[X] Plan Trading Expedition
-[X] (Exploration) Go on a walk through...
--[X] The fields!
--[X] Looking for any resources that might help our soulscape's fields
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Personal) Spend time with...
--[X] Gabriel
--[X] Talk to him about heading to Wessex for trade and what goods they'd likely value most that are cheap locally, see if he wants to come along and in what context.
-[X] (Visit) Trading Expedition
--[X] Go to Asvir, recruit men, buy trade goods
--[X] While in Asvir, handle the mediation with Skoll if possible
--[X] Head out on Wavedancer for Wessex (or wherever the Seeress advises if she thinks Wessex is a bad idea) to buy food, maybe the Danelaw as well, depending
--[X] While there we may do a bit of exploring, and will offer our services to quickly deal with monsters or bandits for a very reasonable fee (though we won't fight for them against the Danelaw or other Norse...we have friends and relatives over there)
-[X] (Personal) Clear Out The Underhouse
-[X] [Social] (Playdates) Set up a playdate between one/multiple of your kids and one/multiple of other kids.
--[X] Inviting Rinda-Ryggia (Fjord Family) and Markvard-Brigida-Siggunr (Asvir Family)
--[X] Suggesting our children spend time especially with Ryggia, Markvard, and Siggunr
--[X] Keeping a particular watch on Asgeirr to ensure there are no further incidents (well, none involving physical violence anyway)
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Ask her the best place to go on our food expedition (if more specificity is needed, maybe the best place in Britain, or even specifically in Wessex). She's a seeress and should have some insight into this.
--[X] Learn Banishing Rebuke
--[X] Talk about how the fylgja interacts with seidr and ask for a list of seidr spells involving the fylgja to potentially study on our own
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr Itself 2d6 (1d6)
--[X] Train Hugr itself 2d6 (1d6)
--[X] Train Fylgja itself 44d6 (22d6)
--[X] Train Silver-Tongue 3d6
-[X] (Research)
--[X] Taking the same precautions we do when Infusing Hugr try infusing 1 Odr into Stoker State
--[X] Attempt to use our Unending Time In The Sun and some of the healing water to help our soulscape's farm by giving it magical water and sunlight 1d6
---[X] If rolls are involved stoking Frami, Virthing, and Saemd (+3 successes)
---[X] Again, if rolls are involved, using Frenzy if possible (+5 successes if it works)
--[X] Continue otherwise trying to improve our soulscape's farm 1d6
---[X] Starting over from scratch if necessary if the healing water/sunlight doesn't help
---[X] Stoking Frami, Virthing, and Saemd (+3 successes)
---[X] Using Frenzy if possible (+5 successes if it works)
--[X] Continue working on our house in our soulscape 1d6
---[X] Stoking Frami, Virthing, and Saemd (+3 successes) and likely using Tools (for +9 successes)
---[X] Using Hearthroot Oil for heating our home and thus re-purposing what would otherwise be firewood for this to keep our wood consumption inconspicuous outside the household.
---[X] Remember to add Glowstones to the house at the appropriate stage of things to improve it
--[X] Try feeding Sagaseeker up to 12 oz. of Molten Iron (one oz. at a time) and see if he can absorb them and what effect that has...if it allows him to duplicate its properties, stop once he can fully do so 1d6
--[X] Try and start teaching Sagaseeker the Atgeir Bodyguard Trick, the Long Lunge Trick, and the Skewer-Flick Trick 1d6
--[X] With Abjorn's help, teach Shadeclaw how to use her Aspects 1d6
--[X] Research the multiplying fish 1d6 (Refund)
---[X] Make sure to use Identify Concept as part of this
--[X] Experiment with using glue from the sealwood trees inside the pottery of our Explosive Charms to make a glue bomb. If we can do it as part of the same research, also try and use Hearthroot Oil in the same charms and make what amounts to magic napalm grenades 1d6 (Refund)
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Teach her Leaping Cleave (with warnings about the dangers involved), Heated Shroud, Sway, and Shatter-Wrist 1d6
---[X] Accompany this with a discussion about when it is wise and appropriate to fight and when it isn't, and other standards of appropriate behavior needed to be a dreng.
-[X] (Training) Solo Seidr Training
--[X] Bone Settlement 1d6
--[X] Doorway Ward 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train Sword Guard 1d6
--[X] Train Atgeir Counter Stab 1d6
--[X] Train Atgeir Bodyguard 1d6
--[X] Train Forceful Lever 1d6
--[X] Train Spring Source 1d6
--[X] Train Scouring Cleanse 1d6
--[X] Train Sailwind 1d6
-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Fire Poker 1d6 (+1 Success from Born of Fire)
--[X] Train Devouring Blaze 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Strike 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Guard 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Glima 1d6
--[X] Train Fang 1d6
--[X] Train Momentum Reversal 1d6
-[X] (Training) Hamr (74 successes to rank up)
--[X] Train Focus Guard 1d6
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
-[X] (Training) Hugr (53 successes to rank up)
--[X] Talk to Sten about how to make an Axe and Ranged weapons (the latter with an eye towards remaking or reforging the bolt thrower)
--[X] Train Facial Schooling 1d6
--[X] Train Talent Tell 1d6
--[X] Train 'Axe' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Ranged' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5 Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Making 2 Exploding Charms (6 Total)
--[X] Conversion: Spend for 6 Research Dice (12 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Asgeirr, Eyvor
--[X] Receiving Metal from Dwarves: 6 oz Molten Iron
-[X] (Capacity Slots)
--[X] Assign Banish The Night, Identify Concept, and Banishing Rebuke
--[X] Unassign Vows of Love, Fireside Barrage, and Forceful Lever
-[X] (Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 2 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 3/4 Silver-Tongue (depending on whether it increases), 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (61/62 total)
--[X] 16 Odr and 1/2 Orthstirr to Fylgja (depending on whether it increases)
---[X] 3 Command
--[X] 1 First Impression
--[X] 46 Stored Tricks
--[X] 460/458 free for tricks (depending on whether Silver Tongue and Fylgja increase)