can we do another Gale+ignition alloy? there were 2 possible Hugareida for campfire+ignition, so why not here
I still wanna try alloy something with standstill. perhaps if we had another conceptual thing. or maybe something defined by motion.
actually thinking of it, I am surprised you can't alloy gale and standstill. gale is defined by motion after all. can't we get something else related to air?
we can also wait for more Hugareida for the last slot. we might get more
The idea I had for a trick where we turn our Standstill inside out to speed ourselves up which you said would probably be Stoker State + Standstill comes to mind here, actually.
(Still want to try researching that when we get a chance, probably when I've got reward dice again.)
The idea I had for a trick where we turn our Standstill inside out to speed ourselves up which you said would probably be Stoker State + Standstill comes to mind here, actually.
(Still want to try researching that when we get a chance, probably when I've got reward dice again.)
thats intersting. if we can alloy Hugareida and martial styles, Glima/Fang+standstill is rather interesting. and some fire stuff+stoker state. in fact, perhaps a stoker state+campfire will let us channel stoker state into other things then fighting?
we probably need to get Blackhand words on this, he is a Hugareida expert after all.
and does this mean we can maybe use the Hugareida to influence or shape our fylgja too?(to get a dragon of course)
[X] Plan I Think You Need An Exorcism
-[X] Stoke Frami (+220 Orthstirr)
-[X] 46d6 Attack (34d6 tricks)
-[X] 65d6 Defense (65d6 tricks)
-[X] 0d6 Intercept
-[X] Sling our Bolt Thrower, pull Sagaseeker and move into melee
-[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Ember-Wing Cloak (-6 Orthstirr) as combat begins (all subsequent attacks and defenses benefit from Skyfire).
-[X] Use Identify Concept on the sword Thomas is holding (-3 Orthstirr)
-[X] Once we've used Hefty-Halter Chop (whether it works or not), use Orthstirr Enhanced x126 Banishing Rebuke adding 3 Odr (-150 Orthstirr, -3 Odr) to attempt to free him from whatever spirit has entered his body.
-[X] If the fight is still going after the exorcism make a total of two 60d6+5 Sharpenedx21 Lightning-Charged Flashfire Cleave attacks w/Puncture (-36 Orthstirr each), followed by twelve 12d6+5 Sharpened x5 Lightning-Charged Basic Attacks (-6 Orthstirr each), trying not to kill him unless necessary in all cases
-[X] Against his first attack use a 65d6+9 Reinforcedx17 Hefty-Halter Chop (-20 Orthstirr) to hopefully disarm him. Do this even before the Semi-Halting Vortex gets a chance to work.
-[X] Against the next three attacks use Contested Movement (again even before our Semi-Halting Vortex) with one use of Fight Of Our Life each (-3 Orthstirr, 15d6+5) and counterattack with Lightning-Charged combo attacks with Firebomb Strike + Shatter Wrist Trick w/Puncture (-14 Orthstirr each). If that fails to work we'll use a Shield from our Fylgja if possible (-1 Shield) and Focus Guard (-7 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate if not.
-[X] After that, by default use our Semi-Halting Vortex to defend against everything. In response to anything without the ability to go through Perfects that gets through Semi-Halting Vortex use Halting Vortex (-4 Orthstirr) if possible and Focus Guard (-7 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate if not, and if something somehow gets through that use up to three 60d6+9 Reinforcedx53 Sway defenses (-55 Orthstirr each), while if something looks like it ignore Perfects we'll just use a Quickdrawn Shield from our Fylgja (-1 Shield)
-[X] If, at any point, we drop below 100 Orthstirr stoke Virthing (+220 Orthstirr)
-[X] Tactics – So, he's clearly possessed, maybe by that weird sword. We're going to try and analyze the sword, ideally disarm him of it, and kick out the evil spirit. From there, if he's still fighting, we use Flashfire Cleaves, Contested Movement, and Shatter Wrist Trick + Firebomb Strike combos to deal with him in a straight fight, is the plan.
0~0~0
Crimson flames lap at your body as they snap and hiss at your surroundings. Orthstirr floods your body, rejuvenating weary limbs and filling your mind with ironclad determination. As the wind quickens your limbs and your heart pounds with increasing ferocity, you turn your gaze on to that of the icen blade.
Letting your orthstirr surge to your mind's eye, you run through every scrap of knowledge of ice and blade you know. In the blink of an eye, you've gotten a grasp of the sword's identity. Clearly, this sword has a spirit of ice bound to it, which has infected the mind of the Squire!
Questions answered and suspicions confirmed, you ready yourself for the next step in the plan. Thomas, of course, obliges like the gentleman he is. Pushing off the ground, he lunges in with a wide swing as you lift off into the air. Lightning crackles across Sagaseeker's blade as you bring him to bear. (Halla: 215+5=220 vs Thomas: 246+10=256, Thomas Wins! Reinforce Shield Breaks! ERA Triggers!)
You didn't miss. That's just not something that happens. Either they dodge or you hit them. Thomas didn't dodge, so you hit him. It was a perfect swing, too. By all accounts, it should've stopped him in his tracks, knocked the sword out of his hands, and then left him wide open for your counter attack.
Thing is, it didn't work.
Lightning sparks against ice as sword-blade grinds against atgeir-edge. But despite the might behind your blow, despite the strength of your arm, it wasn't enough to stop the onslaught.
Darting past your guard, the sword carves a glowing path through your orthstirr armor. Orange light erupts from the cracks as an explosion throws the Squire back.
He skids as he lands, but stays on his feet—his armor having devoured the explosion's force.
This isn't right. Something is wrong here. Either he's far stronger then anything indicated—which is rather unlikely, given what you know of the world—or there's something else in play here.
...It's almost like he's being fed more information then he'd otherwise have.
You're pretty sure that's what's happening here—though the exact method is a mystery to you. Whatever is possessing Thomas is very skilled at information gathering, allowing it and him to read you better then you do them. He's got a serious advantage in this fight, no wonder he slew Vagn!
Regardless, you can't help but feel like you've been in this situation before—or at least something like it.
There's a certain lack of something in Thomas' fighting style, like he's not doing something every other Knight and Squire you've fought has.
He's planning on repeating his former plan. He's moving in, striking a bunch, then delivering a powerful blow. However, it's clear that he's capable of dishing out seriously strong attacks if the information he's being fed deems it necessary. Those seriously strong attacks are likely to be the powerful blows, just moved around in the order of things.
Endurance: (13/13) | Frenzy: (5/5) (+5 to all Combat Rolls) | Armor Health: (17/17) (+4 to Defense)
Orthstirr: (515/660) | Odr: (36)
(X) Frami: 220 | ( ) Virthing: 220 | ( ) Saemd: 220
Sagaseeker has 49 orthstirr in his reservoir.
Your Armor has 0/13 orthstirr in its reservoir.
Shapeshifting is granting you (+1 Damage and +1 Attack-Speed)
Your combat pool is 111d6 and you have 0d6 Stoked Dice
What do you want to do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in
0~0~0
AN: Well, this was a weird one to write. Figured there'd be more going on, but there wasn't.
15-minute moratorium. As this was a fairly short one, I can probably fit another one in today.
Uh... the only thing that sticks out to me that Gabriel was doing during the Troll-Men encounter was how he put his trust into his armour and went all in with the attacks. That, or the meditations he did - but I'm not actually sure how meditations are relevant to this fight? I dunno, I think I missed something.
Meditations are pretty much their Shapeshift Equivalents.
Basically, he's reading our character sheet, so unless we can figure out a way to conceal our actions, this is going to keep happening, and we're not going to be able to make our opening.
I wonder if we can use Odr on Facial-Schooling?
Actually, wait.
Calm Charge!
It's a supercharged Composure Power derived from Odr! Hiding your tactics is a Composure Trick
Uh... the only thing that sticks out to me that Gabriel was doing during the Troll-Men encounter was how he put his trust into his armour and went all in with the attacks. That, or the meditations he did - but I'm not actually sure how meditations are relevant to this fight? I dunno, I think I missed something.
Having just read it, I mostly agree. I'm thinking the trust in the armor deal was just a cool description, I'm thinking the other part you're talking about is what the hint was for.
"I've been meditating on tranquility since we started walking," Gabriel's voice startles you as he suddenly finishes praying and rises to his feet, "so they couldn't have heard us."
You quirk your head to the side, your brows furrowing a valley on your forehead. "You've been... meditating?"
"Yes," his helmet dips in a nod, "through meditation and contemplation of the Lord's Creation, one can bring a myriad of things to pass."
Uh... the only thing that sticks out to me that Gabriel was doing during the Troll-Men encounter was how he put his trust into his armour and went all in with the attacks. That, or the meditations he did - but I'm not actually sure how meditations are relevant to this fight? I dunno, I think I missed something.
Yeah though, I think that's the ticket, we burn a Calm Charge at the start of the round to conceal our Tactics, and then try to create another opening.
Ah, right, after having checked Gabriel's character sheet is turns out meditations are actually a thing Knights do. Like Alectai said, I think they're supposed to be their Shapeshifting equivalent. Neat, I guess. Not sure how to capitalise on that exactly, though.
Yeah though, I think that's the ticket, we burn a Calm Charge at the start of the round to conceal our Tactics, and then try to create another opening.
It actually really makes sense Calm Charge would potentially do that. Since it would basically dampen any unconscious tells our body would give off due to the emotions we're feeling in the heat of battle.
[X] Plan Once More, With Deadly Calm
-[X] Burn a Calm Charge in hopes of masking our tactics
-[X] 29d6 Attack (17d6 tricks)
-[X] 82d6 Defense (82d6 tricks)
-[X] 0d6 Intercept
-[X] Turn Effects Still present from prior round
-[X] Once we've disarmed the guy, use Orthstirr Enhanced x126 Banishing Rebuke adding 3 Odr (-150 Orthstirr, -3 Odr) to help banish the Ice Spirit
-[X] Launch up to twelve 26d6+5 Sharpened x12 Lightning-Charged Basic Attacks (-13 Orthstirr each), trying not to kill him unless necessary in all cases, during the period we're setting up for our banishment. If he's still fighting after the banishment, try to KO him with a 21x Sharpened, Punctured, Lightning-Charged Flashfire Cleave (60d6 + 5, -36 Orthstirr), but be willing to follow up with Stabilizing Palm or other healing magic to prevent him from bleeding out.
-[X] Against his first attack, feint another Hefty-Halter Chop, but transition into a Contested-Movement Boosted (With Fight for your Life) boosted, Lightning-Charged, Sharpened Shatter-Wrist Trick to loosen his grip, or make him straight up drop the sword if we're lucky. (Paying the 3 Orthstirr and an additional 10 Orthstirr to overcome any Rebuke)
-[X] For the follow-up attack, then we feint like we're going to follow that up, but this time actually use a 82d6 + 9 Reinforced x17 Hefty-Halter Chop to disarm him (-20 Orthstirr)
-[X] After that, by default use our Semi-Halting Vortex to defend against everything. In response to anything without the ability to go through Perfects that gets through Semi-Halting Vortex use Halting Vortex (-4 Orthstirr) if possible and Focus Guard (-7 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate if not, and if something somehow gets through that use up to three 60d6+9 Reinforcedx53 Sway defenses (-55 Orthstirr each), while if something looks like it ignore Perfects we'll just use a Quickdrawn Shield from our Fylgja (-1 Shield)
-[X] Tactics – Pop the Calm Charge to ideally conceal our plans from them, and go into melee, using the short period of perfect composure to feint a disarm when we're actually going for a wrist break, and then feint another wrist break to go for a real disarm. Then we try to Exorcise as planned.
Math on the attack dice is probably fucked, but I think this should work for now. I doubt we'll get the full way in there when the fight is likely to be resolved in a few exchanges barring Peak Shenanigans. It's largely copied from Deadman's prior plan though, just with the feints to drag him out of position.
he doesn't seem to be using prayers, or replenishing his power. which knights and squires will often to do between fights
and if that is true, we might be able to win a war of exhaustion, as Christians tend to have much less external power in return to being able to replenish at will. if he can't, then it might be very major
again I wonder if the enemy is involved, though I guess it might not.