I'm not the biggest mechanic expert, but as I understand it, what it comes down to is that you can expend your shield to block a wide variety of really gnarly attacks.

Very much so, yeah. For example, Abjorn successfully blocked a Sparkbomb + Puncture attack completely with a Shield to win our spar with him.

Sacrificing your shield to block a single enemy heavy attack is a big deal if you're a classical sword-and-board fighter who only has one shield to begin with. But if you have the ability to pull shields out of nothingness like kleenexes out of a box over and over, it lets you no-sell a lot of attacks that would otherwise have hit hard and cost you orthstirr or something else to block.

Indeed! Or even things that are just basically unblockable entirely otherwise. Like, a 200d6 attack for 30 damage Sparkbomb from a Wolf Fylgja user using Puncture is still generally stopped by a Shield. There are attacks it doesn't work on, but they're fairly specific.
 
Yeah. The way I figure it, in a setting where you could probably sacrifice your shield to stop a literal goddamn bazooka rocket, and where any serious enemy we face has at least the ability to pull a bazooka's worth of kaboom out of their back pocket and blast us with it, the ability to in turn pull shields out of our back pocket on demand is invaluable.
 
Welp, that limits what kinds of fylgja tricks could be usefull quite a lot.
It's not so much that it limits what kind of fylgja tricks are useful, as that we already have a very useful fylgja trick and use it constantly. So the competition is pretty steep.

And, importantly, while most fylgja tricks involve exposing our fylgja to more danger and potentially making ourselves more vulnerable, this one has the opposite effect.
 
Anything non-combat is definitely on the table, or things for it to use while out scouting (including defensive options). Those don't conflict with the shields thing at all.

This extreme avversion to exposing our Fylgja to danger is understandable. But i think it could be counterproductive.

If our Fylgja ends up in combat with no means to escape, we NEED some combat Tricks to allow it to survive.
 
This extreme avversion to exposing our Fylgja to danger is understandable. But i think it could be counterproductive.

If our Fylgja ends up in combat with no means to escape, we NEED some combat Tricks to allow it to survive.

Well yes, that's one of the things I was referring to with 'things to use while scouting' and the 'defensive options', though we can just loan it some of our own Tricks for that purpose in the short term, so it's definitely not the highest priority.
 
Sacrificing your shield to block a single enemy heavy attack is a big deal if you're a classical sword-and-board fighter who only has one shield to begin with.

I will point out.

Under the Norse paradigm, the great majority of peoples have nothing better to do.

Beyond 'absorb damage', I'm not sure if carrying a shield actually does anything for you.

For a peoples so fond of shieldbearers, the Norse didn't seem to have an overly high opinion of shields.

It seems, if you carry a shield into any fight worth the name- it will be broken, or so goes the prevailing theory.
 
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Well yes, that's one of the things I was referring to with 'things to use while scouting' and the 'defensive options', though we can just loan it some of our own Tricks for that purpose in the short term, so it's definitely not the highest priority.

But using our own Tricks takes Fylgja Capacity, unlike proper Fylgja Tricks. Or at least this is what i understand.

Fylgja Tricks are also probably more efficient in general for a Fylgja. Of course we will not know for sure until we learn more abaout Fylgja and Fylgja Tricks.
 
For a peoples so fond of shieldbearers, the Norse didn't seem to have an overly high opinion of shields.

It seems, if you carry a shield into any fight worth the name- it will be broken, or so goes the prevailing theory.

I mean, that's true of almost all shield users throughout history. Shields were historically a consumable item...but any hit that breaks a shield probably would've broken you otherwise, so they're a consumable that often saves your life.

Like healing items in a lot of RPGs, they are both disposable and extremely important.

But using our own Tricks takes Fylgja Capacity, unlike proper Fylgja Tricks. Or at least this is what i understand.

Fylgja Tricks are also probably more efficient in general for a Fylgja. Of course we will not know for sure until we learn more abaout Fylgja and Fylgja Tricks.

Neither of those is actually super clear, to be honest, though I hope both are true.
 
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Fylgja is the part of our Cultivation we explored less. We focused more on our Hugr (especialy Crafting) and our Hamr as been the second thing we upgraded more.
To be fair, it only makes sense, our oldest teacher in these arts is missing most of his knowledge of Fylgja, and dear old dad can't teach his way out of a barrel, much as he makes up for it elsewhere.
 
We probably could ask the Seeress, she should know more. Aki probably knew some things, but we never asked.
My only question on that is would it be worth it to learn so Halla can teach our descendants? Like if the price paid for Halla to learn would count for anyone housing her like she does Blackhand. Because if not then it would save more of Halla's time to not learn and focus on what she already have started more.
 
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We can ask him when we see him again in Vestfold. Hopefully, anyway. And Solrun probably knows some good stuff, yeah...but not combat stuff. Not her area. Which is fine, we mostly want non-combat, but worth noting.
training Fylgja with Aki can be good for us both. for us, it will give us more knowledge on this lacking part. for Aki, it might help his confidence by emphasizing his strength.
we might be able to trade knowledge of Seidr and seer sight too. its also his thing.

but till then, we can always just try stuff out, with advice from Solrun. there are many interesting things to discover. can our Fylgja develop skills, for example? or styles? what about interaction with it in combat?
Fylgja also seem to have influence on spirits, judging by the spells we got from Solrun. we might want to explore that interaction.
Fylgja is also connected to supernatural sensing abilties: it warns you from danger, and people with seer sight seem to have developed Fylgja very often. maybe thats something to explore. perhaps we can connect magnify sight and our Fylgja?
and if we are interested in more physical aspects of development, asking Barki might be a good idea too. his Fylgja is very powerful, and he is noted as a Fylgja specialist. he is likely to know some things about it
 
hey Blackhand, now that we met Hal, do you remember something about the Fylgja techniques he used? do you think you know what other shards of you there are? is there a Hamr part? Hamingja? do you know if there can be any Hamingja tricks?
unrelated question, but can you sense any resonance with out kinsman here like you did with Hal? do you think he might have a shard too?
 
hey Blackhand, now that we met Hal, do you remember something about the Fylgja techniques he used? do you think you know what other shards of you there are? is there a Hamr part? Hamingja? do you know if there can be any Hamingja tricks?
unrelated question, but can you sense any resonance with out kinsman here like you did with Hal? do you think he might have a shard too?
He's been affected by the resonance so you should probably ask him again when we aren't close to another Heir
 
hey Blackhand, now that we met Hal, do you remember something about the Fylgja techniques he used? do you think you know what other shards of you there are? is there a Hamr part? Hamingja? do you know if there can be any Hamingja tricks?
unrelated question, but can you sense any resonance with out kinsman here like you did with Hal? do you think he might have a shard too?
Also, he said after we parted ways with Hal that two shards cant share, sadly.
'I think that if one learns, the other must forget. Which is annoying.'
 
Alrighty, voting is now closed
Scheduled vote count started by Imperial Fister on Aug 21, 2023 at 8:12 PM, finished with 74 posts and 5 votes.

  • [X] Plan Attracting The Bird
    -[X] 53d6 Attack (43d6 tricks)
    -[X] 30d6 Defense (30d6 tricks)
    -[X] 28d6 Intercept (28d6 tricks)
    -[X] Put up a 60d6+9 (w/Hugareida) Semi-Halting Vortex to protect us and those near us (-60 Orthstirr).
    -[X] If given the opportunity and it seems useful be prepared to use Stabilizing Palm or The Quickest Stitch on fallen allies.
    -[X] Make a 60d6+5 Sharpenedx9 Meteoric Shot attack w/Puncture (-30 Orthstirr) on one enemy who isn't expecting it. Also make a total of up to ten 10d6+5 Sharpenedx4 Basic Attacks using our Bolt Thrower(-4 Orthstirr each) and up to one 12d6+5 (w/Hugareida) Orthstirr-Enhancedx8 Kindle Spinner (-10 Orthstirr) opportunistically(with the Kindle Spinner only used if a group of enemies separate from the scrum).
    -[X] To defend our people, throw out up to two 30d6+5 (w/Hugareida) Orthstirr-Enhanced x14 Inertia-Arresting Throws to protect other groups of people not immediately around us as needed (-20 Orthstirr each)
    -[X] Against the first attack against ourselves or any of our people by the 8th Decade bird where we can do so (and we'll use EWC to move if necessary to enable this) use Contested Movement adding all our Stoker State dice to the action (-3 Orthstirr, 23d6+5 or higher on the roll) counterattacking with a Chuck of a quick-drawn Glue-Pot w/Puncture (-13 Orthstirr), and if that doesn't work sacrifice a quick-drawn shield to stop it (-1 Shield).
    -[X] Against attacks by the 3rd Decade bird (if it comes for us or our people) likewise use Contested Movement with one use of Fight of Our Life (-3 Orthstirr, 15d6+5 roll) and counterattack with a Firebomb-Strike + Stunner Slam combo w/Puncture (-23 Orthstirr)intended to be nonlethal and knock the bird out, and if that doesn't work sacrifice a quick-drawn shield to stop it (-1 Shield).
    -[X] By default, other than the Contested Movement usages above, use our ongoing Semi-Halting Vortex to defend against all attacks against us or those near us, if things get through that or seem big and coming towards us use up to three quick-drawn shields (-1 Shield each) and then up to two 60d6+9 Reinforcedx44 Sway defenses to save ourselves(-46 Orthstirr each). If targeted by Chivalric cultivators or Norsemen not using Puncture, we will attempt to use Halting Vortex (-4 Orthstirr) or Sidestep (-2 Orthstirr) before resorting to Shields or Sway, but there's no point against Thanes.
    -[X] In the event we go down to 100 Orthstirr or below stoke Frami
    -[X] Tactics – The basic idea here is to defend our people and take potshots as opportunity presents and attempt to attract and intercept the 8th Decade Hawk, which we will then hit with a glue pot and disable it. If it doesn't take the bait, we'll use our Meteoric Shot on it to draw its attention. If that's not needed we'll instead use the Meteoric Shot on some other troublesome looking cultivator who's not expecting it (not one of the Chivalrics or our Kinsman).
 
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