I suspect they do, yes, if somewhat decayed from what they had while alive. We don't actually have any way of gauging how much though, so we might as well assume it won't run out. Which means our focus needs to be on destroying it before we run out ourselves.

I would assume that they would have no orthstirr, as orthstirr is lost when you die, and I don't see being revived as a draugr as something that'd give orthstirr.
 
Wait, what the fuck is up with the Witch? Like, Aki said that he talked about no Witch, yet he explicitly said there's a Witch in the Hading - and we never questioned why or how we ended up hearing this?

No, he said there was someone with power (the phrase used was 'wise-woman'). Aki actually explained this. He felt someone with power in the Hading and thought that the Seeress spent her winters there, and directed us accordingly. He was mistaken.
 
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An Evening Stroll Gone Terribly Wrong 1
You stare the draugr in the eye and know in your bones that this is going to be the fight of your life...

So far, that is.

You crack a grin, though you don't have it in you to put your back into it, and point Sagaseeker at the undead monstrosity.

It doesn't react and simply keeps shambling forward. Its sword drags along the ground as it uses its spear as a walking-stick.

You swallow a gulp and prepare for lethal combat.

0~0~0
(Hugr (Tactics): 6, 5, 2, 1, 5, 3, 5) 7 Successes

You stand on a pathway made from dozens of feet walking to and fro Asvir. To your front and the left is the draugr, behind which is a light smattering of the Hading. To your right and behind is slowly sloping hill, not the kind of thing that makes good fighting. However, at the bottom of the hill is a large scattering of good-sized rocks for throwing.

You are having trouble reading the draugr's movements, thanks to it being a rotted, skeletal, undead corpse. As far as you can tell, it's going to keep moving at you. However, you remember Blackhand's words that the draugr is 'feigning', that it's lying about its weakness. Assuming that it's at least as smart and as strong as you is probably your best bet.

It seems to leave frosted over footsteps in its wake, so it might not be limited by its hands with using hugareida. After all, draugr aren't human so why would they be restricted by human limitations?

You're not sure what condition its body is in, thanks to it, of course, being a walking corpse. A ting of fear shudders up your spine as you realize that its groin has rotted off, which means that — much to your grim realization — Knee-Groin Trick isn't going to be effective.

That wood in its mouth looks like a weak spot, but the draugr won't make it easy for you to hit it, that's for sure.

From what you recall from story time with Randi, the main weakness of draugr is that they are lacking in orthstirr. However, if the draugr was artificially raised, it can draw from its master's orthstirr supply. Naturally risen draugr can also devour the orthstirr of the living. And judging by those footprints... It's got orthstirr, one way or another.

You have 5/5 Endurance | 8/8 Armor | N/A Shield
You have 19 orthstirr in reserve and you have not tapped Frami, Virthing, or Saemd
Sagaseeker has 8 orthstirr held in its reservoir
You can put 18 more points of orthstirr into your Combat Pool.
Your have 14d6 in your Combat Pool

What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

0~0~0

AN: Good luck, everyone. I believe all the math is right, but I'm not 100% certain.

25-minute moratorium and this will be the final update for today.... probably.
 
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Okay, the hill seems like a double-edged sword. Fighting on a slope means it can ice it over and trip us--but if it's not immune to that, we'd be able to do some interesting stuff with it by making good use of Standstill.

Huh...

Question @Imperial Fister.

Can we actually attach Inertia Arresting Throw to a rock and have it effect whatever that rock hits?
 
Would it be feasible for us to get him to attack - since he's feigning weakness and looking for an opportunity to attack - and block it with Halting Vortex, and then counter attack?
 
Would it be feasible for us to get him to attack - since he's feigning weakness and looking for an opportunity to attack - and block it with Halting Vortex, and then counter attack?

Dangerous, because he'll stop feigning the moment that he sees an opportunity. We should assume this guy to know how to fight, even if he's not as good as he was in life.
 
I think we should have 19 orthstirr, but the math looks right otherwise (we started with 18, spent 1 maxing Hamr, 2 on Glima, 2 on Glima Tricks, but gained 6, that's -5 and +6 unless I'm missing something).

Would it be feasible for us to get him to attack - since he's feigning weakness and looking for an opportunity to attack - and block it with Halting Vortex, and then counter attack?

This is expensive we need to save Halting Vortex for absolute emergencies this fight since it's still 8 orthstirr a pop. We'll use it, but only if absolutely necessary.
 
Dangerous, because he'll stop feigning the moment that he sees an opportunity. We should assume this guy to know how to fight, even if he's not as good as he was in life.

Well, yeah. Which is why I said we bait it, and then use Halting Vortex to block it - as from what I understand, it completely negates an attack?
 
Can we block both its weapons with Inertia-Arresting Throw now that it's upgraded? Would probably be the best shot at its mouth.

We should assume that we'll only get one good shot at that. And that he might be able to break our Standstill with his own Hugareida somehow.

Ultimately, we might only need one good shot, but we shouldn't assume he'll commit both blades to a single attack, and they do get a defense roll.

It'd honestly be better to use Inertia Arresting Throw defensively I think, when he goes in for an attack and just sort of swipe it up.
 
The idea isn't that it'd owlfight, but it'd fly high and provide long ranged Standstill support, but fair. I'm just throwing ideas at the wall right now.

But we don't want to try and trade with this thing, we want to create an opening to go for the spell that's controlling it and hit it with the fist of an angry god. Even if destroying the wooden plaque thing doesn't stop it, we'd still be chopping it in the face with a poleaxe.

We need to win with cleverness as well as hot blood. And that means outplaying the Draugr, not trading blows like we do with lesser opponents.
 
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The idea isn't that it'd owlfight, but it'd fly high and provide long ranged Standstill support, but fair. I'm just throwing ideas at the wall right now.

But we don't want to try and trade with this thing, we want to create an opening to go for the spell that's controlling it and hit it with the fist of an angry god
I know we all want to hold onto our Explosive Charm, for good reason, but I am seriously considering whether we should try to shove it down the thing's throat.
 
Understood. How do we put a Trick into our Fylgja then? Does it just happen when we Unveil it?
It's not a very quick process so it's done at turn planning. Essentially, Owl would be carrying IAT in its talons.
@Imperial Fister how close are we to town and home respectively? If we're close to town, wondering if it might be best to send our owl to the guy who knows our dad. Can we speak through our fylgja or is that a Trick?
You're about halfway between. Probably about 15-20 minutes both ways.
 
That wood in its mouth looks like a weak spot, but the draugr won't make it easy for you to hit it, that's for sure.
This... since it's smart enough to bluff, I'd hazard that this may be a fake weak spot. Still worth going after in case it's real, but if we do manage that, we'll need to check to make sure the thing's actually dead afterwards, and not just playing possum.
 
So, important question @Imperial Fister what trick would we use to break an item like that best? Shatter-Wrist Trick or Power Chop? Because that definitely seems like the plan and we should do it with whichever works best...actually, can we use both on one attack?
 
So, important question @Imperial Fister what trick would we use to break an item like that best? Shatter-Wrist Trick or Power Chop? Because that definitely seems like the plan and we should do it with whichever works best...actually, can we use both on one attack?
Halla's strong enough that she could break it with her hands if she got a hold of it. Any of her combat tricks would be enough to do it, as long as she got it square in the face
 
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