Realising + ??? (from true Norse cultivation) = Norse equivalent of knightly armor is my assumption.It might be that Realising a piece of armour is a necessary precondition for whatever this is, or it might be that they actually represent different approaches entirely. We'll probably have to mess around and find out (or see if the Journal Entry has any clues...).
Have we had confirmation that that is the (one and only) way for it to grow?I don't think the latter would work, at least not without tinkering because we've been explicitly told that the way a Realized item grows is by consuming different substances. Not to mention that actually making it so that the item is the one that is the subject of the stories rather than the person using them sounds like more trouble than it's worth. I do think that Realization is apart of the puzzle, but I doubt Realization alone is enough.
The bonding is exactly the vibe that I was thinking of in addition to T9 ing it.It would be cool if we could somehow intertwine/bond one a human to a Realized item, and make it so it grows in tandem with the human, rather than eating new substances (as in, as the user's legend grows and they get stronger, the item also gets stronger). The item would be able to enhance/supplement the human in turn.
Also, I wonder if a part of the puzzle might be teaching the Realized object to actually cultivate orthstirr like a cultivator, rather than just storing it? Replacing their ability to consume substances might not be necessary.
To be more paranoid than I am...Jerasmus actually seemed to care about Gabriel, though? Like, he prostrated himself and everything so that we would let Gabriel live instead or having him killed when he hit us. Gabriel killing us in a fit of rage and then going on to wreak a large part of the Hading would definitely lead to an angry Steinarr, Abjorn, Sten, etc. ganking him.
Norsemen don't die when killed, and Jerasmus should know that.If he sees in us a potential he doesn't want realized unless we are christian then sacrificing Gabriel to kill us could make sense if he gave up converting us.
The more likely option.Personally I think he overestimated Gabriel, but we also know he is playing a game for which we don't even know the rules.
Don't necessarily die.Norsemen don't die when killed, and Jerasmus should know that.
Norsemen don't die when killed, and Jerasmus should know that.
Don't necessarily die.
And a body can be corrupted by steel to be useless for resurrection. If we assumed that evil Jerasmus, he could have expected the Blackfire to spoil the body. If he know about regrowing bodies from the backup hair strands a family has... Blackfire sounds like it could burn down the house with the backup hair.
Still too much assumption of malicousness for my taste.
For me it's just not a Jerasmus kind of thing to do, because it doesn't serve his ultimate objectives. He doesn't gain anything from kill Halla and burning Gabriel, because the rules of the game he plays simply doesn't operate on those terms. Not unless he can see Charred Soul anyway, which I don't think he can.All Norse do still have a fated day, and he may be running on the logic that its just a low chance of dying killing you, not that you are guaranteed to die on a particular day, but no-one knows when. As to the outside observer, having a low chance of any particular death perma-kill you vs something on this specific day will kill you, it doesn't matter what, something will, but its only a specific 3 gods that know that day and they aren't talking, both of those are the same. If he is running on low chance of perma-kill out of hope then if you never get killed, that chance can't happen.
Have we had confirmation that that is the (one and only) way for it to grow?
Or was it a "that is the most well known special thing about Realized items"?
And the armor could be a character in its owners stories.
Like we can dedicate kills to items with Orth pools for them to get more Orth, just ... bigger.
And remember: All men die.
If we put part of our Orth pool gain into our weapon, we can inherit that to our next character.
I think a Realized Item should be able to gain Orthsirr. Fully sapient Norse beings should be able to, in general.
Non-Realized Items whose smithing involved Odr are already able to gain Orth with their lesser spirit.I think a Realized Item should be able to gain Orthsirr. Fully sapient Norse beings should be able to, in general.
Even if it is less efficient than a person doing it directly, it could still be efficient when observed over multiple human generations.Yes, I did say this. My point was that we'd need to actually do some research/work for it to be efficient.
Even if it is less efficient than a person doing it directly, it could still be efficient when observed over multiple human generations.
What I am getting at: The weapon doesn't reset when its wielder dies.Uh, okay? I was never advocating against never teaching a Realized item to cultivate? And it taking lifetimes whereas a human only needs one is horribly inefficient. Like, we'd want to improve that ASAP.
I wonder if it'd possible to combine a Realized armour's cultivation to a human's? Rather than two separate cultivations, it's just one harmonious whole? Not sure if that'd be weaker or stronger in the long run though.
What I am getting at: The weapon doesn't reset when its wielder dies.
THAT is a form of efficiency in itself. Unless we assume we are gonna win in 1 generation.
And then our Orth resets and the "lagging behind" weapon becomes "awesome" until we caught up with its Orth. (which pushes it further for the next generation)We're not, but even then, at high level fights it'd be useless, because we'd far outpace it? Our growth is only going to get faster as we die due to more information learned. Not to mention that we'll presumably start with characters who are already decently strong later down the line, rather than a completely new slate like we did with Halla.
And then our Orth resets and the "lagging behind" weapon becomes "awesome" until we caught up with its Orth. (which pushes it further for the next generation)
Who is arguing against improving the weapon?That's under the assumption our children aren't stronger than the weapon by the time we take over them... and I don't see why they wouldn't be? As we get stronger, we're going to make our children stronger. Hell, I imagine we'll initiate them into odr on one character eventually (definitely not on Halla or whoever comes next). At that point, why use it? There's literally no reason to not improve it, and I don't see why you're so against it?