I'm going to say you can't intercept an intercept. But you can make an attack meant to be intercepted, if so desired

Mmm, so if Sagaseeker were to use Forceful Lever to yank the spear guy away, would we have an opening to cut Axe Guy down with using our Sword?

Poor Agnar Bjarnesson. We could still fish him back to life though, right? Or am I misremembering the Aki soul trip..

If it's not his Final Day, we can raise him.
 
Mmm, it's 2v1, but we should remember that we're not alone either. Leveraging Sagaseeker's sapience should let us achieve good results and turn this from a 2v1 into a 2v2, at least long enough to reduce it back to a 1v1.
 
Can we keep our Atgeir Bodyguard going while Sagaseeker does this? How would that work mechanically? Can we use our dice for Sagaseeker and can he take advantage of Sharpen on Forceful Lever?
In order: Yes, don't understand the question (atgeir bodyguard would be a spectral summon), yes as long as you sharpen him before releasing.

0~0~0

Voting is now open
 
In order: Yes, don't understand the question (atgeir bodyguard would be a spectral summon), yes as long as you sharpen him before releasing.

Previously, when Sagaseeker tried to use Atgeir Tricks in his own right, they caused him to levitate on his own rather than summon spectral duplicates like when we use them, but if we can keep Atgeir Bodyguard going and still do Forceful Lever we don't need to do that or worry about it.
 
Previously, when Sagaseeker tried to use Atgeir Tricks in his own right, they caused him to levitate on his own rather than summon spectral duplicates like when we use them, but if we can keep Atgeir Bodyguard going and still do Forceful Lever we don't need to do that or worry about it.
Oh yeah, forgot about that. You can't keep your atgeir bodyguard up while Sagaseeker does his own thing.
 
I'm thinking that one obvious strategy is focus-fire the spearman. If he's really good at intercepting, and focused on defending his buddy then... just don't attack his buddy?

Obviously, we'd have to have answers for the axeman at the same time, but....

Oh, and we have a few area-effect abilities. Catching them both in the same attack might limit spear-boy's ability to defend his friend, if he's busy defending himself.
 
It's too expensive for fighting two guys.

It does apply for the whole fight...if we think we're gonna fight three guys later, no reason not to activate it now. I suspect we're not, but it is worth considering.

It would either work or it wouldn't. You could, conceivably, push him off-balance with Sailwind.

Hmmm. Less promising than I was hoping. Hmmm. Maybe we do just focus down the Spearman?
 
Hmm, new plan then, bait in the Intercept with Inertia Arresting Throw, catch him in it, and then chop the Axe guy down?

Would it actually be possible to feint that we're throwing a fireball or something to bait the guy into going for an Intercept Parry, but then what we actually throw is IAT?

I'm reluctant to hammer down a guy who's going mostly full defense--but if he's Intercepting, he has to actually intercept the attack, but making contact with IAT means becoming subject to it, right?
 
Last edited:
how does sundersight work in battle?

It probably gives us bonuses, but we don't want to use it until the fights that really matter, Seersight can be strained after all.

These guys are probably just relatively normal fighters, what makes it dangerous is that there's two of them, and they're taking advantage of the teamwork to stack defense and offense respectively, making each of them much deadlier than someone who had to divide their pools.
 
Okay, so, here's the plan for trapping the spearman and going to town on the axe guy. It's more expensive than I'm entirely happy with, but he's not gonna stay trapped forever, which sort of necessitates big attacks to bring the guy down, and enough big attacks to do that get pricier than I'd like. Still probably under 100 Orthstirr barring some specific sorts of weirdness.

[X] Plan Getting The Spearman Out Of The Way
-[X] 93d6 Attack (93d6 tricks)
-[X] 36d6 Defense (36d6 tricks)
-[X] 0d6 Intercept
-[X] Activate Stoker State 3 (-9 Orthstirr) and Slipstream (-8 Orthstirr), as combat begins.
-[X] Start with a 4d6 Devouring Blaze (-8 Orthstirr, -3 Stoker State Dice) targeted at both of them, then fake a move towards the axeman and use a 45d6+6 (w/Hugareida) Inertia-Arresting Throw w/Puncture added (-15 Orthstirr, +3 Stoker State dice) to trap the spearman's weapon, and then use the opening that provides to make a total of up to three 39d6+6 (w/Hugareida) Sharpenedx11 Lightning-Charged Firebomb Strike attacks w/Puncture (-21 Orthstirr and +3 Stoker State dice each) at the axeman, if Guards are displayed at any point, take a break in our routine to again throw a 4d6 Devouring Blaze (-8 Orthstirr, -3 Stoker State Dice) to remove them before continuing.
-[X] Against single melee attacks use Contested Movement (-3 Orthstirr, +3 Stoker State dice, 10d6+6 on the roll) and counterattack with a Sharpened Lightning-Charged Firebomb Strike (-2 Orthstirr, +3 Stoker State dice), prioritizing those used by the axe-wielder if we receive simultaneous attacks.
-[X] Against ranged attacks or if we need to defend against two attacks at once and can only use Contested Movement on one of them use our 40d6+15 Atgeir Bodyguard to defend against all attacks except fleinns. If dealing with ranged attacks, in response to anything not a fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through Atgeir Bodyguard use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or two 40d6+15 Reinforcedx22 Hefty-Halter Chop defenses (-25 Orthstirr each) as seems appropriate to the specific attack.
-[X] Tactics – Throw a Devouring Blaze then immediately move as if to attack the axe guy with a Firebomb Strike, when the spear guy moves to intercept use an IAT instead to stop him and trap his weapon and then continue with our assault on the axe guy while the spearman's ability to intervene remains out of commission until the axe guy falls, using Contested Movement counterattacks against both as needed.

EDIT: Rules error fixed.
EDIT2: Switched targets from the spearman to his weapon given the additional information from IF on positioning and options.
EDIT3: Upped how common Contested Movement is in the plan after doing some math on how likely it is to work.
EDIT4: Added opening with a Devouring Blaze as well as having the contingency one.
 
Last edited:
Back
Top