[X] Plan Armored Bear
-[X] Go on a visit...
--[X] Asvir!
--[X] Shopping for bling, look into additional livestock (specifically, a horse), stock up on food, maybe see if we can talk to Gary Tuskpuncher about a trade idea
-[X] (Personal) Spend time with...
--[X] Audrikr Fishfighter
--[X] Play Taafl, discuss the nature of being a berserk and ask him a few questions about the whole thing. Is there a Style associated with berserks? How much Frenzy is typical for a berserk (this should be quantifiable in-universe due to number of Fasts needed)? Does he know how much shapecrafting most berserks have done?
-[X] (Crafting) Try to make something
--[X] Mail for Abjorn (+15 successes from Tools/Workshop)
--[X] Add runes "May this garment of the spear's downpour draw its strength from the hard walls of the ship of thought." - Hopefully allow it to share in the wearer's damage reduction
--[X] Using the shadow-bear's bone ash to enhance its capabilities (using one of its three uses)
--[X] Adding sufficient bling to be Realized, specifics for that to be determined based on our shopping trip. This will include the pelt of the shadow-bear, but not for magical effect or as one of its three uses (and thus that's probably not mechanically relevant, just cool).
--[X] Make sure Abjorn is present and involved in the process
--[X] Potentially quenching it in Abjorn's blood or hearthroot oil depending on whether either is helpful and what they seem to do
--[X] Switch Forgefire Slots to Dice before starting and back afterwards
--[X] Spending 13 Odr on the crafting, and burning Frami, Virthing, and Saemd (for +3 successes total) to enhance the crafting process
-[X] (Wolf-Monsters) Agree to join the Headsman's felag and go deal with the wolf-monsters (This Turn Only)
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] Look for evidence of any other Underhouses nearby, not as the only thing we're looking for but keeping an eye out.
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Ask about opening and closing the gates of others, when that's useful, how it works and so on
--[X] Learn seidr spell for resurrecting the bodily dead
--[X] Learn Identify Concept
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Tenderize Roast 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr Itself 2d6 (1d6)
--[X] Train Hugr itself 2d6 (1d6)
--[X] Train Fylgja itself 60d6 (30d6)
--[X] Train Glima 6d6
--[X] Train Fang 9d6
--[X] Train Clearwater Trick for conjuring pure water, usable for drinking, bathing, putting out fires, and so on 1d6
--[X] Train Clearwater Trick for cleaning things 1d6
--[X] Train a Gale Trick for a guiding wind, suitable for speeding up Sparkbomb or providing wind to a ship's sails 1d6
--[X] Train a Glima or Fang Trick for initiating and holding a grapple 1d6
--[X] Train a Glima Trick for escaping or gaining advantage in an ongoing grapple 1d6
--[X] Train the wrestling-based counter that Abjorn used on us while sparring or something similar 1d6
-[X] (Research)
--[X] Put up to 9 Odr into the Sealwood Tree in our soulscape and see what happens
--[X] Starting doing a test of your fields in the Farm, see if you can get an idea of how much Odr would be required to improve on them, since they're not magical like some of your other discoveries, you don't think they'll need as much, but there's a lot more of them too. (Budget up to 3 Odr for this, see if we can get an idea of how much we need for them) 1d6
--[X] Test out quenching a forged weapon in our blood and see if there's any special results - Can our children wield it, would Abjorn or our friends have trouble wielding it, etc. 1d6
--[X] Test out quenching equipment in the fire-resistant oil after forging, see if that would make the product give inherent fire resistance 1d6
--[X] Begin work on the house in our soulscape 1d6
---[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance any involved rolls
---[X] Our Tools probably help with some stage of this (+9 successes)
--[X] Try planting one of the seeds from the Meteor in the real world, somewhere away from the rest of our crops 1d6
---[X] Check the seeds with Identify Concept and consult with Steinarr on what it might be and what should be done with it both before planting (and listen to Steinarr's advice), make sure to plant it somewhere isolated where it can't, like, infect or otherwise interact with other crops
--[X] Try and teach Sagaseeker how to stoke its Aspects 1d6
--[X] If one berry isn't enough, try three Hearthberries in your Brewery Pocket along with honey and water and see if that's enough to start some fermentation! 1d6
--[X] Continue trying to figure out how to use Recall's string-effects to guide and possibly speed the progress of other Tricks, with soem examples of what to try listed following 1d6
---[X] Have a volunteer throw stones and tricks at us, catch them with Standstill and then try to use the Orth thread to throw them at some target (using enemy projectiles against them)
---[X] Try to make the Orth thread extend from the projectile we are manipulating to some volunteer and attach it to the volunteer (automatic target tracking)
--[X] We've got an idea of what we need to write on, now start to experiment with the actual writing, try a few test projects to determine how to prepare the hides to better match what's in the sample book, and what would be a solid thing to do the writing with--you've got that weird stick you found, that's an example, but maybe something similar to it that you could actually produce in house? 1d6
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Continue our basic combat curriculum 1d6
-[X] (Training) Solo Seidr Training
--[X] Quickest Stitch 1d6
--[X] Draw Poison 1d6
--[X] Sear Diseased Flesh 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Clearwater 1d6
--[X] Train Halting Vortex 1d6
--[X] Train Slipstream 1d6
--[X] Train Sword Guard 1d6
--[X] Train Atgeir Counter Stab 1d6
--[X] Train Atgeir Bodyguard 1d6
--[X] Train Forceful Lever 1d6
--[X] Train Dead Air 1d6
-[X] (Training) Tricks
--[X] Talk to Sten about how to make a Gambeson and Shield
--[X] Train Focus Guard 1d6
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
--[X] Train Facial Schooling 1d6
--[X] Train Talent Tell 1d6
--[X] Train 'Gambeson' Armorcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Shield' Armorcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Fire Poker 1d6 (+1 Success from Born of Fire)
--[X] Train Devouring Blaze 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Strike 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Guard 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
-[X] (Training) Hamr (75 successes to rank up)
--[X] Train Overland 1d6
-[X] (Training) Hugr (54 successes to rank up)
--[X] Train Barb-Tongue 1d6
--[X] Train Silver-Tongue 1d6
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5 Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Making 2 Meat-Keeping Sticks (4 Total)
--[X] Conversion: Spend for 7 Research Dice (14 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Asgeirr, Eyvor
--[X] Receiving Metal from Dwarves: 6 oz Molten Iron
-[X] (Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 2 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 3 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (61 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 46 Stored Tricks
--[X] 441 free for tricks
-[X] (Capacity Slots)
--[X] Unassign The Return of Stigr, Beaconlight, Sickness Sear, and Semi-Halting Vortex
--[X] Assign Draw Poison, Fireside Barrage, The Quickest Stitch, and Forceful Lever
-[X] (Fylgja Capacity)
--[X] Add Semi-Halting Vortex and Sickness Sear to Fylgja
-[X] (Assign Hugareida Levels)
--[X] Assign 3 Forgefire Levels to Damage
--[X] Assign 2 Emberwind Level to Damage
--[X] Assign 4 Standstill Levels to Instances
--[X] Assign 4 Ignition Levels to Damage
--[X] Assign 2 Campfire Levels to Instances