[X] Plan Getting The Spearman Out Of The Way
-[X] 91d6 Attack (91d6 tricks)
-[X] 38d6 Defense (38d6 tricks)
-[X] 0d6 Intercept
-[X] Activate Stoker State 3 (-9 Orthstirr) and Slipstream (-8 Orthstirr), as combat begins.
-[X] Use our Fast-Stored Orthstirr-Enhancedx10 Inertia-Arresting Throw at 45d6+6 w/Puncture added (-25 Orthstirr, +3 Stoker State dice) to trap the spearman, and simultaneously use the opening that provides to make a total of up to four 35d6+6 Sharpenedx10 Lightning-Charged Firebomb Strike attacks w/Puncture (-20 Orthstirr and +3 Stoker State dice each) at the axeman, if Guards are displayed at any point, take a break in our routine to again throw a 4d6 Devouring Blaze (-8 Orthstirr, -3 Stoker State Dice) to remove them before continuing.
-[X] Against the first melee attack that gets past our Atgeir Bodyguard use Contested Movement (-3 Orthstirr, +3 Stoker State dice, 10d6+6 on the roll) and counterattack with a Sharpened Lightning-Charged Firebomb Strike w/Puncture (-11 Orthstirr).
-[X] By default use our 40d6+15 Atgeir Bodyguard to defend against all attacks except fleinns. After our Contested Movement use (listed above), or if dealing with ranged attacks, in response to anything not a fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through Atgeir Bodyguard use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or two 40d6+15 Reinforcedx21 Hefty-Halter Chop defenses (-24 Orthstirr each) as seems appropriate to the specific attack.
-[X] Tactics – Immediately attack the axe guy with a Firebomb Strike, when the spear guy moves to intercept release an IAT from our Fast to stop him and trap him and then continue with our assault on the axe guy while the spearman remains trapped until the axe guy falls.