Hmm, Abjorn was hanging around Torsten apparently? I think he might have picked it up from him if he had good enough relations with him. Although we're not sure what the requirements are to learn Fang. Only that it was a ring style.
 
Last edited:
We did win a wrestling competition, so it's plausible we've qualified for a Ring Style related to wrestling if we can find an instructor who knows it. Not certain by any means, but not impossible.
 
Wall of texts incoming, you have been warned.
Hmmm. Still seems a tad niche at the moment. Maybe if the AoE we go with for Firestorm is ongoing we could do some combo stuff...
Nah, the flame fanner is good. Just got an AoE with low damage and it will rack up said damage.
Just imagine using a firewind AoE that uses spirit/fairy faire like small fires suspended in the air to illuminate the whole grid..... Then we turn up the heat.....
And that's not mentioning the literal fire tornado we could also use.
But point is, we ARE too damage heavy as is.
It would, yes. I believe I mentioned that Sparkbomb 'rides the wind' or something along those lines. Using your Gust or Emberwind to speed it along is entirely within those bounds.
You did, yes, we just did not think of combining them in a conbo attack.
Say, which is quicker, Gale spear or wind blade?
Because those would give it a speed boost too.
Also... I am thinking if try again now on the "help targeting the other attacks tricks.....
Could try to create a vortex/tornado around the enemy...
Just imagine spamming SB and Wind Blades into that....
Halla's build: Finisher Finisher Finisher

Abjorn: Look, Halla, that- that's not how a fight goes you know?
That's what I have been saying, yes.
I mean, her standard attacks aren't mostly Finisher caliber, I don't think? Well, they potentially are under the right circumstances, I guess...
That more because the tricks can't go higher and less because we chose them for other reasons.
Most of our tricks is high damage ones.
The Bolt-Thrower is s l o w. Getting more than a single shot off in a fight is unlikely. We want a faster basic ranged attack if we want to stack up stoker dice at range.
Perhaps Abjorn could use it better? He definitely has the strength and size to wield it well.
It doesn't seem particularly slow to me? When we fought a Threaded Man wielding one it was around our speed and kept up with us shot for shot or pretty close to it. I imagine it's a tad slower than a bow, but not 'only get one shot a fight' slow by any means. It uses both hands, but that'd be true of a bow as well.
That's more because the threaded man was grafted with it and had lesser arms to ready and reload it on autopilot than because it was that quick.
We only have the two hand, remember?
 
Nah, the flame fanner is good. Just got an AoE with low damage and it will rack up said damage.
Just imagine using a firewind AoE that uses spirit/fairy faire like small fires suspended in the air to illuminate the whole grid..... Then we turn up the heat.....
And that's not mentioning the literal fire tornado we could also use.
But point is, we ARE too damage heavy as is.

Fanned Flames is potentially a solid option if we come up with about one more thing to use it on (like the hypothetical Firestorm ongoing AoE) or intend to use it exclusively to speed up Sparkbomb (assuming that, like, Gale Spear doesn't do that better). But we're really not that damage heavy in terms of Trick composition when examined.

That more because the tricks can't go higher and less because we chose them for other reasons.
Most of our tricks is high damage ones.

Not really? Most of our Tricks do between 2 and 4 damage base, with a couple at 5. That's not that high damage, especially compared to an actual finisher like Sparkbomb which apparently does 12 damage base (and is our only Trick that goes higher than 5 base damage unless you count FTB).

We have various stuff enhancing that damage, but the actual Tricks are not super high damage compared to actual finishers. Now, if you want to argue we could use more utility, well, that's a different argument entirely and we probably could (though we do have a decent amount with IAT, Mire Ward, Shatter-Wrist, Knee-Groin Trick, Stunner Slam and Forceful Lever)

That's more because the threaded man was grafted with it and had lesser arms to ready and reload it on autopilot than because it was that quick.
We only have the two hand, remember?

That specific Threaded Man only had three arms. One had the bolt thrower built in, one to reload it, and one with a sword built in. We wouldn't have the sword so we couldn't use that while reloading, but we sure could reload just as fast.
 
Last edited:
You did, yes, we just did not think of combining them in a conbo attack.

Maybe something like put a bunch of sparkbombs floating in the air roughly in front of us, and then shoot them with galespear to launch them at the enemy. Or if that detonates them make a cheap strong gust gale thingy.

Separately, have we considered something that looks the same as a sparkbomb, with the same cast time etc, but is cheap as hell and does almost no damage, as then once we start a fight and the other guy learns how strong sparkbomb blasts are, we can just mix in basically free shots that he still has to dodge/defend against as he doesn't know which ones are the mini-nukes and which ones are harmless. Basically waste their defences on stuff that is free, and doesn't have Puncture and the 30 boost orthstirr in it.
 
Basically, in case anyone needed a reminder.

Abjorn is consistently a step above Halla on the Combat Tier list. Only one step above her, yes, but still a step above her.

This is not for nothing.

So, how we getting out of the grapple? Because it looks like we're re-enacting the end of the Kayano vs Nagisa matchup from Assassination Classroom right now.
Nah, Valley Power Rankings say we're even.

We've got Internal Power and all, and we aren't ahead of our peers! Embarrassing.

(Maybe we need to focus more and see if we can get tricks that rely on Stat+Skill checks?)
You've done a lot of one-on-one sparring, but perhaps it would be a good idea to do some 2-on-1s or even 3-on-1s?
Would we be the '1', or the '2' or '3' in this?

...Probably the '1', really.
 
Last edited:

I see no reason not to check with the QM whether we already know the answer.

Nah, Valley Power Rankings say we're even.

We've got Internal Power and all, and we aren't ahead of our peers! Embarrassing.

(Maybe we need to focus more and see if we can get tricks that rely on Stat+Skill checks?)

I mean, Abjorn specifically does have several unfair advantages himself (specifically, Bear Fylgja's bonus is a lot more directly applicable to combat than Owl, and the same is likely true of his level 4 evolution of it, Giant's Blood means his Hamr is one point higher than it should be, and we literally only found out about Martial Styles two turns ago so he definitely has a head start there and has clearly focused in that area).

Also, those are very broad categories. For example, we know for a fact we can beat Tryggr in a fight by a fair bit (because we did exactly that) and he's still in the same category as we are.

And finally, those power rankings haven't been updated since Halla was at about half her current Orthstirr, Hamr Infusion 3, Frenzy 3, and a Combat Pool of 56d6. We have, since then, gained 3 points of Hamr Infusion, 2 points Hugr Infusion, and a kind of ridiculous 38d6 in Combat Pool. Which is to say, those rankings may have changed a bit in the interim (personally, I'd bet we're somewhere in Lower Top at this point, though towards the bottom of it and certainly no higher). Now, some of our peers (like Abjorn) may well have kept up...but I'll bet others have not.

Would we be the '1', or the '2' or '3' in this?

...Probably the '1', really.

Probably, yeah.
 
Last edited:
It seems likely to me IAT may not work for getting a Sparkbomb off, I think he's quite likely to do a "NO CHAINS CAN RESTRAIN THE HULK!" and bust out of it.

I think we need to change the tempo of this fight somehow. Either get him to attack us, or weaken his footing somehow.

We could also just start charging the Flame-Tending Blade since he's given us basically perfect circumstances to use it; not to hit him with it, but it'd demonstrate that we've also given up a potentially easy win in this fight and show off our cool move.
 
It seems likely to me IAT may not work for getting a Sparkbomb off, I think he's quite likely to do a "NO CHAINS CAN RESTRAIN THE HULK!" and bust out of it.

So, I actually agree with this, but think it'll probably take him an actual action to do so. We're enough faster than him that we can hit him with IAT and likely at least one Sparkbomb before he even gets the action to break free. We don't need him to stay caught, just to be vulnerable for a moment.
 
Okay, so, that's actually not my issue and I just figured out what is: We at no point wanted to hit him with more than one attack at a time. We very specifically said we'd stop at any point if he went down and avoided Folded attacks specifically so as to avoid hitting him with more than one attack. The intent was always to see how he reacted to each attack, then do the next one, not launch all four as fast as possible.

All four attacks should thus never have been in the air at the same time. It very explicitly goes against the plan and our stated tactics, and it's a feel-bad moment when our stated tactics get ignored and it makes us lose.
Oh, yeah that's a miss-reading on my end. Sorry about that. I can un-canon this last update and do it again if you'd like (tomorrow, of course) or just refund you the orthstirr.
In that case wouldn't we be forfeiting our superspeed advantage anyway? If we're slowing down enough to wait for his reactions I mean.
If these things are so slow that he can walk out of the way of a volley of four of them bracketing him in, then if they're not in the air at the same time he should just be able to ... keep walking.
 
In that case wouldn't we be forfeiting our superspeed advantage anyway? If we're slowing down enough to wait for his reactions I mean.
If these things are so slow that he can walk out of the way of a volley of four of them bracketing him in, then if they're not in the air at the same time he should just be able to ... keep walking.

Right. Which is why the consensus was refunding the cost of three of them, because it'd become obvious it wouldn't work and we'd just stop after the first. Like, I wasn't arguing the action would work in the sense of hitting him, I was arguing that we wouldn't have kept throwing clearly useless Sparkbombs after the first one failed utterly since we were explicitly doing them one at a time.

And yes, doing them one at a time forfeits our speed advantage, but the speed advantage doesn't matter much when he's not attacking and we're out of his reach. And the reason for one at a time was so we didn't, like, kill him...which all four hitting at once might well do, honestly. If all four were in the air at the same time and he didn't avoid them, we sure can't abort the third and fourth after he goes down to the first couple, y'know?
 
Last edited:
It seems likely to me IAT may not work for getting a Sparkbomb off, I think he's quite likely to do a "NO CHAINS CAN RESTRAIN THE HULK!" and bust out of it.

I think we need to change the tempo of this fight somehow. Either get him to attack us, or weaken his footing somehow.

We could also just start charging the Flame-Tending Blade since he's given us basically perfect circumstances to use it; not to hit him with it, but it'd demonstrate that we've also given up a potentially easy win in this fight.
FTB -and Finales generally- are not suitable for use in a spar. You use a Finale when you want to kill an enemy. Plus, like, Abjorn has kind of already demonstrated a win in this fight - His grapple earlier would have been a fight-ender there and then if it was light/death.
I mean, Abjorn specifically does have several unfair advantages himself (specifically, Bear Fylgja's bonus is a lot more directly applicable to combat than Owl, and the same is likely true of his level 4 evolution of it, Giant's Blood means his Hamr is one point higher than it should be, and we literally only found out about Martial Styles two turns ago so he definitely has a head start there and has clearly focused in that area).

Also, those are very broad categories. For example, we know for a fact we can beat Tryggr in a fight by a fair bit (because we did exactly that) and he's still in the same category as we are.

And finally, those power rankings haven't been updated since Halla was at about half her current Orthstirr, Hamr Infusion 3, Frenzy 3, and a Combat Pool of 56d6. We have, since then, gained 3 points of Hamr Infusion, 2 points Hugr Infusion, and a kind of ridiculous 38d6 in Combat Pool. Which is to say, those rankings may have changed a bit in the interim (personally, I'd bet we're somewhere in Lower Top at this point, though towards the bottom of it and certainly no higher). Now, some of our peers (like Abjorn) may well have kept up...but I'll bet others have not.
I think more important than mere combat dice is like, actual abilities to jack up effective combat dice - Stuff like Contested Movement/Dice-Adding tricks or Abjorn's 'Just turn melee attacks into Glima contests where I've been stacking all my training in' or Steinarr's 'I have 3~4 ways to stack a bajillion multipliers on my normal attacks, now die'. Like, for most practical purposes, X extra combat dice can be duplicated by simply spending X extra Orthsirr per turn.
 
FTB -and Finales generally- are not suitable for use in a spar. You use a Finale when you want to kill an enemy. Plus, like, Abjorn has kind of already demonstrated a win in this fight - His grapple earlier would have been a fight-ender there and then if it was light/death.

I believe that's exactly Skippy's point. He's not suggesting we use FTB, he's suggesting we demonstrate we could, and thus could've ended the fight in the same way Abjorn demonstrated that with the grapple.

I think more important than mere combat dice is like, actual abilities to jack up effective combat dice - Stuff like Contested Movement/Dice-Adding tricks or Abjorn's 'Just turn melee attacks into Glima contests where I've been stacking all my training in' or Steinarr's 'I have 3~4 ways to stack a bajillion multipliers on my normal attacks, now die'. Like, for most practical purposes, X extra combat dice can be duplicated by simply spending X extra Orthsirr per turn.

Multipliers are certainly relevant, yes. On the other hand, we have some of those as well (and more now than we had when the tier list was made), and Combat Pool was not the only area I mentioned that we improved in by any means. Combat Pool is also better than just spending Orthstirr for purposes of total number of actions you can possibly make, which is very relevant.
 
Last edited:
FTB -and Finales generally- are not suitable for use in a spar. You use a Finale when you want to kill an enemy. Plus, like, Abjorn has kind of already demonstrated a win in this fight - His grapple earlier would have been a fight-ender there and then if it was light/death.

Yeah, so the idea is that Halla would be demonstrating that she's given up a potential "win" too, and that way we're both even and no one loses face. There's no reason we have to use our Finale to kill him, we could just summon it, strike the ground at a safe distance, then dash through the dust and rubble and give him a hug or something.

It'd be a nice way to end the fight.
 
Yeah, so I might as well make this into an actual plan before I head out.


[X] Plan Let's End This on a High

-[X] Setup
--[X] Use Slipstream (- 16 Orthstirr) and Ember-Winged Cloak -(6 Orthstirr).
--[X] Fly high above him, maintain distance, exploit his staying still and the gap in mobility.
--[X] Stoke our Virthing to fuel the Flame-Tending Blade.
-[X] The Flame Tending Blade
--[X] If he tries to close the distance, in order, slow him down with:
--[X] A Threefold 60d6 IAT (35d6, 41 Orthstirr)
--[X] 60d6 Backstep Trick (50dy, 16 Orthstirr)
--[X] Contested Movement + 15 Stoked Dice
--[X] When we've powered up the Flame-Tending Blade sufficiently that Abjorn should know he's toast if we hit him with it, strike the ground at a safeish distance away instead in a big showy-offy display of how cool our technique is, aren't we the coolest wife ever.
-[X] Seizing the Advantage
--[X] Use the distraction provided by the air suddenly being 90% pulverised and burning rock to dash in and grab him in a spider-monkey like hug, SEIZING THE TACTICAL ADVANTAGE.
--[X] Kiss our big lug of a husband.
--[X] Gain an extremely embarrassing story that we can torment our children with about how the large scorched crater of volcanic glass a few miles away from our farm is where one of their siblings was conceived.


So yeah, this is my plan, Halla gains a "draw" by showing that she also had a good opportunity to win this fight, similar to how Abjorn showed us before. But actually neither of them wants to "win" that much because they're both hopelessly in love. Big smooch at the end. D'awwww.

Also she gets to show off her coolest new technique to her husband, which I think we want to do anyway.
 
Steinar showed us that you can parry a Finale with your own Finale, is there some reason to assume Abjorn doesn't have one?
 
Last edited:
[] Plan Okay, we'll be less fast and less aggressive.
-[] 80d6 Attack (80d6 tricks)
-[] 5d6 Defense (5d6 tricks)
-[] 0d6 Intercept
-[] Activate Slipstream (-16 Orthstirr) and take to the air with Ember-Wing Cloak and stay there (-6 Orthstirr, all subsequent actions include the +1d6 from Skyfire).
-[] Quick Recall Sagaseeker back to our hand.
-[] Throw out a 30d6 Inertia-Arresting Throw w/Puncture at Abjorn. If he's caught in it, Sparkbomb Abjorn with a 2d6 Sparkbomb w/Puncture. Follow up with a 40d6 Inertia-Arresting Throw, then charge Abjorn with a Lightning-Enhanced Firebomb strike.
-[] If he uses his wrestling counterattack on us, use all three of our Fight Of Our Life uses and any remaining Stoker State dice on the opposed roll (+36 dice). Counterattack with our 3-Folded IAT, stun Abjorn with a dainty kiss, then (if the fight is still going on) finish him off with a Lightning-Enhanced Skewer-Flick trick.
-[] By default use Atgeir Bodyguard to defend against everything. For the first melee attack that gets through Atgeir Bodyguard, use Slice Aside and counterattack with another Lightning-Ehanced Firebomb Strike
-[] In response to anything that gets through Atgeir Bodyguard other than that first melee attack use Halting Vortex (-4 Orthstirr) and/or Sidestep (-2 Orthstirr) as appropriate, and if something gets through those use up to five 60d6+9 Reinforcedx58 Sway defenses (-60 Orthstirr each).
-[] Tactics – IAT Abjorn, then hit him with hard attacks that should break past his DR. If/When Abjorn does his Wrestling thing against us, turn it back on him and try to win there and then.

Something like this.

Make sure not to aim at his face, Halla!
 
Last edited:
Fanned Flames is potentially a solid option if we come up with about one more thing to use it on (like the hypothetical Firestorm ongoing AoE) or intend to use it exclusively to speed up Sparkbomb (assuming that, like, Gale Spear doesn't do that better). But we're really not that damage heavy in terms of Trick composition when examined.
It will be best with wildfire/DoT, sustained tricks or ones that linger, yeah. If only we had ones....
Still, it's a nice booster trick.
Not really? Most of our Tricks do between 2 and 4 damage base, with a couple at 5. That's not that high damage, especially compared to an actual finisher like Sparkbomb which apparently does 12 damage base (and is our only Trick that goes higher than 5 base damage unless you count FTB).
I mean, again, we pretty much switched our initial tricks from battle skills to hugreida ones explicitly for higher damage.
We hardly use power chop and such in combat.
The exceptions are the general Hone and sharpen and the defensive ones.... Perhaps skewer flick, before we spend dice on a hugreida variant of it.

And for sparkbomb, we asked the QM for a hugreida trick that has even more damage than firebomb strike iirc.

We need more options though, because pure damage is not everything, as we see in this spar again.

Heatshroud and Mireward combo is good that way, its a great punish effect.
There was eyespark from when we asked Sten, which is great for blinding or timing out someone for a time.
Tinder Blade and Fireside Barrage is good for AoE ones (and damn, did I search it after you pointed FB out) a d stripping defenses.

But most of our battle tricks are still damage.
(Yes, I know we have defense tricks too, but they are obligatory.)
And we have almost nothing else. (Yes, IAT is a great bind skill, but it is so very alone in as an utility trick both in and out of battle)

I hope I made my thoughts clear, because I am bad at explaining, but I would like to say it once more: we need more options, not just damage.

The skill tricks are nice to get in this downtime we have, and I can't state how happy I am for those and the active non combat ones.
The seidr ones are great for utility as well.

That specific Threaded Man only had three arms. One had the bolt thrower built in, one to reload it, and one with a sword built in. We wouldn't have the sword so we couldn't use that while reloading, but we sure could reload just as fast.
Still more arms than us, and it used that sword as well in battle.
-[] Activate Slipstream (-16 Orthstirr) and take to the air with Ember-Wing Cloak and stay there (-6 Orthstirr, all subsequent actions include the +1d6 from Skyfire).
Just a note, we are still inr the sky, as of last update.
 
Back
Top