Steal a landmark is kinda below of level, we did steal a planet killer and are planing to steal a fleet killer, at least we should not be outdone by gru any longer, time to steal a celestial body! Like a certain hyper space capable planet.
 
Right then, voting is now closed.

Plan Risk-Adverse Audacity is the winner, rolls will be posted soon-ish.
 
You know, what are the chances we stealing the pride of the core too? Even it became an dockyard queen that is an hell of a flex.
 
[X] Plan Risk-Averse Audacity
Hi. Publicola, Quest Accountant here, with your receipts for 'Plan Risk-Averse Audacity':

Costs of Actions (by category)
Martial: 100​
Diplomacy: 0​
Stewardship: 150+150+150+400 = 850​
Intrigue: 100+200 = 300​
Lore: 50+100 = 150​
Learning: 200+200 = 400​
Hero: 100+300 = 400​
Total = 2200

We started the turn with
Treasury = 514
Income = 16629
Upkeep = -4549,​
which gives us a total Purchasing Power of 12594.
Subtracting action costs, we will have 10,394 credits to spend on base purchases & upgrades this turn.

@Dr. Snark, there are quite a few 'Results' where you (or rather, Vectivus and our other Stewardship heroes) encourage us (or rather, Ciaran) to not invest all of her per-turn income but instead leave some in reserve for future turns. Our (my, Ciaran's) response has pretty consistently been that it's always better to grow our purchasing power through investment so our money creates more money, vs. leaving it in the Treasury.

If you want to incentivize us to actually keep money in reserve and not spend as much as we can each and every turn... might I suggest a simple rule change?
  • After this turn, all Actions costs must be paid solely out of the Treasury.
  • Income and Upkeep won't take effect until the middle of the turn, when deciding base purchases and upgrades.

That would give us a very strong reason to leave a sizable chunk of credits in the Treasury, since we won't know how many credits we'll need to spend on the following turn's actions.
 
...

......

.........

.............Y'know, I thought that the turn that involved Ciaran going to frigging Mortis was a crazy turn as it was.

41st: 76 +15+5+20+15 = 131 (Extreme Critical Success)
412th: 74 4 (Sidious' Direct Notice) +15+5+20 = 44 (Success)
Malevolence: 64 +20+20 = 104 (Super Critical Success)
Roamers: NAT 100 +15+20 = 145 (Extreme Critical Success)
Arligan: 56 +15+20 = 91 (Critical Success)
CNS Order: 66 +20+20 = 106 (Super Critical Success)
Archaeology Ship: 42 +10+20 = 72 (Success)
Modernized Fury: 20 +10+20 = 60 (Success)
X-Wings: 86 +10+20 = 116 (Super Critical Success)
Foundry Move: 20 +10+20+9+15+8 = 82 (Success)
Krennic: Autosuccess
Barriss: Nat 1 38 +20+20+49+14 = 141 (Extreme Critical Success)
HyperCom: 92 64 (Sidious' Direct Notice) +20+20+14+14+2 = 134 (Extreme Critical Success)
COMPOR: 81 +20+20+8 = 129 (Super Critical Success)
Jal Shey: 78 +20+20 = 118 (Super Critical Success)
Kathol Outback: 32 +20+20 = 72 (Success)
Belsavis: Nat 1 46 +20+20 = 86 (Success)
Ossus: 18 + 20+20 = 48 (Success)
Corellian Secrets: 4 36 +20+20+30 = 106 (Super Critical Success)
Cularin: 78 +20+20+58+2 = 178 (Insane Critical Success)
Medical Inc.: 55 +40+20 = 115 (Super Critical Success)
Materials Inc.: 67 +30+20 = 117 (Super Critical Success)
Exar Kun: 17 +20+20+23+15+5+6+6 = 112 (Super Critical Success)
Bachelorette Party: 84
Genemod (Silencer): 66 +30+5+20 = 121 (Super Critical Success)
Fry's Revenge: 55 +20+20+24 = 119 (Super Critical Success)
Kyber: 51 +30+20+36+15 = 152 (Insane Critical Success)
Infinity: 82 +20+20+47 = 169 (Insane Critical Success)

Clearly, I was sorely lacking in vision. Jesus H. Christ.

Did you get Nat 1s? Yes. Did they really matter in comparison to literally everything else!?

Once again I am torn between my writer self, who is thrilled at having so much potential at his fingertips, and my QM self, who wishes that just fucking once things would stop massively escalating every two turns.

So all things considered, it really is like I never left...

That being said you do still have a free reroll to give me even more headaches somewhere so feel free to vote on that.

[] Reroll 1 Action (Note: Any action marked with Sidious' Direct Notice cannot be rerolled again)


@Dr. Snark, there are quite a few 'Results' where you (or rather, Vectivus and our other Stewardship heroes) encourage us (or rather, Ciaran) to not invest all of her per-turn income but instead leave some in reserve for future turns. Our (my, Ciaran's) response has pretty consistently been that it's always better to grow our purchasing power through investment so our money creates more money, vs. leaving it in the Treasury.

If you want to incentivize us to actually keep money in reserve and not spend as much as we can each and every turn... might I suggest a simple rule change?
  • After this turn, all Actions costs must be paid solely out of the Treasury.
  • Income and Upkeep won't take effect until the middle of the turn, when deciding base purchases and upgrades.

That would give us a very strong reason to leave a sizable chunk of credits in the Treasury, since we won't know how many credits we'll need to spend on the following turn's actions.

Do not worry about that. That complaint was solely in-universe from Vec because it'd be 100% in-character for him. I personally don't care that much and it's also 100% in-character for Ciaran to splurge (mostly) regardless of consequences :V
 
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well, I'd reroll the 4. It's pretty much the lowest result, sooo...

The one on Corellia, I mean.

[X] Reroll Corellian Secrets
 
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<steeples fingers like Montgomery Burns> "Excellent..."

[] Reroll 1 Action (Note: Any action marked with Sidious' Direct Notice cannot be rerolled again)
All right, we get one reroll and we can't touch any of the RED actions. I'm pretty sure this one should be rather obvious:
Corellian Secrets: 4 +20+20+30 = 74 (Success)
It's our lowest roll that wasn't a Natural 1 and automatically rerolled, it involves one of the biggest mystery boxes in the Star Wars galaxy (Valley of the Jedi on Ruusan), and it has more bonuses attached (+70) than any action that didn't get a Super Critical Success result.

[X] Reroll Corellian Secrets
 
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Sidious: commits personal attention
Dice Gods and Omake Demons: scoff

Damn you all. I've begun to think mere successes as disappointing. :V
 
[X] Reroll Corellian Secrets

Im going for this one, Id like a higher number with the 412 but Corellia may be more important.
 
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