I mean, Golden Chain is a defensive style.... And Golden Horn felt like a defensive finisher to me.Can we make a Finale based on Standstill, possibly a defensive one?
I can imagine something like, well, stopping everything. Except for Halla, who gets to move unimpeded.
That would blow it up. However, firing off a Gale Spear immediately before the Sparkbomb would give the Sparkbomb a slipstream@Imperial Fister would using Gale Spear to give Sparkbomb a tailwind work, do we know for a fact it wouldn't, or would we need to experiment with it to figure out something like that?
It will be best with wildfire/DoT, sustained tricks or ones that linger, yeah. If only we had ones....
Still, it's a nice booster trick.
I mean, again, we pretty much switched our initial tricks from battle skills to hugreida ones explicitly for higher damage.
We hardly use power chop and such in combat.
The exceptions are the general Hone and sharpen and the defensive ones.... Perhaps skewer flick, before we spend dice on a hugreida variant of it.
And for sparkbomb, we asked the QM for a hugreida trick that has even more damage than firebomb strike iirc.
We need more options though, because pure damage is not everything, as we see in this spar again.
Heatshroud and Mireward combo is good that way, its a great punish effect.
There was eyespark from when we asked Sten, which is great for blinding or timing out someone for a time.
Tinder Blade and Fireside Barrage is good for AoE ones (and damn, did I search it after you pointed FB out) a d stripping defenses.
But most of our battle tricks are still damage.
(Yes, I know we have defense tricks too, but they are obligatory.)
And we have almost nothing else. (Yes, IAT is a great bind skill, but it is so very alone in as an utility trick both in and out of battle)
I hope I made my thoughts clear, because I am bad at explaining, but I would like to say it once more: we need more options, not just damage.
The skill tricks are nice to get in this downtime we have, and I can't state how happy I am for those and the active non combat ones.
The seidr ones are great for utility as well.
then charge Abjorn with a 2d6 (1d6 Attack, 1d6 Skyfire) Lightning-Enhanced Firebomb strike (w/Puncture).
That would blow it up. However, firing off a Gale Spear immediately before the Sparkbomb would give the Sparkbomb a slipstream
I'll call voting in an hour, so vote while you've got the chance!
I'm not super sure the specifics on how slipstreams affect speed (other than it significantly boosts efficiency) so I'll say that it reduces the travel time by a third. Maybe more
I'm not super sure the specifics on how slipstreams affect speed (other than it significantly boosts efficiency) so I'll say that it reduces the travel time by a third. Maybe more
So I assume windblades would also snuff out SB, on a direct hit..... But could we use wind blades to kind of.... Ping pong SB after the many WB?That would blow it up. However, firing off a Gale Spear immediately before the Sparkbomb would give the Sparkbomb a slipstream
I do, don't worry... Just more non direct damage ones would be nice.
The mundane tricks have become more of an afterthought due to the hugreida ones getting passive bonus from the hugteida.That's only true of Tricks that only deal damage (like Power Chop) and gonna be significantly less true now that we have Sharpen online. We stopped using Leaping Cleave for Flashfire Cleave because FFC lacks the disadvantages, not because it does more damage, and we never really stopped using other mundane Tricks as appropriate, I don't think...certainly not for damage alone?
And we used it in... Only against Hookfingers.Yeah, because we didn't have anything really high damage before then.
Hm... Fair, still, we could use SS in spars.We also have Shatter-Wrist, Knee-Groin Trick, Stunner-Slam, and various other stuff. We could certainly grab another combat utility option or two, but we have a decent selection of these, a lot of them are just not great for sparring (Knee-Groin and Shatter Wrist to be specific).
That was more of an after thought, but yes, it's wonderful.I thought we were talking about combat, but yeah, our selection of non-combat stuff is definitely expanding.
The mundane tricks have become more of an afterthought due to the hugreida ones getting passive bonus from the hugteida.
Fair on FFC though.
And we used it in... Only against Hookfingers.
Before this spar, at least.
Hm... Fair, still, we could use SS in spars.
And, as I said above, more options would be nice, so we do not have so many of this kind of head scratching situations.
That was more of an after thought, but yes, it's wonderful.
best would be that has use both in and out of combat though....
On that note, I still find it hilarious that we could use a Clearwater trick to clean out color from someone's runes.
Is the problem us not being able to do the damage, or is it us not being willing to do what is necessary to do the damage because it it would have unreasonable risks for Abjorn?Uh...our problem in this spar is a very specifically not being able to do enough damage at range to get through Abjorn's damage reduction. And what previous fight has our problem been that we don't have enough options other than damage? I'm sincerely not thinking of any. We've certainly had issues in some previous fights, but that hasn't been one of them.
Is the problem us not being able to do the damage, or is it us not being willing to do what is necessary to do the damage because it it would have unreasonable risks for Abjorn?
+Formalizing the projectile control trick and adding a good option to speed the projectile up could help a bit with the blindspot we have.
Should get some "fuck those grid coordinates in particular" stuff and maybe some "screw that group in particular", though.
Maybe a bit more support...
A distracting fire trick? (a fire that draws enemy attention like moth to light)
Flashbang variant of KS?
With hot and cold emotions, and us being obviously in the hot camp, maybe something to make our enemy rage against their allies. Or something to cause feverish illusions.( 3 vs Halla is much nicer when it is turned into (2vs1)vs Halla)
Or something to boost our allies.
(X) Stoking Strike (Cost 6 Orthstirr/2 Odr): A basic offensive melee trick that allows the user to control how much power is put into it. Damage scales with power put into it. (Refined: 2/6)
Silver-Tongue Trick - Epic Speech? give Silver-tongue ranks in d6 for the fight?
Ignition (or whatever the boost fire one is) Trick - Fan the flames of battle? boost damage for a round?
Stoker Style Trick - Engines working together are stronger - all stoker style people gain more dice/damage this round?
We do have this in stoker style, so if we risked melee we have an attack that has fully variable damage so we could specify just enough to not kill him.
But actually, the obvious place for ally-boosting stuff is Strategy, which we do have and could easily grab some Tricks for if we come up with them.
You are right. Tactics governs the fight at hand while Strategy governs the war at large, so you are right. Tactics deals with formations while Strategy deals with logistics, to give examples.Ok. I'm not quite sure where the line is between Tactics and Strategy, as for me they are local scale and large scale respectively, but some ideas.
You are right. Tactics governs the fight at hand while Strategy governs the war at large, so you are right. Tactics deals with formations while Strategy deals with logistics, to give examples.