I do find it a little sad that, I can't write runes that say 'Halla's gift to Abjorn' since not only would runes interfere with it, as a Realized item, it would be it's own person.

....Speaking of which, should we consider:

1) Do we have enough successes to make the Artcraft check to Realize the Bear Armor? We barely made it for Sagaseeker, would suck if we didn't make it for the Bear Armor.
2) Should Abjorn play some part in the crafting, even though he can't craft.. because.. well, you know.
 
Probably not well enough to set up a trade deal where he'd be our proxy. At least not unless it was an emergency or something. That's not necessarily a long meeting, but it's one where we want to actually be able to talk.
fair nuff. theres probably a fylgja trick that would let halla speak through it. that could be really usefull for quite a lot of situations
 
I do find it a little sad that, I can't write runes that say 'Halla's gift to Abjorn' since not only would runes interfere with it, as a Realized item, it would be it's own person.

We can totally do that in his armour, just make sure that he never paints them/fills them with blood/odr as they don't actually do anything unless they're coloured.
 
fair nuff. theres probably a fylgja trick that would let halla speak through it. that could be really usefull for quite a lot of situations
Eyetalking would do it.
It doesn't require shapeshifting to do, it just requires shapeshifting to get a bonus over what other people get. Of course, in the current system with a maximum of four weapons (including shields) all styles are pretty much equal. Shield users give up some dice for the benefits of a shield and otherwise things are pretty even all around. The discussion is about future hypothetical stuff more than anything.
I swear, by the time we get to the end of the quest, we will, 100%, on the OOC level be 'thank gods, we can move onto the superior combat mechanics in the next quest.'

Right now it's just armor that really benefits from crafting tiers, and weapons just get lackluster extra combat dice, which is basically meaningless in combat. >.<

Speaking of which, is there a way one can get an objectively better Rune-Phrase, for example something that grants +2 Attack Speed instead of +1? 'More Power' was a thing and all after all.
We can totally do that in his armour, just make sure that he never paints them/fills them with blood/odr as they don't actually do anything unless they're coloured.
All runes on an object need to be colored for any of them to work - And one of the runes have a very important and practical effect (Share Abjorn's DR)

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It looks like, at our level, Realized is basically the best we can get to. 51 successes would normally equate to a T12 item (due to Born with Hammer in Hand).. but Sagaseeker's effectively at T9.

===

I wonder if a Puuko is a 'nascent' Realized item? Specifically, it Realizes itself when it's given to a newborn baby. Up till that point it's 'just' a T8 item.
 
1) Do we have enough successes to make the Artcraft check to Realize the Bear Armor? We barely made it for Sagaseeker, would suck if we didn't make it for the Bear Armor.

That's a really good question, actually. Lemme math that out. We have 20d each on crafting it and decorating it sufficiently and +15 successes, which averages 28 successes or thereabouts.

On the other hand, our Born With A Hammer In Hand applies to both, or should, meaning we should 'only' need 36 successes each in order to Realize the armor. Hmmm. Okay, that's probably not doable this turn, not reliably, anyway...or not without spending more like 30 Odr than 13.

We'll likely need to craft it now and Realize it later barring a really good roll. We'd just need, effectively, 24 bonus successes (12 on each) to get to even a 2/3 chance of Realizing (we'd have under a 1/3 chance if we redistributed the bonus successes we're currently assigning). We're better off crafting it now (with the successes as listed) and aiming to try for Realization...but we likely won't succeed and will have to go back and redo the decorating. That should, at least, be doable without having to remake the item or buy new materials, so it costs an action but won't be impossible or unworkable...that does also give the nascent spirit time to get used to Abjorn. Maybe it's for the best.

Assuming that's viable anyway. Hmm. @Imperial Fister how exactly does that work? Say we roll 48 successes on the crafting itself, does a, say, 26 on the Decorate roll just keep that from coming into effect at all and mean we need to reforge starting from scratch, or can the quality be technically high enough and just sort of in stasis (counting as 'only' Wondrous) and waiting for a better Decorate roll?

2) Should Abjorn play some part in the crafting, even though he can't craft.. because.. well, you know.

Probably. I'll note that he's helping. EDIT: And noted.

Right now it's just armor that really benefits from crafting tiers, and weapons just get lackluster extra combat dice, which is basically meaningless in combat. >.<

That's something of an exaggeration. Combat Pool caps the number of basic actions (or, indeed, actions in general) and provides significant savings in Orthstirr. Like, even for us, saving 24 Osrthstirr every round is pretty relevant. It's not as relevant as armor, it's true, but it's not meaningless, especially in mass combat with weaker foes and long drawn out fights. It matters less in a duel, I'll grant.
 
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I mean, my suggestions have all been that it actually is worse for straight physical combat but gives an actual bonus of some kind to Hugareida usage, which seems workable without violating verisimilitude (since it's being better at magic) and makes sense why some high end fighters who use Hugareida use that style.

Exact implementation is gonna vary, but that's my suggestion.

Yeah I'd support something like that. You could have an empty hand give the same bonus as a One-Handed Weapon to your Hugareida, maybe capped by your Hugr or your Rank in the Hugareida itself or something.

Also honestly, thinking about, maybe we keep mulling on this for a while? It's good to think about for the V.2.0 of the system, and if we can do some playtesting of aspects here, more's the better, but it's also not urgent.

Blackhand also used that style and it's otherwise been implied that it's pretty common. Heck, Hooknails used no physical weapons at all. There should be some advantage to empty hands for magic in a revised system.

That seems to make sense I think, yeah. It fits well with what we've seen and gives a greater diversity of options.
 
It also doesn't sound like it'd be variable element, so we'd need to learn one each for lightning and fire (which makes the fire one definitely not worth it, IMO).
It being variable element is the main Idea, if it isn't one trick taking its element from the weapon then it isn't worth it for that idea.
If we're gonna grab a Trick based on Sagaseeker's elemental effect, I'd go for something taser-y that stuns and paralyzes someone we stab. That'd be new-ish, though even there it has a lot of overlap with Stunner Slam and Knee-Groin Trick.
Could make it a "shoot very fast lightning at enemy, low-ish damage but stuns If it connects".
Then we can use it to avoid getting shot while moving towards an enemy.
Or to stun an enemy, launch "fuck you" SBs and then stun again until SBs arrive.
Probably not well enough to set up a trade deal where he'd be our proxy. At least not unless it was an emergency or something. That's not necessarily a long meeting, but it's one where we want to actually be able to talk.
Eyetalk from Fylgja to him,
Normal talk from him to Fylgja.
 
My impression was that they were doubled...Giant Blooded people have normal proportions, just bigger in every way. Doubling is probably an oversimplification, but so is their weapons not taking extra metal (which I think is the case?), so I'm inclined to just go with it for simplicity.

Ok, I'll run with that for now.

Iron needs for The Future (Arms and Armour for Kids and maybe Friends):
Each person gets a suit of proper Mail, a Mail-Necked Helm, and a Magical Sword, or their primary made magic if not already so. Secondary weapons and something instead of a sword are on them/too far in the future to matter right now, and weapons don't cost much anyway so who cares.
Normal people are 250+45+18oz of Forged Iron at 313oz total for proper gear.
Giant-Blooded people are 500+90+18oz of Forged Iron at 608oz total for proper gear.
Magic Weapons fully replace their Forged Iron cost with Magical Iron.

Our needs for us are a Helm for us and Abjorn, plus his armour that is probably getting made this turn.
Halla - Mail Shirt, Sagaseeker (Atgeir), Ashen Kiss (Sax), Sax - Helm 45oz Forged
Abjorn (Giant Blooded) - Shields, Avow (No Magic Metal, don't make the Steel Sword stronger), Sword - Armour and Full Helm 500+90oz Forged
Total - 635oz Forged Iron

Our current needs for the kids are:
Asgeirr (Child 1) (Giant Blooded) - 590oz Forged, 18oz Magical
Sigurdr (Child 2) (Giant Blooded) - 590oz Forged, 18oz Magical
Eyvor (Child 3) (Giant Blooded) - 590oz Forged, 18oz Magical
Hallbjorn (Child 4) (Giant Blooded) - 590oz Forged, 18oz Magical
Sneakybjorn (Child 5) (Giant Blooded) - 590oz Forged, 18oz Magical
Total - 2950oz Forged Iron, 90oz Magical Iron.

Minions:
Stigr Kersson - Bow and Arrow, Wanderlust (Sword?), Gambeson - Mail and Full Helm, 295oz Forged
Stigmar Kersson - Sword, Mail - Full Helm, Magical Sword 45oz Forged 18oz Magical
Gabriel (Normal Size) - He's Good
Tryggr Broadteeth - 2x Sax, Gambeson - Mail, Full Helm, Magic Knives 295oz Forged 16oz Magical
Trausti Pinchfinger - Large Axe, Gambeson - Mail, Full Helm, Magic Axe 295 Forged 12oz Magical
Total - 930oz Forged Iron, 46oz Magical Iron

Overall Total - 4515oz Forged Iron & 76oz Magical Iron
Jesus Christ gearing up large kids is expensive
 
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Yeah I'd support something like that. You could have an empty hand give the same bonus as a One-Handed Weapon to your Hugareida, maybe capped by your Hugr or your Rank in the Hugareida itself or something.

We need to be careful not to make it so good you have to do it if you want to use Hugareida in combat. Halla's build with a two-handed weapon and Hugareida should remain viable, but something in that vicinity, yeah.

Also honestly, thinking about, maybe we keep mulling on this for a while? It's good to think about for the V.2.0 of the system, and if we can do some playtesting of aspects here, more's the better, but it's also not urgent.

Actually, I believe IF was thinking of doing a mini-quest in the same world as a playtest. But yeah, definitely no need to rush or anything.

That seems to make sense I think, yeah. It fits well with what we've seen and gives a greater diversity of options.

Yeah, that was my general thought, yeah.

It being variable element is the main Idea, if it isn't one trick taking its element from the weapon then it isn't worth it for that idea.

I suspect that's not an option based on wording.

Could make it a "shoot very fast lightning at enemy, low-ish damage but stuns If it connects".
Then we can use it to avoid getting shot while moving towards an enemy.
Or to stun an enemy, launch "fuck you" SBs and then stun again until SBs arrive.

Something like that is possible. We do lack a ranged stun...

Eyetalk from Fylgja to him,
Normal talk from him to Fylgja.

Doable in theory, I doubt it saves us an action if one is needed, though.

I don't know if making weapons magical is 6oz or the weapon's cost, and if it replaces some of the Forged Iron cost, for now its 6oz magical iron and replaces that much base cost. Corrections to any of this would be rather helpful.

You ideally want items made entirely of the magic metal. That's the case for both Sagaseeker and Ashen Kiss. It's also not that expensive from the dwarves (the basic magic metals are only twice the price of Forged Iron from them). You can alloy it, but it reduces the effect significantly from what we've been told.

But yeah, we're talking 590 oz. of Forged Iron for each kid's armor (plus Tryggr and Trausti), plus however much magical metal their specific weapon needs consist of. It's a lot.

Gabriel (Normal Size) - Make Sparrowflight Magical - 6oz Magical

Sparrowflight is already magical. We're not messing with it...we probably can't and Gabriel would not thank us. We could make him a sax as a backup weapon or something, maybe.

Jesus Christ gearing up large kids is expensive

In fairness, getting every kid Mail is sort of a rich person's game even with normal sized kids. 2500 is less than 5000, but it's still a whole heck of a lot.
 
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We need to be careful not to make it so good you have to do it if you want to use Hugareida in combat. Halla's build with a two-handed weapon and Hugareida should remain viable, but something in that vicinity, yeah.

Yeah, I think there it should really be useful is if you're casting a lot of very expensive magic in combat, the savings add up. Like Hooknails and his strategy of "Fuck you, I'm behind a million magical spears!". If you're Halla, and you're kind of using Hugareida alongside physical techniques, it'd still be nice to have but it's not quite so crucial.

Actually, I believe IF was thinking of doing a mini-quest in the same world as a playtest. But yeah, definitely no need to rush or anything.

Absolutely, I just mean that if there are any obvious improvements we settle on, we might also be able to playtest some of them iteratively here. Or not! As you say, we can kinda play it by ear.

Oh also, I forgot to vote, and there were a few things in your plan that stuck out to me, hang on and I'll go find it. But for now I'll vote!

[X] DeadmanwalkingXI
 
I think we should get our 2nd Odr infusion for Tactics and Strategy to improve the 'read enemies' function of our Frenzy.
 
--[X] Adding sufficient bling to be Realized, specifics for that to be determined based on our shopping trip. This will include the pelt of the shadow-bear, but not for magical effect or as one of its three uses (and thus that's probably not mechanically relevant, just cool).

If we're using the pelt, are we sure we don't want to add its magical effect?

Like, yes, this means we've spent essentially the entire bear on Abjorn, but he's worth it, this is going to be his one piece of Realised equipment, and there's probably synergies to be had in tripling down given he's already got that Shadow Hugareida. It would be cool if his armour essentially made him into the Predator, and he was an invisible eight foot tall killing machine phasing in and out of sight.

The alternative is we can squirrel away one use of bone ash for future project, sure, but... this is just going to lead to lots of bickering over how we use it. Everyone is going to have some pet project, and everyone else is going to want to hoard it for their own pet project, etc... I'd rather spend it now and get it over with, on something we know will definitely benefit from it.

--[X] If one berry isn't enough, try three Hearthberries in your Brewery Pocket and see if that's enough to start some fermentation! 1d6

I am fairly sure that @Imperial Fister said the last time this happened that to do brewing, we needed other stuff than just berries? And to look to actual brewing for some inspiration here.

So maybe we should add water and a bit of honey here, and then we'd have the ingredients for mead, with the heartberries as a botanical infusion.

-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)

Hmm, an idea, we know there might be other Lurkaling Underhouses right? Could we do some aerial reconnaissance to look?

Alternately, we could try and get some leads on the location of the wolf pack from the air.


I was preparing to nag at you and say we should spend more on Styles + Stats, but in fairness, we're spending 48 dice on them. Like obviously I'd prefer if that was like 50-60 dice lol, but still, fair enough!
 
I'm not sure if it's a great idea to grow the demonseeds right now, personally. Study them, yeah, but grow them? We'll probably have to murder a demonplant in our farm soon and be down a seed.
 
If we're using the pelt, are we sure we don't want to add its magical effect?

Like, yes, this means we've spent essentially the entire bear on Abjorn, but he's worth it, and there's probably synergies to be had in tripling down given he's already got that Shadow Hugareida. It would be cool if his armour essentially made him into the Predator, and he was an invisible eight foot tall killing machine phasing in and out of sight.

The alternative is we can squirrel away one use of Bone Ash for future project, sure, but... this is just going to lead to lots of bickering over how we use it. Everyone is going to have some pet project, and everyone else is going to want to hoard it for their own pet project, etc... I'd rather spend it now and get it over with, on something we know will definitely benefit from it.

Using the hide for bling just reduces the costs of bling, not gives additional abilities, at least from what we've heard. There's also the idea of using the third use on the book to make it concealed, which isn't a bad idea all things considered. I'd consider adding the skin to the armor if it actually provided a separate bonus but we don't have evidence it does.

I am fairly sure that @Imperial Fister said the last time this happened that to do brewing, we needed other stuff than just berries? And to look to actual brewing for some tips here.

So maybe we should add water and honey here, and then we'd have the ingredients for mead, with the heartberries as a botanical infusion.

Yeah, that seems good. I'll add that.

Hmm, an idea here, we know there might be other Lurkaling Underhouses right? Could we do some aerial reconnaissance to look?

Alternately, we could try and get some leads on the location of the wolf pack from the air.

I think any wolf pack scouting is covered as part of joining to hunt them, but looking for other underhouses and stuff is valid, I'll add that.

I was preparing to nag at you and say we should spend more on Styles + Stats, but in fairness, we're spending 47 dice on it. Like obviously I'd prefer if that was like 56 dice lol, but still, fair enough!

I'm trying to keep it to over half the dice we've got on that stuff for the next little while. We'll see how well that works out.

Have we opened up the underhouse yet? It's probably a good backup storage place.

We have not.

I'm not sure if it's a great idea to grow the demonseeds right now, personally. Study them, yeah, but grow them? We'll probably have to murder a demonplant in our farm soon and be down a seed.

When will it be a good time then? We're asking Steinarr's advice and using magic to analyze it first. I don't think we're ever gonna be in a better position to plant the seed in the real world.

What's the difference between giant's strength and giant blooded?

Giant's Blood is the correct term...we've screwed up and used Giant's Strength a couple of times, but it's the same thing.
 
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[X] Plan Armored Bear

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I miss the days when we could convert farm resources into Drengskapr and Hamingja and +Relations. Remember those days? Good times.

I hope our (and especially my) research actions don't explode in our faces.
 
I am calling it now, the Underhouse is still Inhabited. Somehow the Dwarves survived for all this time and we will have to decide what to do with them.

Edit: forgot abaout voting.

[X] Plan Armored Bear
 
I miss the days when we could convert farm resources into Drengskapr and Hamingja and +Relations. Remember those days? Good times.

I think we can and should be able to do some of that in the future...this Winter we burned it all on deals with the Dwarves, which is reasonable enough, but sacrifices, charity, and so on should be an option in the coming Winter.
 
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