Obi-Wan had an R4 as far back as Attack of the Clones, I think. Or the brain of one wired to his starfighter, at least.
Only 2 or 3 years passed between then and now tough we are on the later years of the clone wars.droid development is not that when you don't have an ludicrously wealthy underworld queen tha can just heroball talent and steal tech from everyone.
 
Welp, I guess I can look over the results once again now that I have time for it

]
[X] Making Inroads In The Republic Military: Now is a good a time as any to begin dechipping and potentially subverting different groups in the Republic military. Any clone not chipped means one less clone that will try to kill you once you make your move, and of course you can always use more support when the time comes. Chance of Success: 60% Cost: 100 Reward: Chosen group targeted for dechipping/subversion
-[X] 41st Elite Corps: A group lead by Master Luminara Unduli - the master of Barriss Offee no less - that specializes in operating in exotic environments and counter-insurgency tactics. (Targeted by Yularen)

Rolled: 76 + 15 + 5 + 20 + 15 = 131 (Extreme Critical Success)

With Barriss on the loose Yularen's target was basically decided by default. Subverting them - and far more importantly, their Jedi commander - is up to him now. (To be continued in [REDACTED])
-[X] 412th Regiment: The group of clones that your sabotaged chips made their way to, they are specialized in defensive battles and have a reputation for placing the lives of civilians over their orders.

Rolled: 74 4 (Sidious' Direct Notice) + 15 + 5 + 20 = 44 (Success)

Your Shatterpoint abilities haven't led you astray yet, but there's a worrying feeling in the back of your mind that helping out the 412th isn't going to be quite as easy as it was with the other regiments you've subverted so far... (To be continued in [REDACTED])
[X] Hunting Malevolence: The Malevolence is still making its way through the galaxy and conspicuously seems to be taking paths through CNS-related trade lanes. While the Pride of the Core is hunting it down, given that Palpatine is in effectively direct control of both ships he can easily drag out the chase for as long as he wants and have it end wherever he pleases. That needs to stop, and the first step is to better narrow down both where the Malevolence currently is and where it is going. Chance of Success: 60% Reward: Malevolence's course better tracked, plans for dealing with the Malevolence and Pride set up

Rolled: 64 + 20 + 20 = 104 (Over 100 Success)

With Thrawn busy with the admittedly far more pressing issue of Barriss, this left OOM-9 in charge of handling the hunt for the Malevolence. If all goes well, you'll have a bead on where that monster of a ship is headed...and maybe even a plan for how to stop it. (To be continued in [REDACTED])
[X] The Roaming Jedi: Telling the Council about Palpatine's true identity is a recipe for disaster, but there are certainly other Jedi in the galaxy that aren't a part of the Order you could contact for aid. You've always gotten the odd report from your Silver Cross camps about the occasional Jedi stopping by to help refugees, so it wouldn't be too difficult to track some of them down. If anything, this is now increasingly critical due to the Wound forming on Coruscant. Chance of Success: 70% Reward: Jedi outside of the Order contacted

Rolled: NATURAL 100 + 15 + 20 = 145 (Extreme Critical Success)

You've sent out some feelers, but reports have been coming in from other areas that Jedi are being contacted by Tholme and Obi-Wan even without your input. While that is interesting right now you've got enough on your plate as it is, so you'll be sure to bring it up with them when you next speak with the pair. (To be continued in [REDACTED])
[X] Jedi, Leader, General, Spy: Skirata has pointed out an incredibly valuable target for potential subversion: Jedi General Arligan Zey, the de facto head of the Republic's commando teams who has a position that is semi-independent from the rest of the Republic military. He's been known to conflict with the mainline Order especially after the Temple Massacre so he's an incredibly valuable target for subversion with minimal risk. With news of the Wound, getting in contact with him sooner than later is increasingly paramount - given the state of the Coruscant Order, there's an increasing chance he may try to go to ground. Chance of Success: 70% Reward: Arligan Zey subverted

Rolled: 56 +15+20 = 91 (Critical Success)

The good news is that you managed to get in touch with Zey just before he might have gone to ground. The interesting part is that he also received a communique from Tholme about the matter already, which the man himself told you as he had actually been expecting to be contacted by you as well. He mentioned he couldn't meet with you immediately as he needed to speak with Tholme first, but made it clear he'd be happy to do so once that was dealt with. (To be continued in [REDACTED])
[X] The Hunt for "Truth": Barriss Offee has escaped from prison. Barriss Offee, the ex-Jedi who orchestrated one of the worst terrorist attacks on the Jedi Temple in recorded history, whose actions directly led to the Temple Massacre, and a woman skilled with nanodroid bombs that are nigh-undetectable by their victims unless they're actively made aware of them. You know damn well who's behind her escape, and that also means you need to track her down now. Chance of Success: ??? Cost: 200 Reward: Barriss Offee tracked, ???
-[X] Personal Attention
-[X] Thrawn

Rolled: Natural 1, Rerolled to: 38 +20+20+49+14 = 141 (Extreme Critical Success)

You could not take any chances with this. You had to find Barriss ASAP, no matter what. (To be continued in [REDACTED])
[X] The COMPOR Affair: Reports have been coming in from multiple worlds that people who strongly support COMPOR and its ideals have mysteriously vanished, with no known clues to their location as of now. Given how widespread this appears to be and COMPOR's direct ties to Paplatine, this definitely bears looking into. Chance of Success: 50% Reward: COMPOR disappearances investigated, ???
-[X] Mungo Baobab

Rollled: 81 + 20 + 20 + 8 = 129 (Super Critical Success)

While he wasn't admittedly your first choice to handle this particular situation, Mungo had noted that a few friends of friends of his had been either victims or associated with victims of these disappearances, and had actively requested both your assistance and the ability to lead a manhunt himself. Hopefully he won't get in over his head... (To be continued in [REDACTED])
[X] The Mysteries of Cularin: Under normal circumstances you'd simply hand off examining a system to on-site archaeology teams, but times have become desperate and Cularin has enough oddities that would make a more thorough expedition worthwhile. Maybe you can figure out something related to its displacement, maybe there's some artifact or something buried away on one of its planets, but there's a chance - even a slim one - that there might be something that could help you seal the Force Wound. Chance of Success: ??? Cost: 100 Reward: ???
-[X] Personal Attention
-[X] 2 Watchers

Rolled: 78 + 20 + 20 + 58 + 2 = 178 (Insane Critical Success)

It's just a simple archaeological expedition. That's all.

And yet, you have an alarmingly persistent feeling in the back of your mind that it's not going to be that easy... (To be continued in [REDACTED])
[X] Quinlan Vos - Temples of Infinity: Apparently, Quinlan Vos saved the galaxy (and your life by extension) a few years back. The Nightsisters of Dathomir had seized a 'Star Temple' containing a hidden 'Infinity Gate', originally built by the ancient Kwa to transport people and things instantly between planets without the need for hyperspace. At the time they sabotaged the Prime Gate to unleash its unspeakable power to incinerate Coruscant, but Quinlan Vos managed to counter-sabotage the Gate and cause it to unleash its power against itself. However, his brief time inside the Kwa ruin gave him flashes and visions of other locations of Kwa Infinity Gates, and how to use them. Reactivating a nigh-untraceable teleportation network would be a godsend if you both could get it online. (Uses Lore Bonuses, Quinlan Vos must be assigned to this action if chosen) Chance of Success: 50% Reward: potential access to the Infinity Gate network, ???

Rolled: 82 + 20 + 20 + 47 = 169 (Insane Critical Success)

Once you'd confirmed with Vos that you were in fact serious about this he'd immediately gone to work to locate an intact Infinity Gate and see what he was able to make of it. It's a long shot, but even if he was only able to activate a pair of Gates it would change everything. (To be continued in [REDACTED])
Compartmentalising this to a single spoiler block so that the post looks less "busy". 9 of our actions ended up affecting each other, and combined altogether into this giant interlude. This may have been the largest amount of actions correlated to each other (no thanks to that 178 crit) unless I'm misremembering stuff. Generally stuff about Barris as well as the Army of Light (which btw as someone who barely has much SW knowledge, my first impressions from hearing the name are space crusaders, but with lightsabers).

Also realised while writing this post that Infinity Gates from Quinlan action may come into play here. Holy shit, this is gonna be a great interlude


[X] Giving Causality A Migraine (Incom): While it was a small benefit from the highlights reel of you looking into the future, seeing that enhanced Headhunter design is a very welcome benefit to you...if you can get the design put together enough for Seti and Incom to work on. And hey, you never realized how much you wanted to cause a temporal paradox until you had the opportunity! Chance of Success: 70% Cost: 150 Reward: X-Wings designed 20 years early, the thrill of causing your very own temporal paradox

Rolled: 86 + 10 + 20 = 116 (Super Critical Success)

Trying to put together a starfighter design through memory alone was an...interesting challenge, even more so when you had to explain how you came up with it to some of the engineering teams that asked unfortunately legitimate questions about it. Still, they were making good headway, though just before you sent the designs over to Incom you'd decided to send a copy of the blueprints over to Anakin to see if he could make anything of it himself.

Less than an hour later you'd received a new copy that had been completely overhauled from the initial design and apparently outperformed it considerably according to some engineers you contacted before you sent the entire thing over to Incom.

So that had happened.

When you sent the designs over to Seti for approval, his comm line went uncharacteristically silent before he responded with...well...

"Lady Ciaran,

Quite frankly, when you joked in your message to me that you "stole this design from the future," I couldn't help but shake my head at it at the time. After looking over the design and having Incom teams double-check it, I may have to take that comment at face value.

I cannot possibly overstate how much of a game changer this X-Wing design is. With it being based largely off of the Headhunter model creating new parts for it will be easily done - in fact our facilities over at Taris have already begun producing test models. And on the subject of the Headhunter, the X-Wing simply builds on it and outclasses it in every conceivable way. The Headhunter's claims to fame were its reliability, ease of handling, and minimal logistical footprint. The X-Wing not only maintains those factors but improves upon them with the added stability of the extra S-foils - to say nothing of the added firepower of the additional laser cannons.

However, what is truly worth celebrating is the fact that this starfighter can act functionally independently from any carrier force due to its extremely comprehensive sensor suite and potential astromech mount, and with the ability to arm it with proton torpedoes a squadron of them can act as an independent strike force capable of handling strike missions that would normally be relegated to bomber units such as the Y-Wing.

This fighter, when it is mass-produced, has the potential to rewrite the book on space combat, and that is
not a comment I would dare make lightly.

As previously stated the shipyards at Taris have already begun producing test models, and in fact two of those have already been requisitioned by your contacts.
Naturally, a larger order has been set up so that we can have any ships associated with you obtain a complement of X-Wings as soon as feasibly possible.

I would normally not say this, but in this light, I feel I must - if you have any more designs such as this that have even a fraction of the X-Wing's capabilities, let me know immediately.

With sincere and complete respect,

Seti Ashgad"


A glowing review to put it very mildly. Though you weren't aware of the pair that were requisitioned at the time...but a few checks later and it turned out Asajj had already gotten her hands on one to customize for herself. The other was currently being shipped to Anakin, though it had yet to reach him.

When all was said and done you couldn't help but crack a smile. You'd managed to create a bona fide temporal paradox, and given yourself an invaluable tool to use in the process.

Rewards: X-Wings designed 20 years early, with mass production beginning nigh-immediately. Asajj and Anakin acquire X-Wing prototypes for personal use/customization. +1 Martial Action, limited to "space-based" actions. The thrill of causing your own temporal paradox.
Well, this action is completely worth it, we now have an extra space Martial action, not to mention that it's gonna help us out a lot with Malevolence/Pride of Core next turn (assuming they aren't gonna be taken care of during [REDACTED]).

Also Asajj and Anakin are gonna be even more scary now with those prototypes. I'll leave the naming thing to you guys

With our past record of naming being 'Lord Deathmittens Esquire the Third,' or 'Mittens' for short. Given the titles 'First of His Name, Keeper of Kalee, Former Deacon of Dathomir, He Who Arises in Might, The Black Foe of the World, Ambler of the Abyss, Alleged Tender Lover, Possessor of Many Titles, Yes You Do Have To Say the Whole Damn Thing Every Time, Purveyor of Cuddles, and Official Abyss Watcher Mascot, Long May He Reign, Abundantly May He Be Adored, and Forever May He Be Remembered.' I don't think I'll be able to think of a name on par with that.


[X] Hyper-Communications Hot Potato: The good news: Palpatine seems to have bought your and Dooku's lie about the Hyper-Communications Cartel having a mole that sold out Trench. The bad news: You now need to create that mole while Palpatine is giving his direct attention to the situation at hand to ensure that Dooku's cover doesn't get blown too early. All that being said, if you can pull this off properly and pin the blame on its leadership, you can ensure that it comes under your direct control and get you one step closer to total control over the Separatists. Chance of Success: 30% Reward: HCC mole created to distract Palpatine, potential to ensure more direct control over the HCC
-[X] HK-47
-[X] The Silencer
-[X] 2 Watchers

Rolled: 92 64 (Sidious' Direct Notice) + 20 + 20 + 14 +14 + 2 = 134 (Extreme Critical Success)

This was going to be a hell of a con, especially since this is the first time you and Palpatine are competing "directly" as it were. You've told the Silencer and HK-47 that there is absolutely zero room for failure here, and all you can do now is hope they don't disappoint. (To be continued in Conspiracies on the Airwaves)

[X] Talesan Fry - You Killed My Father, Prepare To Die: The current leader of the Corporate Alliance, Passel Argente, was the man responsible for the deaths of Fry's parents. While he has so far largely kept his mouth shut about the matter, he's quietly admitted that he wants the chance for revenge. He doesn't want Argente dead (likely due to Obi-Wan and Siri's influence), but he does want to see him brought to ruin. Dooku's idly mentioned that he just doesn't care about Argente anyway, so maybe there's a chance for some payback. (Uses Intrigue Bonuses, Talesan Fry must be assigned to this action if chosen) Chance of Success: 60% Reward: Talesan gets his revenge on Argente, ???

Rolled: 55 + 20 + 20 + 24 = 119 (Super Critical Success)

You had been concerned that Fry would let any desire for vengeance get the better of him if given the chance, but you were pleasantly surprised when his suggested course of action dovetailed quite nicely with one of your other plans currently in motion... (To be continued in Conspiracies on the Airwaves)
Upon second reading, I realise now who our fall-guy is gonna be with Palpatine. How convenient. Tho I have to wonder how much does Talesian know about Ciaran's connection to the Separatists, specifically about Dooku.


[X] Definitely Not Available for Hiring: The fall of Republic Intelligence has had the unexpected side effect of revealing the man behind the hunt for Galen: Orson Krennic. Honestly his methods are so comically transparent and unsubtle that he'd almost be worth completely ignoring...if it wasn't for the security risk associated with having people trying to track Galen down. Having someone either take care of him for good or at least dissuading him wouldn't be the worst idea. Chance of Success: 80% Cost: 100 Reward: Krennic's manhunt called off, one way or another (Autonomous Action)
-[X] Autonomous Action

Your new hunter-seeker teams took one look at this nigh-on farce of a situation, collectively shrugged, and told basically everyone who'd decided to take up Krennic's offer to take a handful of credits (more than Krennic was paying them, at least) and piss off. When they were asked about it later, the team leaders noted that outright killing the man would cause more problems than it would solve, and with your information network they could easily keep leading Krennic on a wild goose chase until the end of his days. Or at least until you actually had time to deal with him properly.

Not the most ideal solution, all things considered, but good enough as far as you were concerned for now.

Reward: Krennic's manhunt continues...but with false information that will ensure it never goes anywhere.
Krennic now deemed too irrelevant (at the very least, until the next saga).

[X] Under The Knife: With the facilities of the Arkanian Legacy at their disposal, the Arkanians can easily genemod anyone you want to go through the process. Chance of Success: 70% Cost: 100 Reward: Selected Hero Unit genemodded
-[X] Choose 1 Hero Unit:
--[X] Silencer: No response as usual.
-[X] Choose 1 Genemod:
--[X] Gand: An insectile species of humanoid, Gand are extraordinarily durable and have the ability to regenerate lost limbs. They are also able to see ultraviolet light, and can 'store' sleep in order to stay alert for weeks at a time. (Martial, Intrigue)

Rolled: 66 + 30 + 5 + 20 = 121 (Super Critical Success)

To put it bluntly, the Silencer took to the Gand genemod so well it's legitimately frightening.

He was expected to gain limited regenerative abilities and some of their ability to ignore sleep, but according to the Arkanians he's fully capable of regrowing severed digits at a minimum, and possibly even limbs with enough time and bacta assistance. And while you admittedly weren't sure if he actually did need sleep in the past, based on the reports it's likely that he'll only sleep when he wants to.

There was also an unexpected side-effect from all of this; according to the Arkanians the Silencer's unique (read: clone) biology created a bit of synergy with the genemod and granted him significantly hardened skin, making him both tougher and more resilient to attacks against his pressure points like most Gand.

In other words, you could shoot him, while he was unarmored, mind, and there's a decent chance he'd be able to take the shot and still keep on moving.

...You quietly directed a little bit of sympathy to the Silencer's future enemies when you'd heard about that.

But only a little.

Reward: Silencer gains "High-Grade Gand Genemod" trait
Now Silencer can reign an even bigger terror upon his enemies.


[X] Karada Medical Innovations: The Karada Corporation has grown to be one of the galaxy's largest and most successful medical corporations, primarily known for its strong presence within the CNS and strong ties with the Silver Cross. With the combination of plenty of in-house talent and contacts with other pioneering groups like Adascorp, it would not be hard to kick-start a cutting-edge divison of Karada that could focus on new medial innovations. Chance of Success: 70% Cost: 200 Upkeep: 50 Reward: gain +1 Learning Action (Medicine)

Rolled: 55 + 40 + 20 = 115 (Super Critical Success)

Setting up the newly-minted Karada Advanced Research Division (and barely managing to restrain yourself from making various card puns that could come with the acronym) turned out to be almost comically easy once you actually put your mind to it. Sure the financial side was easy enough for you, but reaching out to Adascorp alone turned out to be a simple matter in and of itself; between recovering the Arkanian Legacy and the chance to have functionally unlimited funding and active encouragement to experiment as much as possible they jumped at the chance to fully partner up with the new division.

In fact, things went so well that the division was able to kickstart its research incredibly quickly, and they've already begun working on new medical gear to assist your forces in the field. So that's appreciated.

Rewards: +1 Learning Action (Medicine), "Develop Improved Medical Gear" action automatically completed next turn

[X] Svivreni-Shard Engineering Inc.: The Svivreni are present at a significant amount of Watcher facilities and have provided considerable support with the mining and study of materials. You've already seen how skilled the Shards are through Cheriss alone, and you've recently opened direct ties with their homeworld. Setting up a dedicated division where both of these groups could work together would be a significant boon to your research efforts, and could provide you with tech that could give you an edge. Chance of Success: 80% Cost: 200 Upkeep: 50 Reward: gain +1 Learning Action (Materials)

Rolled: 67 + 30 + 20 = 117 (Super Critical Success)

Much like the KARD, getting the Material Engineering Division (who had eagerly jumped at the chance to call themselves the MED-Lads) set up was also an extremely straightforward process. The moment you'd gotten the idea sent out, the Shard leadership jumped at the chance to have some of their best and brightest work on the kind of materials you wanted researched, and it was almost effortless to provide volunteers with exoskeletons to allow them to work. The Svivreni, for their part, were initially skeptical about the new help, but it didn't take much convincing on their parts what with Cheriss' past exploits.

Also like the KARD, the new division eagerly jumped into the chance to start their research, and were willing to take on an extra workload through sheer enthusiasm alone - though they did note that it would not be a rate they could sustain.

Rewards: +1 Learning Action (Materials), +1 extra Materials action next turn only
Always nice to have more Learning actions especially with how limited it was for the longest time. Always felt we were short there.

fyi this is what we're picking up next turn along with the Learning actions
[] Develop Improved Medical Gear: The Karada Corporation needs equipment distinct from that of the competition, as few as there might be. Both for personal use and modified to personal preferences and to sell. Chance of Success: 70% Cost: 60 Reward: Increase Karada profits, officially produce high-quality gear, increase troop survival rate
[] Materials Research: There are quite a few odd materials and minerals in the galaxy that you might be able to work with to produce unique weapons and gear for your troops if you looked into them enough. Chance of Success: 70% Cost: 50 Reward: Selected material analyzed for usage in weapons/armor
-[] Cortosis: The favorite metal of anyone fighting against lightsaber users since it can cause said weapons to short out, though it's quite brittle on its own. Definitely worth looking into.
-[] Agrocite: A material used to boost turbolaser fire, but you've heard rumors that the Wookiees have used it in their bowcasters to make them even more powerful weapons.
-[] Ionite: As expected by the name this material can be used to neutralize energy fields. Surely there's more that can be done with the material.
-[] Beskar: The material that makes up the famed armor of the Mandalorians. That's useful on its own but maybe there's more you can do with it?
-[] Hiridu: A crystal that can significantly boost communications signals by proximity alone. Maybe there's other aspects of it that haven't been discovered yet.
-[] Hibridium: A material that apparently can act as an alternative to stygium for cloaking, though it also has a bad habit of exploding when ships go into hyperspace. Maybe there's something else that could work?
More Shinies for next turn. Tho I have to ask if the Anti-Force Research count as "Materials" or if that's a different thing altogether.


[X] Annoy Padme Bachelorette Party (Free Action, no bonuses): It will be done. It must be done. Chance of Success: Yes. Reward: Considerable Entertainment

Rolled: 84

IT BEGINS. (To be continued in The Party)
And of course...

We must have...

THE. BACHELORETTE. PARTY.
 
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Hmmmm


It's been a while. Can anyone remind me what Cularin's about again? Especially since it seems it's gonna relate to Barris and the gathering of AoL

The shortest possible version I can give you: It was the site of a WotC tabletop campaign when they had a Star Wars license so they deliberately made that star system so full of interesting stuff and interesting events nobody would want to go anywhere else. (The "Holy Shit Per Cubic Kilometer Quotient" for Cularin is up near the Corellian system, complete with its own SCP-level sentient Dark Side artifact that the Dark Side itself hates.)

Here's the Publicola dossier on the system (it's under Corellian Expansion, part 7 region 4).

It had 7 planets in the distant past but now has 5 with an asteroid belt and 7 moons (including one of the former planets). Oh, right, it also jumped forward 10 years in time between Episode 1 and Episode 2.

Here's a sample of one of the less interesting planets:

There's a Jedi Academy that's an "authorized experimental" study area in the middle of a one-town planet (Almas is the planet, Forard is the town) whose claims to fame are Multiple Teachers For Multiple Students (less of a one-to-one Master / Apprentice approach) and Accepting Adults (meaning there's less of a focus on indoctrination and more of a focus on "here's our guiding ethic, here's who we'd like for you to be"). On the other side of that planet is a Sith Fortress composed of enough beskar to be worth mentioning (the second of its kind; Freedon Nadd's tomb on Dxun from KOTOR 2 was also at least partially made of beskar because Sith build huge monuments to their own ego out of the armor of Mandalorians they manipulate and use for pawns.) Said fortress has a resident Dark Side Force Ghost who's been around for hundreds of years.

The planet itself was terraformed by a Sith from the New Sith Wars using a weird dark side moss-grass that glows due to phosphorus deposition everywhere except for an exclusion zone around the Sith Fortress. The atmosphere is mildly toxic, enough to warrant buildings having their own atmospheric controls but not so much that stepping outside is immediately deadly. There's at least one Dark Side cult rolling around which might be at least partially composed of the Force-Sensitive Chameleon race called the Tarasin, who are native to the system.

AND THAT'S THE BORING PLANET.
 
Rewards: Kathol Outback investigated and preliminary expeditions sent into the Kathol Rift. Aing-Tii homeworld located, but no other points of interest currently found due to the extremely hostile "terrain" of the Kathol Rift.
....Note to all that we MUST smite/destroy their Codex. It is a literal backdoor to Abeloth through the Maw.
starwars.fandom.com

Codex

The Codex was a product of DarkStryder technology hidden inside an alien construct within the Kathol Rift. In appearance, it resembled a small pyramid with a metallic surface. It was delicate, with rough handling or falls damaging it, but remarkably light in weight. This weapon could locate and...
 
Wiki don't say anything like that.
It enhances the force sensitivity and and Quantifies the force, whatever that means, but that's it.
 
Tho I have to wonder how much does Talesian know about Ciaran's connection to the Separatists, specifically about Dooku.
Honestly his issue is more with the specifics megacorp than with dooku and the separatist cause as a whole. So probably a bit annoyed at most.

it's gonna help us out a lot with Malevolence/Pride of Core next turn (assuming they aren't gonna be taken care of during [REDACTED]).

Ciaran shows up with an space tow carrying what looks like the malevolence covered with a gian bed sheet.
Obi-wan: *Sigh* Lady ciaran, may i ask what is this thing with you?
Ciaran with a big evil grin: a smoothie.
 
"In 43.5 ABY Luke Skywalker and his son Ben traveled to the Kathol Rift, hoping to learn more about what caused Jacen Solo's fall to the dark side. They arrived on the Aing-Tii homeworld and were met by Tadar'Ro, the monks' liaison. Over the next few days the Skywalkers were taught the arts of flow-walking and Force teleportation. They were also brought into the Embrace, a series of caves and caverns below the planet surface where the Aing-Tii kept sacred objects, which they called relics. Luke was allowed to touch the object known as the Codex, which he hoped would grant him some sort of revelation. While the relic held no answers for him, Luke did sense a mass of dark energy that he believed originated from The Maw. Their visit proved inconclusive, so the two Skywalkers left the planet soon thereafter."

The Dark Energy radiating from the Codex is directly referenced during the Abeloth Incident later to have been her influencing them minutely. She was trying to break out by surreptitious means as to avoid detection. Almost worked too. Too bad that someone else fucked up and released her anyway. Even still, that Catspaw is still in the wild just waiting to go off in Legends Canon.
 
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Commenting on things!

...Is it wrong I want one of the Kathol Outback expedition to be an arachnoid who was mostly just disappointed he couldn't record the hallucinations rather than terrified?

Not in the slightest! That sounds like excellent omake fodder right there.

B3-4N

Asajj can rock it with the B E A N

How are these names made? B0-1T?

R4-S3.

Because I am a puerile man whose smuggler named his astromech after how much it liked to swear at him.

For good reason, granted, given the old Ghtroc had more hull patches than a Dathomiri quilt...

All of those are fine astromech names, yes.

I believe it was stated that Abeloth will not be appearing in this quest due to;

1) She can't really do anything until the Centrepoint and Sinkhole stations are destroyed and Sinkhole is located in the Maw; a region of space so dangerous and difficult to navigate that only it's only used when you really, really want to hide something. Like the Empire's collection of doomsday weapons or Jedi Younglings during an apocalypse war.
2) The current focus of Dr.Snark is to focus on the endgame of defeating Palpatine and preventing the Galaxy from going Warring States when the very foundation of reality gets blown away.
3) Aleboth is difficult to implement into any game with dice rolls and fixed stats due to her being Lovecraftian Comic Horror. I have only seen it once, but that was in a Nation States game and none of the players actually fought Aleboth herself.

Correct on all three counts! Dunno if I explicitly stated as such but that sums things up nicely.

Still less insane than Marathon Infinity.

e a t t h e p a t h

It is unironically a classic though, even if (or more accurately, because) it is in fact completely insane. For those of you who want primers on the madness that is the Marathon series, I'm hard-pressed to find something better than this playlist of game reviews here. It nicely covers the series mechanically and helps you wrap your head around the madness. Mostly.

You know, with all this stuff about Exar Kun, it reminds us:

Did we ever do anything with Rhen Var or Ulic's tomb, if we did mess with the planet in general? Can't honestly remember. Would at least be worth checking out, especially if it got a high roll? Again, we honestly can't remember if that was ever touched :V

Not as of yet! Rhen Var was never brought up as a potential archaeology site for write-ins IIRC. It's totally fair game though.

Cheriss is going to be building this astromech from scratch right? I don't want a spy to be inserted into our ranks a la R3S6

Absolutely.
 
Original Bot - 01. Do not Steal.

0 Brain 1. "Null Skull".

Organic Based One. If they go for a neural brain scan for its personality.
 
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So, the prelude to THE Update has come out. And well~
(Insane Critical Success)
Such Insane Criticals. Much M-M-M-Monster Successes. Wow. Which well. All spirals down to...
(To be continued in [REDACTED])
Somehow, massive stinking dunk case aside. This is probably if it were written in the title of Sith Sharpe;

"Sidious's Worst Nightmare" - SAGE Dice. Which well, leads to this...
4 Watcher Teams died to bring you this update. Given what they were assigned to I can safely say that I actually mean that this time around.

You'll notice quite a bit has been hoovered up under the [REDACTED] Interlude. Let's just say that rolling a 170+ on an action has caused...side effects.
I'm probably going to say Critical Escalation is at hand. Did a bit of slipped Green here in case it's a [Mother] (load) of all escalations. Doubt it, but you never know.

That, or [REDACTED] has unwittingly escalated to a "that Star Wars Eclipse" event, for all I know on casualty reports that are in spite of Watcher Deaths...

"It doesn't top the death count of Rogue One". But scales wise? That, is a tricky, critical question.

-

And probably my lazy hunch on Sidious's face, is well. Panic.

Followed, by if going Negaverse 'competence'?: "If I just realised, I was in check this whole time?" He's going to want to chew, on those Watcher deaths, b4 you know it.

But honestly, what else, other than the incoming TEA Party? Or how this may easily lead to "The Chosen One" (Anakin) getting shanghai'd, into this [REDACTED] messhole, that'd probably make Obi-Wan, sigh?

Hindsight, I'll toss another coin and say. If one thought making Sidious 'crit panic' over us, to the point of wanting us dead soony-sooner isn't bad enough. Odds of Obi-Wan, becoming more suspect on Ciaren, being at the right place, in the righter time. Is probably going to be well. To lazily quote Kingdom Hearts?

Palpatine "Xehanort" is a kid, at playing chess. This is how you blitzkreig a critical manuveur...
All things considered I'm kinda glad that the Kathol Outback only got a regular success, because with how absurdly hostile the Rift is (taken from direct sources, mind), I'm not sure I could properly justify any expedition teams finding much of anything out there without help. Omake writers are free to write out just how rough those teams had it what with the mass hallucinations of giant spiders.

Not too much else to talk about given circumstances. Stay tuned for more nonsense, as always, and in the meantime feel free to suggest potential base upgrades now that those are being handled in a separate and upcoming vote.
Honestly, Kathol being normal success is probably a small mercy for you. Otherwise, my lazy hunch is it'd have been folded into the black hole known as the [REDACTED] interlude, and with a die-sided eclipse of the sun, on top. Screaming 100's and 20's in binary.

Which ultimately, leads to the first quote I saw in response to this forboding "Palpatine" Interlude...
Ooh, boy. Another big mess of an interlude that somehow is seamlessly inserted from integrating numerous parts.
Yeah. It's going to be a Tri-age to fuck Palpatine's day.

My hunch of a problem-fear though, is it's going to be paid for, in blood malice and spite, in wanting to curse Ciaren's bullshit 'fortune', Sith Alchemy style. So we may want to start investing in; "occultic critical protection", before my hunch of Palpatine vamp'ing those crit's away, could lead to having to press THAT Button sooner, rather than later.

But hey. That's just a Star Wars theory. On how things are going to End Game: For Real(tm) edition.
 
Should point out that any astromech custom-built by the watchers will have 100% Ciaran's meddling input integrated into it. My condolences to Asajj. :V
 
Should point out that any astromech custom-built by the watchers will have 100% Ciaran's meddling input integrated into it. My condolences to Asajj. :V
Not to mention Anakin. Er, I mean he'd be more excited in comparison, that it could very well unwittingly escalate to Girl Genius in madness, at worst.

But that aside. I'd go into a "one more thing", that's probably/definately not going to be an issue in hindsight, compared to a looming "Eclipse" tier bad end to avert an "Immortal Sheev" disaster.
3) Aleboth is difficult to implement into any game with dice rolls and fixed stats due to her being Lovecraftian Comic Horror. I have only seen it once, but that was in a Nation States game and none of the players actually fought Aleboth herself.
Honest glance notes is two lenses. A: If Aleboth ever got out to play. The Galaxy could end up being well, Eversioned.


View: https://www.youtube.com/watch?v=nC-bVtpIMd4

Or with Ciaran. I'd probably/totes bet Ale-mommy will merge/absorb her first, 'compatible' vessal, and we won't notice until the entire quest has been Averted into Aleboth Quest. Complete with eldritch abomination infecting the kalaidoscope for the HAPPY END. Which would probably fuck Anakin, harder than what Aleboth wanted to do to his son at one point, sequel-notes wise and all?

But I digress...

More likely, and reasonable outcome, and risk is all those [REDACTED] links to the Critstorm? We... May, have had a potential "Eclipse" tier event averted (for now?) Though probably/likely with a lot of last minute patch notes to prevent "unexpected cosmic horror" Bad Ends from happening.
 
Honestly i don't think it will be something bad for us in this level but we can see the reall formation of the army of light and by irony of destiny one of its new core meber is dart kirfing treya, also lord vader
 
the Army of Light (which btw as someone who barely has much SW knowledge, my first impressions from hearing the name are space crusaders, but with lightsabers).

(Excerpt from Riphath's notes on Republic History, New Sith Wars era from back when he was in school)

The shortest complete explanation of the Army of Light starts in 2000 BBY, when a collective of 50 Jedi including a Jedi Master Phanius turned to the Dark Side and gathered up all the scattered Sith clans for revenge against the Republic. It led to a thousand years of war, gradually slicing bits off the Republic and bleeding it piece by piece. Civilization collapsed, worsening after the disastrous Battle of Mizrah in 1466 BBY which led to the abandonment of the Outer Rim entirely. (Some say the Republic never quite came back to the Outer Rim).

Throw in a galactic plague epidemic and loss of the HoloNet outside the Core Worlds and a large amount of the galaxy fell into a sort of feudal following of the Supreme Chancellor (who were Jedi between 1400 BBY and 1000 BBY) and the galaxy divided into Jedi baronial sectors where the Jedi acted as champions, advisers, or even governors (Jedi Lords).

By 1100 BBY the Republic for all intents and purposes ceased to exist in anything but name. The period between 1100 BBY and 1000 BBY was known as the Republic Dark Age.

This was lifted by a combination of two factors: the Sith Civil War in 1026 and the formation of the Army of Light by Jedi Lords from Corellia, Cularin, and Kamparas.

In 1010 BBY, the surviving / winning Sith of their Civil War banded together to form the Brotherhood of Darkness. The Jedi formed an Army of Light to try to end the Sith threat as the Republic lay teetering in the balance. Between roughly 1004 and 1000 they clashed again and again, leading to the final series of two years of battles over the planet of Ruusan, concluding with the Thought Bomb demolishing all the Force Sensitives there and ending the formal existence of any sort of organized Sith opposition to the Republic.

As a means of putting an end to the war and establishing an era of peace, the new Chancellor Valorum (Tarsus, great great etc. grandfather of Finis) insisted that the Jedi disband their military, cease wearing armor, and place themselves under the oversight of the Senate and the Judiciary to act as peacekeepers. Padawan training was centralized on Coruscant to restrict access to Dark Side knowledge. The Reformation Act also set the senate size around 1000, with certain important planets retaining their senator while small systems were merged into larger sectors and given their own Senator, along with a few species and cultural Senators at large.

This gave us the Republic we have today.
 
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Hmmm. Maybe we should put Rhen Var down as a site to look at, then. It's got ruins (Jedi and otherwise). It's got Ulic's tomb. With the man himself chilling (heh, puns) as a Force Ghost inside. And, evidently, a cave growing motherfucking Solari crystals.

Which, yeah, useless for Ciaran and probably Anakin at this point, but certainly not Obi-Wan.
 
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