any thoughts on doing some shared smithing project with Sten? it could be a nice together time and we can probably learn a lot. plus the result is likely to be rather impressive.

I mean, we've worked with him before...I don't think anything he does on random projects is new or revelatory for us. He's just better at it than we are (ie: higher Weaponcraft and other craft skills, higher Forgefire...I think we're actually approaching parity in terms of tools and workshop and have better Hugr than him at this point, though I could be wrong on the latter). He certainly has some secret techniques we lack, but I think we'd need to request to see them specifically not just work with him on stuff.

we can ask his help for something we make for ourselves, and I can definitely see him agree. but I think an even better option is to do some shared gift. perhaps a weapon or armor for Drifa? from her father and aunt/trainer? or even some non combat object for Steinnar, or for Asva?

Our projects are pretty full up with stuff for us and our retainers for a fair bit right now, so I don't think this works out very well logistically, and importantly, I feel like we ask Sten for more than enough favors without adding on more. If we had time to to help him with a project maybe, but we don't really.
 
Maybe not this turn, but can we build a sauna next turn using work dice?

Should the plan specify the Hearthroot Oil swap for wood?
 
Our projects are pretty full up with stuff for us and our retainers for a fair bit right now, so I don't think this works out very well logistically, and importantly, I feel like we ask Sten for more than enough favors without adding on more. If we had time to to help him with a project maybe, but we don't really.
fair enough. none of the projects are of interest of him except through us, right? as far as I understand?

I am not interested in learning anything specific from him as much as just working beside him as bonding with him and maybe getting some info on how he learnt smithing
 
Maybe not this turn, but can we build a sauna next turn using work dice?

IF said a sauna is purely cosmetic and never answered when I asked how many work dice to build one. Given that, I think we just have one if we want it, which we've established that we do.

If that's not the case, I'm perfectly happy to build one pretty much as soon as we actually know how to do so and what it does.

Should the plan specify the Hearthroot Oil swap for wood?

That's an ongoing thing, so it shouldn't need to.

fair enough. none of the projects are of interest of him except through us, right? as far as I understand?

Probably not, no. Mostly Training Items and gear for our retainers.

I am not interested in learning anything specific from him as much as just working beside him as bonding with him and maybe getting some info on how he learnt smithing

A social with him and Minna to hear more about Finland is on the agenda in the near future.
 
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(Asgeirr and Sigurdr have hit it off with Markvard and Ryggja, though they were a bit too busy with them to get to know the girls. Eyvor, unfortunately, got stuck with Rinda, Brigida, and Siggunr who were more interested in your jewelry then going outside and playing with the boys.)

Did we have to stick Eyvor with the girls? Given her tomboyish nature, she'd probably enjoy hanging out with the boys more. Is that not something we can do, though? Or do we just need to specify it?
 
Did we have to stick Eyvor with the girls? Given her tomboyish nature, she'd probably enjoy hanging out with the boys more. Is that not something we can do, though? Or do we just need to specify it?

I'm pretty sure that was the result of the rolls, as previous playdates had the boys and girls playing together. She didn't roll well enough to make a connection and this was the explanation rather than it being a choice on our part per se.
 
I'm pretty sure that was the result of the rolls, as previous playdates had the boys and girls playing together. She didn't roll well enough to make a connection and this was the explanation rather than it being a choice on our part per se.

Really? She only rolled one less than Asgeirr, who managed to strike up a friendship with Markvard and Ryggja, and while Eyvor might not have necessarily been able to replicate that, I'd at least have thought she'd actually get some enjoyment out of the experience, instead of getting stuck with people who are at odds with her. I never got the impression that rolls like this had a threshold, besides rolling horrendously low.
 
Really? She only rolled one less than Asgeirr, who managed to strike up a friendship with Markvard and Ryggja, and while Eyvor might not have necessarily been able to replicate that, I'd at least have thought she'd actually get some enjoyment out of the experience, instead of getting stuck with people who are at odds with her. I never got the impression that rolls like this had a threshold, besides rolling horrendously low.

6 successes is a breakpoint between success levels, so yeah, I'm pretty sure that success mattered for purposes of making instant friends. She rolled 3 successes last time and likewise failed to actually make friends with anyone. I think the threshold is that failure makes enemies, 1-5 successes is neutral, and 6+ they make friends.
 
IF said a sauna is purely cosmetic and never answered when I asked how many work dice to build one. Given that, I think we just have one if we want it, which we've established that we do.

If that's not the case, I'm perfectly happy to build one pretty much as soon as we actually know how to do so and what it does.

If we want to build a sauna, we should wait for when we rebuild our house with stone. So we do everything in one go.
 
If we want to build a sauna, we should wait for when we rebuild our house with stone. So we do everything in one go.

Mechanically, the rebuilding probably just amounts to upping our Buildings stat as normal (which, in fairness, is not cheap in terms of Work Dice) though it may provide some additional benefit as well or our architecture studies may make doing so cheaper...hard to say.
 
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Mechanically, the rebuilding probably just amounts to upping our Buildings stat as normal (which, in fairness, is not cheap in terms of Work Dice) though it may provide some additional benefit as well or our architecture studies may make doing so cheaper...hard to say.

I wonder what the results will be, will we simply build a farmhouse made of stone or a small manor? Can we make a defensive wall araound our home or is the old fence enough?
 
I wonder what the results will be, will we simply build a farmhouse made of stone or a small manor? Can we make a defensive wall araound our home or is the old fence enough?

From my reading on farms of the era, our fences probably already consist of sod walls as much as anything, but adding actual stone walls is possible, if perhaps too resource intensive to be practical. Honestly, getting enough stone for the house alone might be tricky, though doable.
 
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From my reading on farms of the era, our fences probably already consist of sod walls as much as anything, but adding actual stone walls is possible, if perhaps too resource intensive to be practical. Honestly, getting enough stone for the house alone might be tricky, though doable.

We probably can ask the dwarfs abaout good quality stone in the area. They should know a lot abaout that.
 
Really? She only rolled one less than Asgeirr, who managed to strike up a friendship with Markvard and Ryggja, and while Eyvor might not have necessarily been able to replicate that, I'd at least have thought she'd actually get some enjoyment out of the experience, instead of getting stuck with people who are at odds with her. I never got the impression that rolls like this had a threshold, besides rolling horrendously low.
6 successes is a breakpoint between success levels, so yeah, I'm pretty sure that success mattered for purposes of making instant friends. She rolled 3 successes last time and likewise failed to actually make friends with anyone. I think the threshold is that failure makes enemies, 1-5 successes is neutral, and 6+ they make friends.
It does mean that statistically, our children are more likely than not to make enemies than to make friends.
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IF said a sauna is purely cosmetic and never answered when I asked how many work dice to build one. Given that, I think we just have one if we want it, which we've established that we do.

If that's not the case, I'm perfectly happy to build one pretty much as soon as we actually know how to do so and what it does.
I had imagined that there would be narrative effects. From having a relaxing sauna. Great way to unwind and destress!

Plus if it's magical for Finnish, then it can be magical for Norse. We're pragmatic, so we can possibly grab some (lesser) effects, given how culturally important Saunas are.
 
It does mean that statistically, our children are more likely than not to make enemies than to make friends.

Only Asgeirr. He and Hallbjorn both have 3d, but Hallbjorn's +1 success from Friendly makes friends much more likely than enemies, as does Eyvor's 4d (though the extra die isn't as good as the +1 success for avoiding enemies), while Sigurdr's 5d + Friendly make him very unlikely to make enemies indeed and decently likely to make friends. And let's be honest, Asgeirr being more likely to make enemies than friends makes sense.

Also, relevantly, that's the needed amount on a first meeting, increasing bonuses each meeting as they get to know each other better seem pretty likely.

I had imagined that there would be narrative effects. From having a relaxing sauna. Great way to unwind and destress!

Plus if it's magical for Finnish, then it can be magical for Norse. We're pragmatic, so we can possibly grab some (lesser) effects, given how culturally important Saunas are.

We were explicitly told there'd be no magical effects. I'm thus pretty sure there won't be any. As for narrative effects, sure, those could happen...they just haven't come up yet.
 
If we wanted a magic sauna, then I'm sure if we like, put runes on it or something, we could make a magic sauna. Or put special herbal infusions in the steam, although our selection there is a bit limited. That sort of thing.

Like, I'm not advocating for that because I don't really mind either way. But if it's a thing people really want to do, we can probably just say we're doing it, and then do it.
 
If we wanted a magic sauna, then I'm sure if we like, put runes on it or something, we could make a magic sauna. Or put special herbal infusions in the steam, although our selection there is a bit limited. That sort of thing.

Like, I'm not advocating for that because I don't really mind either way. But if it's a thing people really want to do, we can probably just say we're doing it, and then do it.

A sauna in and of itself doesn't do anything...but yes, we start adding Runes and other stuff we can probably make it do something, just like we could with anything else. I'm not convinced that's better than other rune usages or a good investment of time and effort, though.
 
A sauna in and of itself doesn't do anything...but yes, we start adding Runes and other stuff we can probably make it do something, just like we could with anything else. I'm not convinced that's better than other rune usages or a good investment of time and effort, though.

Sure, I don't necessarily think it is the most optimal or whatever, but if several players want to do it, then why not? The object is to have fun at the end of the day.
 
If we're planning on making a magic sauna, I'd guess we should talk with Sten first. I'd be hard-pressed to believe that magic saunas aren't a thing in Finnland if they're meaningfully possible at all.
 
Sure, I don't necessarily think it is the most optimal or whatever, but if several players want to do it, then why not? The object is to have fun at the end of the day.

I'm down to make a sauna with Work Dice and have said so, and if we could do something magic with those I'd likewise be in. Spending an action making a magic one when we could instead get two other magic things by using our smithing bonus (or take some non-crafting action) is a much harder sell, at least for me.

If we're planning on making a magic sauna, I'd guess we should talk with Sten first. I'd be hard-pressed to believe that magic saunas aren't a thing in Finnland if they're meaningfully possible at all.

Saunas are apparently inherently magical for Finns in that they are useful in their cultivation. But yes, we'd consult with Sten and Minna before making one.
 
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I'm down to make a sauna with Work Dice and have said so, and if we could do something magic with those I'd likewise be in. Spending an action making a magic one when we could instead get two other magic things by using our smithing bonus (or take some non-crafting action) is a much harder sell, at least for me.

Combine it with a Social/Personal action slot, where we invite Sten and Minna over and ask for their help in building it. That's a nice narrative hook for a scene and gives @Imperial Fister something to bounce off of, so I'm sure he'd let us use our crafting skill-tricks and add runes or whatever other stuff we'd need to do.

Doing a joint social action with them was on the cards anyway, so this actually costs us zero action slots overall.
 
Combine it with a Social/Personal action slot, where we invite Sten and Minna over and ask for their help in building it. That's a nice narrative hook for a scene and gives @Imperial Fister something to bounce off of, so I'm sure he'd let us use our crafting skill-tricks and add runes or whatever other stuff we'd need to do.

Doing a joint social action with them was on the cards anyway, so this actually costs us zero action slots overall.

If that's an option, I'm probably in, though I suspect any magical effects on non-Finns will be mostly cosmetic rather than meaningful.
 
let me try. maybe something related to endurance?

"my vapors are iron, molten in the heat, forged in a smith body. forgefire melts me into impenetrable skin" this is very clumsy and might not work, but the idea is that anyone with forgefire using the Sauna gets bonus endurance/dr for some time. it can probably be generalized for not being based on forgefire and smithing, but that might reduce the potency, so needs to make sure others use it too

another potential rune phrase, mostly useful for our family:
"my vapors are a dragon's breath, absorbed by blood of the dragon heart, resonating with a soul of charred black, released in the heat of the battle"

something like that might work with our family heritage to improve fire damage/fire resistance/ stoker state. reference to charred soul is specific to us and our successors(or other Blackhand successors most likely). no harm in that though I think, as others can still use it if they are of our family.

we can also do something related to ash or soot to satisfy our owl without needing to bathe in actual ash
 
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