[X] Plan: Ballance
-[X] (Poetry) Try to realize an Inspiration (The Draugr)
-[X] (Personal) Gabriel, he's always down for a spar.
--[X] Trll him about the hardships and weaknesses we discovered during the draugr fight and how we want to remedy them.
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Halting-Vortex 6d6
--[X] Train Imaging Skill-Trick – 1 Reward Die courtesy of @jy3
--[X] Ask Hallr about how combining hugareida and muna works
---[X] See if he has any ideas on where you can take Ignition, and if he can help you train in its use. Now that you can do fire too, you want to do it well!
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Leaping-Cleave Trick 1d6
--[X] Tell him about the Draugr fight and what we learned. Ask about what tricks he would recommend for: defense, dodging, movement (mention the after images we seen by both the slagson and the draugr), and throwing. Preferably cheap ones.
--[X] Ask both Steinarr and Hallr about how orthstirr transferring from the dying to their killer works, we've seen it a few times now and are curious how that functions
--[X] dodge trick without ignition 2d6 (cheap sidestep?)
--[X] movement/overland trick with ignition 2d6
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Bash - 1 Reward Die courtesy of @Alectai
--[X] Train Glima 1d6
--[X] Train Throw 2d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Composure 1d6
--[X] Train Housecraft 1d6
--[X] Train Scouting 1d6
--[X] Train Wordplay – 1 Reward Die courtesy of @Pempelune
-[X] (Orthstirr Usage)
--[X] 5 Hamr
--[X] 6 Hugr
--[X] 4 Fylgja
--[X] 3 Chop
--[X] 3 Defend
--[X] 3 Dodge
--[X] 2 Glima
--[X] 2 Composure
--[X] 1 Scouting
--[X] 3 Silver-Tongue
--[X] 3 Tactics
--[X] 2 Wildcraft
--[X] 3 Wordplay
But neither do we know who or what is sending the boss.
I'm not saying it's bad, and absolutely not saying it's irrational, so I would prefer you don't put those word in my mouth.
I simply doubt that would happen.
And worst case for worst case, here is mine: the boss isn't coming alone, and it's just a distraction, if an effective fighter in itself.
As for Steinar being away, yes, thats very likely, especially with twoshield coming to talk to him about something.
Could just as likely be an encounter when Halla is walking somewhere though... Or the raiding trial.
Fear mongering that we will need to protect our little sibling though is not welcome, as it was only a theory. One that was neither denied not confirmed by the QM.
I do agree that hoping for double successes on 3 dice is stupid though.
6 still feels enough.
The sooner we get it to rough, the sinner will it be usable.
We can already can use HV, even if it's pricey, but it's also fairly easy to get to refined. We will most likely succeed, wether with 6 or 8 dice is used.
But even if, by some whim of the dice, it isn't, we can still put more dice into it.
The excess successes though? Even if they progress towards mestery, it's just wasted dice in context of the boss.
As for how the new tricks can help? Options.
As much as I want to push for them, I understand that we would need luck to go from unknown to even vague, but either this or throw the dice into more skill training.
But at least, we would have progress in it already instead of starting from zero.
I'm already at work, so, further replies will take more time to send, sorry about that in advance.
Edit:
[X] Plan: Basics are God
-[X] (Poetry) Try to realize an Inspiration (The Draugr)
-[X] (Personal) Gabriel, he's always down for a spar.
--[X] Trll him about the hardships and weaknesses we discovered during the draugr fight and how we want to remedy them.
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Halting-Vortex 6d6
--[X] Train Imaging Skill-Trick – 1 Reward Die courtesy of @jy3
--[X] Ask Hallr about how combining hugareida and muna works
---[X] See if he has any ideas on where you can take Ignition, and if he can help you train in its use. Now that you can do fire too, you want to do it well!
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Leaping-Cleave Trick 1d6
--[X] Tell him about the Draugr fight and what we learned. Ask about what tricks he would recommend for: defense, dodging, movement (mention the after images we seen by both the slagson and the draugr), and throwing. Preferably cheap ones.
--[X] Ask both Steinarr and Hallr about how orthstirr transferring from the dying to their killer works, we've seen it a few times now and are curious how that functions
--[X] dodge trick without ignition 2d6 (cheap sidestep?)
--[X] movement/overland trick with ignition 2d6
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Bash - 1 Reward Die courtesy of @Alectai
--[X] Train Glima 1d6
--[X] Train Throw 2d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Composure 1d6
--[X] Train Housecraft 1d6
--[X] Train Scouting 1d6
--[X] Train Wordplay – 1 Reward Die courtesy of @Pempelune
-[X] (Orthstirr Usage)
--[X] 5 Hamr
--[X] 6 Hugr
--[X] 4 Fylgja
--[X] 3 Chop
--[X] 3 Defend
--[X] 3 Dodge
--[X] 2 Glima
--[X] 2 Composure
--[X] 1 Scouting
--[X] 3 Silver-Tongue
--[X] 3 Tactics
--[X] 2 Wildcraft
--[X] 3 Wordplay
And nothing bad with being prepared for worst cases.It's a worst case scenario, but given that we're dealing with what's probably a necromancer summoning the undead to murder his enemy's children, I'm not sure that I buy 'that would be illogical' as a reason he wouldn't do something. I do suspect it wouldn't work on Steinarr...but that's why I suspect it will happen while he's away.
But neither do we know who or what is sending the boss.
I'm not saying it's bad, and absolutely not saying it's irrational, so I would prefer you don't put those word in my mouth.
I simply doubt that would happen.
And worst case for worst case, here is mine: the boss isn't coming alone, and it's just a distraction, if an effective fighter in itself.
As for Steinar being away, yes, thats very likely, especially with twoshield coming to talk to him about something.
Could just as likely be an encounter when Halla is walking somewhere though... Or the raiding trial.
Fear mongering that we will need to protect our little sibling though is not welcome, as it was only a theory. One that was neither denied not confirmed by the QM.
We can also get zero successes on all 8 dice as well though, so that doesn't really help.Right...and getting that on anything less than 8 dice is gonna be, like, a 1/3 chance at best. Probably less at 6 dice.
I do agree that hoping for double successes on 3 dice is stupid though.
6 still feels enough.
First, on why I want to get started on the trick:Why is is better to do that this turn rather than next? I agree it'd be nice, but it doesn't need the redundant chances of success that I think Halting Vortex does as its increase in our combat prowess will likely be minimal (in the short term anyway).
The sooner we get it to rough, the sinner will it be usable.
We can already can use HV, even if it's pricey, but it's also fairly easy to get to refined. We will most likely succeed, wether with 6 or 8 dice is used.
But even if, by some whim of the dice, it isn't, we can still put more dice into it.
The excess successes though? Even if they progress towards mestery, it's just wasted dice in context of the boss.
As for how the new tricks can help? Options.
As much as I want to push for them, I understand that we would need luck to go from unknown to even vague, but either this or throw the dice into more skill training.
But at least, we would have progress in it already instead of starting from zero.
As we would not be able to use it at vague? None what so ever. It's preparing for the next trn to already have something to work with and, hopefully, get it to rough.
I'm already at work, so, further replies will take more time to send, sorry about that in advance.
Edit:
[X] Plan: Basics are God
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