Firebomb Strike, when the spear guy moves to intercept use an IAT instead to stop him and trap his weapon and then continue with our assault on the axe guy while the spearman's ability to intervene remains out of commission until the axe guy falls, using Contested Movement counterattacks against both as needed.
    [X] Plan Two for the Price of One
    -[X] Preparation
    --[X] Slipstream (-8 Orthstirr)
    --[X] Activate Stoker State (-9 Orthstirr)
    -[X] Strategy
    -[X] We keep pressure on Spear Guy to Defend Axe Man by keeping up a constant of small attacks, stoking our Stoked Pool and using our Atgeir Guard and parries to deflect attacks.
    -[X] When there's a good opening and we've gotten a feel for the rhythm of their attacks, we begin using Contested Movement to take them out, given our considerable advantage in Hamr.
    -[X] Attack (12d6)
    --[X] Open with 40d6+6 Fourfold Kindle Spinners with Puncture from our Fast to saturate their defences. (-44 Orthstirr, +3 Stoked Dice)
    --[X] Keep up a steady offensive of up to six 3d6+6 Sharpened Lightning-Charged Firebomb Strikes. (-2 Orthstirr, +3 Stoked Dice each)
    --[X] Keep up to two 1d6+6 Devouring Blaze (-3 Stoked Dice) in reserve against any surprise magical constructs.
    -[X] Defence (117d6)
    --[X] Defend with our 40d6+10 Atgeir Guard.
    --[X] Use up to three 36d6+16 Slice-Asides (-24 Orthstirr), each delivering a 3d6+6 Lightning-Charged Sharpened Basic Attack. (-2 Orthstirr, +3 Stoked Dice per usage)
    --[X] If something goes drastically wrong, then use a Halting Vortex or throw 60 Orthstirr into an emergency Sword Guard.
    --[X] When we run out of Slice-Asides or there's a good opportunity, we move onto..
    -[X] Counter-Attack
    -[X] Contested Movement: 10d6+6
    --[X] The first time, use a 36SD6+6 Sharpened Lightning Charged Stoking Strike with Puncture. (-36 Stoked Dice, -13 Orthstirr). For each subsequent Contested Movement, we will use a Sharpened Lightning Charged Firebomb Strike with Puncture (-13 Orthstirr).
 
Time to use Dirty Tricks: The Strategem.

EDIT: Luck looks good today! I wonder if that's just "A stray attack is coming your way, who gets Fucked by it."
 
I'll also need a some dice rolls for your friends, family, and retainers, please. This is to see how well they're doing
d20+7 for Sten
d20+5 for Abjorn
d20+5 for Vagn
d20+4 for Tryggr
d20+4 for Trausti
d20+3 for Stigmar
d20+2 for Kurt
 
14, eh? A solid roll, all around.

You've avoided most of the shenanigans going on around you, this round

Hooray!

Could we get a bird's eye view of the battle from our Flygia? It'd be interesting to know what else is going on. Although I suppose the fact that we can only really see what is happening around us is part of the Authentic Battle Experience.

I'll also need a some dice rolls for your friends, family, and retainers, please. This is to see how well they're doing
d20+7 for Sten
d20+5 for Abjorn
d20+5 for Vagn
d20+4 for Tryggr
d20+4 for Trausti
d20+3 for Stigmar
d20+2 for Kurt

Oh yeah, I was meaning to ask where the rest of The Squad was? Are our huskarls right behind us or beside us?
Skippy threw 1 20-faced dice. Reason: d20+5 for Abjorn Total: 5
5 5
 
Back
Top