It's still at risk, but we triggered Phase Two apparently on good terms, and he's ripshit mad enough that he's not going to take his eyes off of Halla anymore.
Does explain why he got distracted earlier though. I don't think he could see anything through the meatsuit, and was navigating through sound or echolocation or something. He heard the scream and he thought that's where Halla ended up going somehow.
I don't think it's really hard mode? Like, triggering the Dog interrupt doesn't seem like something we do intentionally...not doing it just means we're doing well, not that we've made a choice to make the fight harder.
Ah, if that's the case, I guess doggo is a Saving Throw if we're taking a blow that would kill or badly injure us. Hopefully it doesn't come to that. We've got a solid defense going for us here, but bad RNG can make fools of the best of us.
Ah, if that's the case, I guess doggo is a Saving Throw if we're taking a blow that would kill or badly injure us. Hopefully it doesn't come to that. We've got a solid defense going for us here, but bad RNG can make fools of the best of us.
Our luck would need to be abysmal for this to happen this turn barring a Trick. It's possible, but I think we need to get hit at least 8 times for this to happen. Probably more like 10 times. It could happen, but it's unlikely.
The same would likely not be true next turn if we can't finish this thing off this turn, though. That's where we start being in real trouble.
Scheduled vote count started by Imperial Fister on Mar 19, 2023 at 4:52 PM, finished with 75 posts and 13 votes.
[X] Plan Blender
-[X] 24d6 Attack (3d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[X] Make a total of 21d6 in normal attacks followed by three 2d6 HonedPower Chop attacks (-6 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.
[X] Plan Cheap, Simple, and Direct
-[X] 24d6 Attack (15d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[X] Make a total of 9d6 in normal attacks followed by three 5d6 Power Chop attacks (-3 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.
[X] Plan One More Explosion
-[X] 24d6 Attack (15d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[x] Make a 10d6 (11d6 w/Hugareida) Kindle Spinner attack (-5 Orthstirr) to attempt to take it out immediately total of 6d6 in normal attacks and then two 4d6 Power Chop attacks (-2 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics –Just launch a fireball at it. If that doesn't work, then we try the same tactic as the other plan, though we have somewhat less to invest into it.
[X] Plan Blender
-[X] 24d6 Attack (3d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[X] Make a total of 21d6 in normal attacks followed by three 2d6 HonedPower Chop attacks (-6 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.
0~0~0
You breathe in, hold for ten seconds, then release.
Let's do this thing.
The nisse screams through the tube, roaring its pain to the heavens on high. Its screams echo around the midnight farmland as tears fall from its eyes. It flickers in and out of focus before launching itself at you with the fury of a dozen raging wolves, fists ready to strike. (Attack: 9 vs Honed Defense: 6, Attacker Wins! 3 Damage Dealt to RS-Layers!)
Its fist buckles against your orthstirr-coated shoulder as you hold it back with Sagaseeker's length. Gritting your teeth, you twist and toss it aside as you aim to cleave it shoulder to hip. (Attack: 5 vs Defense: 9, Defender Wins!)
You hit snow as it darts back, digs its foot into dirt, and springs forward into a roaring punch. (Attack: 10 vs Honed Defense: 11, Defender Wins!)
You duck to the side and free your hand. Darting forward, you grab it by the throat and throw it to the meaty ground. The meat softens the impact, but not enough for it to spring back to its feet as you bring down Sagaseeker. (Attack: 6 vs Defense: 7, Defender Wins!)
A kick nearly sends Sagaseeker flying as the nisse flies up with a fist cocked back. (Attack: 14 vs Honed Defense: 8, Attacker Wins! 3 Damage Dealt to RS-Layers!)
It socks you across the jaw, leaving your head spinning as the force as you twisting. Finding your footing, you carry the momentum forward as you continue the spin with Sagaseeker seeking blood. (Attack: 6 vs Defense: 5, Attacker Wins! Coin Flip? Tails! 1 Damage Dealt!)
You cleave it across the back and send it to the snow-covered ground. It wheezes as blood trails behind it in a crimson arc.
Gritting your teeth, you force yourself after it with a battle cry. Throwing yourself into a lunge, you aim to skewer it through the chest. (Attack: 2 vs Defense: 6, Defender Wins!)
You only stab snow as the nisse rolls to the side and to its feet. It stomps forward, throwing up snow as it sends another blind-rage-fueled punch your way. (Attack: 6 vs Honed Defense: 8, Defender Wins!)
Sagaseeker smashes it aside and it skips across the ground as you give chase.
Even with your heart hammering in your ears. Even with the fatigue clawing at your limbs. Even with lives on the line...
This is the most fun you've ever had in your life. Period. (Attack: 6 vs Defense: 5, Attacker Wins! Coin Flip? Heads! Ineffective!)
So when you hit nothing but a fading image, you're left wheeling as you whip around. Instincts guiding your motions, you come face to fist with the nisse coming up behind. (Attack: 8 vs Honed Defense: 3, Attacker Wins! 3 Damage Dealt to RS-Layers!)
Blood sprays out in a crimson arc as your head whips back. The little shit broke your nose!
Stumbling back a step, you refocus just in time to catch the follow-up punch sent your way. (Attack: 9 vs Honed Defense: 11, Defender Wins!)
Ducking forward, you catch the nisse with a shoulder check and send it tumbling. Feet bashing against the ground, you whip across the battlefield, racing to reach it before it gets back up.
Sagaseeker in the air, you bring its piercing point down on the fallen creature. (Attack: 6 vs Defense: 4, Attacker Wins! Coin Flip? Heads! Ineffective!)
And yet again, it flickers out of existence before you run it through. Gods. Dammit!
"Just die, damn you!" You roar as the nisse stumbles a few feet away. Sweat beads on its brow, fatigue getting to it. If you had to make a guess, it can only do that little trick one or two more times.
Which is just dandy for you.
Kicking off the ground, you whistle through the air as the nisse draws closer and closer. (Attack: 3 vs Defense: 14, Defender Wins!)
It rolls to the side just as you would've cleaved it in two. Scooping up a handful of snow, it flings it into your eyes as it rolls to its feet. (Attack: 14 vs Honed Defense: 2, Attacker Wins! 3 Damage Dealt to RS-Layers!)
On the upside, the strike to your face cleared the snow away. On the downside, it punched you, again!
Roaring your annoyance to the heavens, you swing Sagaseeker in blind rage. (Attack: 1 vs Defense: Autofail, Attacker Wins! Coin Flip? Heads! Ineffective!)
The nisse flickers again.
Godsdammit.
But even still, despite this constant trickery bullshit, you're having the time of your life.
There's nothing quite like it, you know? (Attack: 6 vs Defense: Autofail, Attacker Wins! 1 Damage Dealt!)
Sagaseeker splits its stomach open.
Knowing that at any moment, you could be up against somebody stronger, somebody weaker, somebody your equal? And besting them all the same? (Attack: 4 vs Defense: Autofail, Attacker Wins! 1 Damage Dealt!)
You run its shoulder through.
Seeing how they differ, what choices they make, what actions they take as they fight and kill and die? (Attack: 1 vs Defense: Autofail, Attacker Wins! 1 Damage Dealt!)
You snap its jaw with a well-aimed chop.
What weapons they use and how they're used? (Attack: 6 vs Defense: Autofail, Attacker Wins! 1 Damage Dealt!)
The thrill of combat pulses in your veins and its hammers pound in your ears. Kneeing it in the chest, you send it flying as you hold Sagaseeker close to your heart.
Fire ignites across your body as you coat the atgeir in precious orthstirr and fling into the air with combat-sourced glee.
The nisse is completely defenseless in the air, not that it had any defenses left in the first place, so when you bring Sagaseeker down... (Honed Trick Attack: 16 vs Defense: Autofail, Attacker Wins! 3 Damage Dealt!)
You split it in two. From skull to tail bone you carve, spraying blood, bone, brain, and body parts everywhere.
Landing on your feet, you're drenched in blood as you stare at the moon.
"Gods..." you whisper, a smile on your face, "thank you for giving me that fight."
All is silent across the battlefield. No creature dares to utter a sound in the wake of your battle. The earth of the hill is tattered and pockmarked with craters and trenches. Dozens upon dozens of little holes and divots litter the ground, evidence of the combatant's ferocity.
"That was awesome!" Drifa yells with sparkles in her eyes as she tackles you from behind, her arms wrapping around you in a hug.
(+2 Relations with all onlookers)
(10+3(Drengskapr)=+13 Orthstirr!)
(+2 Hamingja)
(Feat Gained: Nisse Battle)
(Muna Gained: The Fight of your Life... So Far)
(Congratulations, you have passed the tutorial boss! The training wheels have now come off, good luck.)
0~0~0
Four days later, Steinarr squints at his damaged property.
"What in the Nine Realms happened here!?"
0~0~0
Personal (Pick 2/3, if no Exploration is picked):
[ ] (Must Take) It's... it's time to get married! Yay!
[ ] (Personal) Ask Randi to tell you some stories
-[ ] (Optional) Write in the topic
[ ] (Violent) Pick a fight or spar with...
-[ ] Gabriel, he's always down for a spar.
-[ ] Asva (You doubt she'd be willing to fight you, but maybe you can needle her enough?)
-[ ] ...Drifa? (Maybe when she's older...)
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Steinarr to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir! (You will automatically take this next turn)
-[ ] Vidby, Abjorn's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] Go Exploring with Drifa!
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
-[ ] The hills!
--[ ] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
0~0~0
Training: You have 19d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (30 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (31 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (16 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 71
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 4/4
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0
(POV: Someone in the Valley)
A man with sunken eyes and a ratlike face punches the wood of his table.
The damned thing failed! And after all that trouble he went through to get it, too!
Well, there's always next time.
0~0~0
AN: Good job, everyone, good freaking job indeed.
Thank you for reading and participating. It really means a lot to me
Also, out of curiosity, how many Scandinavians are there in-thread?
Wow. We really did just spam it to death. Good thing we had all those RS layers
Otherwise, that could've gone badly. The nisse also seemed to have orthstirr, bur spent it all on honed defenses and no tricks... which probably means that it had none, as it was pretty stupid of it to not use any if it did have tricks.
Wow. We really did just spam it to death. Good thing we had all those RS layers
Otherwise, that could've gone badly. The nisse also seemed to have orthstirr, bur spent it all on honed defenses and no tricks... which probably means that it had none, as it was pretty stupid of it to not use any if it did have tricks.
It was using a Trick, one that effectively made any attack on it have a coin-toss chance of just missing even after it should have hit. It's just that we gassed it out and butchered it with attack spam.
It was using a Trick, one that effectively made any attack on it have a coin-toss chance of just missing even after it should have hit. It's just that we gassed it out and butchered it with attack spam.
It was using a Trick, one that effectively made any attack on it have a coin-toss chance of just missing even after it should have hit. It's just that we gassed it out and butchered it with attack spam.
Nisse apparently know illusion magic, this was him using it, since we'd attack them only to find out what we were fighting was an illusion or something.
EDIT: That Muna's pretty damn good too, doesn't unlock a new Hugareida but it is a once-per-combat free 5 die bonus on a single attack. Absolutely stellar for high cost, high impact turns.
The fact we literally got 2 Hamingja out of winning like we did suggests that this was a possible Fated End, but we overcame it through courage and strength, which gives us considerably more Luck in the future.
It seems that there was no way to avert this, it was a trial that we had to claim victory in or suffer the consequences.
Alright, so, the way I like to run my battles is by having a lot of 'if, then' statements. Sometimes I base it off how the dice roll and sometimes, like now, I base it off the battlefield conditions.
Poisoned is a lot like the name. If you got poisoned, then the round would've prematurely ended to give you guys a fighting chance to kill it before, well, the poison made that impossible.
House is probably the most complicated of them all as it had many possibilities branching from it. It was triggered if the house was breached by the monster. You could've had differing versions of Gabriel Interrupt (including, but not limited to; shackle break, armor wearing, or shackled, yet fighting on). You could've had Drifa Halp to varying outcomes. Many people could've died if House was triggered, isn't that fun!?
Dog was a saving throw, as many people were guessing, but it also is what could've happened if the barn was breached. You might've had Loyal Sacrifice or Fierce Protector. You might've had Famine Cause, if the monster had killed your animals.