Oh man I love Kelsier! From Fortnite, right?
(I'm joking, but the Fortnite x Mistborn crossover is very real)
Nah, the flame fanner is good. Just got an AoE with low damage and it will rack up said damage.Hmmm. Still seems a tad niche at the moment. Maybe if the AoE we go with for Firestorm is ongoing we could do some combo stuff...
You did, yes, we just did not think of combining them in a conbo attack.It would, yes. I believe I mentioned that Sparkbomb 'rides the wind' or something along those lines. Using your Gust or Emberwind to speed it along is entirely within those bounds.
That's what I have been saying, yes.Halla's build: Finisher Finisher Finisher
Abjorn: Look, Halla, that- that's not how a fight goes you know?
That more because the tricks can't go higher and less because we chose them for other reasons.I mean, her standard attacks aren't mostly Finisher caliber, I don't think? Well, they potentially are under the right circumstances, I guess...
Perhaps Abjorn could use it better? He definitely has the strength and size to wield it well.The Bolt-Thrower is s l o w. Getting more than a single shot off in a fight is unlikely. We want a faster basic ranged attack if we want to stack up stoker dice at range.
That's more because the threaded man was grafted with it and had lesser arms to ready and reload it on autopilot than because it was that quick.It doesn't seem particularly slow to me? When we fought a Threaded Man wielding one it was around our speed and kept up with us shot for shot or pretty close to it. I imagine it's a tad slower than a bow, but not 'only get one shot a fight' slow by any means. It uses both hands, but that'd be true of a bow as well.
Nah, the flame fanner is good. Just got an AoE with low damage and it will rack up said damage.
Just imagine using a firewind AoE that uses spirit/fairy faire like small fires suspended in the air to illuminate the whole grid..... Then we turn up the heat.....
And that's not mentioning the literal fire tornado we could also use.
But point is, we ARE too damage heavy as is.
That more because the tricks can't go higher and less because we chose them for other reasons.
Most of our tricks is high damage ones.
That's more because the threaded man was grafted with it and had lesser arms to ready and reload it on autopilot than because it was that quick.
We only have the two hand, remember?
You did, yes, we just did not think of combining them in a conbo attack.
I don't think gale spear would work without blowing up the sparkbomb.
We could just try.It seems worth figuring out whether it would, anyway.
@Imperial Fister would using Gale Spear to give Sparkbomb a tailwind work, do we know for a fact it wouldn't, or would we need to experiment with it to figure out something like that?
Nah, Valley Power Rankings say we're even.Basically, in case anyone needed a reminder.
Abjorn is consistently a step above Halla on the Combat Tier list. Only one step above her, yes, but still a step above her.
This is not for nothing.
So, how we getting out of the grapple? Because it looks like we're re-enacting the end of the Kayano vs Nagisa matchup from Assassination Classroom right now.
Would we be the '1', or the '2' or '3' in this?You've done a lot of one-on-one sparring, but perhaps it would be a good idea to do some 2-on-1s or even 3-on-1s?
Nah, Valley Power Rankings say we're even.
We've got Internal Power and all, and we aren't ahead of our peers! Embarrassing.
(Maybe we need to focus more and see if we can get tricks that rely on Stat+Skill checks?)
Would we be the '1', or the '2' or '3' in this?
...Probably the '1', really.
It seems likely to me IAT may not work for getting a Sparkbomb off, I think he's quite likely to do a "NO CHAINS CAN RESTRAIN THE HULK!" and bust out of it.
Okay, so, that's actually not my issue and I just figured out what is: We at no point wanted to hit him with more than one attack at a time. We very specifically said we'd stop at any point if he went down and avoided Folded attacks specifically so as to avoid hitting him with more than one attack. The intent was always to see how he reacted to each attack, then do the next one, not launch all four as fast as possible.
All four attacks should thus never have been in the air at the same time. It very explicitly goes against the plan and our stated tactics, and it's a feel-bad moment when our stated tactics get ignored and it makes us lose.
In that case wouldn't we be forfeiting our superspeed advantage anyway? If we're slowing down enough to wait for his reactions I mean.Oh, yeah that's a miss-reading on my end. Sorry about that. I can un-canon this last update and do it again if you'd like (tomorrow, of course) or just refund you the orthstirr.
In that case wouldn't we be forfeiting our superspeed advantage anyway? If we're slowing down enough to wait for his reactions I mean.
If these things are so slow that he can walk out of the way of a volley of four of them bracketing him in, then if they're not in the air at the same time he should just be able to ... keep walking.
FTB -and Finales generally- are not suitable for use in a spar. You use a Finale when you want to kill an enemy. Plus, like, Abjorn has kind of already demonstrated a win in this fight - His grapple earlier would have been a fight-ender there and then if it was light/death.It seems likely to me IAT may not work for getting a Sparkbomb off, I think he's quite likely to do a "NO CHAINS CAN RESTRAIN THE HULK!" and bust out of it.
I think we need to change the tempo of this fight somehow. Either get him to attack us, or weaken his footing somehow.
We could also just start charging the Flame-Tending Blade since he's given us basically perfect circumstances to use it; not to hit him with it, but it'd demonstrate that we've also given up a potentially easy win in this fight.
I think more important than mere combat dice is like, actual abilities to jack up effective combat dice - Stuff like Contested Movement/Dice-Adding tricks or Abjorn's 'Just turn melee attacks into Glima contests where I've been stacking all my training in' or Steinarr's 'I have 3~4 ways to stack a bajillion multipliers on my normal attacks, now die'. Like, for most practical purposes, X extra combat dice can be duplicated by simply spending X extra Orthsirr per turn.I mean, Abjorn specifically does have several unfair advantages himself (specifically, Bear Fylgja's bonus is a lot more directly applicable to combat than Owl, and the same is likely true of his level 4 evolution of it, Giant's Blood means his Hamr is one point higher than it should be, and we literally only found out about Martial Styles two turns ago so he definitely has a head start there and has clearly focused in that area).
Also, those are very broad categories. For example, we know for a fact we can beat Tryggr in a fight by a fair bit (because we did exactly that) and he's still in the same category as we are.
And finally, those power rankings haven't been updated since Halla was at about half her current Orthstirr, Hamr Infusion 3, Frenzy 3, and a Combat Pool of 56d6. We have, since then, gained 3 points of Hamr Infusion, 2 points Hugr Infusion, and a kind of ridiculous 38d6 in Combat Pool. Which is to say, those rankings may have changed a bit in the interim (personally, I'd bet we're somewhere in Lower Top at this point, though towards the bottom of it and certainly no higher). Now, some of our peers (like Abjorn) may well have kept up...but I'll bet others have not.
FTB -and Finales generally- are not suitable for use in a spar. You use a Finale when you want to kill an enemy. Plus, like, Abjorn has kind of already demonstrated a win in this fight - His grapple earlier would have been a fight-ender there and then if it was light/death.
I think more important than mere combat dice is like, actual abilities to jack up effective combat dice - Stuff like Contested Movement/Dice-Adding tricks or Abjorn's 'Just turn melee attacks into Glima contests where I've been stacking all my training in' or Steinarr's 'I have 3~4 ways to stack a bajillion multipliers on my normal attacks, now die'. Like, for most practical purposes, X extra combat dice can be duplicated by simply spending X extra Orthsirr per turn.
FTB -and Finales generally- are not suitable for use in a spar. You use a Finale when you want to kill an enemy. Plus, like, Abjorn has kind of already demonstrated a win in this fight - His grapple earlier would have been a fight-ender there and then if it was light/death.
Steiner showed us that you can parry a Finale with your own Finale, is there some reason to assume Abjorn doesn't have one?
It will be best with wildfire/DoT, sustained tricks or ones that linger, yeah. If only we had ones....Fanned Flames is potentially a solid option if we come up with about one more thing to use it on (like the hypothetical Firestorm ongoing AoE) or intend to use it exclusively to speed up Sparkbomb (assuming that, like, Gale Spear doesn't do that better). But we're really not that damage heavy in terms of Trick composition when examined.
I mean, again, we pretty much switched our initial tricks from battle skills to hugreida ones explicitly for higher damage.Not really? Most of our Tricks do between 2 and 4 damage base, with a couple at 5. That's not that high damage, especially compared to an actual finisher like Sparkbomb which apparently does 12 damage base (and is our only Trick that goes higher than 5 base damage unless you count FTB).
Still more arms than us, and it used that sword as well in battle.That specific Threaded Man only had three arms. One had the bolt thrower built in, one to reload it, and one with a sword built in. We wouldn't have the sword so we couldn't use that while reloading, but we sure could reload just as fast.
Just a note, we are still inr the sky, as of last update.-[] Activate Slipstream (-16 Orthstirr) and take to the air with Ember-Wing Cloak and stay there (-6 Orthstirr, all subsequent actions include the +1d6 from Skyfire).