Also, @Imperial Fister, our list of foes still lists the Witch, and doesnt mention she is dead, though the completed journal entry mentions that. Should the Witch be still there under Foes, or at least mention that she is dead.
 
By the way, is there a specific reason we never did anything with the seeds we got out of the meteor? You all spent a lot of time and actions working on the project and then just... didn't find out what the seeds actually did. Sure they're cursed or whatever, but I figure we should at least test them and find out what the reward actually was.
 
By the way, is there a specific reason we never did anything with the seeds we got out of the meteor? You all spent a lot of time and actions working on the project and then just... didn't find out what the seeds actually did. Sure they're cursed or whatever, but I figure we should at least test them and find out what the reward actually was.

It's one of a number of projects that have hit the wall of 'Wait, how many Research Actions do we have?' That said, I see no reason we can't plant one in the real world right now. I'll add it to next turn's plan, along with a consultation with Steinarr on the subject.
 
The first step of your little book project is probably to acquire something to write on. Animal hides are your best bet, of course, but that will take a lot of hunting...

Sighing, you start plotting out hunting missions.
i mean, we could also (or ask Asva to) weave us thight sheets in the size of pages we will use from a durable fiber.
Steinarr laughs as he sighs, eyes looking off to the distance — towards Bornholm. "Bram... is a man I don't agree with on a lot of things. He was instrumental in getting us off Gotland, but his personality and mine just don't mesh well together. He's the greatest wrestler alive, as far as I'm aware, but I don't particularly like wrestling all that much." He shrugs, "It's just not for me. His other Martial Styles rely on his hugareida or had requirements I didn't fit, like with Blaze of Glory."

"Blaze of Glory?"

"The signature Martial Style of the men of the Hammershus, Ironjaw's Warband. It..." He frowns, searching for the right word, "I could've learned it, if I wanted to, but I refused. It is a Style that encourages the practitioner to throw themselves into the frenzy in search of ever-greater deaths. That's not something I was looking for, even as stupid as I was at the time."
Hm.... So Hugreida based Styles are a thing, good to know.
Just as much as concept based, i assume, because Steinar isn't a Berserk so he has no Frenzy, but he probably meant the middle of the battle here. So, yeah, its either the concept of burning bright and going all out for a better battle or its the warband's personal style, anchored to the warband/Ironjaw.
'Silhouette', that's what the hugareida he gained from it is called.

'The effect will diminish greatly if it's passed to any of your children. Or rather, given how you're feeling right now, when.'
hm... probably just stealth then, not shadow travel... kinda sad, because this would be great for a stealth fighter but that type just don't mesh with the Norse system well.
Hearthberries double fire damage for a round
i am echoing the others. What?

Edit:
[X] Plan Hugs Are For Afterwards
 
Last edited:
hm... probably just stealth then, not shadow travel... kinda sad, because this would be great for a stealth fighter but that type just don't mesh with the Norse system well.

As I've mentioned before, stealth is actually still fine in Norse combat with a few specific exceptions. Like, if he can challenge a guy to a fight, vanish, and then grab him from behind while he's confused, that's fine. He just needs to do the challenge part. Stalking people until they are alone before challenging them is also acceptable, as is scouting enemy camps and similar things.

Stealth is still very useful for the Norse, they just aren't allowed to actually stab people who don't know they're there.

i am echoing the others. What?

IF has admitted it was just an error on his part.
 
Did Steinarr tell us if there is anything special from ranking up a skill or martial art to 7?

As it is there's a whole lotta disincentive to specializing in a skill.
 
Did Steinarr tell us if there is anything special from ranking up a skill or martial art to 7?

As it is there's a whole lotta disincentive to specializing in a skill.

For skills, he did not specify that, no. Which doesn't mean there isn't something, just not necessarily anything obvious he could easily describe. It might also kick in at level 6 for skills, depending, since they start at level 0 rather than level 1 like stats do.

For Styles, if they mostly work like Stoker State, every odd level provides escalating bonuses, which are likely worth the price of admission for the most part, at least through level 7 in the long term. That's not true of Glima, but Glima has been noted as a weak style, as styles go (Styles being significantly stronger than skills, pound for pound, this still makes Glima pretty great).
 
-[X] Immediately release three 30d6+5 (w/Hugareida) Orthstirr-Enhancedx8 Kindle Spinners (-10 Orthstirr each) in Abjorn's direction, trying to probe his defenses and take him down if possible. If he manages to close with us, use a 40d6+5 Sharpenedx19 Lightning-Enhanced Skewer-Flick attack w/Puncture to gain some distance (-33 Orthstirr).
Could we use Fireside Barrage here?

Also, should we consider attacking in a form of escalatingly harder attacks so Abjorn will adapt?
 
Could we use Fireside Barrage here?

We could potentially, yeah. I'd probably only replace the first one, but it's not a bad idea and would show us how Fireside Barrage actually works, which is good info to have, as well as burning through some defenses.

Yeah, okay, I'll throw one of those in.

Also, should we consider attacking in a form of escalatingly harder attacks so Abjorn will adapt?

I feel like he probably won't have time? Either he can take the attacks or he can't (I suspect he can). That said, if we go Fireside Barrage, the first attack will likely wind up down a few dice.
 
Hm... You know, with Halla in a mood....
Will we get a stun effect on us when the fire burns down the shirt from Abjorn?:thonk:
I know we are fighting, but that's both a funny and something that might happen, what with Halla freezing up when seeing someone beautiful....
Hopefully, she can concentrate on the fight though.
 
How did Steinarr even negotiate a marriage contract with Asveig's angry brothers/father while fighting them? That incident just sounds so wild.
 
How did Steinarr even negotiate a marriage contract with Asveig's angry brothers/father while fighting them? That incident just sounds so wild.

From description, he was winning. By a lot (well, he did almost die so maybe not, a lot, but by enough). So he just fought defensively and talked them down. This seems pretty plausible given what we know of Steinarr. It also puts Halla's own feats of diplomacy in a bit more perspective...she apparently came by her willingness to talk violent people around honestly.
 
[X] Plan Hugs Are For Afterwards
-[X] Like with Gabriel reassign a Shapeshifting Slot from Fasts to High-Twitch Muscles and one more Frenzy to Pockets, leaving us with only our 3Fold Inertia-Arresting Throw in terms of Tricks stored in our Fast. Also reassign another shapeshifting slot from Dense Muscles to yet more High-Twitch Reflexes. Reassign two Capacity from Beaconlight and Explosive Reactive Armor to Unending Time In The Sun and Fireside Barrage.
-[X] Invest 2 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting (-11 Orthstirr)
-[X] 52d6 Attack (52d6 tricks)
-[X] 42d6 Defense (42d6 tricks)
-[X] 0d6 Intercept
-[X] Put up a 50d6+9 (w/Hugareida) Orthstirr Enhanced x11 Atgeir Bodyguard (-25 Orthstirr).
-[X] Activate Slipstream (-16 Orthstirr) and Heated Shroud (-5 Orthstirr) and take to the air with Ember-Wing Cloak and stay there (-6 Orthstirr, all subsequent actions include the +1d6 from Skyfire).
-[X] Immediately release one 30d6+5 (w/Hugareida) Orthstirr Enhancedx9 Fireside Barrage (-16 Orthstirr), followed by two 30d6+5 (w/Hugareida) Orthstirr-Enhancedx9 Kindle Spinners (-11 Orthstirr each) in Abjorn's direction, trying to probe his defenses and take him down if possible. If he manages to close with us, use a 40d6+5 Sharpenedx19 Lightning-Enhanced Skewer-Flick attack w/Puncture to gain some distance (-33 Orthstirr).
-[X] By default use Atgeir Bodyguard to defend against everything. For the first melee attack that gets through, use Contested Movement and all our Stoked Dice to defend (-3 Orthstirr, 24d6+5 defense) and counterattack with a Sharpenedx1 Lightning-Enhanced Skewer-Flick attack w/Puncture (-15) and abort to Sidestep (-2 Orthstirr) if that does not work as a defense.
-[X] In response to anything after that Contested Movement (or any ranged attack) once Atgeir Bodyguard is broken, use Halting Vortex (-4 Orthstirr), and if something gets through that use up to four 50d6+9 Reinforcedx48 Sway defenses (-50 Orthstirr each).
-[X] Tactics – So, we want to avoid close combat at all costs here to avoid being grappled. Basically we activate our available buffs and take to the air here and try and take Abjorn down with ranged attacks, with one big melee attack ready to use to hopefully gain some distance if necessary, while using a combination of a very large static defense and Perfect Defenses to avoid getting hit.

I would maybe stick a Spark-Bomb into our Contested Movement, although I can see the logic of creating distance, and either layer in a Sword Guard or take the opportunity for some simultaneous Sword Strikes (with Orthstirr behind them so they actually count for something) to apply pressure... but this seems broadly pretty good!

Oh, another random thought; Forceful Lever would be another move to consider if we want to create distance.

[X] Plan Hugs Are For Afterwards

Alright, I'm finally caught up! This has been a really fun read so far.

Welcome to the madness. 😅

Done!

*Collapses face-first onto the ground*

I wasn't actually sure I'd ever catch up, you madmen have already added almost 40 pages just since I started reading earlier in the week.

It was fun seeing your progress through the thread by seeing you rating my posts. :D

Congrats on catching up man, and welcome!
 
I would maybe stick a Spark-Bomb into our Contested Movement, although I can see the logic of creating distance, and either layer in a Sword Guard or take the opportunity for some simultaneous Sword Strikes (with Orthstirr behind them so they actually count for something) to apply pressure... but this seems broadly pretty good!

For Sparkbomb, as you say the advantage there is the forced movement...a Sparkbomb could win things right there, but it could also get stopped by a shield and not get him away from us at which point we could get grappled, which would be very bad. He might be able to resiste the forced movement as well, but it seems worth the somewhat lower damage to at least try and move him.

For Sword Guard, I was honestly thinking we maybe layer that in next turn, but with one attack potentially breaking both, the utility of multiple guards is lower than it might be. Like, one is excellent...a second is very likely to get broken by any attack that breaks the first. It's not useless because it gives you two chances to roll better against equal attacks, but it's not anywhere near twice as good and yet costs basically twice as much (ie: most of our dice pool).

And I'm not clear on the range of Sword Strikes. I know it's better than melee, but I was under the impression they can't go as far as Kindle Spinners. I think based on previous usages that they also take dice which means that using them is a speed boost rather than an actual 'more attacks' situation (and our speed is already boosted, making that less needed). That said, both of those impressions could be wrong, so we should probably ask.

@Imperial Fister how exactly do Sword Strikes really work? What's their range limitations, if any, and do you need to assign dice even to the double cost ones used as a follow-up to another attack?

Oh, another random thought; Forceful Lever would be another move to consider if we want to create distance.

Forceful Lever is possible, if mutually exclusive with Atgeir Bodyguard, we could in that case do Sword Guard instead but then we can't use Sword Strikes. That might be a better option, though I admit Abjorn seems likely to be very difficult to move due to Leverage. Making it part of an attack is a better investment because he's likely easier to damage than to move, so he hopefully still takes damage even if the forced movement fails (and the Skewer Flicks in the plan do 7 damage, almost enough to win the spar on their own), I worry forced movement alone achieves nothing same as I worry damage alone achieves nothing with Sparkbomb above...combining the two gives better odds of something working there.
 
Last edited:
Back
Top