And well... i just wanna stack the deck that Abjorn will be there for the kids, even if Halla dies in the upcoming war. Shadow travel seems like a good trick for that.
It could also be quite useful, if it gives him shadowstep.
Especially if he fights alongside his wife who can have a magic ball of light float around her.
Shadowstep behind the enemy and show the enemy what gave Abjorn the Bearbreaker kenning.
 
"Knightly Armor," his words are chosen carefully, so as to not give certain secrets away, "is unique to the wearer, though any Knight can wear any suit of Knightly Armor, as the physical suit is more an empty shell that the Knight's actual armor fills. I
Can knights swap physical armor? Assuming they are close enough sizes that it fits. the way the details vanish when Gabriel takes it off, it seems like the armor empties out when he's not wearing it. But if the magical knight transformation instant donning is a function of binding the armor it would still presumably need a different knight to attune to it somehow to access that function.
Sitting around, one arms wrist slit, arm hanging over a bucket, waiting for all you blood to drip into the bucket because your wife made puppy eyes must be the most boring way for a Norseman to take 1 Endurance damage.
I was going to ask if Abjorn would do this before I remembered he was willing to tear his eye out without Halla even asking
 
that's just begging for a talking book spirit in a few generations
NorseQuest x Dresden Files crossover when? ;P
Can knights swap physical armor? Assuming they are close enough sizes that it fits. the way the details vanish when Gabriel takes it off, it seems like the armor empties out when he's not wearing it. But if the magical knight transformation instant donning is a function of binding the armor it would still presumably need a different knight to attune to it somehow to access that function.
Knightly Armor shells adjust to the current wearer. They don't need to be attuned or bound either. If a Knight is wealthy enough, they may very well have multiple sets of back-up armor to swap into on the fly.
 
Knightly Armor shells adjust to the current wearer. They don't need to be attuned or bound either. If a Knight is wealthy enough, they may very well have multiple sets of back-up armor to swap into on the fly.

Ah, the benefits of wealth. Very in-theme for Feudal Cultivation.

Though it's not too inappropriate for Norse Cultivation either...I'll note for the record that with multiple Armory Pockets and multiple sets of armor we could do the same thing. That's...probably not a thing we're gonna do too much (we might swap out our mail and a gambeson when the mail breaks or something like that, but probably not just 'multiple sets of mail let's go') just for monetary reasons, but it's possible.
 
Huh, and of course, the benefits of the Armor is related to the one using it, so extra suits lets them hot-swap to basically regenerate their armor at zero cost, huh?

Good golly though, the "Head Dispensing Wisdom" thing is perfection given form. Even better than my original idea!
 
Knightly Armor shells adjust to the current wearer. They don't need to be attuned or bound either. If a Knight is wealthy enough, they may very well have multiple sets of back-up armor to swap into on the fly.
Now that is a truly obscene amount of money. Each of those sets of armor would make a squire about twice as dangerous, and in a life or death battle, a bit of Zeal would do exactly as much for the knight as having a spare set of armor would.

Though it's not too inappropriate for Norse Cultivation either...I'll note for the record that with multiple Armory Pockets and multiple sets of armor we could do the same thing. That's...probably not a thing we're gonna do too much (we might swap out our mail and a gambeson when the mail breaks or something like that, but probably not just 'multiple sets of mail let's go') just for monetary reasons, but it's possible.
I mean a set of mail is only about 2 church bells, and if Realized armor can repair itself quickly, then having another set to toss on while it does that could be worth it.
 
The issue I think is that Realizing and creating--as a matter of course--Nordic Armor are two separate development paths. One further empowers the wearer but is agnostic towards who dons it since the effects are derived from the wearer while it serves primarily as a focus, while the other is effectively creating a companion.
 
The issue I think is that Realizing and creating--as a matter of course--Nordic Armor are two separate development paths. One further empowers the wearer but is agnostic towards who dons it since the effects are derived from the wearer while it serves primarily as a focus, while the other is effectively creating a companion.
Do we know that Nordic Armor would just be a carbon copy of Knightly Armor?
If we have to choose, Realizing sounds more interesting, imho.
 
Honestly, I feel like Nordic Armor would be some way of channelling and focusing the Aspects.

It starts as a blank slate, gets colored by the Frami, manifests the Virthing, and is crowned by the Saemd. Might either provide added benefits to flaring, or even just let you burn Aspects for extremely powerful 'Scene Long' augmentations.

Just unlocking this quest line is something I've been dying to see. But that's also because I like the aesthetic of Plate Armor.
 
I mean a set of mail is only about 2 church bells, and if Realized armor can repair itself quickly, then having another set to toss on while it does that could be worth it.

It's not impossible. I dunno if a set of, like, Good Bog Iron Mail (the kind we could buy and is 'only two church bells') would be worth it compared to a Gambeson, though, not compared to their respective prices. Our own Superior Forged Iron Mail obviously is, and higher quality mail even better, but high amounts of Forged Iron aren't free and neither are our actions to make 'backup mail'.

The issue I think is that Realizing and creating--as a matter of course--Nordic Armor are two separate development paths. One further empowers the wearer but is agnostic towards who dons it since the effects are derived from the wearer while it serves primarily as a focus, while the other is effectively creating a companion.

That's my general thoughts on the topic at the moment as well. We'll see if Halla has other thoughts if the armor Journal Entry wins.
 
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Just unlocking this quest line is something I've been dying to see. But that's also because I like the aesthetic of Plate Armor.
Same. I would be content with greaves and bracers/gauntlets as well, but full plate with supernatural warriors? Yes please!

The detailwork you can put on the plate is just pure flexing though, even without runes.
 
I'm assuming a knight can't instant equip armor another knight is currently wearing, but I'm laughing picturing two knights glowing and yelling at each other as they each try to equip the same suit
 
Winter 8/Turn 3 Part 2
[X] Journal Entry: Norsely Armor? Nordic Armor? Hmm...

-[X] (Crafting) Try to make something
--[X] Forged Iron Adjustable Weighted Harness (+15 successes from Tools/Workshop)
--[X] Add Runes saying "Bear my weight, burden willfully, / Spirit strengthening as the hand-sacrificed god. / Feel my fetters, free from rest, / Sight sharpening as old one eye's twin stares." - Hopefully Fylgja Training Item (Exact wording and poetry courtesy of [@Shard](https://forums.sufficientvelocity.com/members/6983/) and found [here](https://forums.sufficientvelocity.com/threads/norsequest-a-norse-xianxia.113540/page-974?post=28476196#post-28476196)) --[X] Switch Forgefire Slots to Dice before starting and back afterwards
--[X] Spending ****1 Odr**** on the crafting of the item itself, and burning Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) and spending **3 Odr** to enhance the Runes we are putting on it.
-[X] (Crafting) Try to make something (again)
--[X] Ornate Silver Drinking Horn (+15 successes from Tools/Workshop)
--[X] Adding runes saying "From horn's mouth, filling drinker's spirit / Bringing bountiful strength to thee. / Grow in power, gain in might / As the one who dared to drink the sea." – Hopefully another Hamr Training Item (Poem courtesy of [@Shard](https://forums.sufficientvelocity.com/members/6983/) and found [here](https://forums.sufficientvelocity.com/threads/norsequest-a-norse-xianxia.113540/page-969?post=28465909#post-28465909))
--[X] Add the bone-ash of a particularly strong bull
--[X] Carefully attempting to _not_ Realize this item while still decorating it
--[X] Spending ****1 Odr**** on the crafting of the item itself, and burning Frami (for +1 Success) and Virthing and Saemd (for +3 successes each, +7 total) to enhance the Runes we are putting on it.
-[X] (Personal) Spend time with...
--[X] Minna
--[X] Talk with her and try to get to know her better.
-[X] (Exploration) Go on a walk through...
--[X] The Hading!
--[X] Searching for the Blackhand and Hasvir battle site
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
0~0~0
Crafting Fylgja Harness (Hugr (Housecraft): 6x4, 5x2, 4x1, 3x8, 2x1, 1x1-1)20+15+3=38 Successes. Runework (Hugr (Artcraft): 6x2, 5x2, 4x2, 3x1, 2x2, 1x4-3)8+15+2(Reward Dice)=25 Successes. Wondrous Quality
Most of the work was in the form of making many dozens upon dozens of weights for the harness. In comparison to that exhaustive effort — seriously, doing the same thing over and over again has never been your strong suit! — making the harness itself was a breeze!

The harness is little more than a collection of inter-locking ropes. By tying and untying them at different points, you're able to make the harness fit just about any shape imaginable. And, with the weights all having hooks and rings on them, the harness wearer is able to adjust how heavy the harness is to suit their needs!

All in all, you're feeling quite proud of this ingenious little invention of yours!

(Fylgja Harness added to inventory. Doubles Fylgja training dice)
0~0~0
Silver Drinking Horn (Hugr (Housecraft): 6x2, 5x5, 4x1, 3x4, 2x4, 1x2-1)14+15=29 Successes. Decoration (Hugr (Artcraft): 6x1, 5x3, 4x4, 3x3, 2x3, 1x3)9+15=24 Successes. Runework (Hugr (Artcraft): 6x2, 5x2, 4x1, 3x4, 2x2, 1x2)9+15+1(Reward Dice)+6(only saemd and virthing, as frami was burnt out in battle)=31 Successes. BWHiH takes it to Wondrous.
Alcohol sloshes in the drinking horn as a red-faced Abjorn carefully tries to avoid spilling anything on his fancy clothes. He's not entirely successful, but that's okay... You sigh as a drop splatters against his trousers. The current brew that's being enjoyed was made by Stigr and it is annoyingly sticky. And with how much your friends are enjoying it...

Frankly, it's enough to make you wish you had a thrall just to clean the sticky-stained clothes! You suppose you could have Haydis do it... but you wince at the thought. It would just be insulting to ask a freewoman to do such a menial task, especially if it's paid work!

Eh, you shrug as you accept the drinking horn being passed around, at least it tastes good!

The drinking horn is an ornate, silver thing. Runes wind around it in one, long string of letters, promoting good health and strength to the drinker. As you raise it to your lips, your eyes trace the bear's open maw serving as a golden mouth for the drinking horn.

Swallowing a small mouthful of sweet mead, you already feel the effects of the bone ash as you pass it on to the next person in line. Strength fills your limbs like fire takes to dry wood as your stamina is increased threefold.

(Ornate Silver Drinking Horn added to inventory. +1 success to Hamr training rolls. The bone ash grants men who drink from it a free trait pick during conception)
0~0~0
Minna talk (Hugr (Silver-Tongue): 6x2, 3x3, 2x5, 1x2) 0=1 Success
"So, Minna, right?" You ask your sister-in-law as she wipes Eldjarn's face clean — she'd just finished feeding him. After fixing her dress, she turns to you with her fluffy, blonde hair framing her face.

"That's me, yes." She bobs her head as Eldjarn watches you closely. He seems to have inherited his mother's fluffy hair, though the red is all Sten.

...She doesn't continue, leaving you to pick up the slack. How in all the realms did Sten end up with a woman like this? She's pretty, sure, but she never talks!

It was only when she started speaking that you realize that you said that out-loud.

"I was the only girl in the village who would give him the time of day. All the rest refused as he was a foreigner." She smiles, a flash of vindication in her eyes, "I bet they wish they had now, though, as I'm alive and they're not."

'Gods damn.'

You couldn't have said it better yourself.

0~0~0
Searching for heart of the Hading (Autofail)
No matter how hard you try, your fylgja seems to fail to fly any deeper into the Hading than the Witch's old hut. Every attempt you make, your fylgja gets confused and turned around or a gust of wind drives it back, amongst other things.

...You reckon that you're going to have to do this in person, if you want to do it at all.

0~0~0
Would you like to try for a baby this season?:
[ ] Yes, you will try for a baby
[ ] No, you will not try for a baby
0~0~0
Personal (Pick 2/3, if no Exploration is picked. 1 Free Social):
[ ] (Yule) It's Yule! What would you like to do for it? (Write in)
[ ] (Playdates) Set up a playdate between one/multiple of your kids and one/multiple of other kids. (Write in)
[ ] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw?
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
-[ ] Spar with Gabriel, without armor
--[ ] (Optional) With armor
-[ ] Spar with Stigmar
-[ ] Spar with Stigr
-[ ] Spar with Aki
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in) (Unavailable)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch... even though she's dead
-[ ] Asvir!
--[ ] (Optional) Attend the Thing (Unavailable)
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a solid chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Hasviby, Hasvir's Farm
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
--[ ] (Optional) Try to find the Heart of the Hading
-[ ] The hills!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
[ ] (Battle) Go and attack somewhere...
-Nothing available
0~0~0
Training: You have 59d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Seeress) Learn seidr with the Seeress (Only available during Summer)
-[ ] Write in up to 3 things to request of her
[ ] (Drifa) Teach Drifa some of your tricks (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (79 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (54 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (23 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 515/561 (Frami is unavailable)
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 6/8
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment/Capacity/Shapeshifting/Alloy/Pocket/Whatever Management
What do you want to have equipped on your person, in your capacity, or for your shapeshifting? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0
Property Management: You have 77 Work Dice Available
How do you want to use them?
[ ] Write in
0~0~0

AN: Alrighty, guess it's that time of the year again ;P

Some odd rolls this time around.

25-minute moratorium.
 
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The Six Clawed Monster is dead!

Well, it's still a good drinking horn at least, not what we were looking for, but it's still a damned fine gift even by it's own standards disregarding the magical properties, and if he finds a cute waifu then he'll be even better off!

Shame we can't do any matchmaking with him right now, I kind of wanted to try introducing him to Solrun's other apprentice. But maybe he'll find someone nice in Vestfold?
 
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(Ornate Silver Drinking Horn added to inventory. +1 success to Hamr training rolls. The bone ash grants men who drink from it a free trait pick during conception)

Huh. This is clearly powerful, but I'm not sure it's actually good for what we were trying to achieve. Like, doubled Hamr is actually a fair bit better if you just want to raise Hamr and Aki isn't likely to get married all that soon (likely not before we see him again). We may need to try again for a present and keep this? I'm not sure to be honest.

What do people think, do we want to try again? We'd obviously give him the Horn if we didn't make something better for his purposes, but it does seem like maybe an alternative would be preferable.
 
Huh. This is clearly powerful, but I'm not sure it's actually good for what we were trying to achieve. Like, doubled Hamr is actually a fair bit better if you just want to raise Hamr and Aki isn't likely to get married all that soon (likely not before we see him again). We may need to try again for a present and keep this? I'm not sure to be honest.

What do people think, do we want to try again? We'd obviously give him the Horn if we didn't make something better for his purposes, but it does seem like maybe an alternative would be preferable.

I mean.

If the issue is that Aki has some actual limitation on how he can train Hamr, then a guaranteed +1 Success is actually a huge deal.

Like, if he's got some horrible curse that effectively makes it that he only gets Successes on 5-6, and this applies "Per Roll", then that would effectively put him back to normal. He might still be trying to dig his way out of a Doubled Cost hole as well, but this would be a major step forward.

Remember, we made this with Aki in mind, I sincerely doubt that this is actually worse than a random pot we made for grins and giggles, you know?

There's no way a Wondrous tier item with a specific goal in mind for a specific person should produce inferior effects to a generalized item made for a household, right?
 
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Shame we can't do any matchmaking with him right now, I kind of wanted to try introducing him to Solrun's other apprentice.
Always assumed Aki must know Solrun and her kid, since he pointed us to her, but that may have been a bit premature.

You can still introduce Aki to Kolla, as part of the Seeress training section if you so desired
Well, that just became part of my hopes for this turns plan.
Would that be noted as one of the slots?

If the issue is that Aki has some actual limitation on how he can train Hamr, then a guaranteed +1 Success is actually a huge deal.
And if he ever finds a wife and has a trait he wants to lock out... like being runty... or blind... the bull effect is quite good.
Also: We need to make one for ourselves to keep.
 
Oh absolutely.

But yeah @Imperial Fister , it does seem a bit anemic on first glance, but if it's only anemic for us because our dice pools are stupid and we have no die fuckery going on and for Aki, it's stupidly good, as it sharply mitigates one of his major Flaws, then that's another thing entirely.
 
The Horn seems fine. It having a lesser effect is apparently just the cost of it being more portable.

I don't think so? +1 Success isn't exactly lesser, it's just different. It's worse for the specific purpose we were aiming for rather than worse per se...it's better if raising Hamr at 1d per turn.

I mean.

If the issue is that Aki has some actual limitation on how he can train Hamr, then a guaranteed +1 Success is actually a huge deal.

Like, if he's got some horrible curse that effectively makes it that he only gets Successes on 5-6, and this applies "Per Roll", then that would effectively put him back to normal.

Remember, we made this with Aki in mind, I sincerely doubt that this is actually worse than a random pot we made for grins and giggles.

I don't know. @Imperial Fister do we have any insight into whether this would be better or worse for Aki than something like the Pot? Because if doing dedicated Hamr Training it is mathematically much worse but I dunno if there's some other factor we're overlooking.

Like, even at small dice pools, doubling 6 dice to 12 dice is +4 successes to the Horn's +1...the only advantage the Horn has on focused training is that it would stack with the Pot and, uh, we kinda didn't care about that when making it since they were not intended to go together. It's also a little better if only assigning 1d at a time, but that's probably not Aki's situation.
 
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He is moving away from our sparring group, so whatever his training pool has been it's about to get a lot shorter. Considering his luck, his Hamingja is probably pretty bad too, and being able to lock out runty or blind is probably a huge deal for Aki, who knows that growing up with those traits sucks.
 
Hrm, maybe it's that he genuinely can't train his Hamr properly? Because training your Hamr requires you to do things with your body, but he struggles with that because he's in the hole to begin with and there's a risk of Accidents if he tries training it?

But this effectively gives him a Free Success every turn, which can get him out of the hole where an Accident might actually kill him, and he can pick it up later on. Certainly, with 1 success every turn, that's not fast progress--but it would get someone with, say, Hamr 0 (1 but with the Penalty) up to Hamr 3-4 or so over the course of a year or two, which is still solidly superhuman by Real World standards, even if he's still weedy by Norse Standards--and more importantly, it'd toughen him up against Accidents which means he can use Training Dice normally. (Like, say, maybe it's something like "You have a 30% chance of taking 1 Endurance damage every die you spend training Hamr, and you have 1 Endurance, which means that you risk Actually Fucking Dying if you try to train your Hamr")

In that case, +1 free Hamr Progress every turn at zero risk is insanely good. As is what's effectively a free lock-in or out without spending his apparently limited Hamingja (Though probably not as limited as it was since he's been getting some rubbed off on him by our coterie of Heroes)
 
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He is moving away from our sparring group, so whatever his training pool has been it's about to get a lot shorter. Considering his luck, his Hamingja is probably pretty bad too, and being able to lock out runty or blind is probably a huge deal for Aki, who knows that growing up with those traits sucks.

The trait thing is apparently from the bone-ash, so the difference in what it does to Hamr shouldn't count that. And even if he only has 3d, doubling that to 6d in Hamr is still better than +1 success (and, honestly, I think his Hamingja has hit at least the average person's 5-7 just from hanging out with so many lucky people). Like, lower dice pools make doubling not as good, but they never make +1 success better than it is on anything above a 1d dice pool.

Hrm, maybe it's that he genuinely can't train his Hamr properly? Because training your Hamr requires you to do things with your body, but he struggles with that because he's in the hole to begin with and there's a risk of Accidents if he tries training it?

But this effectively gives him a Free Success every turn, which can get him out of the hole where an Accident might actually kill him, and he can pick it up later on. Certainly, with 1 success every turn, that's not fast progress--but it would get someone with, say, Hamr 0 (1 but with the Penalty) up to Hamr 3-4 or so over the course of a year or two, which is still solidly superhuman by Real World standards, even if he's still weedy by Norse Standards--and more importantly, it'd toughen him up against Accidents which means he can use Training Dice normally.

In that case, +1 free Hamr Progress every turn at zero risk is insanely good

It's not 1 free progress, though. It's +1 on Hamr Training Rolls, which means you need at least 1d assigned to Hamr for it to kick in. If he actually can't train Hamr the item is meaningless and does nothing (as would be the Pot). Only if he's stuck at precisely 1d for some weird reason is it better.
 
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