Eh. The Huk landing was largely Rule of Cool that didn't get anyone important killed, but I am a bit miffed that we didn't gank or even get a chance at ganking the Malevolence.
Even if casually using it would cause too much heat pre-shit hit the fan, it would make a fine addition to our collection.
We could even rename it the Benevolence just to troll Trench/the ghost of Trench.
 
Eh. The Huk landing was largely Rule of Cool that didn't get anyone important killed, but I am a bit miffed that we didn't gank or even get a chance at ganking the Malevolence.
Even if casually using it would cause too much heat pre-shit hit the fan, it would make a fine addition to our collection.
I'm not entirely convinced that Malevolence got away scot free--I believe I detected some echoes of Vahaba in the battle over Kalee (particularly the creative use of an interdictor's gravity wells) and there was previously some discussion of implementing a kind of Selaggis-style backup measure to cripple Trench and/or his forces to prevent them being a recurring thorn in our side.
 
@Dr. Snark, how did the Malevolence escape? Wasn't capuring it a big part of the plan? Plus, we had an interdicot cruiser on it as well.

Um...it ran away, and no one really wanted to shoot at it for fear of eating an ion blast/turbolaser fire to the face? Capturing/Destroying the Malevolence itself wasn't really part of the plan at all - it's appearance was prepared for, but with the chaos in Kalee's orbit the odds of completely destroying it were slim at best. That fleet at the end wasn't meant to destroy it so much as "hold it off and keep it from rallying the CIS forces and murdering everything in orbit."

That, and keeping the Huk off Kalee by sabotaging their transport in transit were indeed major parts of the plan, as I mentioned two pages ago.

For reference, I would say that 70-80% of the Huk forces were destroyed in that Lucrehulk going up. That force on the beach was probably about 20% of their committed forces at most. And more importantly the idea was to deal with the majority of the Huk forces - trying to kill all of them was expected to be impossible.
 
(Omake) Reaper Man: Bug Time (Canon)
Reaper Man: Bug Time

As I hit the melee, I began carving through the Huk. One of the advantages of a background in life sciences is that I had a general sense of the best way to kill most beings. In the case of the Huk? Severing the heads or separating thorax from abdomen was probably the way to go. I scythed my way through the enemy, using quick movements to avoid ranged fire while anything that was close enough to try to hit me generally died to my blade. A battle droid's blast was going to hit one of the Izvoshra -- Donnaed -- so I pulled it away with Blazing Chains and redirected it to another battle droid, which had been lining up a shot against Ciaran.


I hit a certain rhythm until a swarm of Hssiss droids sprang up out of the sand, protecting the artillery battery we were going to try to stop. I retracted my scythe at that point, my hood dropping back as I called my lightsaber and blaster to hand.


The droids screeched and it was everything I could do to hold my ground and survive against the onslaught. Them, and the Huk, and more droids? Like I said, I'm not the greatest combatant. I dropped into my own hybrid stance, using Blazing-Chains-enhanced aim to go with the Ataru form I'd learned from Darra, bouncing from one enemy to the next, striking quickly and then moving before they could respond. Grievous demanded that Ciaran go wipe out that artillery battery, and I lost track of the rest of the conversation because of about five threats all demanding my attention at once.


I found myself drifting farther away from where Grievous was--or was it that Grievous was drifting away from everyone? I lost him. Somewhere. I caught a brief moment where there was just one Hssiss droid I was fighting and started searching for him in the Force, trying to sense where he'd ended up.


About the same time I heard a roar and felt his Force presence change. An old emotional wound was finally starting to heal, and a certain resolve had formed in his mind. Once I'd pinpointed where he was, it happened.


The Force positively thrummed with power. Someone had just shown up. There could be only one person--two people--who could make the Force do that, and given the resonance of Ciaran's Force Bond, there could really only be one answer.


Skywalker. He was in space. Over the planet. And it still felt like hearing the bass just outside a club that was throwing a massive party.


I fought my way over to Grievous, knowing that if that resolve changed at all I might have a hard time keeping him alive. By the time I got there, he had a number of blaster burns, probably a few busted ribs, and several lacerations, most of which weren't bleeding bad. I'd started working on one that was, but the Huk kept looking for him and he kept needing to fight, so all I could really do was tie off the big bleeders and try to keep going. "If you don't make it to a bacta tank in the next few minutes, sir, you will die."


Another shockwave and the corresponding cloud of smoke told me Piebald made a demonstration of just how much mayhem he could get up to, making me glad I was several kilometers away.


It was around then that Grievous found his way back to Ciaran, said something, and then collapsed.


"All right, I'm pulling rank. As chief medical officer of the Izvoshra, I'm getting Grievous to a bacta tank and doing what I can about his other wounds once we hit the aid station."


The Battle of Kalee was over. The Battle to Keep Qymaen jai Sheelal Alive? That one had just started. Fortunately for me, I had three big advantages: healing areas were my home turf, my patient was too unconscious to try to go out and get more wounded, and I had the rest of his personal guard running interference on anyone who would get in my way. He would stay sedated while he healed, because like hell was I going to let him go out and get in more trouble before he was better.


It was by the time I relaxed back and started writing my treatment notes that I realized it might be a good idea to try to find some Force Order that was specialized in healing others, preferably quickly.

A/N: The Guardians of Breath are scattered and were interested in healing. Possible some descendants might be around and findable.
 
The Battle of Kalee was over. The Battle to Keep Qymaen jai Sheelal Alive? That one had just started. Fortunately for me, I had three big advantages: healing areas were my home turf, my patient was too unconscious to try to go out and get more wounded, and I had the rest of his personal guard running interference on anyone who would get in my way. He would stay sedated while he healed, because like hell was I going to let him go out and get in more trouble before he was better.


It was by the time I relaxed back and started writing my treatment notes that I realized it might be a good idea to try to find some Force Order that was specialized in healing others, preferably quickly.
Lovely that despite preventing the patient from hurting themselves further because impatience, he does not perpetuate the trope of doctor who wants their patient to heal slowly.
 
Lovely that despite preventing the patient from hurting themselves further because impatience, he does not perpetuate the trope of doctor who wants their patient to heal slowly.
Combat happens fast. To keep a Kaleesh from chasing glory in combat when wounded takes one or possibly both of two things: speed and sedatives.
 
Huh.

I'm (re)reading a story called Far Strider, a fairly ambitious but very crack-ish planeswalker crossover -- a self-insert with M:tG powers landing in Westeros (a la Game of Thrones) then planeswalking to Naboo during the Star Wars prequels (here's the first chapter set in Star Wars). The protagonist is ludicrously overpowered, but the author does a great job of world-building, and it's nice to turn off my brain for a bit.

I came across this paragraph:
To make things worse, the Jedi had absorbed a lot of the responsibilities for galactic stability. That left something like ten thousand Jedi who were from what I could gather weaker on average than those from previous eras, trying to police ten billion times their number. Imagine that Earth had a single high level FBI agent analogue; no matter what they did, they'd be bound to fail to make a significant dent on crime (or manage anything productive really).
By an order-of-magnitude approximation... yeah. The galaxy has, conservatively, about 100 trillion sentient inhabitants. The Jedi Order has roughly 10,000 members. Divide A by B and... yeah, one Jedi for every Earth-sized population.

Of course, there are other law enforcement personnel, and support staff, and Jedi auxiliaries and paramilitary helpers, but the broader point holds true. The Jedi are hilariously outnumbered across the board. It's no surprise they'd concentrate their efforts on the Core Worlds and a very select few urban planets in the Colonies and Rim worlds.

Of course, the recent prohibition against relationships (effectively a prohibition on reproduction) would cause a massive decline in Jedi numbers, so their job has gotten even more difficult since the Ruusan Reformation. (Presumably a decentralized Jedi Order with a higher population total would be more capable of dealing with local and regional problems). That might also tie in to the resentment against the Jedi in the Rim worlds: the fact that some of these worlds used to rely on Jedi, but then the Jedi vanished (ran out of warm bodies to send) so they had to rely on their own wits to survive.
 
Huh.

I'm (re)reading a story called Far Strider, a fairly ambitious but very crack-ish planeswalker crossover -- a self-insert with M:tG powers landing in Westeros (a la Game of Thrones) then planeswalking to Naboo during the Star Wars prequels (here's the first chapter set in Star Wars). The protagonist is ludicrously overpowered, but the author does a great job of world-building, and it's nice to turn off my brain for a bit.

I came across this paragraph:

By an order-of-magnitude approximation... yeah. The galaxy has, conservatively, about 100 trillion sentient inhabitants. The Jedi Order has roughly 10,000 members. Divide A by B and... yeah, one Jedi for every Earth-sized population.

Of course, there are other law enforcement personnel, and support staff, and Jedi auxiliaries and paramilitary helpers, but the broader point holds true. The Jedi are hilariously outnumbered across the board. It's no surprise they'd concentrate their efforts on the Core Worlds and a very select few urban planets in the Colonies and Rim worlds.

Of course, the recent prohibition against relationships (effectively a prohibition on reproduction) would cause a massive decline in Jedi numbers, so their job has gotten even more difficult since the Ruusan Reformation. (Presumably a decentralized Jedi Order with a higher population total would be more capable of dealing with local and regional problems). That might also tie in to the resentment against the Jedi in the Rim worlds: the fact that some of these worlds used to rely on Jedi, but then the Jedi vanished (ran out of warm bodies to send) so they had to rely on their own wits to survive.
It's also impractical enough of a situation, to push most worlds in the galaxy to develop some kind of diplomatic and security corps, or other forms of problem solvers.

Which makes it a bit of an issue if the Jedi try to come back, particularly in the Outer Rim, since new organizations would already be there and essentially entrenched. Plus problems with the Hutts, and other crime families, which have been there for ages and ages and ages.
 
Of course, there are other law enforcement personnel, and support staff, and Jedi auxiliaries and paramilitary helpers
IIRC, the Jedi don't even have those since the Ruusan Reformation, as the primary aim was to demilitarize the Force Sect and get the rest of the Galaxy from feeling like the Jedi were looking to conquer the Galaxy, they can only rely on the Senate for the armies when they meet a situation that needs them.
 
Last edited:
Sill on the Outbound Flight. We kept it from getting fragged by Thrawn by co-opting him and slipping some long term agents into the crew who made sure they stayed out of Chiss space.
That doesn't add up. We recruited Thrawn after he'd been exiled, it must have been after he annihilated the fleet.
On the other hand. An inconsistent timeline? Its almost as if sewing canon out of dozens of shared universe stories was lead to disagreements and people making mistakes.
 
Last edited:
That doesn't add up. We recruited Thrawn after he'd been exiled, it must have been after he annihilated the fleet.
On the other hand. An inconsistent timeline? Its almost as if sewing canon out of dozens of shared universe stories was lead to disagreements and people making mistakes.
This timeline he was exiled for proactive strikes. Not sure if that makes a significant difference to canon.
 
Not sure if that makes a significant difference to canon.
It does for the Outbound Flight.

Edit: and for Thrawn I suppose, since it left him with slightly more credibility with the Chiss. Knock on effect for that led to them getting a shiny new planet killer weapon for their Eldritch God infestation. Probably for the good in the long run
 
Last edited:
That doesn't add up. We recruited Thrawn after he'd been exiled, it must have been after he annihilated the fleet.
On the other hand. An inconsistent timeline? Its almost as if sewing canon out of dozens of shared universe stories was lead to disagreements and people making mistakes.

To be clear, he was "exiled" this time around in the vein of the new canon (in that he's supposed to be a deep-cover agent to keep an eye on the larger affairs of the galaxy). It's just that he's taken to a very, shall we say, creative interpretation of his mission that didn't exactly endear him to the rest of the Ascendancy...

The planetkiller definitely helped smooth things over in that regard, though.
 
Back
Top