Just a comment, so take it as you will, but as someone who's worked on several game and quest systems this is very much the, well, designed outcome of the system as it stands. If a 90+ is a critical success and a 100+ is a supercalifragilisticexpialidocious critical success, and there's a +25 bonus applied to a given roll, your odds of a super-crit are already better than russian roulette. Now, obviously the system has a long-standing legacy and has made and broken the story in such a way that it's kind of the expected norm, so I can't really call it good or bad. Invisible Hand has always been kind of popcorny in that odds are low and 'interesting' outcomes are guaranteed. Furthermore, there's so many bonuses and moving parts that it'd be rather asinine to push for adjustments, even putting aside the fact that I am a random and for the most part silent reader of the content you create.
I will however note that if there was ever a time to consider adjusting the mechanics of the quest to better align with the move into a higher difficulty, higher risk arc, or just to narrow down the amount of cascading crits as to allow faster turn output or whatnot, the return from limbo is a pretty good one.
I do appreciate the honesty, and I also want to point out that I'm not
actually that frustrated over things like this happening. It's less "RAAARGH I HATE THIS RAEEEGGGG" and more "welp, time to rewrite my plans for the
sixth time, now with More Explosions. What a pity, I guess I'll just
have to create entertaining stories based off of this,
woe is me." It's just more fun to play up my reactions to this sort of thing.
I'm 100% aware that a lot (in this turn's case, I belive
all) of these rolls are less "are we going to succeed or not" and "time to break out the popcorn and
see what happens" and I am perfectly fine with that. Especially since they're the result of actions and decisions that have been built up over a
significant period of time both in-game and IRL, as well as everyone's genuine enthusiasm through omake bonuses (which are honestly the
real "culprits" behind most of the nonsense that's been going on around here). It genuinely
makes sense that you guys have the resources to cause such explosive results, because to a large extent they've been
earned. (I mean that. Omake bonuses count for a +20 on
every single action, and there is still a reserve of them for another few turns. That is how enthusiastic you guys have been.)
...
...Well, for a certain value of "earned," to some extent. More like "you critted so hard in the past that it's given you the ability to do even crazier stuff
now."
Even
without a decent chunk of bonuses there's still craziness like the Nat 100 hitting where it did for starters.
There is also the fact that success can in and of itself create problems of its own, as well as the opportunity cost of not doing certain things. For a simple and blunt example, Ciaran succeeded so hard at being a mastermind that she basically ended up being a threat to Palpatine
without actually intending to do so from the start.